e20vf
As filed with the Securities and
Exchange Commission on June 29, 2011
UNITED STATES SECURITIES AND
EXCHANGE COMMISSION
Washington, D.C.
20549
Form 20-F
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(Mark One)
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o
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REGISTRATION STATEMENT PURSUANT TO SECTION 12(b) OR (g) OF
THE SECURITIES EXCHANGE ACT OF 1934
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or
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þ
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ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934
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For the fiscal year ended December 31,
2010
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or
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o
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TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934
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or
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o
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SHELL COMPANY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934
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Commission file number:
000-51138
GRAVITY CO., LTD.
(Exact name of registrant as
specified in its charter)
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N/A
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The Republic of Korea
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(Translation of
registrants name into English)
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(Jurisdiction of incorporation
or organization)
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Nuritkum Square Business Tower
15F, 1605 Sangam-Dong, Mapo-Gu,
Seoul
121-795,
Korea
(Address of principal executive
offices)
Heung Gon Kim
Chief Financial
Officer
Nuritkum Square Business Tower
15F, 1605 Sangam-Dong, Mapo-Gu, Seoul
121-795,
Korea
Telephone:
82-2-2132-7000
Fax:
82-2-2132-7070
(Name, Telephone,
E-mail
and/or Facsimile number and Address of Company Contact
Person)
Securities registered or to be
registered pursuant to Section 12(b) of the Act:
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Title of Each Class
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Name of Each Exchange on Which Registered
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Common stock, par value Won 500 per share*
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The NASDAQ Global Market
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American depositary shares, each representing one-fourth of a
share of common stock
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*
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Not for trading, but only in
connection with the listing of American depositary shares on the
NASDAQ Global Market pursuant to the requirements of the
Securities and Exchange Commission.
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Securities registered or to be registered pursuant to
Section 12(g) of the Act: None
Securities for which there is a reporting obligation pursuant
to Section 15(d) of the Act: None
Indicate the number of outstanding shares of each of the
issuers classes of capital or common stock as of the close
of the period covered by the annual report: Shares, par value
Won 500: 6,948,900
Indicated by check mark if the registrant is a well-known
seasoned issuer, as defined in Rule 405 of the Securities
Act. Yes o No þ
If this report is an annual or transition report, indicate by
check mark if the registrant is not required to file reports
pursuant to Section 13 or 15(d) of the Securities Exchange
Act of
1934. Yes o No þ
Indicate by check mark whether the registrant: (1) has
filed all reports required to be filed by Section 13 or
15(d) of the Securities Exchange Act of 1934 during the
preceding 12 months (or for such shorter period that the
registrant was required to file such reports), and (2) has
been subject to such filing requirements for the past
90 days. Yes þ No o
Indicate by check mark whether the registrant has submitted
electronically and posted on its corporate Web site, if any,
every Interactive Data File required to be submitted and posted
pursuant to Rule 405 of
Regulation S-T
(§ 232.405 of this chapter) during the preceding
12 months (or for such shorter period that the registrant
was required to submit and post such
files). Yes o No o
Indicate by check mark whether the registrant is a large
accelerated filer, an accelerated filer, or a non-accelerated
filer. See definition of accelerated filer and large
accelerated filer in
Rule 12b-2
of the Exchange Act. (Check one):
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Large accelerated
filer o
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Accelerated
filer o
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Non-accelerated
filer þ
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Indicate by check mark which basis of accounting the registrant
has used to prepare the financial statements included in this
filing:
U.S. GAAP þ International
Financial Reporting Standards as used by the International
Accounting Standards
Board o Other o
If Other has been checked in response to the
previous question, indicate by check mark which financial
statement item the registrant has elected to
follow: Item 17 o Item 18 o
If this is an annual report, indicate by check mark whether the
registrant is a shell company (as defined in
Rule 12b-2
of the Exchange
Act). Yes o No þ
CERTAIN
DEFINED TERMS
Unless the context otherwise requires, references in this annual
report on
Form 20-F,
or annual report to:
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ADRs are to the American depositary receipts that
evidence our ADSs;
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ADSs are to our American depositary shares, each of
which represents one-fourth of a share of our common stock;
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Government is to the government of The Republic of
Korea;
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Gravity, the Company, we,
us, our, or our company are
to Gravity Co., Ltd. and except as otherwise indicated or
required by context, our subsidiaries;
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Korea or the Republic are to The
Republic of Korea;
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China or the PRC are to the
Peoples Republic of China (excluding Taiwan, Hong Kong and
Macau);
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Taiwan or the ROC are to Taiwan, the
Republic of China;
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US$, U.S. dollars, US
dollars, or Dollars are to the currency of the
United States of America;
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Won, Korean Won, or
W, are to the currency of The
Republic of Korea;
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Chinese Yuan or CNY are to the currency
of China;
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Japanese Yen or JPY are to the currency
of Japan;
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NT dollar or NT$ are to the currency of
Taiwan;
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Hong Kong dollar or HK$ are to the
currency of Hong Kong; and
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Thai Baht or THB are to the currency of
Thailand.
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For your convenience, this annual report contains translations
of certain Won amounts into U.S. dollars at the noon buying
rate as quoted by the Federal Reserve Bank of New York for Won
in effect on March 31, 2011, which was Won 1,097.25 to
US$1.00. No assurance is given that any Won or dollar amounts
could have been, or could be converted into dollars or Won as
the case may be at such rate, or any other rate, or at all.
Discrepancies in tables between totals and sums of the amounts
listed are due to rounding.
FORWARD-LOOKING
STATEMENTS
This annual report for the year ended December 31, 2010
contains forward-looking statements, as defined in
Section 27A of the U.S. Securities Act of 1933, as
amended, or the Securities Act, and Section 21E of the
U.S. Securities Exchange Act of 1934, as amended, or the
Exchange Act. The forward-looking statements are based on our
current expectations, assumptions, estimates and projections
about us and our industry, and are subject to various risks and
uncertainties. Generally, these forward-looking statements can
be identified by the use of forward-looking terminology such as
anticipate, believe,
considering, depends,
estimate, expect, intend,
plan, planning, planned,
predict, project, continue
and variations of these words, similar expressions, or that
certain events, actions or results will,
may, might, should,
would or could occur, be taken or be
achieved.
Forward-looking statements include, but are not limited to, the
following:
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future prices of and demand for our products;
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future earnings and cash flow;
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estimated development and commercial launch schedule of our
games in development;
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our ability to attract new customers and retain existing
customers;
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the expected growth of the Korean and worldwide online gaming
industry;
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4
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the effect that economic, political or social conditions in
Korea have on the revenue generated from our online game product
and our results of operations;
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the effect that the current global financial crisis and global
economic recession will or may have on our business prospects,
financial condition and results of operations; and
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our future business development and prospects, results of
operations and financial condition.
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We caution you not to place undue reliance on any
forward-looking statement, each of which involves risks and
uncertainties. Although we believe that the assumptions on which
our forward-looking statements are based are reasonable, any of
those assumptions could prove to be inaccurate, and as a result,
the forward-looking statements based on those assumptions could
be incorrect. All forward-looking statements are based on our
managements current expectation, assumptions, estimates
and projections of future events and are subject to a number of
factors that could cause actual results to differ materially
from those described in the forward-looking statements. Risks
and uncertainties associated with our business include, but are
not limited to, risks related to changes in the regulatory
environment; technology changes; potential litigation and
governmental actions; changes in the competitive environment;
changes in customer preference and popular culture and trends,
including the online gaming culture; political changes; recent
global economic events including, but not limited to, the
significant downturn in the global economic and financial
markets and the tightening of the global credit markets, changes
in business and economic conditions, fluctuations in foreign
exchange rates, fluctuations in prices of our products,
decreasing consumer confidence and slowing of economic growth
generally, and other risks and uncertainties that are more fully
described under the heading Risk Factors in this
annual report, and elsewhere in this annual report. In light of
these and other uncertainties, you should not conclude that we
will necessarily achieve any plans and objectives or projected
financial results referred to in any of the forward-looking
statements. We undertake no obligation to update or revise any
forward-looking statement to reflect future events or
circumstances.
5
PART I
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ITEM 1.
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IDENTITY
OF DIRECTORS, SENIOR MANAGEMENT AND ADVISERS
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Not applicable.
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ITEM 2.
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OFFER
STATISTICS AND EXPECTED TIMETABLE
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Not applicable.
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ITEM 3.A.
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SELECTED
FINANCIAL DATA
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You should read the selected financial data below in conjunction
with the financial statements and the related notes included
elsewhere in this annual report. The selected financial data as
of December 31, 2009 and 2010 and for the years ended
December 31, 2008, 2009 and 2010 are derived from our
audited financial statements and related notes thereto are
included elsewhere in this annual report. Our historical results
do not necessarily indicate results expected for any future
periods. Our financial statements are prepared in accordance
with accounting principles generally accepted in the United
States of America, or U.S. GAAP.
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As of and for the Years Ended December 31,
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2006
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2007
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2008
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2009
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2010
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2010(1)
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(Unaudited)
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(In millions of Won and thousands of US$, except share and
per share data,
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operating data and percentage)
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Statements of operations
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Revenues:
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Online games subscription revenue
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W
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8,420
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W
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9,405
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W
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12,576
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W
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12,674
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W
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9,908
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US$
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9,030
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Online games royalties and license fees
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26,123
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24,698
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30,110
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34,037
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32,132
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29,284
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Mobile games
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3,840
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4,063
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6,882
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7,882
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9,188
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8,374
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Character merchandising, animation and other revenue
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2,580
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2,063
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3,602
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2,810
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1,134
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1,034
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Total revenues
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40,963
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40,229
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53,170
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57,403
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52,362
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47,722
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Cost of revenues
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17,746
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19,479
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27,772
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21,170
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20,873
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19,023
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Gross profit
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23,217
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20,750
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25,398
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36,233
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31,489
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28,699
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Operating expenses:
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Selling, general and administrative
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27,555
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28,159
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23,489
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21,651
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20,422
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18,612
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Research and development
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9,239
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5,761
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2,145
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1,799
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4,652
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4,240
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Impairment losses on investments
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8,619
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Impairment losses on intangible assets
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871
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280
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475
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433
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Litigation charges
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4,648
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Proceeds from a former chairman due to fraud
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(4,947
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)
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Gain in disposal of assets held for sale
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(1,081
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)
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Settlement cost of litigation
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1,649
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Operating income (loss)
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(12,197
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)
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(22,660
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)
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(236
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)
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10,854
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5,940
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5,414
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Other income, net
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2,265
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3,441
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6,030
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2,108
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2,322
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2,115
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Income (loss) before income tax expenses and equity income
(loss) on investments
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(9,932
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)
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(19,219
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)
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5,794
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12,962
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8,262
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7,529
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Income tax expenses
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12,069
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2,916
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3,379
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4,544
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4,207
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3,835
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Income (loss) before equity income (loss) on investments
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(22,001
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)
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(22,135
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)
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2,415
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8,418
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4,055
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3,694
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Equity loss on investments, net
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(1,106
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)
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(1,026
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)
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(5,119
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)
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(1,424
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)
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(345
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)
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(314
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)
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Income (loss) before cumulative effect of change in accounting
principle
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(23,107
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)
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(23,161
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)
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(2,704
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)
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6,994
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|
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3,710
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|
|
|
3,380
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6
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As of and for the Years Ended December 31,
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|
2006
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2007
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2008
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|
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2009
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|
2010
|
|
|
2010(1)
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(Unaudited)
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(In millions of Won and thousands of US$, except share and
per share data,
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operating data and percentage)
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Cumulative effect of change in accounting principle, net of tax
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849
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Net income (loss)
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(22,258
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)
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(23,161
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)
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(2,704
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)
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6,994
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|
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|
3,710
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|
|
|
3,380
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LESS: Net income (loss) attributable to the non-controlling
interest
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|
7
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|
40
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69
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|
77
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|
(20
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)
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|
|
(18
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)
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Net income (loss) attributable to Parent Company
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|
W
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(22,265
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)
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|
W
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(23,201
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)
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|
W
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(2,773
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)
|
|
W
|
6,917
|
|
|
W
|
3,730
|
|
|
US$
|
3,398
|
|
|
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|
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Earnings (loss) per share:
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Before cumulative effect of change in accounting principle
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W
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(3,326
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)
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W
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(3,339
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)
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|
W
|
(399
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)
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|
W
|
995
|
|
|
W
|
537
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|
|
US$
|
0.49
|
|
Cumulative effect of change in accounting principle(2)
|
|
|
122
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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Basic and diluted per share
|
|
W
|
(3,204
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)
|
|
W
|
(3,339
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)
|
|
W
|
(399
|
)
|
|
W
|
995
|
|
|
W
|
537
|
|
|
US$
|
0.49
|
|
Basic and diluted per ADS(3)
|
|
|
(801
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)
|
|
|
(835
|
)
|
|
|
(100
|
)
|
|
|
249
|
|
|
|
134
|
|
|
|
0.12
|
|
Weighted average number of shares outstanding (basic and diluted)
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
Balance sheet data:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
W
|
35,314
|
|
|
W
|
53,588
|
|
|
W
|
53,168
|
|
|
W
|
51,333
|
|
|
W
|
44,122
|
|
|
US$
|
40,211
|
|
Total current assets
|
|
|
88,203
|
|
|
|
72,667
|
|
|
|
72,550
|
|
|
|
82,899
|
|
|
|
76,343
|
|
|
|
69,577
|
|
Property and equipment, net
|
|
|
8,472
|
|
|
|
7,195
|
|
|
|
5,226
|
|
|
|
2,837
|
|
|
|
2,672
|
|
|
|
2,435
|
|
Total assets
|
|
|
122,561
|
|
|
|
96,921
|
|
|
|
95,935
|
|
|
|
102,438
|
|
|
|
125,490
|
|
|
|
114,368
|
|
Total current liabilities
|
|
|
16,192
|
|
|
|
10,106
|
|
|
|
8,397
|
|
|
|
8,248
|
|
|
|
14,065
|
|
|
|
12,818
|
|
Total liabilities
|
|
|
24,419
|
|
|
|
21,377
|
|
|
|
19,327
|
|
|
|
18,828
|
|
|
|
27,078
|
|
|
|
24,678
|
|
Total parent company shareholders equity
|
|
|
98,113
|
|
|
|
75,476
|
|
|
|
76,471
|
|
|
|
83,396
|
|
|
|
87,416
|
|
|
|
79,668
|
|
Non-controlling interest
|
|
|
29
|
|
|
|
68
|
|
|
|
137
|
|
|
|
214
|
|
|
|
10,996
|
|
|
|
10,022
|
|
Total equity
|
|
|
98,142
|
|
|
|
75,544
|
|
|
|
76,608
|
|
|
|
83,610
|
|
|
|
98,412
|
|
|
|
89,690
|
|
Selected operating data and financial ratios (unaudited):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit margin(4)
|
|
|
56.7
|
%
|
|
|
51.6
|
%
|
|
|
47.8
|
%
|
|
|
63.1
|
%
|
|
|
60.1
|
%
|
|
|
60.1
|
%
|
Operating profit margin(5)
|
|
|
(29.8
|
)
|
|
|
(56.3
|
)
|
|
|
(0.4
|
)
|
|
|
18.9
|
|
|
|
11.3
|
|
|
|
11.3
|
|
Net profit margin(6)
|
|
|
(54.4
|
)
|
|
|
(57.7
|
)
|
|
|
(5.2
|
)
|
|
|
12.0
|
|
|
|
7.1
|
|
|
|
7.1
|
|
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,097.25 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2011. |
|
(2) |
|
The Financial Accounting Standards Board, or FASB Accounting
Standard Codification, or ASC 718, Compensation
Stock Compensation was adopted in 2006. |
|
(3) |
|
Each ADS represents one-fourth of a share of common stock. |
|
(4) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total net revenues for each period. |
|
(5) |
|
Operating profit margin for each period is calculated by
dividing operating income by total net revenues for each period. |
|
(6) |
|
Net profit margin for each period is calculated by dividing net
income by total net revenues for each period. |
7
Exchange
Rate Information
The following table sets forth information concerning the noon
buying rate for the years 2006 through 2010 and for each month
during the previous six months through June 17, 2011,
expressed in Won per US dollar.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
At End of
|
|
Average
|
|
|
|
|
Period
|
|
Period
|
|
Rate(1)
|
|
High
|
|
Low
|
|
2006
|
|
|
930.0
|
|
|
|
950.1
|
|
|
|
1,002.9
|
|
|
|
913.7
|
|
2007
|
|
|
935.8
|
|
|
|
928.0
|
|
|
|
950.2
|
|
|
|
903.2
|
|
2008
|
|
|
1,262.0
|
|
|
|
1,105.8
|
|
|
|
1,507.9
|
|
|
|
935.2
|
|
2009
|
|
|
1,163.7
|
|
|
|
1,270.0
|
|
|
|
1,570.1
|
|
|
|
1,149.0
|
|
2010
|
|
|
1,130.6
|
|
|
|
1,158.7
|
|
|
|
1,253.2
|
|
|
|
1,104.0
|
|
December
|
|
|
1,130.6
|
|
|
|
1,145.5
|
|
|
|
1,155.2
|
|
|
|
1,130.6
|
|
2011
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
January
|
|
|
1,119.1
|
|
|
|
1,118.9
|
|
|
|
1,128.1
|
|
|
|
1,111.0
|
|
February
|
|
|
1,123.7
|
|
|
|
1,117.4
|
|
|
|
1,130.6
|
|
|
|
1,100.9
|
|
March
|
|
|
1,097.3
|
|
|
|
1,119.3
|
|
|
|
1,135.6
|
|
|
|
1,097.3
|
|
April
|
|
|
1,068.4
|
|
|
|
1,083.0
|
|
|
|
1,091.8
|
|
|
|
1,068.4
|
|
May
|
|
|
1,078.0
|
|
|
|
1,084.4
|
|
|
|
1,101.6
|
|
|
|
1,065.5
|
|
June (through June 17, 2011)
|
|
|
1,085.8
|
|
|
|
1,082.3
|
|
|
|
1,091.2
|
|
|
|
1,076.2
|
|
Source: Federal Reserve Bank of New York.
Note:
|
|
|
(1) |
|
The average rates for the annual periods were calculated based
on the average noon buying rate on the last day of each month
during the period. The average rates for the monthly periods
were calculated based on the average noon buying rate of each
day of the month. |
|
|
ITEM 3.B.
|
CAPITALIZATION
AND INDEBTEDNESS
|
Not applicable.
|
|
ITEM 3.C.
|
REASONS
FOR THE OFFER AND USE OF PROCEEDS
|
Not applicable.
RISKS
RELATING TO OUR BUSINESS
We
currently depend on one online game product, Ragnarok Online,
for most of our revenues.
Most of our revenues have been and are currently derived from a
single online game product, Ragnarok Online, which was
commercially introduced in August 2002 and is currently
commercially offered in 80 countries and markets. We derived Won
37,573 million (US$34,243 thousand) in revenues from
Ragnarok Online in 2010 and Won 42,290 million in revenues
from Ragnarok Online in 2009, representing approximately 71.8%
and 73.7% of our total revenues in 2010 and 2009, respectively.
Ragnarok Online has been in the market for nine years and has
reached maturity in most of our principal markets. The life
cycle of an online game generally lasts from four to seven years
and reaches its peak popularity within the first two years of
its introduction after which usage gradually stabilizes and
begins to decrease over time. The number of users of Ragnarok
Online worldwide reached its peak in the first quarter of 2005
and has continued to decline since such time. Our failure to
maintain, improve, update or enhance Ragnarok Online in a timely
manner or successfully introduce it in attractive new markets is
likely to lead to a continual decline in Ragnarok Onlines
user base and subscription revenues and royalties. This will
likely lead to a decline in our overall revenues, which would
materially and adversely affect our business, financial
condition and results of operations.
8
If we
are unable to consistently and timely develop, acquire, license,
launch, market or operate commercially successful online games
in addition to Ragnarok Online, our business, financial
condition and results of operations may be materially and
adversely affected.
In order to grow our revenues and net income, we must develop,
acquire, license, launch, market or operate commercially
successful online games in addition to Ragnarok Online in order
to retain our existing users and attract new users. In addition
to Ragnarok Online, we currently offer five other massively
multiplayer online role playing games, or MMORPGs, Requiem, Emil
Chronicle Online, R.O.S.E. Online, Canaan and Dragonica, which
is also known as Dragon Saga in the United States and Canada, a
casual third person shooter, H.A.V.E. Online, which is also
known as Toy Wars in Japan, and two social network games,
Fashion Star and Jeweled Planet. We conducted closed beta
testing of an MMORPG sequel to Ragnarok Online, Ragnarok Online
II, and open beta testing of a Web browser-based casual MMORPG,
Eternal Destiny, which was developed by Xpec Entertainment Inc.,
a Taiwanese company. We are currently developing a new MMORPG
with a tentative title of East Road. We have entered into
license agreements to publish Weapons of the Gods, an MMORPG,
with Shanghai Nineyou Interactive Community and Media Co., Ltd.
and its two affiliated Chinese game developers and publishers,
Shanghai Nineshine Information Technology Co., Ltd. and HitNorth
International Limited. We have entered into license agreements
to publish Da Ming Long Quan, an MMORPG developed by Shanghai
Jiayou Network Technology, a Chinese company, with SL
Media & Games Co., Ltd., and Finding Neverland Online,
an MMORPG developed by X-Legend Entertainment Co., Ltd., a
Taiwanese company, all of which are currently being localized
and prepared for beta testing.
None of our other online games to date have proven to be as
commercially successful as Ragnarok Online. We stopped offering
Pucca Racing, a casual online game, in June 2010 as the game did
not gain popularity in the market. In addition, we have
experienced significant delays in and cost overruns related to
the launch of many of our online games. For example, although we
conducted open beta testing of Ragnarok Online II from May
2007 to August 2010, followed by closed beta testing on the
upgraded version of the game from August 2010 to September 2010
and a customer satisfaction test called R Care Test in January
2011, and had indicated our plan to release Ragnarok
Online II at various times over the past few years, the
launch of this game has been significantly delayed on a number
of occasions for a variety of reasons, including as a result of
technical difficulties and corrective actions taken in response
to market feedback during the testing and development phase.
While no assurance can be given that we will be able to meet our
current anticipated launch date, we currently intend to launch
Ragnarok Online II in the fourth quarter of 2011. We
entered into license and distribution agreements for Ragnarok
Online II with six licensees in ten countries in 2006, 2007
and 2008, including Thailand, Japan, Taiwan, the Philippines,
Singapore, Malaysia, Vietnam, China, Indonesia and Brazil. Our
agreement with the licensee for licensing and distribution of
Ragnarok Online II in the Taiwan, Hong Kong and Macau
markets was terminated in December 2010. Licensing and
distribution agreements with licensees in the Philippines and
Brazil were amended in June 2010, and those in Thailand,
Singapore and Malaysia were amended in November 2010 with less
favorable terms than the original agreements, such as reduced
license fees or guaranteed minimum royalty. As a result of such
termination and amendments, the total value of our license and
distribution agreements for Ragnarok Online II in nine
countries is US$43,390 thousand as of December 31, 2010.
Any continued delay in the launch schedule of Ragnarok
Online II could result in financial losses, including
termination or amendments of more license agreements, which
could damage our reputation and have a material adverse effect
on our business, prospects, financial condition and results of
operation.
In addition, no assurance can be given that when launched,
Ragnarok Online II will gain market acceptance and
popularity and be profitable for us. The success of Ragnarok
Online II will be subject to many factors, including the
quality, uniqueness and playability of the game and the launch
by our competitors of other games that may gain more market
acceptance than Ragnarok Online II. See ITEM 3.D.
RISK FACTORS RISKS RELATING TO OUR
BUSINESS As we introduce new games, we face the risk
that a significant number of users of our existing games may
migrate to our new games without any net gains in the overall
user base or overall improvement to our total revenues.
9
As we
introduce new games, we face the risk that a significant number
of users of our existing games may migrate to our new games
without any net gains in the overall user base or overall total
revenues.
We expect that as we introduce new games, a certain number of
our existing users will migrate from our existing games to the
new games. If the net gains in new users is significantly lower
than our expectations, then our revenue growth and profitability
is likely to be materially and adversely affected.
In particular, there is a high degree of uncertainty about the
potential impact of the commercial launch of Ragnarok
Online II on the user base of Ragnarok Online. While we
believe that the game environment and the overall game
experience of Ragnarok Online II will be meaningfully
different from those of Ragnarok Online, we cannot assure you
that the overall user base will grow and that the net migration
away from Ragnarok Online will not be significant and
detrimental to our total revenues and as a result our net income.
We
depend on our overseas licensees for a substantial portion of
our revenues and rely on them to distribute, market and operate
our games, and comply with applicable laws and government
regulations.
In markets other than Korea, the United States, Canada,
Australia, New Zealand, India and certain European countries for
Ragnarok Online; Korea, the United States, Canada, certain
European countries, certain Central and South American
countries, Thailand, Vietnam, Singapore, Malaysia, Indonesia and
the Philippines for Requiem; the United States, Canada, Mexico
and certain European countries for R.O.S.E. Online; the United
States and Canada for Dragonica, which is also known as Dragon
Saga; and Korea for Fashion Star and Jeweled Planet in which we
or our subsidiaries directly publish our games, we license our
games to overseas operators or distributors for license fees and
royalty payments based on a percentage of revenues generated
from our games in such markets. Overseas license fees and
royalty payments represented 61.4% of our total revenues in 2010
and 59.3% of our total revenue in 2009. In particular, we are
heavily dependent on one licensee for a significant portion of
our revenues. In 2010, 55.5% of our total revenues was derived
from GungHo Online Entertainment, Inc., or GungHo, our licensee
in Japan, which is also our majority shareholder. Deterioration
in our relationships with licensees or material changes in the
terms of our licenses with such licensees will likely have a
material adverse effect on our business, prospects, financial
condition and results of operations. In addition, as we are
heavily dependent on certain licensees, deterioration or any
adverse developments in the operations, including changes in
senior management, of our overseas licensees may materially and
adversely affect our business, financial condition and results
of operations.
Further, our overseas licensees generally have the exclusive
right to distribute our games in their respective markets for a
term of two or three years and may also operate or publish other
online games developed or offered by our competitors, while we
may not be able to easily terminate the license agreements as
the agreements do not specify particular financial or
performance criteria that need to be met by our licensees. If
our overseas licensees devote greater time and resources to
marketing their proprietary games or those of our competitors,
we may not be able to terminate our license agreements or enter
into a new license agreement with a different licensee and our
revenues and net profit would be adversely impacted. Also, a
failure to satisfy our obligation to provide technical and other
consulting services to the licensees under the license agreement
may negatively affect user satisfaction and loyalty and hinder
our licensees efforts to increase market share, which may
lead the licensees to focus their attention on our
competitors games or request modifications to our
licensing agreements, including our licensees terminating or not
renewing their relationship with us.
Our overseas licensees are responsible for remitting royalty
payments to us based on a percentage of sales from our games
after deducting certain expenses. Some licensees may be allowed
to deduct certain expenses before calculating royalty payments
depending on the terms of the applicable contract. Failure by
our licensees to maintain a stable and efficient billing,
recording, distribution and payment collection network in these
markets may result in inaccurate recording of sales or
insufficient collection of payments from these markets and may
materially and adversely affect our financial condition and
results of operations. Certain of our licensees in the past have
failed to accurately report amounts due to us and have diverted
certain payables to one of our former chairmen, in contravention
of our license agreements. When the illicit payments were
discovered, we audited the database of our licensees in Japan,
Taiwan, Thailand, the Philippines and China to assess the amount
embezzled by the former chairman. Although we have audit rights,
pursuant to our license agreements, to ensure that proper
payment
10
amounts are being recorded and remitted, such activities can be
disruptive and time consuming and as a result we do not exercise
such rights on a regular basis. Although we have taken a number
of steps to improve our internal controls and compliance
procedures to prevent inaccurate reporting and illicit diversion
of payments, we cannot ensure that such incidents will not occur
again. Any future occurrence of such incidents may materially
and adversely affect our business, financial condition and
results of operations.
Furthermore, our overseas licensees are responsible for
complying with local laws, including obtaining and maintaining
the requisite government licenses and permits. Failure by our
overseas licensees to do so may result in, among others, a
suspension of service of our games in such market which may
result in user complaints and decrease in use of our game which
would likely have a material adverse effect on our business,
financial condition and results of operations.
GungHo,
the publisher of our games in Japan, our largest market in terms
of revenues, is our majority shareholder, which gives them
control of our board of directors.
Since April 1, 2008, GungHo has been our largest
shareholder and beneficially owns, as of the date hereof, 59.3%
of our common shares. As a result, GungHo is able to exert
significant control over all matters requiring shareholder
approval, including the election of directors and approval of
significant corporate transactions, including acquisitions,
divestitures, strategic relationships and other matters, and may
also exert significant control over decisions related to the
status of our American depositary shares being eligible for
quotation and trading on the NASDAQ Global market. In addition,
as GungHo is also an online game developer, there may be
conflicts of interest. For instance, GungHo may lead our
management with strategies and efforts which benefit itself and
its shareholders to the detriment of our other shareholders.
GungHo may also compete directly or indirectly against us for
users and customers or increased market share for its games.
Furthermore, four of our registered Executive Directors,
Mr. Hyun Chul Park, Mr. Yoshinori Kitamura,
Mr. Kazuki Morishita and Mr. Kazuya Sakai currently
serve as General Manager, Director and Executive General
Manager, President and Chief Executive Officer, and Director and
Chief Financial Officer, respectively, of GungHo, and there may
be conflicts of interest in the decisions made by our Board of
Directors and senior management. See ITEM 7.B.
RELATED PARTY TRANSACTIONS Relationship with
GungHo Online Entertainment, Inc.
We
operate in a highly competitive industry and compete against
many large companies.
Increased competition in the online game industry in our markets
from existing and potential competitors could make it difficult
for us to retain existing users and attract new users, and could
reduce the number of hours users spend playing our current or
future games or cause us and our licensees to reduce the fees
charged to play our current or future games. In some of the
countries in which our games are distributed, such as Korea,
Japan and Taiwan, growth of the market for online games has
continued to slow while competition remains strong. If we are
unable to compete effectively in our principal markets, our
business, financial condition and results of operations could be
materially and adversely affected. Many companies worldwide are
dedicated to developing
and/or
operating online games and compete across various markets and
regions. We expect more companies to enter the online game
industry and a wider range of online games to be introduced in
our current and future markets. Our competitors in the MMORPG
industry vary in size from small companies to very large
companies with dominant market share such as NCsoft of Korea and
Tencent of China. We also compete with online casual game and
game portal companies such as NHN Corporation, Nexon
Corporation, CJ E&M and Neowiz Games Corporation, all from
Korea. In addition, we may face stronger competition from
companies that produce package games, such as Activision
Blizzard, Electronic Arts, Nintendo and Sony Computer
Entertainment, some of which have already successfully entered
the online gaming market and many of which have announced their
intention to expand their game services and offerings over the
Internet. For example, World of Warcraft, Activision
Blizzards online game, was released in 2004 and has been
one of the most popular games in the world. Electronic Arts
co-developed with Neowiz Games and launched FIFA Online 2, a
sports online game based on its best-selling package sports game
franchise FIFA series, in Korea in 2007 and the game is
currently serviced in Korea and some South East Asian countries.
Many of our competitors have significantly greater financial,
marketing and game development resources than we have. As a
result, we may not be able to devote adequate resources to
develop, acquire or license new
11
games, undertake extensive marketing campaigns, adopt aggressive
pricing policies or adequately compensate our game developers or
third-party game developers to the same degree as many of our
competitors.
As the online game industry in many of our markets is rapidly
evolving, our current or future competitors may more effectively
adapt to the changing competitive landscape and market
conditions and compete more successfully than us. In particular,
online game products are becoming more similar to each other,
thus becoming commoditized and undifferentiated. In this
environment, larger companies with relative economies of scale
have a clear advantage over smaller companies like ours, as they
are able to develop games in a more cost efficient manner,
diversify their risks with a broader category of games and
genres and increase their chances of having widely popular
games. In addition, any of our competitors may offer products
and services that have significant performance, price,
creativity or other advantages over those offered by us. These
products and services may weaken the market strength of our
brand name and achieve greater market acceptance than ours. In
addition, any of our current or future competitors may be
acquired by, receive investments from or enter into strategic
relationships with larger, better established and better
financed companies and therefore may be able to obtain
significantly greater financial, marketing and game licensing
and development resources than we can. See ITEM 4.B.
BUSINESS OVERVIEW COMPETITION.
Our
investments in joint ventures or partnerships, or acquisitions
of other companies related to development or service of online
games may not be successful.
Since 2004 we have made investments in joint ventures and
entered into partnership arrangements with third parties to
invest in online games. In many cases, as we do not have
significant investment or other control over such entities, the
success of such joint ventures and partnership arrangements is
heavily dependent on third parties and their investment
decisions. In December 2005, we entered into a limited liability
partnership agreement to invest an aggregate amount of
JPY1,000 million in Online Game Revolution
Fund No. 1, a limited liability partnership which
purpose was to invest in online games. In 2005, 2006, 2008 and
2009, we made contributions of JPY100 million,
JPY150 million, JPY642 million and JPY18 million,
respectively, to the partnership. We account for our partnership
interest under equity method of accounting and recorded our
partnership interest as an equity loss equal to
Won 5,119 million, Won 1,424 million and Won
358 million in 2008, 2009 and 2010, respectively. On
December 31, 2010, the term of the partnership expired and
it is currently undergoing liquidation process. In June 2010, we
acquired from Terabit Telecom Ltd., a Russia-based online game
company, a 25% of equity interest in Ingamba LLC, or Ingamba, a
joint venture company established in April 2010 for online game
service in Russia. In October 2010, we acquired an aggregate of
50.83% of the total shares of Barunson Interactive Corporation,
subsequently named Gravity Games Corporation, an online game
developer in Korea.
If our partners or our investments in such joint ventures and
partnerships or companies acquired by us are unable to manage
their investments, develop promising online games, or market or
operate commercially successful online games such joint ventures
and partnerships or acquired companies will be unable to attain
their investment objectives, which may materially and adversely
affect the value of our investments and commitments and will
likely have a material adverse affect on our business, financial
condition and results of operation.
We
have experienced frequent turnover among our senior management
team and key employees in the past. Some of our senior managers
and key employees have limited experience in our industry, which
could materially and negatively affect our business
prospects.
Some senior management members and other key employees have
worked with us and in our industry for a relatively short period
of time. Their unfamiliarity with many aspects of our business
operations may adversely affect our business, prospects,
financial condition and results of operation. Despite our
efforts to stabilize the composition of our senior management,
we cannot provide any assurance that we will be successful. Our
business prospects must be considered in light of the risks and
difficulties we have encountered in the recruitment and
retention of qualified senior management. Our inability to
successfully address these risks and difficulties could
materially harm our business prospects, financial condition and
results of operations.
12
If we
fail to hire and retain skilled and experienced game developers
or other key personnel to design and develop new online games
and additional game features, we may be unable to achieve our
business objectives.
In order to meet our business objectives and maintain our
competitiveness, we need to attract and retain qualified
employees, including skilled and experienced online game
developers. We compete to attract and retain key personnel with
other companies in the online game industry as well as in the
broader entertainment, media and Internet industries, many of
which offer superior compensation arrangements and career
opportunities. In addition, our ability to train and integrate
new employees into our operations may not meet the changing
demands of our business. We cannot assure you that we will be
able to attract and retain qualified game developers or other
key personnel, and successfully train and integrate them to
achieve our business objectives, which could materially harm our
business prospects. For example, during the development of
Ragnarok Online II, certain key online game developers left,
which negatively affected our ability to launch Ragnarok
Online II in a timely fashion.
Undetected
programming errors or flaws in our games could harm our
reputation or decrease market acceptance of our games, which
would materially and adversely affect our business prospects,
reputation, financial condition and results of
operations.
Our current and future games may contain programming errors or
flaws, which may become apparent only after their release. In
addition, our online games are developed using programs and
engines developed by and licensed from third party vendors,
which may include programming errors or flaws over which we have
little or no control. If our users have negative experiences
with our games related to or caused by undetected programming
errors or flaws, they may be less inclined to use our games or
recommend our games to other potential users.
While we have not experienced any material disruptions to our
business from such errors or flaws in our games or in the
programs and engines that we use to develop our games, these
risks are inherent to our industry and, if realized, could
severely harm our reputation, cause our users to cease playing
our games, divert our resources or delay market acceptance of
our games, any of which could materially and adversely affect
our business, financial condition and results of operations.
Unexpected
network interruptions, security breaches or computer virus
attacks could harm our business and reputation.
Failure to maintain satisfactory performance, reliability,
security and availability of our network infrastructure, whether
maintained by us or by our licensees, may cause significant harm
to our reputation and negatively impact our ability to attract
and maintain users. Major risks relating to our network
infrastructure include:
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any breakdowns or system failures, including from fire, flood,
earthquake, typhoon or other natural disasters, power loss or
telecommunications failure, resulting in a sustained shutdown of
all or a material portion of our servers;
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any disruption or failure in the national or international
backbone telecommunications network, which would prevent users
in certain countries in which our games are distributed from
logging onto or playing our games for which the game servers are
located in other countries; and
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any security breach caused by hacking, loss or corruption of
data or malfunctions of software, hardware or other computer
equipment, and the inadvertent transmission of computer viruses.
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Hacking involves efforts to gain unauthorized
access to information or systems or to cause intentional
malfunctions or loss or corruption of data, software, hardware
or other computer equipment. Hackers, if successful, could
misappropriate proprietary information or cause disruptions in
our service. We may have to spend significant capital and human
resources to fix any damage to our system. In addition, we
cannot ensure that any measures we take against computer hacking
will be effective. A well-publicized computer security breach
could significantly damage our reputation and materially and
adversely affect our business.
We have been subject to denial of service attacks that have
caused portions of our network to be inaccessible for limited
periods of time but did not cause material losses or damages.
Although we take a number of measures to
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ensure that our systems are secure and unaffected by security
breaches, including ensuring that our servers are hosted at
physically secure sites, limiting access to server ports, and
using firewalls, passwords, and encryption technology, we cannot
ensure that the measures we have implemented will be effective
against all hacking efforts.
In addition, computer viruses may cause delays or other service
interruptions on our systems and expose us to a material risk of
loss or litigation and possible liability. We may be required to
expend significant capital and other resources to protect our
Web sites against the threat of such computer viruses and to
alleviate any problems resulting from such viruses. Moreover, if
a computer virus affecting our system is highly publicized, our
reputation could be materially damaged and our visitor traffic
may decrease.
Any of the foregoing factors could reduce our users
satisfaction, harm our business and reputation and have a
material adverse effect on our financial condition and results
of operations.
Electronic
embezzlement could lessen the popularity of our online games and
adversely affect our reputation and our results of
operations.
Despite security measures, some of our employees or
licensees employees with high-level security access to our
network, or other employees who hack into or otherwise gain
unauthorized access to certain sectors of our network, may
succeed in breaching internal security systems and engage in
electronic embezzlement by creating or diverting game money used
in our online games and engaging in a public or private sale of
the game money for their personal financial benefit. Although we
have internal security procedures in place designed to prevent
electronic embezzlement and have not had any incident of
electronic embezzlement since early 2006, we cannot assure you
that we or our overseas licensees will be successful in
preventing all electronic embezzlement. We have taken a number
of procedures to prevent electronic embezzlement, including
installing security programs designed to prevent counterfeiting
and modification of program files, but cannot assure you such
procedures will be sufficient to prevent new methods to engage
in electronic embezzlement. Incidents of electronic embezzlement
may negatively impact the reputation of our games, which may
materially and adversely affect our business, financial
condition and results of operations.
Cheating
by users of online games could lessen the popularity of our
online games and adversely affect our reputation and our results
of operations.
We have experienced numerous incidents where users were able to
modify the published rules of our online games. Although these
users did not gain unauthorized access to our systems, they were
able to modify the rules of our online games during game play in
a manner that allowed them to cheat and disadvantage our other
online game users, for example, by utilizing auto-run programs
that enabled the games to be continuously and automatically
played without user participation, which allowed the users to
accumulate in-game points quickly, causing many other players to
stop using the game and shortening the games lifecycle.
Such unauthorized manipulation of our games may negatively
impact the image and users perception of our games and
damage our reputation. Although we have taken a number of steps
to deter our users from cheating when playing our online games,
including spot checks, monitoring of game play by game masters
to check for suspicious activity, we cannot assure you that we
or our licensees will be successful or timely in taking the
corrective steps necessary to prevent users from modifying the
terms of our online games.
Unauthorized
use of our intellectual property by third parties, and the
expenses incurred in protecting our intellectual property
rights, may adversely affect our business.
Our intellectual property such as copyrights, service marks,
trademarks and trade secrets are critical to our business.
Unauthorized use of the intellectual property used in our
business, whether owned by us or licensed to us, may materially
and adversely affect our business and reputation. We rely on
trademark and copyright law, trade secret protection and
confidentiality agreements with our employees, customers,
business partners and others to protect our intellectual
property rights. Despite certain precautions taken by us, it may
be possible for third parties to obtain and use our intellectual
property without authorization.
Since the commercialization of Ragnarok Online in August 2002,
we have discovered that the server-end software of Ragnarok
Online has been consistently and unlawfully released in most of
the countries and markets in
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which Ragnarok Online is offered. This enables unauthorized
parties to set up local server networks to operate Ragnarok
Online, which may result in the diversion of a significant
number of paying users. We designate certain employees to be
responsible for detecting such illegal servers. In Korea, we
report offenders to the relevant enforcement authority for
possible prosecution relating to crimes on the Internet. In
markets outside of Korea, we cooperate with and rely on our
licensees to seek enforcement actions against operators of
illegal servers. For example, in Japan, we submitted a
preliminary written accusation to the Tokyo Metropolitan Police
Department in October 2009 and filed criminal charges against an
illegal server operator of Ragnarok Online in April 2011 in
cooperation with GungHo, our licensee in Japan, and the matter
is currently under investigation by the Tokyo Metropolitan
Police Department. In December 2007 and June 2008, Gravity
Interactive, Inc., our wholly owned subsidiary in the United
States which manages Ragnarok Online game operations in the
United States, petitioned the Federal Bureau of Investigation
for remission or mitigation of forfeiture of the property of two
illegal server operators of Ragnarok Online, which property was
deemed proceeds of copyright infringement violations by the
illegal server operators, and US$154,674.73 was returned to
Gravity Interactive, Inc. in April 2011. We may incur
considerable costs in the future in order to remedy software
piracy of our sever software and to enforce our rights against
the operators of unauthorized server networks.
The validity, enforceability, enforcement mechanisms and scope
of protection of intellectual property in Internet-related
industries are uncertain and evolving. In particular, the laws
and enforcement regimes of Korea, Japan, Taiwan, Thailand, China
and certain other countries in which our games are distributed
are uncertain or may not protect intellectual property rights to
the same extent as do the laws and enforcement procedures of the
United States. Moreover, litigation may be necessary in the
future to enforce our intellectual property rights. Such
litigation could result in substantial costs and diversion of
our resources, disruption of our business, and have a material
adverse effect on our business, prospects, financial condition
and results of operations.
We may
be subject to claims with respect to the infringement of
intellectual property rights of others, which could result in
substantial costs and diversion of our financial and management
resources.
We cannot be certain that our online games do not or will not
infringe upon patents, copyrights or other intellectual property
rights held by third parties. We may become subject to legal
proceedings and claims from time to time relating to the
intellectual property of others. For example, in November 2010,
Gravity Interactive, Inc., our wholly owned subsidiary in the
United States, which manages Dragonica game operations under the
name Dragon Saga in the United States and Canada, THQ*ICE LLC,
the former game distributor of Dragonica in the United States
and Canada, and THQ Inc., the former joint venture partner of
THQ*ICE LLC, were accused of trademark infringement. The owner
of the registered trademark of Dragonica in the United States
filed a lawsuit with the United States District Court for the
Southern District of California seeking damages and any profits
and gains to the defendants through the alleged trademark
infringement. In February 2011, Gravity Interactive, Inc.
responded to the United States District Court for the Southern
District of California, stating that there was no infringement
on the registered trademark of Dragonica. If we are found to
have violated the intellectual property rights of others, we may
be enjoined from using such intellectual property, and we may be
required to pay penalties, fines and pay for unauthorized use of
such intellectual property and we may need to incur additional
license fees or be forced to develop alternative technology or
obtain other licenses. We may incur substantial expenses in
defending against these third party infringement claims,
regardless of their merit. In addition, certain of our employees
were recruited from other online game developers, including
current and potential competitors. To the extent these employees
have been and are involved in the development of our games that
are similar to the games they helped develop at their former
employers, we may become subject to claims that we or such
employees have improperly used or disclosed trade secrets or
other proprietary information. Although we are not aware of any
pending or threatened claims of this type, if any such claims
were to arise in the future, litigation or other dispute
resolution procedures might be necessary to retain our ability
to offer our current and future games, which could result in
substantial costs and diversion of our financial and management
resources.
Successful infringement or licensing claims against us may
result in substantial monetary damages, which may materially
disrupt our business operations and have a material adverse
effect on our reputation, business, financial condition and
results of operations.
15
We may
not be able to successfully implement our growth and profit
improvement strategies.
We are pursuing a number of growth and profit improvement
strategies, including the following:
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distributing games developed in-house;
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publishing games acquired from or developed by third parties
through licensing arrangements;
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offering our games in countries where we currently have little
or no presence;
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optimizing our marketing and research and development
expenditures;
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cross-selling our popular online games through other lines of
businesses, such as mobile games, console games, animation and
character merchandising; and
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pursuing joint ventures with game development and service
companies.
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We cannot assure you that we will be successful in implementing
any of these strategies. Certain of our strategies relate to new
services or products, such as game business related to internet
protocol television, for which there are no established markets,
or in which we lack experience and expertise. If we are unable
to successfully implement our growth and profit improvement
strategies, our revenues, profitability and competitiveness may
be materially and adversely affected.
We
have limited business insurance coverage and any business
interruption could have a material adverse effect on our
business.
While we carry insurance coverage against certain risks, such as
fire, flood and earthquake, in respect of our principal assets,
including offices and equipment, as well as directors and
officers liability insurance, we do not separately
maintain casualty and liability insurance against litigation,
risks or disruptions related to our business. The occurrence of
any natural disaster, fire, power loss, telecommunications
failure, break-ins, sabotage, computer viruses, intentional acts
of Internet vandalism, human error or other similar events may
damage our facilities or network servers and disrupt the
operation of our business. As we do not carry sufficient natural
disaster or business interruption insurance to compensate us for
all types or amounts of loss that could arise, any damage or
disruption from such events might result in our incurring
substantial costs and the diversion of our resources, and have a
material adverse effect on our business, financial condition and
results of operation. See ITEM 4.B. BUSINESS
OVERVIEW INSURANCE.
Slow
growth or contractions in the Internet café industry in
Korea may affect our ability to target a core group of
users.
According to the 2009 report issued by the Korea Creative
Content Agency, an industry, non-profit organization that
promotes exporting of Korean culture, the growth of the Internet
café industry started to stabilize from 2000 although the
total number of personal computers, or PCs, in Internet
cafés continues to increase steadily. The number of
Internet cafés slightly increased in 2008 after a short
period of decrease in 2007 due to certain legal developments
such as the Enforcement Decree of the Building Act, which placed
limitations on the space for Internet cafés, the School
Health Act, which prohibited the entry of certain facilities
into the school environment
clean-up
zone and the Mandatory Registration of Businesses Supplying
Games which was enforced by the government to regulate
speculative gambling places. While we believe that
there was no significant change in the number of Internet
cafés in operation in 2010, as the Korean government
enforces its regulations to tighten control over businesses that
provide Internet and computer game facilities, the number of
Internet cafés and as a result the total number of PCs at
Internet cafés are expected to gradually decrease in the
long term. Internet cafés have traditionally been the
largest consumer and served as a medium of the game industry in
Korea and any future reduction in the number of Internet
cafés may shrink the size of the overall game market in
Korea and adversely affect our ability to target a core group of
potential users who prefer playing online games, in particular,
MMORPGs, at Internet cafés.
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The
high cost to access the Internet in certain markets may impede
our entry into new markets.
Our growth potential in many of the markets in which our games
are currently distributed or which we intend to enter, such as
Southeast Asia and South America, may be limited as the
penetration rates for personal computers in such markets are
relatively low and the cost of Internet access relative to the
per capita income is higher when compared to some of our
principal markets such as Korea and Japan. If we are unable to
successfully enter and develop new markets for our games, our
growth and profit improvement strategies, our revenues,
profitability and competitiveness may be materially and
adversely affected.
Occurrence
of widespread public health problems could adversely affect our
business and results of operations.
During 2003, some online game operators in China experienced
declining growth of their online game revenues which they
believe resulted from the closure of Internet cafés in
Beijing and elsewhere to prevent the spread of SARS, or severe
acute respiratory syndrome. In April 2009, a new strain of
influenza A virus subtype H1N1, commonly referred to as
swine flu, was first discovered in Mexico and
quickly spread to other parts of the world. A renewed outbreak
of SARS or another widespread public health problem, such as
swine flu or avian influenza, in China or in other countries may
prevent our customers from accessing Internet cafés and may
adversely affect our prospects, business and operating results.
A worldwide health crisis from any known or unknown causes and
the response and the reaction from the health authorities of
each country may impact our operations in a number of ways,
including, among other things:
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quarantines or closures of some of our offices which would
severely disrupt our operations;
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the sickness or death of our officers and key employees; and
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closure of Internet cafés and other public areas where
people access the Internet.
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Any of the foregoing events or other unforeseen consequences of
public health problems could adversely affect our business,
financial condition and results of operations.
We may
be required to take significant actions that are contrary to our
business objectives in order to avoid being deemed an investment
company as defined under the Investment Company Act of 1940, as
amended.
Section 3(b)(1) of the Investment Company Act of 1940, or
the 40 Act, provides that a company is not an investment
company and, therefore, not required to register under the
40 Act as an investment company, if the company is
primarily engaged, directly or through a wholly-owned subsidiary
or subsidiaries, in a business or businesses other than that of
investing, reinvesting or trading in securities (a
Non-Investment Business). There are several bases on
which a company can rely in determining that it is a
Non-Investment Business.
Under one set of criteria, the factors to be considered in
determining that a company is a Non-Investment Business are:
(i) the history of the company; (ii) the manner in
which the company represents itself to the investing public;
(iii) the activities of its officers and directors;
(iv) the nature of its current assets; and (v) the
sources of its current income. Based on those factors, we
believe that we are engaged primarily and directly in the
business of providing online game services, and consequently,
that we are a Non-Investment Business, and not an investment
company as that term is defined under the 40 Act.
However, the determination as to whether a company satisfies the
foregoing criteria is fact sensitive and subjective.
Accordingly, it is possible that our determination could be
challenged by the U.S. Securities and Exchange Commission
(SEC), particularly if at any time we own
investment securities (as defined in the
40 Act) having a value in excess of 40% of our total
assets (exclusive of cash items and U.S. government
securities). We do not currently own investment securities in
excess of this threshold. Nonetheless, if this were to become
the case, we could be required to take actions to reduce our
ownership of investment securities to comply with this standard,
such as shifting a portion of our short-term investment
portfolio into low-yielding bank deposits. If necessary, such
actions would likely reduce the amount of interest or other
income that we could otherwise generate from our investments. In
addition, we might need to acquire additional income or loss
generating assets
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that we might not otherwise have acquired or forego
opportunities to acquire minority interests in companies that
could be important to our business strategy.
Alternatively, we could consider other actions, including
applying to the SEC for an exemptive order pursuant to
Section 3(b)(2) of the 40 Act, declaring that we are
a company that is primarily engaged in a business or businesses
other than that of investing, reinvesting, owning, holding, or
trading in securities, without regard to the composition of our
assets at any particular time. However, there can be no
assurance that we would receive an exemptive order and the
process to obtain such an exemptive order could be long and
expensive.
The 40 Act contains numerous, complex requirements with
respect to the organization and operations of investment
companies, including restrictions on their capital structure,
operations, and transactions with affiliates, as well as
restrictions on the composition of the board of directors and
other matters which would be incompatible with our business.
Also, if we were to be deemed an investment company in the
future, we would effectively be precluded from making public
offerings of securities in the United States. In addition to
disciplinary actions, such as SEC enforcement actions seeking
monetary damages, we could also be subject to administrative or
legal proceedings and any contracts to which we are a party that
violate the 40 Act or the rules thereunder might be
rendered unenforceable or subject to rescission.
Our
status as a passive foreign investment company
(PFIC) in 2010 and potentially other years could
result in adverse U.S. tax consequences for you.
In light of the nature of our business activities and our
holding of a significant amount of cash, short-term investments,
and other passive assets after our initial public offering, we
may have been a PFIC for U.S. federal income tax purposes
since our initial public offering. In particular, due to the
deterioration of the trading price of our ADSs, we believe that
we were a PFIC in 2008 through 2010, and there is a significant
risk that we will continue to be a PFIC in 2011. If we are a
PFIC for any taxable year during which you hold our ADSs or
common shares, you could be subject to adverse U.S. federal
income tax consequences. You are urged to consult your tax
advisors concerning the U.S. federal income tax
consequences of holding our ADSs or common shares if we are
considered a PFIC in any taxable year. See ITEM 10.E.
TAXATION U.S. FEDERAL INCOME TAX
CONSIDERATIONS Passive foreign investment
companies.
If we
fail to achieve and maintain an effective system of internal
controls over financial reporting, we may be unable to
accurately report our financial results or do so on a timely
basis or reduce our ability to prevent or detect fraud, and
investor confidence and the market price of our ADSs may be
adversely affected.
We have identified material weaknesses in our internal control
over financial reporting in prior years. Most recently, in
connection with the audit of our financial statements prepared
under U.S. GAAP for the year ended December 31, 2009,
our management identified a material weakness in our internal
control over financial reporting related to lack of monitoring
controls over significant transactions at the subsidiary level.
Based upon the remediation actions taken by us, our management
has concluded that this control deficiency no longer exists as
of December 31, 2010.
We cannot assure you that we will not discover additional
material weaknesses in our internal control over financial
reporting in the future. If we fail to design and maintain an
effective system of internal control over financial reporting,
we may be unable to accurately report our financial results in a
timely manner or prevent errors or fraud. Any of these possible
outcomes could result in an adverse reaction in the financial
marketplace due to loss of investor confidence in the
reliability of our consolidated financial statements and could
result in investigations or sanctions by the SEC, the NASDAQ, or
other regulatory authorities or in stockholder litigation. Any
of these factors could ultimately harm our business and could
adversely impact the market price of our ADSs.
Furthermore, we are subject to the Sarbanes-Oxley Act, which
requires us to, among other things, maintain an effective system
of internal controls over financial reporting, and requires our
management to provide a certification on the effectiveness of
our internal controls on an annual basis. See ITEM 15.
CONTROLS AND PROCEDURES for additional discussion
concerning our material weakness of prior year and changes in
internal control.
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Rapid
technological developments and changes in market environment may
limit our ability to recover game development, acquisition or
licensing costs and adversely affect our financial condition and
results of operations due to impairment loss.
The online game industry is subject to rapid technological
developments and changes in market environment, which could
render our online games under development and commercialized
games obsolete or unattractive to users. Any resulting failure
to recover capitalized development, acquisition or licensing
costs and the recognition of impairment loss for such costs may
materially and adversely affect our financial condition and
results of operations.
We
could suffer losses due to asset impairment
charges.
We held a total of Won 19,964 million in acquired
intangible assets and Won 7,991 million in goodwill at
December 31, 2010. See Note 12 to our consolidated
financial statements included in this annual report. We test
goodwill and indefinite-lived intangible assets at least
annually for impairment, and more frequently if an event occurs
or circumstances change that would more likely than not reduce
the fair value of these assets below their carrying amount. Such
an event would include unfavorable variances from established
business plans, significant changes in forecasted results or
volatility inherent to external markets and industries, which
are periodically reviewed by management. If such an adverse
event occurred and had the effect of changing one of the
critical assumptions or estimates related to the fair value of
our intangible assets or goodwill, an impairment charge could
result. For example, during 2009, as a result of an overall
decline in the fair value of the business reporting units in our
business in Russia, we recorded a goodwill impairment charge of
Won 241 million to write off the entire outstanding balance
of goodwill in such reporting units. There can be no assurance
that future reviews of our goodwill and other intangible assets
will not result in impairment charges. Although it does not
affect cash flow, an impairment charge does have the effect of
decreasing our earnings, assets and shareholders equity.
RISKS
RELATING TO OUR REGULATORY ENVIRONMENT
Our
online operations and businesses are subject to regulation in
certain of the countries in which our games are distributed,
such as Korea, China, Taiwan, Japan and Thailand, the changes of
which are difficult to predict, and the uncertainties in
interpretation and enforcement of rules in such counties may
limit the protections available to us.
The regulatory and legal regimes in many of the countries in
which our games are distributed have yet to establish a
sophisticated set of laws, rules or regulations designed to
regulate the online game industry. However, in many of our
principal markets, such as Korea, China, Taiwan and Thailand,
legislators and regulators have implemented or indicated their
intention to implement laws and regulations with respect to
issues such as user privacy, defamation, pricing, advertising,
taxation, promotions, financial market regulation, consumer
protection, content regulation, quality of products and
services, and intellectual property ownership and infringement
that may directly or indirectly impact our activities. The
impact of such laws and regulations on our business and results
of operations is difficult to predict as many such laws and
regulations are constantly changing. However, as we might
unintentionally violate such laws or such laws may be modified
and new laws may be enacted in the future, any such
developments, or developments stemming from enactment or
modification of other laws, could increase the costs of
regulatory compliance, force changes in business practices or
otherwise have a material adverse effect on our business,
financial condition and results of operations. Further, if the
cost of regulatory compliance increases for our licensees as a
result of regulatory changes, our licensees may seek to reduce
royalties and license fees payable to us, which may materially
and adversely affect our business, results of operations and
financial condition.
Korea
A draft amendment to the National Health Promotion Act was
submitted to the National Assembly in February 2009. The draft
amendment, among others, proposes to designate certain public
facilities including Internet cafés as non-smoking areas.
If the draft amendment is adopted in the extra session of the
National Assembly, it will cause significant changes in the
operation of Internet cafés, which currently operate both
smoking and non-smoking sections. The number of Internet
cafés in Korea is already gradually decreasing and the
enactment of the proposed amendment may further reduces the
number of Internet cafés operated by small business owners
and have a
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materially adversely affect on our business, financial condition
and results of operation. See ITEM 3.D. RISK
FACTORS RISKS RELATING TO OUR BUSINESS
Slow growth or contractions in the Internet café industry
in Korea may affect our ability to target a core group of
users. See also ITEM 4.B. BUSINESS
OVERVIEW LAWS AND REGULATIONS
Korea for detailed discussion regarding Korean laws that
affect our operations.
China
The Chinese government, through various regulatory authorities,
heavily regulates the Internet sector, which includes the online
game industry. In addition, there are uncertainties in the
interpretation and application of existing Chinese laws,
regulations and policies regarding the activities of Internet
companies and businesses in China. Any violations of current and
future laws and regulations could materially and adversely
affect our and our Chinese licensees business, financial
condition and results of operations. See ITEM 4.B.
BUSINESS OVERVIEW LAWS AND
REGULATIONS China for detailed discussion
regarding Chinese laws that affect our operations.
Taiwan
In Taiwan, the game industry and online game companies are
subject to various laws and regulations on different aspects,
including, among others, consumer protection, rating system for
protection of children and juveniles, Internet cafés,
intellectual property and privacy protection.
Currently there is no national law specifically regulating the
operation of Internet cafés in Taiwan. However, several
municipalities and counties of Taiwan, such as Taipei City, New
Taipei City, Taoyuan County, Tainan City, Nantou County,
Lienchiang County and Kinmen County, have promulgated ordinances
imposing restrictions on Internet cafés. In order to have
Internet cafés regulated under a national legislation
rather than by different municipalities and counties ordinances,
the ROC Ministry of Economic Affairs as well as some legislators
propose to regulate all Internet cafés located in Taiwan
under a national legislation to be enacted. It is unclear,
however, whether or when the above proposals will be passed by
the Legislative Yuan and what restrictions will be imposed on
Internet cafés. If the future laws and regulations have an
impact on the Internet cafés, the growth of the Internet
cafés industry in Taiwan may be affected and adversely
affect our business, financial condition and result of
operations. See ITEM 4.B. BUSINESS
OVERVIEW LAWS AND REGULATIONS
Taiwan for detailed discussion regarding Taiwanese laws
that affect our operations.
Thailand
Although there is no specific law or regulation that directly
governs the online game industry in Thailand, new legislation
was passed in June 2008 to impose certain restrictions to
control operators of game shops (i.e., places where people can
play games, including Internet cafés that provide game
services) and limit access to game shops by users under
18 years of age. These restrictions include limitations on
the business days and hours, location and building structure of
game shops as well as the daily playing time of games and curfew
hours for users under 18 years of age. According to the
Ministerial Regulation of Ministry of Culture Re: Permission and
Operation of Video Shops B.E. 2552 (September 24, 2009),
users under 15 years of age can enter game shops and
Internet cafés between 2:00 p.m. and 8:00 p.m. on
Monday to Friday; and between 10:00 a.m. and 8:00 p.m.
on public holidays or during school term breaks prescribed by
the competent registrar. For users aged from 15 years to
18 years, the access times are limited to between
2:00 p.m. and 10:00 p.m. on Monday to Friday; and
between 10:00 a.m. and 10:00 p.m. on public holidays
or during school term breaks as prescribed by the competent
registrar. See ITEM 4.B. BUSINESS
OVERVIEW LAWS AND REGULATIONS
Thailand for detailed discussion regarding Thai laws that
affect our operations.
United
States and Japan
See ITEM 4.B. BUSINESS OVERVIEW LAWS AND
REGULATIONS for detailed discussion regarding
U.S. and Japanese laws that may materially impacted our
operations.
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Our
online games may be subject to governmental restrictions or
ratings systems, which could delay or prohibit the release of
new games or reduce the existing and potential scope of our user
base.
Legislation is periodically introduced in many of the countries
in which our games are distributed to establish a system for
protecting consumers from the influence of graphic violence and
sexually explicit materials contained in various types of games.
For instance, Korean law requires online game companies to
obtain ratings classifications and implement procedures to
restrict access of online games to certain age groups. Similar
mandatory ratings systems and other regulations affecting the
content and distribution of our games have been adopted or are
under review in Taiwan, China, the United States and other
markets for our online games. In the future, we may be required
to modify our game content or features or alter our marketing
strategies to comply with new governmental regulations or
ratings assigned to our current or future games, which could
delay or prohibit the release of new games or upgrades and
reduce the existing and potential scope of our user base.
Moreover, uncertainties regarding governmental restrictions or
ratings systems applicable to our business could give rise to
market confusion, thereby materially and adversely affecting our
business, financial condition and results of operations.
Restrictions
and controls on currency exchange in Korea and in certain
countries in which our games are distributed may limit our
ability to effectively utilize revenues generated in Won to fund
our business activities outside Korea or expenditures
denominated in foreign currencies, and may limit our ability to
receive and remit revenues effectively.
The existing and any future restrictions on currency exchange in
Korea, including Korean exchange control regulations, may
restrict our ability to convert Won into foreign currencies
under certain emergency circumstances, such as natural
calamities, wars, conflicts of arms or grave and sudden changes
in domestic or foreign economic circumstances, difficulties in
Koreas international balance of payments and international
finance and obstacles in carrying out currency policies,
exchange rate policies and other Korean macroeconomic policies.
Such restrictions may limit our ability to effectively utilize
revenues generated in Won to fund our business activities
outside Korea or expenditures denominated in foreign currencies.
In addition, the governments in certain markets in which our
games are distributed, including Thailand, Taiwan and China,
impose controls on the convertibility of local currency into
foreign currencies and, in some cases, the remittance of
currency outside their countries. Under current foreign exchange
control regulations of certain markets, shortages in the
availability of foreign currency may restrict the ability of our
overseas licensees to pay license fees and royalties, most of
which are paid in U.S. dollars, to us. Restrictions on our
ability to receive license fees, royalties and other payments
from our licensees would adversely affect our financial
condition and liquidity.
Adverse
changes in the withholding tax rates in the countries from which
we receive license fees and royalties could adversely affect our
net income.
We may be subject to income tax withholding in countries where
we derive revenues. Such withholding is made by our overseas
licensees at the current withholding rates in such countries. To
the extent Korea has a tax treaty with any such country, the
withholding rate prescribed by such tax treaty will apply. Under
the Corporation Tax Law of Korea, we are entitled to and
recognize a capped tax credit computed based on the amount of
income taxes withheld overseas when filing our income tax return
in Korea. Accordingly, the amount of taxes withheld overseas may
be offset against taxes payable in Korea.
The tax rates on royalties pursuant to tax treaties that Korea
entered into have not changed recently. Any adverse changes in
tax treaties between Korea and the countries from which we
receive license fees and royalties, such as with the rate of
withholding tax in the countries in which our games are
distributed or in Korean tax law enabling us to recognize tax
credits for taxes withheld overseas, could adversely affect our
net income.
21
RISKS
RELATING TO OUR MARKET ENVIRONMENT
Our
businesses may be adversely affected by developments affecting
the economies of the countries in which our games are
distributed.
Our future performance will depend in large part on the economic
growth of our principal markets. Our top geographic markets in
terms of revenues were Japan, Korea, the United States and
Canada, Taiwan and Hong Kong/ Macau, and Brazil, representing
55.7%, 18.6%, 9.1%, 5.6% and 2.1%, respectively, of our total
revenues in 2010. Accordingly, our business, prospects,
financial condition and results of operations are subject to the
economic, political, legal and regulatory conditions and
developments in these countries. Adverse economic developments
in such markets may have an adverse effect on the number of our
subscribers and our revenues and have a material adverse effect
on our results of operations.
Deterioration in global economic conditions in the recent global
downturn has weakened the economies of the countries in which
our games are distributed. Many countries for the foreseeable
future may continue to experience economic slowdowns and
recessionary pressures, including difficulty in securing credit
in the global financial markets and decreased consumer
confidence and discretionary spending. While the recent global
economic developments did not yet have a material adverse effect
on us, continuing deterioration or delayed recovery in global
economic conditions could materially and adversely affect our
business, financial condition and results of operations.
Fluctuations
in exchange rates could result in foreign currency exchange
losses.
In most of the countries in which our games are distributed, the
revenues generated by our overseas subsidiaries or licensees are
denominated in local currencies, which include the
U.S. dollar, the Japanese Yen, the Euro, the
NT dollar, the Thai Baht and the Chinese Yuan. In 2010,
approximately 81.4% of our revenues were denominated in foreign
currencies, primarily in the U.S. dollar and the Japanese
Yen. As the revenues denominated in local currencies, other than
the U.S. dollar, the Japanese Yen and the Euro, are
converted into the U.S. dollar for remittance of monthly
royalty payments to us, any depreciation of the local currencies
against the U.S. dollar will result in reduced license fees
and monthly royalty payments in U.S. dollar terms and may
materially and adversely affect our financial condition and
results of operations.
While we receive monthly royalty revenues from our overseas
licensees in foreign currencies, substantially all of our costs
are denominated in Won. Our financial statements are also
prepared and presented in Won. We receive monthly royalty
payments from our overseas licensees based on a percentage of
revenues confirmed and recorded at the end of each month
applying the foreign exchange rate applicable on such date.
Appreciation of the Won against the Japanese Yen or other
foreign currencies will result in foreign currency losses that
may materially and adversely affect our financial condition and
results of operations. See ITEM 5.A. OPERATING
RESULTS OVERVIEW Foreign currency
effects.
As of December 31, 2010, we have not entered into any
outstanding foreign currency forward exchange contract. We may
enter into hedging transactions in the future to mitigate our
exposure to foreign currency exchange risks, but we may not be
able to do so in a timely or cost-effective manner, or at all.
Increased
tensions with North Korea could adversely affect us and the
price of our ADSs.
Relations between Korea and North Korea have been tense
throughout Koreas modern history. The level of tension
between the two Koreas has fluctuated and may increase abruptly
as a result of current and future events. In recent years, there
have been heightened security concerns stemming from North
Koreas nuclear weapons and long-range missile programs and
increased uncertainty regarding North Koreas actions and
possible responses from the international community. There can
be no assurance that the level of tension on the Korean
peninsula will not escalate in the future. Any further increase
in tension, which may occur, for example, if North Korea
experiences a leadership or economic crisis, high-level contacts
break down, or military hostilities occur, could adversely
affect our business, prospects, financial condition and results
of operations and could lead to a decline in the market value of
our ADSs.
22
Disruptions
in Taiwans political environment could seriously harm our
business and operations in Taiwan.
In 2010 and 2009, we derived 5.2% and 2.8%, respectively, of our
total revenues from our licensees in Taiwan. The Chinese
government asserts that it has sovereignty over Taiwan as well
as mainland China and does not recognize the legitimacy of the
government of Taiwan. The Chinese government has indicated that
it may use military force to gain control over Taiwan if Taiwan
declares independence or a foreign power interferes in
Taiwans internal affairs. In response, the Taiwanese
government promulgated the Referendum Law on December 31,
2003, last amended on June 17, 2009, allowing referenda on
a range of issues to be proposed and voted upon. The law allows
a referendum on key constitutional issues in the event that
Taiwan faces a military attack from a foreign power and its
sovereignty is threatened.
In March 2008, the Taiwanese people elected President Ma
Ying-jeou, who has supported the cultivation of better relations
with mainland China. For instance, in July 2008, Taiwan lifted
the ban on Chinese persons visiting Taiwan with certain
limitations. In December 2008, Taiwan re-established regular
direct transportation links with mainland China that had been
shut since 1949, including regularly scheduled commercial
flights and shipping and mail. Further, the Taiwanese government
has partially unwound the restrictions on the investment in
Taiwan by Chinese companies and person and several new
regulations in connection therewith have been passed. For the
purpose of furthering financial cooperation, Taiwan has entered
into a memorandum of understanding regarding cross-strait
financial supervision with mainland China on November 16,
2009, which became effective on January 16, 2010. Also,
after several months of negotiation, the Taiwanese and Chinese
governments entered into the Economic Cooperation Framework
Agreement for enjoying custom benefits on June 29, 2010,
which became effective on September 12, 2010. Although
recent trends may be beneficial to Taiwans economy, the
history between Taiwan and mainland China has been marked with
uncertainties. Deteriorations in the relationship between Taiwan
and China and other factors affecting Taiwans political
environment may materially and adversely affect our Taiwanese
licensees business and our results of operations.
President Ma Ying-jeous term will expire in 2012 and a new
president will be elected early in that year. There can be no
assurance that the political environment between Taiwan and
China will remain unchanged after this election.
RISKS
RELATING TO OUR AMERICAN DEPOSITARY SHARES
The
public shareholders of our ADSs may have more difficulty
protecting their interests than they would as shareholders of a
U.S. corporation.
Our corporate affairs are governed by our articles of
incorporation and by the laws and regulations governing Korean
corporations. The rights and responsibilities of our
shareholders and members of our Board of Directors under Korean
law may be different from those that apply to shareholders and
directors of a U.S. corporation. For example, minority
shareholder rights afforded under Korean law often require the
minority shareholder to meet minimum shareholding requirements
in order to exercise certain rights. Under applicable Korean
law, a shareholder must own at least (i) one percent of the
total issued shares to bring a shareholders derivative
lawsuit, (ii) three percent to demand convocation of an
extraordinary meeting of shareholders, demand removal of
directors or inspect the books and related documents of a
company, (iii) ten percent to apply to the court for
dissolution if there is gross improper management or a deadlock
in corporate affairs likely to result in a significant and
irreparable harm to the company or to apply to the court for a
reorganization in the case of an insolvency and
(iv) 20 percent to block a small-scale share exchange
or a small merger that may be approved only by a board
resolution. In addition, while the facts and circumstances of
each case will differ, the duty of care required of a director
under Korean law may not be the same as the fiduciary duty of a
director of a U.S. corporation. Although the business
judgment rule concept exists in Korea, there is
insufficient case law or precedent to provide guidance to the
management and shareholders as to how it should be applied or
interpreted. Holders of our ADSs may have more difficulty
protecting their interests against actions of our management,
members of our Board of Directors or controlling shareholders
than they would as shareholders of a U.S. corporation.
23
Any
dividends paid on our common shares will be in Won and
fluctuations in the exchange rate between the Won and the U.S.
dollar may affect the amount received by you.
If and when we declare cash dividends, the dividends will be
paid to the depositary for the ADSs in Won and then converted by
the depositary into U.S. dollars pursuant to the deposit
agreement that governs the rights and obligations of the holders
of ADSs. Fluctuations in the exchange rate between the Won and
the U.S. dollar will affect, among other things, the
U.S. dollar amounts you will receive from the depositary as
dividends. Holders of ADSs may not receive dividends if the
depositary does not believe it is reasonable or practicable to
do so. In addition, the depositary may collect certain fees and
expenses, at the sole discretion of the depositary, by billing
the holders of ADSs for such charges or by deducting such
charges from one or more cash dividends or other cash
distributions from us to be distributed to the holders of ADSs.
Your
ability to deposit or withdraw common shares underlying the ADSs
into and from the depositary facility may be limited, which may
adversely affect the value of your investment.
Under the terms of our deposit agreement, holders of our common
shares may deposit such shares with the depositarys
custodian in Korea and obtain ADSs, and holders of our ADSs may
surrender the ADSs to the depositary and receive our common
shares. However, to the extent that a deposit of common shares
exceeds the difference between:
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the aggregate number of common shares we have consented to be
deposited for the issuance of ADSs (including deposits in
connection with offerings of ADSs and stock dividends or other
distributions relating to ADSs); and
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the number of common shares on deposit with the custodian for
the benefit of the depositary at the time of such proposed
deposit,
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such common shares will not be accepted for deposit unless
(i) our consent with respect to such deposit has been
obtained or (ii) such consent is no longer required under
Korean laws and regulations or under the terms of the deposit
agreement.
Under the terms of the deposit agreement, no consent is required
if the common shares are obtained through a dividend, free
distribution, rights offering or reclassification of such
shares. Under the terms of the deposit agreement, we have
consented to any deposit to the extent that, after the deposit,
the aggregate number of deposited common shares does not exceed
3,552,229 common shares or any greater number of common shares
we determine from time to time (i.e., as a result of a
subsequent offering, stock dividend or rights offer), unless the
deposit is prohibited by applicable laws or violates our
articles of incorporation; provided, however, that in the case
of any subsequent offer by us or our affiliates, the limit on
the number of common shares on deposit shall not apply to such
offer and the number of common shares issued, delivered or sold
pursuant to the offer (including common shares in the form of
ADSs) shall be eligible for deposit under the deposit agreement,
except to the extent such deposit is prohibited by applicable
laws or violates our articles of incorporation or, in the case
of any subsequent offer by us or our affiliates, we determine
with the depositary to limit the number of common shares so
offered that would be eligible for deposit under the deposit
agreement in order to maintain liquidity of the shares in Korea
as may be requested by the relevant Korean authorities. We might
not consent to the deposit of any additional common shares. As a
result, if a holder surrenders ADSs and withdraws common shares,
the holder may not be able to subsequently deposit the common
shares to obtain ADSs.
You
may not be able to exercise preemptive rights or participate in
rights offerings and as a result, you may experience dilution in
your ownership percentage in us.
The Korean Commercial Code and our articles of incorporation
require us to offer shareholders the right to subscribe for new
common shares in proportion to their existing ownership
percentages whenever new common shares are issued, except under
certain circumstances as provided in our articles of
incorporation. See ITEM 10.B. ARTICLES OF
INCORPORATION Preemptive rights and issuance of
additional shares.
24
Such exceptions include offering of new shares:
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through a general public offering;
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to the members of the employee stock ownership association;
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upon exercise of a stock option;
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in the form of depositary receipts;
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to induce foreign direct investment necessary for business in
accordance with the Foreign Investment Promotion Act of Korea;
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for the purpose of raising funds on an emergency basis;
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to certain companies under an alliance arrangement; or
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by a public offering or to cause underwriters to underwrite new
shares for the purpose of listing them on any stock exchange.
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Accordingly, if we issue new shares to non-shareholders based on
such exceptions, existing holders of ADSs will be diluted. If
none of the above exemptions is available under Korean law, we
may be required to grant subscription rights when issuing
additional common shares. However, under U.S. law, we would
not be able to make those rights available in the United States
unless we register the securities to which the rights relate or
an exemption from the registration requirements of the
Securities Act is available. Under the deposit agreement
governing the ADSs, if we offer rights to subscribe for
additional common shares, the depositary under the deposit
agreement, after consultation with us, may make such rights
available to you or dispose of such rights on behalf of you and
make the net proceeds available to you or, if the depositary is
unable to take such actions, it may allow the rights to lapse
with no consideration to be received by you. The depositary is
generally not required to make available any rights under any
circumstances. We are under no obligation to file a registration
statement under the Securities Act to enable you to exercise
preemptive rights in respect of the common shares underlying the
ADSs, and we cannot assure you that any registration statement
would be filed or that an exemption from the registration
requirement under the Securities Act would be available.
Accordingly, you may not be entitled to exercise preemptive
rights and may thereby suffer dilution of your interests in the
Company.
You
will not be treated as our shareholder and you will not have
shareholder rights such as the voting rights applicable to a
holder of common shares.
As an ADS holder, we are not obligated to and we will not treat
you as one of our shareholders and therefore, you will not have
the rights of a shareholder. Korean law and our articles of
incorporation govern the rights applicable to our shareholder.
The depositary will be treated as the shareholder of the common
shares underlying your ADSs. As a holder of ADSs, you will have
ADS holder rights, which is governed by deposit agreement among
us, the depositary and you, as an ADS holder. Upon receipt of
the necessary voting materials, you may instruct the depositary
to vote the number of shares your ADSs represent. The depositary
will notify you of shareholders meetings and arrange to
deliver our voting materials to you only when we deliver them to
the depositary with sufficient time under the terms of the
deposit agreement. If there is a delay or loss of the proxy
materials, we cannot ensure that you will receive voting
materials or otherwise learn of an upcoming shareholders
meeting to ensure that you may instruct the depositary to vote
your shares. In addition, the depositary and its agents are not
responsible for failing to carry out voting instructions or for
the manner of carrying out voting instructions.
You
would not be able to exercise dissent and appraisal rights
unless you have withdrawn the underlying common shares from the
depositary facility and become a holder of our common
stock.
In some limited circumstances, including the transfer of the
whole or any significant part of our business, our acquisition
of a part of the business of any other company having a material
effect on our business, or our merger or consolidation with
another company, dissenting shareholders have the right to
require us to purchase their shares under Korean law. However,
if you hold our ADSs, you will not be able to exercise such
dissent and appraisal rights
25
unless you have withdrawn the underlying common shares from the
depositary facility and become our direct shareholder prior to
the record date for the shareholders meeting at which the
relevant transaction is to be approved.
We may
amend the deposit agreement and the American Depositary Receipts
without your consent for any reason and, if you disagree, your
option will be limited to selling the ADSs or withdrawing the
underlying securities.
We may agree with the depositary to amend the deposit agreement
and the ADRs without your consent for any reason. If an
amendment adds or increases fees or charges, except for taxes
and other governmental charges or expenses of the depositary,
for registration fees, facsimile costs, delivery charges or
similar items, or prejudices a substantial right of ADS holders,
it will not become effective for outstanding ADRs until
30 days after the depositary notifies ADS holders of the
amendment. At the time an amendment becomes effective, you are
considered, by continuing to hold your ADSs, to agree to the
amendment and to be bound by the ADRs and the deposit agreement
as amended. If you do not agree with an amendment to the deposit
agreement or the ADRs, your option is limited to selling the
ADSs or withdrawing the underlying securities. No assurance can
be given that the sale of ADSs would be made at a price
satisfactory to you in such circumstances. In addition, the
common shares underlying the ADSs are not listed on any stock
exchange in Korea. Your ability to sell the underlying common
shares following withdrawal and the liquidity of the common
shares may be limited.
You
may be subject to Korean withholding tax.
Under Korean tax law, if you are a U.S. investor, you may
be subject to Korean withholding taxes on capital gains and
dividends in respect of the ADSs unless an exemption or a
reduction under the income tax treaty between the United States
and Korea is available. Under the
Korea-United
States tax treaty, capital gains realized by holders that are
residents of the United States eligible for treaty benefits will
not be subject to Korean taxation upon the disposition of the
ADSs. However, under the
Korea-United
States tax treaty, the following holders are not eligible for
such tax treaty benefits: (i) in case the holder is a
United States corporation, if by reason of any special measures,
the tax imposed on such holder by the United States with respect
to such capital gains is substantially less than the tax
generally imposed by the United States on corporate profits, and
25% or more of the holders capital is held of record or is
otherwise determined, after consultation between competent
authorities of the United States and Korea, to be owned directly
or indirectly by one or more persons who are not individual
residents of the United States and (ii) in case the holder
is an individual, if such holder maintains a fixed base in Korea
for a period or periods aggregating 183 days or more during
the taxable year and the holders ADSs or common shares
giving rise to capital gains are effectively connected with such
fixed base or such holder is present in Korea for a period or
periods of 183 days or more during the taxable year.
You
may have difficulty bringing an original action or enforcing any
judgment obtained outside Korea against us and our directors and
officers who are not U.S. persons.
We are organized under the laws of Korea, and most of our
directors and officers reside outside of the United States.
While we have a wholly-owned subsidiary in the United States,
most of our assets and the assets of such persons are located
outside of the United States. As a result, it may not be
possible for you to effect service of process within the United
States upon these persons or to enforce against them or us court
judgments obtained in the United States that are predicated upon
the civil liability provisions of the federal securities laws of
the United States or of the securities laws of any state of the
United States. There is doubt as to the enforceability in Korea,
either in original actions or in actions for enforcement of
judgments of United States courts, of civil liabilities
predicated on the federal securities laws of the United States
or the securities laws of any state of the United States.
The
transfer, sale or availability for sale of substantial amounts
of our ADSs could adversely affect their market
price.
GungHo beneficially owns 59.3% of our common shares. If GungHo
decides to sell or transfer substantial amounts of our common
shares into the form of ADSs in the public market or if there is
a perception of their intent to sell, the market price of our
ADSs could be materially and adversely affected and could
materially impair our future ability to raise capital through
offerings of our ADSs.
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ITEM 4.
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INFORMATION
ON THE COMPANY
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ITEM 4.A.
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HISTORY
AND DEVELOPMENT OF THE COMPANY
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We were incorporated as a company with limited liability under
Korean law on April 4, 2000 under the legal name of Gravity
Co., Ltd. Following our initial public offering of 8,000,000
ADSs, each representing one-fourth of one share of our common
stock, par value Won 500 per share on February 8, 2005, our
ADSs were listed on the NASDAQ Stock Markets the NASDAQ
Global Market, formerly the NASDAQ National Market, under the
symbol GRVY.
In March 2003, we established Gravity Interactive, LLC, our
wholly-owned subsidiary in the United States. The name of
Gravity Interactive, LLC was changed on January 1, 2006 to
Gravity Interactive, Inc., or Gravity Interactive. In January
2004, we acquired 50% of the voting shares of Gravity
Entertainment Corporation, or Gravity Entertainment, formerly RO
Production Co., Ltd., our subsidiary in Japan. In October 2004,
we obtained from GungHo, then the other 50% shareholder of RO
Production Co., Ltd., their ownership interest in
RO Production Co., Ltd., which made Gravity Entertainment
our wholly-owned subsidiary. RO Production Co., Ltd. changed its
corporate name to Gravity Entertainment on February 5,
2005. In April and May 2005, we acquired an aggregate of 88.15%
equity interest in TriggerSoft Corporation, or TriggerSoft,
which developed R.O.S.E. Online. TriggerSoft went into
liquidation proceedings in Korea in May 2007 and the liquidation
was completed in October 2007. In November and December 2005, we
acquired an aggregate of 96.11% of the total shares of NeoCyon,
Inc., or NeoCyon, which provides mobile multimedia services in
Korea. In August 2006, we founded Gravity EU SASU, or Gravity
EU, a wholly-owned subsidiary based in France, and in September
2006, we acquired 100% of the voting shares of Gravity CIS, Inc.
formerly Mados, Inc., from Cybermedia International, Inc., a
former subsidiary of NeoCyon. On November 21, 2007, the
name of Gravity CIS, Inc. was changed to Gravity CIS Co., Ltd.,
or Gravity CIS. In May 2007, we established Gravity Middle
East & Africa FZ-LLC, or Gravity Middle
East & Africa, a wholly-owned subsidiary in Dubai.
Gravity Middle East & Africa has been in the process
of liquidation since September 2008. In October 2007, we founded
Gravity RUS Co., Ltd., or Gravity RUS, a Russia-based
subsidiary, and acquired 99.99% of the voting shares, and
transferred 100% of the voting shares of Gravity CIS to Gravity
RUS in December 2007. In October 2007, we formed L5 Games Inc.,
or L5 Games, a game development studio in the United States
which is a wholly-owned subsidiary of Gravity Interactive. L5
Games went into liquidation proceedings in the United States in
August 2008 and the liquidation was completed in May 2010. On
April 1, 2008, GungHo acquired shares of our common stock,
after which it became our largest shareholder, beneficially
owning approximately 52.4% of our common shares. GungHo
subsequently purchased our ADSs and beneficially owns
approximately 59.3% of our common shares as of March 31,
2011. In June 2010, we acquired from Terabit Telecom Ltd., a
Russia-based online game company, a 25% of equity interest in
Ingamba LLC, or Ingamba, a joint venture company established in
April 2010 for online game service in Russia, and Terabit
Telecom sold its 75% of equity interest in Ingamba to Stylonos
Technologies Ltd., a Russia-based online game company, in
December 2010. In October 2010, we acquired an aggregate of
50.83% of the total shares of Barunson Interactive Corporation,
or Barunson Interactive, an online game developer in Korea.
Barunson Interactive changed its corporate name to Gravity Games
Corporation, or Gravity Games, on March 28, 2011.
Our registered office is located at Nuritkum Square Business
Tower 15F, 1605 Sangam-Dong, Mapo-Gu, Seoul, Korea
121-795. Our
telephone number is
(822) 2132-7000.
Our main Web site is at
http://www.gravity.co.kr. Our
address for service of process in the United States is Gravity
Interactive, 13160 Mindanao Way, Marina Del Rey, California
90292.
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ITEM 4.B.
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BUSINESS
OVERVIEW
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OVERVIEW
We are a leading developer and publisher of online games in
Japan, Taiwan, Brazil, the Philippines, Indonesia, Singapore,
Malaysia, Thailand and Russia based on the number of peak
concurrent users, or PCU, as compiled from various statistical
data available from public sources in such countries. We are
based in Korea and we currently offer nine online games
worldwide and have two online games in development and four
online games developed or being developed by third parties for
which we have entered into license agreements. Our principal
product, Ragnarok Online, is commercially offered in Korea and
79 other countries and markets. Requiem is commercially offered
in
27
Korea, the United States, Canada and 87 other countries and
markets. Emil Chronicle Online is commercially offered in
Thailand, Hong Kong, Taiwan and Indonesia. R.O.S.E. Online is
commercially offered in the United States, Canada, Mexico and 40
other countries. Dragonica is commercially offered in the United
States, Canada and 55 other countries and markets. H.A.V.E.
Online is commercially offered only in Japan under the name Toy
Wars. Canaan, Fashion Star and Jeweled Planet are commercially
offered in Korea. We also offer a number of mobile games and
license the merchandizing rights of character-related products
based on our online games. We intend to diversify our online
game offering by developing online games in-house as well as
publishing additional online games developed by third parties.
We are also expanding our business by providing our games on
multiplatform devices, such as Nintendo DS, Xbox Live Arcade and
PlayStation Portable (PSP).
In Korea, we directly manage all aspects of operations of our
games except Dragonica, such as marketing, operation, billing
and customer service. For certain countries and markets, our
subsidiaries directly manage such game operations. Gravity
Interactive, our wholly-owned subsidiary in the United States,
is responsible for all aspects of Ragnarok Online game
operations in the United States, Canada, Australia, New Zealand
and India, for all aspects of Requiem game operations in the
United States, Canada, 39 European countries and 24 Central and
South American countries, for all aspects of R.O.S.E. Online
game operations in the United States, Canada, Mexico and 40
European countries, and for all aspects of Dragonica, which is
also known as Dragon Saga, in the United States and Canada.
Gravity EU, our wholly-owned subsidiary in France is responsible
for Ragnarok Online game operations in France and 26 European
countries. In the countries where we and our wholly-owned
subsidiaries, Gravity Interactive and Gravity EU, manage game
operations, our game revenues are recorded as subscription
revenues. In addition, our revenues from global services of
Requiem, for which we offer the game directly and local
consignees are responsible for services related to marketing and
billing, among others, such as Thailand, Vietnam, Singapore,
Malaysia, Indonesia and the Philippines, are also recorded as
subscription venues.
In the rest of the countries in which our games are offered, our
overseas licensees are responsible for all aspects of game
operations in their respective markets in close cooperation with
us. Our license agreements have an initial term of two or three
years and are subject to renewal every year once the initial
term expires. We rely on the initial license fees and the
ongoing royalties from our overseas licensees for a significant
portion of our revenues. The ongoing royalties are based on a
percentage of revenues generated by our overseas licensees from
the subscriptions to our games in their respective markets.
28
The following table sets forth a summary of our consolidated
statements of operations showing revenues from our online games
(by type of revenue and geographic market), mobile games, and
character merchandising and other revenue as a percentage of
total net revenues for the periods indicated.
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Year Ended December 31,
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2008
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2009
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2010
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2010(1)
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(In millions of Won and thousands of US$, except
percentages)
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Online game revenues(2):
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Subscriptions:
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Korea
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W
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7,463
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14.0
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%
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W
|
4,951
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8.6
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%
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W
|
3,829
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7.3
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%
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US$
|
3,490
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United States/Canada(3)
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3,607
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6.8
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5,785
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10.1
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4,664
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8.9
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4,251
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Others(4)
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1,506
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2.9
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1,938
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3.4
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1,415
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2.7
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1,289
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Royalties and license fees:
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Japan
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23,353
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43.9
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28,089
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48.9
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24,761
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47.3
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22,567
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Taiwan/Hong Kong/Macau
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2,210
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4.1
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1,827
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3.2
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2,864
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5.5
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2,610
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Brazil
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971
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1.8
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1,057
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1.8
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1,079
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2.1
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983
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Others(3)(4)
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3,576
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6.7
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3,064
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5.4
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3,428
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6.5
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3,124
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Subtotal
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30,110
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56.5
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34,037
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59.3
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32,132
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61.4
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29,284
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Mobile game revenues
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6,882
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12.9
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7,882
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13.7
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9,188
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17.5
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8,374
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Character merchandising and other revenues
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3,602
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6.9
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2,810
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4.9
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1,134
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2.2
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1,034
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Total revenues
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W
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53,170
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100.0
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%
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W
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57,403
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100.0
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%
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W
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52,362
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100.0
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%
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US$
|
47,722
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Notes:
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(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,097.25 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2011. |
|
(2) |
|
Online game revenues include revenues from Ragnarok Online,
R.O.S.E. Online, Requiem, Emil Chronicle Online, Canaan,
Dragonica, Pucca Racing, Time N Tales and from two games offered
through STYLIA, our casual online game portal site. Canaan was
commercially launched in October 2010. The revenues from
Dragonica in 2010 only include revenues arising after
October 21, 2010 when we acquired Barunson Interactive,
currently Gravity Games, the developer of Dragonica. We
discontinued offering games through STYLIA, Time N Tales and
Pucca Racing in September 2008, March 2009 and June 2010,
respectively. |
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(3) |
|
Subscription revenues in the United States and Canada, as shown
on this table, also include subscription and other types of game
revenues generated in other countries managed by Gravity
Interactive. The license agreement for Ragnarok Online with
Gravity Interactive was amended in January 2008 to include
Australia and New Zealand as countries serviced by Gravity
Interactive, and in September 2009 to include India as a country
serviced by Gravity Interactive. Revenues generated in India
prior to the respective amendment to the license agreement were
shown as Online game revenues-Royalties and license fees-Others.
The license agreement for Requiem with Gravity Interactive was
amended in December 2009 to include the United Kingdom and 38
other European countries serviced by Gravity Interactive. |
|
(4) |
|
Gravity CIS, our wholly-owned subsidiary in Russia was
responsible for all aspects of Ragnarok Online and Requiem game
operations in Russia, Armenia, Azerbaijan, Belarus, Estonia,
Georgia, Kazakhstan, Kyrgyzstan, Latvia, Lithuania, Moldova,
Tajikistan, Turkmenistan, Ukraine and Uzbekistan only until
June 15, 2010. After we entered into license agreements
with Ingamba on June 16, 2010 to distribute Ragnarok Online
and Requiem, the two games are serviced in the 15 countries by
Ingamba. The revenues generated in the 15 countries until
June 15, 2010 were shown as Online game
revenues-subscription-Others and those after June 16, 2010
were shown as Online game revenues-royalties and license
fees-Others. |
29
OUR
PRODUCTS
We currently have five product lines: MMORPGs, casual online
games, social network games, mobile games, and game-related
products and services, including animation and character-based
merchandise. Revenues from our principal product, Ragnarok
Online, accounted for 71.8% of our total revenues in 2010,
compared with 73.7% of our total revenues in 2009. We are
seeking to diversify our revenue sources by offering additional
MMORPGs, casual online games, social network games and other
products and services, including mobile games.
Massively
multiplayer online role playing games (MMORPGs)
MMORPG is a genre of computer role playing games in which a
large number of players interact with one another within a
virtual game world.
The following table summarizes the MMORPGs that we currently
offer and currently in development, and those games licensed
from third party developers.
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Date of Commercial
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Title
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Description
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Game Source
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Launch/Testing(2)
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Ragnarok Online
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Action adventure with 150 levels of skill upgrades, which
features two-dimensional characters in three-dimensional
backgrounds(1)
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Developed in-house
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Launched in August 2002
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Requiem
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Three-dimensional action adventure
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Developed in-house
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Launched in October 2007
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Emil Chronicle Online
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Three-dimensional action adventure
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Licensed from third party developer
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Launched in August 2007
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Dragonica (Dragon Saga)(3)
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Three-dimensional action adventure
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Originally licensed from third party developer and currently
owned by us(4)
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Launched in October 2010(5)
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R.O.S.E. Online
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Three-dimensional action adventure with seven independent
storylines
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Originally licensed from third party developer; currently owned
by us(6)
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Launched in January 2005
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Canaan
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Web browser-based casual
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Licensed from third party developer
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Launched in October 2010
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Eternal Destiny
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Web browser-based casual
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Licensed from third party developer
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Currently expected to launch in the third quarter of 2011
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Ragnarok Online II
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Three-dimensional sequel to Ragnarok Online
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Being developed in-house by the Company
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Open beta testing from May 2007 to August 2010, closed beta
testing on the upgraded version from August 2010 to September
2010 and a customer satisfaction test called R Care Test in
January 2011. Currently expected to launch in the fourth quarter
of 2011
|
Da Ming Long Quan (Kun Woong Online)(7)
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Two-dimensional action adventure
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Licensed from third party developer
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Currently expected to launch in the third quarter of 2011
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30
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Date of Commercial
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Title
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Description
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Game Source
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Launch/Testing(2)
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Weapons of the Gods
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Three-dimensional action adventure
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Licensed from third party developer
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Currently expected to launch in the first quarter of 2012
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Finding Neverland Online
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Three-dimensional casual action adventure
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Licensed from third party developer
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Not determined
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East Road (tentative title)
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Three-dimensional action adventure
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Being developed in-house(8)
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Not determined
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Notes:
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(1) |
|
A game with such features is generally referred to in the
industry as a 2.5 dimensional game. |
|
(2) |
|
The actual date of commercial launch of games in each country is
dependent on a variety of factors, including technical viability
and durability, availability of in-house development capability,
market conditions, beta testing results and availability of
licensing partners in various jurisdictions, among others. |
|
(3) |
|
Dragonica is commercially offered in the United States and
Canada under the name Dragon Saga. |
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(4) |
|
We acquired an aggregate of 50.83% equity interest in Gravity
Games, formerly known as Barunson Interactive, which developed
Dragonica, on October 21, 2010. |
|
(5) |
|
Dragonica was initially launched in China in February 2009
followed by 54 other countries and markets under license
agreements between Gravity Games and local publishers before our
acquisition of Gravity Games. We launched Dragonica in the
United States and Canada on October 28, 2010. |
|
(6) |
|
We acquired an aggregate of 88.15% equity interest in
TriggerSoft, which developed R.O.S.E. Online in April and May
2005. TriggerSoft was liquidated in October 2007. |
|
(7) |
|
We intend to offer Da Ming Long Quan in Korea under the name Kun
Woong Online. |
|
(8) |
|
East Road is being developed by Gravity Games. |
Ragnarok
Online
Ragnarok Online is commercially offered in Korea and 79 other
countries and markets since its commercial launch in August
2002. We began to commercially offer Ragnarok Online in 22 new
countries in 2010. Ragnarok Online represented 71.8% of our
total revenues or Won 37,574 million (US$34,244 thousand)
in 2010, compared with 73.7% of our total revenues or Won
42,290 million in 2009. See ITEM 4.B. BUSINESS
OVERVIEW OUR MARKETS Overseas
markets.
31
The following are revenues generated by Ragnarok Online for the
periods indicated:
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|
|
|
|
|
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Year Ended December 31,
|
|
Revenue Type
|
|
Country
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
2010(1)
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Online game-subscription revenue
|
|
Korea
|
|
W
|
5,971
|
|
|
W
|
4,156
|
|
|
W
|
3,412
|
|
|
US$
|
3,110
|
|
|
|
United States/Canada(2)
|
|
|
2,693
|
|
|
|
3,794
|
|
|
|
3,003
|
|
|
|
2,737
|
|
|
|
Others(3)
|
|
|
1,198
|
|
|
|
1,046
|
|
|
|
944
|
|
|
|
861
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
Subtotal
|
|
|
9,862
|
|
|
|
8,996
|
|
|
|
7,359
|
|
|
|
6,708
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
Online game-royalties and license fees
|
|
Japan
|
|
|
23,326
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|
|
|
28,089
|
|
|
|
24,637
|
|
|
|
22,453
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|
|
|
Taiwan/Hong Kong/Macau
|
|
|
1,706
|
|
|
|
1,452
|
|
|
|
2,167
|
|
|
|
1,975
|
|
|
|
Brazil
|
|
|
971
|
|
|
|
1,057
|
|
|
|
1,079
|
|
|
|
983
|
|
|
|
Thailand
|
|
|
679
|
|
|
|
819
|
|
|
|
719
|
|
|
|
656
|
|
|
|
Philippines
|
|
|
699
|
|
|
|
707
|
|
|
|
689
|
|
|
|
628
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|
|
|
China
|
|
|
472
|
|
|
|
336
|
|
|
|
373
|
|
|
|
340
|
|
|
|
Indonesia
|
|
|
322
|
|
|
|
362
|
|
|
|
214
|
|
|
|
195
|
|
|
|
Europe
|
|
|
446
|
|
|
|
408
|
|
|
|
152
|
|
|
|
138
|
|
|
|
Middle East/Africa
|
|
|
|
|
|
|
7
|
|
|
|
123
|
|
|
|
112
|
|
|
|
Singapore/Malaysia
|
|
|
63
|
|
|
|
57
|
|
|
|
40
|
|
|
|
36
|
|
|
|
Russia/CIS countries(3)
|
|
|
|
|
|
|
|
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|
22
|
|
|
|
20
|
|
|
|
India(2)
|
|
|
26
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Chile
|
|
|
186
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vietnam
|
|
|
191
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
29,087
|
|
|
|
33,294
|
|
|
|
30,215
|
|
|
|
27,536
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
38,949
|
|
|
W
|
42,290
|
|
|
W
|
37,574
|
|
|
US$
|
34,244
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,097.25 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2011. |
|
(2) |
|
Subscription revenues in the United States and Canada, as shown
on this table, also include subscription and other types of game
revenues generated in other countries managed by Gravity
Interactive. Such revenues from other countries constitute a
minor portion of the revenues recorded as subscription revenues
from the United States and Canada. The license agreement for
Ragnarok Online with Gravity Interactive was amended in January
2008 to include Australia and New Zealand as countries serviced
by Gravity Interactive, and in September 2009 to include India
as a country serviced by Gravity Interactive. Revenues generated
in India prior to the respective amendment to the license
agreement were shown as Online game royalties and license fees. |
|
(3) |
|
Gravity CIS, our wholly-owned subsidiary in Russia, was
responsible for all aspects of Ragnarok Online and Requiem game
operations in Russia, Armenia, Azerbaijan, Belarus, Estonia,
Georgia, Kazakhstan, Kyrgyzstan, Latvia, Lithuania, Moldova,
Tajikistan, Turkmenistan, Ukraine and Uzbekistan only until
June 15, 2010. After we entered into a license agreement
with Ingamba on June 16, 2010 to distribute Ragnarok
Online, Ragnarok Online is serviced in the 15 countries by
Ingamba. The revenues generated in the 15 countries until
June 15, 2010 were shown as Online game
revenues-subscription-Others and those after June 16, 2010
were shown as Online game revenues-royalties and license
fees-Russia/CIS countries. |
32
The table below provides for the periods indicated, the peak
concurrent users and average concurrent users of Ragnarok Online
since the first quarter of 2008, in each of our principal
markets for Ragnarok Online.
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Taiwan/
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Hong Kong
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Thailand
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Japan
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China
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Korea
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USA/Canada
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PCU(1)
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ACU(2)
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PCU
|
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ACU
|
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PCU
|
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ACU
|
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PCU
|
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ACU
|
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PCU
|
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ACU
|
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PCU
|
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ACU
|
|
1Q 2008
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36,429
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|
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29,893
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|
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63,316
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25,942
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61,800
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24,674
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8,609
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|
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4,469
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6,785
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3,219
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4,334
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2,469
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2Q 2008
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34,747
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26,364
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14,996
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9,709
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57,348
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22,908
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7,393
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3,856
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10,146
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3,518
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4,288
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2,396
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3Q 2008
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40,574
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27,097
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22,850
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12,687
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57,515
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22,401
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6,979
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|
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3,273
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9,192
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4,357
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3,700
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2,122
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4Q 2008
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30,128
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21,292
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30,455
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20,707
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59,470
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24,109
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5,342
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|
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2,476
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6,306
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3,052
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4,661
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2,354
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1Q 2009
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27,686
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20,351
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28,761
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22,628
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58,171
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24,554
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5,942
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2,861
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6,127
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3,211
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4,908
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3,181
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2Q 2009
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27,616
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20,678
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47,679
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36,445
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57,387
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23,038
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|
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5,378
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|
|
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2,571
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|
|
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6,975
|
|
|
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2,641
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|
|
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5,093
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|
|
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3,300
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3Q 2009
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37,066
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|
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23,599
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47,310
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|
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31,636
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|
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54,671
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|
|
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21,331
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|
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6,351
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|
|
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3,162
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|
|
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7,610
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|
|
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3,525
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5,634
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|
|
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3,758
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4Q 2009
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27,803
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19,274
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31,883
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|
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24,603
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59,800
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|
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21,817
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|
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4,877
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|
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2,247
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|
|
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6,949
|
|
|
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3,319
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|
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5,128
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|
|
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3,332
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1Q 2010
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29,089
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|
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22,437
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31,042
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24,253
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52,585
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|
|
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20,232
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|
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5,447
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|
|
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2,529
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|
|
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6,502
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|
|
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3,091
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|
|
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4,933
|
|
|
|
3,298
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2Q 2010
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30,542
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|
|
|
25,087
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|
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30,760
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23,643
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|
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48,113
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|
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18,547
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4,933
|
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|
|
2,478
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|
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4,427
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2,367
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5,476
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4,124
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3Q 2010
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32,409
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25,522
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35,426
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28,630
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61,322
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22,631
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7,158
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3,599
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5,001
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1,939
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5,307
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3,681
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4Q 2010
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120,781
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71,580
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34,910
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15,508
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55,089
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20,905
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5,853
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2,861
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15,232
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4,487
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5,502
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3,338
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1Q 2011
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119,473
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90,670
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25,073
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17,569
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43,869
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17,983
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|
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5,221
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2,699
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|
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16,064
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|
|
6,403
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|
|
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4,692
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|
|
|
3,176
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|
Notes:
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(1) |
|
PCU, or peak concurrent users, represents the highest number of
users of Ragnarok Online during the specified time period as
recorded on the servers for the various countries. |
|
(2) |
|
ACU, or average concurrent users, represents the average number
of concurrent users of Ragnarok Online during the specified time
period as recorded on the servers for the various countries. |
|
(3) |
|
We believe that the number of users as measured by PCU or ACU
(i) is reflective of our active user base and (ii) is
correlated to revenues as revenues from an online game depend on
the number of users as well as time spent playing the game.
However, PCU and ACU are non-financial variables and the data
presented has not been audited or reviewed. Other companies may
determine PCU or ACU differently than we do. |
We obtained an exclusive license from Mr. Myoung-Jin Lee to
use the storyline and characters from his cartoon titled
Ragnarok for the development of Ragnarok Online
including for animation and character merchandising. We paid
Mr. Lee an initial license fee of Won 40 million and
are required to pay royalties based on a percentage of adjusted
revenues (net of value-added taxes and certain other expenses)
or net income generated from the use of the Ragnarok brand
through January 2033.
Ragnarok Online is an action adventure-based MMORPG that
combines cartoon-like characters, community-oriented themes and
combat features in a virtual world within which thousands of
players can interact with one another. By combining the highly
interactive and community-oriented themes and features, such as
marriages and organization of guilds, we believe we are able to
create user loyalty from our users who favor games that provide
social interaction in a virtual setting.
Other key features of Ragnarok Online include the following:
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players may assume an ongoing role, or alter-ego, of a
particular game character, each with different strengths and
weaknesses. In Ragnarok Online, the user starts as a
novice and undergoes training in a specialized
mapped game zone to become familiar with the game features. Once
that stage is completed, the user can choose from six basic
characters, each with a distinct combination of different traits;
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as each game character advances in challenge levels, the
character can enter into a greater range of mapped game zones
and develop into a more sophisticated game character in terms of
game attributes and special powers;
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Ragnarok Online characters may visually express the users
mood and emotions by using emotive icons that appear within a
bubble above the characters heads. We believe that this
feature significantly expands the interface for user interaction
and elevates the level of social reality of the game;
|
33
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game features may be traded or sold within the game, and game
characters may simulate real-life experiences such as marriage,
group fights and joining a guild. In addition, players may
communicate with each other through in-game chatting or instant
messaging;
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special events are held from time to time to stimulate community
formations. For example, we periodically host fortress
raids whereby players are encouraged to organize
themselves into a team to compete against other teams to capture
a fortress within a set time; and
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the game has no preordained ending and is designed to
continuously evolve in terms of plots, mapped game zones and
character attributes through enhancements from time to time.
|
We believe that the personal computer, or PC, configurations
required to run Ragnarok Online are lower than or similar to
many other competing MMORPGs, which we believe has facilitated
our successful entry into and expansion of Ragnarok Online in
many of the developed and developing countries in which Ragnarok
Online is distributed. Also, we believe the community based
features, such as marriages and organization of guilds, builds
user loyalty from our users who favor games that provide social
interaction in a virtual setting. We believe that our decision
to balance three-dimensional graphics and game functions with
prevailing technological standards with a combination of
two-dimensional characters, which requires lower PC
configurations than three-dimensional MMORPG has helped to
increase the popularity of Ragnarok Online, in particular in
certain jurisdictions which does not have access to the more
technological updated PC technology as a result of cost and
other limitations. The recommended minimum PC configuration for
Ragnarok Online is Pentium III 1.6 GHz, 256 MB
RAM and 32 MB graphics card. Ragnarok Online can be
accessed through a
dial-up
modem as well as broadband Internet.
Requiem
Unlike Ragnarok Online, which does not emphasize violent themes,
we designed Requiem to showcase
user-to-user
combat. Requiem provides players with a variety of combat
systems, which allow them to accumulate experience and reward
points to be used when they buy special items designed for
combats.
We commercially launched Requiem in Korea in October 2007, in
the United States, Canada, Russia, Armenia, Azerbaijan, Belarus,
Estonia, Georgia, Kazakhstan, Kyrgyzstan, Latvia, Lithuania,
Moldova, Tajikistan, Turkmenistan, Ukraine and Uzbekistan in
June 2008, in Switzerland, Norway, Denmark, Ireland, Spain,
Sweden, the United Kingdom, Iceland, Finland, France, Germany,
Greece, Austria, Belgium, Bulgaria, Cyprus, Czech Republic,
Hungary, Italy, Luxembourg, Malta, Netherlands, Poland,
Portugal, Romania, Slovakia, Slovenia, Albania, Andorra, Bosnia
and Herzegovina, Liechtenstein, Monaco, Montenegro,
San Marino, Serbia, Vatican City State, Croatia, Former
Yugoslav Republic of Macedonia and Turkey in December 2009, and
in Taiwan, Hong Kong and Macau in May 2010. We entered into
global service agreements with AsiaSoft Corporation Public Co.,
Ltd. in December 2009 for markets in Thailand, Vietnam,
Singapore and Malaysia, with PT. Lyto Datarindo Fortuna in
February 2010 for Indonesian market and with Digital Media
International Inc. in June 2010 for the Philippine market
pursuant to which we offer Requiem directly to the local markets
to generate subscription revenues and pay service fees to
AsiaSoft Corporation Public Co., Ltd., PT. Lyto Datarindo
Fortuna and Digital Media International Inc. for services
related to marketing and billing, among others. We commercially
offered Requiem in Thailand, Vietnam, Singapore and Malaysia in
March 2010, Indonesia in April 2010 and the Philippines in
August 2010. We entered into a license agreement with Ingamba in
June 2010 to distribute Requiem in Russia, Armenia, Azerbaijan,
Belarus, Estonia, Georgia, Kazakhstan, Kyrgyzstan, Latvia,
Lithuania, Moldova, Tajikistan, Turkmenistan, Ukraine and
Uzbekistan, and Requiem is serviced in these 15 countries by
Ingamba since then. Prior to the date of the license agreement
with Ingamba, the game had been serviced in those countries by
Gravity CIS, our wholly-owned subsidiary. In June 2011, we
entered into an amendment to the license and distribution
agreement with Gravity Interactive to include Mexico, Guatemala,
El Salvador, Nicaragua, Panama, Honduras, Belize, Cuba, Jamaica,
Haiti, Dominica, Costa Rica, Puerto Rico, Ecuador, Colombia,
Peru, Venezuela, Guyana, Suriname, French Guiana, Chile,
Bolivia, Paraguay and Argentina as countries serviced by Gravity
Interactive and Requiem has been commercially offered in these
countries since June 2011.
Requiem represented 4.2% of our total revenues or Won
2,182 million (US$1,987 thousand) in 2010, compared with
4.9% of our total revenues or Won 2,838 million in 2009.
34
The following are revenues generated by Requiem for the periods
indicated:
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|
|
|
|
|
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Year Ended December 31,
|
|
Revenue Type
|
|
Country
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
2010(1)
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Online game-subscription revenue
|
|
Korea
|
|
W
|
964
|
|
|
W
|
559
|
|
|
W
|
303
|
|
|
US$
|
276
|
|
|
|
United States/Canada(2)
|
|
|
470
|
|
|
|
1,387
|
|
|
|
981
|
|
|
|
894
|
|
|
|
Russia/CIS countries(3)
|
|
|
309
|
|
|
|
892
|
|
|
|
368
|
|
|
|
335
|
|
|
|
Others
|
|
|
|
|
|
|
|
|
|
|
103
|
|
|
|
94
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
1,743
|
|
|
|
2,838
|
|
|
|
1,755
|
|
|
|
1,599
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online game-royalties and license fees
|
|
Russia/CIS countries(3)
|
|
|
|
|
|
|
|
|
|
|
72
|
|
|
|
65
|
|
|
|
Taiwan/Hong Kong/Macau
|
|
|
|
|
|
|
|
|
|
|
355
|
|
|
|
323
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
|
|
|
|
|
|
|
|
427
|
|
|
|
388
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
1,743
|
|
|
W
|
2,838
|
|
|
W
|
2,182
|
|
|
US$
|
1,987
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,097.25 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2011. |
|
(2) |
|
Includes subscription and other types of game revenues generated
in other countries serviced by Gravity Interactive, Switzerland,
Norway, Denmark, Ireland, Spain, Sweden, the United Kingdom,
Iceland, Finland, France, Germany, Greece, Austria, Belgium,
Bulgaria, Cyprus, Czech Republic, Hungary, Italy, Luxembourg,
Malta, Netherlands, Poland, Portugal, Romania, Slovakia,
Slovenia, Albania, Andorra, Bosnia and Herzegovina,
Liechtenstein, Monaco, Montenegro, San Marino, Serbia,
Vatican City State, Croatia, Former Yugoslav Republic of
Macedonia and Turkey. Such revenues from other countries
constitute a minor portion of the revenues recorded as
subscription revenues from the United States and Canada. |
|
(3) |
|
Gravity CIS, our wholly-owned subsidiary in Russia, was
responsible for all aspects of Requiem game operations in
Russia, Armenia, Azerbaijan, Belarus, Estonia, Georgia,
Kazakhstan, Kyrgyzstan, Latvia, Lithuania, Moldova, Tajikistan,
Turkmenistan, Ukraine and Uzbekistan only until June 15,
2010. After we entered into a license agreement with Ingamba on
June 16, 2010 to distribute Requiem, Requiem is serviced in
the 15 countries by Ingamba. The revenues generated in the 15
countries until June 15, 2010 were shown as Online game
revenues-subscription-Russia/CIS countries and those after
June 16, 2010 were shown as Online game revenues-royalties
and license fees-Russia/CIS countries. |
Emil
Chronicle Online
We commercially launched Emil Chronicle Online in Korea,
Thailand, Hong Kong, Taiwan, Indonesia, Singapore and Malaysia
in August 2007, September 2007, June 2008, August 2008,
September 2009 and October 2009, respectively and ceased
offering commercial service in Singapore and Malaysia in
September 2010, and in Korea in November 2010. Emil Chronicle
Online is the first online game developed by GungHo, the
publisher of Ragnarok Online in Japan, which is our controlling
and majority shareholder. Emil Chronicle Online is an animation
style game based on the chronicles of three races: Emils,
Titanians and Dominions, that offers various characters and
avatars for players to enjoy. We entered into a software
licensing agreement with GungHo in December 2005 for the right
to publish and distribute Emil Chronicle Online worldwide,
except for in Japan, which was renewed in August 2010. In
November 2006, we entered into a license and distribution
agreement with Infocomm Asia Holdings Pte. Ltd., or Infocomm
Asia, to distribute Emil Chronicle Online in Thailand and eight
other countries and the distribution rights of Emil Chronicle
Online in Thailand was subsequently granted to Onenet Co., Ltd.,
or Onenet, in February 2007. In July 2008, we amended the
agreement with Infocomm Asia to cancel its rights to distribute
Emil Chronicle Online in the eight countries. In February 2009,
we entered into a license and distribution agreement with PT.
Wave Wahana Wisesa for distribution of Emil Chronicle Online in
Indonesia. We entered into license and distribution agreements
for Emil Chronicle Online in Taiwan and Hong Kong with GameCyber
Technology Ltd. in August 2007, which was renewed in June 2011.
We entered into a license and distribution agreement in Thailand
with Onenet in September 2010. We entered into license and
distribution
35
agreements for Emil Chronicle Online in China with a
wholly-owned subsidiary of The9 Limited in January 2007, which
was terminated in January 2010. We entered into a license
distribution agreement with Access Bright Limited to distribute
Emil Chronicle Online in China and have been conducting closed
beta testing of Emil Chronicle Online in China since February
2011. The amount of revenues from Emil Chronicle Online in 2010
represented 1.3% of our total revenues and that in 2009
represented 1.4% of our total revenues.
Dragonica
(Dragon Saga)
Dragonica is a three-dimensional side-scrolling MMORPG. In
August 2010, we entered into a publishing agreement with
Barunson Interactive, currently Gravity Games, to publish
Dragonica in the United States and Canada. We entered into a
license and distribution agreement with Gravity Interactive in
September 2010 to distribute Dragonica in the United States and
Canada and commercially launched Dragonica in the United States
and Canada under the name Dragon Saga in October 2010. Dragonica
is currently commercially offered in China, Taiwan, Hong Kong,
Macau, Austria, Belgium, Bulgaria, Cyprus, Czech Republic,
Denmark, Estonia, Finland, France, Germany, Greece, Hungary,
Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta,
Netherlands, Poland, Romania, Slovakia, Slovenia, Sweden,
Switzerland, Norway, the United Kingdom, Singapore, Malaysia,
the Philippines, Australia, New Zealand, Thailand, Indonesia,
Vietnam, Laos, Cambodia, Russia, Armenia, Azerbaijan, Belarus,
Georgia, Kazakhstan, Kyrgyzstan, Moldova, Tajikistan,
Turkmenistan, Ukraine, Uzbekistan, Japan, Korea, the United
States and Canada. The amount of revenues from Dragonica in 2010
representing revenues arising after our acquisition of Gravity
Games on October 21, 2010 represented 1.6% of our total
revenues in 2010.
R.O.S.E.
Online
R.O.S.E. Online, which was commercially launched in January
2005, represented 1.2% of our total revenues or Won
604 million (US$550 thousand) in 2010, compared with 1.1%
of our total revenues or Won 604 million in 2009.
R.O.S.E. Online, a three-dimensional game, is the first online
game developed by a third party that we published pursuant to an
exclusive publishing license agreement. R.O.S.E. Online was
developed by TriggerSoft Corporation, or TriggerSoft, in close
coordination with our in-house game development team. In May
2005, we acquired control of TriggerSoft to enhance our ability
to update and improve R.O.S.E. Online on a more effective and
timely basis and gained ownership of R.O.S.E. Online after
liquidation of TriggerSoft in 2007.
In the United States, Canada and Mexico, we have been offering
commercial service of R.O.S.E. Online since 2005 and all rights
for R.O.S.E. Online in such countries have been transferred to
our wholly-owned subsidiary, Gravity Interactive in June 2007.
In February 2010, we entered into a game transfer agreement with
Gravity Interactive and transferred to it all the rights of
R.O.S.E. Online in Switzerland, Norway, Denmark, Ireland, Spain,
Sweden, the United Kingdom, Iceland, Finland, France, Germany,
Greece, Austria, Belgium, Bulgaria, Cyprus, Czech Republic,
Hungary, Italy, Luxembourg, Malta, Netherlands, Poland,
Portugal, Romania, Slovakia, Slovenia, Albania, Andorra, Bosnia
and Herzegovina, Liechtenstein, Moldova, Monaco, Montenegro,
San Marino, Serbia, Vatican City State, Croatia, Former
Yugoslav Republic of Macedonia and Turkey, and Gravity
Interactive has been offering commercial service of R.O.S.E.
Online in these countries since then.
Canaan
Canaan is a Web browser-based casual MMORPG, which is played on
a Web browser and which does not require any client-side
software to be installed. In January 2010, we entered into a
license agreement with Xpec Entertainment Inc., a Taiwanese game
developer, to publish Canaan in Korea. We commercially launched
Canaan in Korea in October 2010. The amount of revenues from
Canaan in 2010 represented less than 1% of our total revenues in
2010.
Eternal
Destiny
Eternal Destiny is a Web browser-based casual MMORPG. In January
2010, we entered into a license agreement with Xpec
Entertainment Inc. to publish Chaos Land, the original name of
Eternal Destiny, in North America excluding the Canadian
province of Quebec, which was amended in December 2010 to change
the title of
36
the game to Eternal Destiny for service in North America. We
entered into a license and distribution agreement with Gravity
Interactive in January 2011 to distribute Eternal Destiny in
North America excluding the Canadian province of Quebec. We
conducted open beta testing of Eternal Destiny from March 2011
to April 2011. While we currently expect to commercially launch
Eternal Destiny in the third quarter of 2011, no assurance can
be given that we will be able to meet our current schedule.
Ragnarok
Online II
Ragnarok Online II is a sequel to Ragnarok Online and an
MMORPG expected to have enhanced character and community
features. Ragnarok Online II includes pastel-type graphics,
advanced character customization and detailed monsters and
non-player characters. Ragnarok Online II also adopts
cartoonist Mr. Myoung-Jin Lees original drawings from
his comic book Ragnarok and music from Kanno Yoko, a
well-respected composer in the animation industry. We currently
have 39 designers, 15 programmers and 10 game planners dedicated
to the development of Ragnarok Online II. We conducted open beta
testing of Ragnarok Online II from May 2007 to August 2010,
a closed beta testing on the upgraded version of the game from
August 2010 to September 2010 and a customer satisfaction test
called R Care Test in January 2011, and continue to upgrade and
develop Ragnarok Online II in response to market feedback
received during the testing and development phase. We entered
into license and distribution agreements for Ragnarok
Online II with six licensees in ten countries, including
Thailand, Japan, Taiwan, the Philippines, Singapore, Malaysia,
Vietnam, China, Indonesia and Brazil in 2006, 2007 and 2008. We
entered into a termination agreement for Ragnarok Online II
in Taiwan, Hong Kong and Macau in December 2010 and the license
and distribution agreements for Ragnarok Online II in the
Philippines, and Brazil were amended in June 2010, and those of
Thailand, Singapore and Malaysia were amended in November 2010.
As a result of such termination and amendments, the total value
of the license and distribution agreements for Ragnarok
Online II is US$43,390 thousand as of December 31,
2010. While we currently expect to launch the game in the fourth
quarter of 2011, no assurance can be given that we can meet this
anticipated launch date or, if there is any further delay in the
launch date, such delay would not result in termination or
amendment of more of the existing license agreements for
Ragnarok Online II. See ITEM 3.D. RISK
FACTORS RISKS RELATING TO OUR BUSINESS
If we are unable to consistently and timely develop, acquire,
license, launch, market or operate commercially successful
online games in addition to Ragnarok Online, our business,
financial condition and results of operations may be materially
and adversely affected.
Da
Ming Long Quan (Kun Woong Online)
Da Ming Long Quan is a two-dimensional MMORPG. In January 2011,
we entered into a license agreement with Shanghai Jiayou Network
Technology Co., Ltd., a Chinese game developer, and SL
Media & Games Co., Ltd. a Korean game publisher, to
publish Da Ming Long Quan. We currently intend to offer the game
in Korea under the name Kun Woong Online. While we currently
expect to launch the game in the third quarter of 2011, no
assurance can be given that we can meet this anticipated launch
date.
Weapons
of the Gods
Weapons of the Gods is a three-dimensional MMORPG, based on the
storyline and characters from a famous Chinese martial arts
comic book series. In September 2010, we entered into a license
agreement with Shanghai Nineyou Interactive Community and Media
Co., Ltd. and its two affiliated Chinese game developers and
publishers, Shanghai Nineshine Information Technology Co., Ltd.
and HitNorth International Limited, to publish Weapons of the
Gods in Korea. While we currently expect to launch the game in
the first quarter of 2012, no assurance can be given that we can
meet this anticipated launch date.
Finding
Neverland Online
Finding Neverland Online is a three-dimensional casual MMORPG.
In February 2011, we entered into a license agreement with
X-Legend Entertainment Co., Ltd., a Taiwanese game developer, to
publish Finding Neverland Online in Korea.
37
East
Road (tentative title)
East Road is a three-dimensional MMORPG, which is being
developed by Gravity Games, in which 50.83% equity interest was
acquired by us in October 2010. We entered into an agreement
with Gravity Games to publish East Road in Korea and Japan in
June 2011.
Casual
online games
Casual online games can fit in to any genre and have any type of
game play. They are targeted at mass audience of casual online
gamers and generally distinguished by simple rules and lack of
commitment required in contrast to more complex and hardcore
MMORPGs. Currently, we commercially offer one casual online
game, H.A.V.E. Online.
H.A.V.E.
Online (Toy Wars)
In April 2010, we entered into a publishing agreement with SK
i-media Co., Ltd., an online game developer based in Korea, to
publish H.A.V.E. Online, a casual third person shooter game, in
Korea and Japan. We entered into a license and distribution
agreement with GungHo in August 2010 to distribute H.A.V.E.
Online in Japan. We commercially launched H.A.V.E. Online in
Japan under the name Toy Wars in March 2011 and have been
conducting open beta testing of H.A.V.E. Online in Korea since
May 2011.
Pucca
Racing
We commercially launched Pucca Racing in Korea and in Thailand
in September 2007 and March 2008, respectively and ceased
offering commercial service in Thailand and in Korea in March
2010 and June 2010, respectively. Pucca Racing was co-developed
by us and Vooz Co., Ltd., which originally designed the Pucca
characters. The amount of revenues from Pucca Racing in 2010 and
2009 represented less than 1% of our total revenues in each of
2010 and 2009.
Social
network games
Social network games are simple games that are played on social
networking Web sites or on mobile phones. Players typically
access social network games through their social network
accounts. When players connect to a game, it allows them to
invite online friends to join in or facilitate competitions with
potentially millions of other players. Currently, we
commercially offer two social network games, Fashion Star and
Jeweled Planet. We commercially launched Fashion Star and
Jeweled Planet on Cyworld, a social network site, in Korea in
January 2011 and March 2011, respectively.
Mobile
games
As compared to MMORPGs, mobile games, which are played using
mobile phones and other mobile devices, have shorter game
playtime and less complex user-game interaction. We believe that
mobile games, due to such characteristics, provide
less-experienced users with a means to become familiar with both
game playing and the game culture without making a substantial
commitment in time and resources. As a result, we believe that
mobile games allow us to target a broader audience of users,
help us to expand the online game culture beyond Internet
cafés and users homes and act as an effective
marketing tool to attract new users to our MMORPGs. We develop
and distribute our mobile games through our subsidiary in Korea,
NeoCyon, Inc.
We have released Ragnarok Mobile Story and Ragnarok Violet, both
of which are based on Ragnarok Online, in the smartphone game
market. Ragnarok Mobile Story, which was originally launched in
Japan in March 2010, was released on Google Android in Japan in
December 2010. Ragnarok Violet, which was originally launched in
Korea and Japan in March 2008 and November 2009, respectively,
was released in Apples App Store in Japan in April 2011.
We have also released some mobile arcade games, such as Jaja:
Cheer Dancing!, Graffiti Hero, Piyodamari: Eat Up!, Mashimaro
Defence and Bubble Shot Reflect in Apples App Store, from
the end of 2010.
38
The following are revenues generated from our mobile business
for the periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Country
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
2010(1)
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Korea
|
|
W
|
4,573
|
|
|
W
|
4,931
|
|
|
W
|
5,274
|
|
|
|
57.4
|
%
|
|
US$
|
4,807
|
|
Japan
|
|
|
2,309
|
|
|
|
2,951
|
|
|
|
3,913
|
|
|
|
42.6
|
|
|
|
3,566
|
|
Others
|
|
|
|
|
|
|
|
|
|
|
1
|
|
|
|
0.0
|
|
|
|
1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
6,882
|
|
|
W
|
7,882
|
|
|
W
|
9,188
|
|
|
|
100.0
|
%
|
|
US$
|
8,374
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,097.25 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2011. |
Game-related
products and services
Game
character merchandising
In order to optimize the commercial opportunities presented by
the popularity of Ragnarok Online and its characters, we and our
licensees have been marketing dolls, stationery and other
character-based merchandise, as well as game manuals, monthly
magazines and other publications, based on the game. We
currently have arrangements with three Korean vendors and two
overseas vendors in Japan and Brazil to license Ragnarok
Onlines game characters in Korea, Japan and Brazil. We
also have an agreement with Game Flier International Corporation
to publish game manuals in Taiwan, Hong Kong and Macau. In
Japan, we have been conducting game character merchandising by
selling game packages, which package our online game software in
DVD format for PC users, in connection with game distribution.
The total amount of license fees from our contracts with Korean
vendors was approximately Won 4 million (US$3,000) in 2010,
compared with Won 119 million in 2009, and the total amount
of license fees from our contracts with overseas vendors was
approximately Won 512 million (US$467 thousand) in 2010,
compared with Won 798 million in 2009. We intend to expand
our character marketing for our new games as they are launched.
The following are revenues generated from game character
merchandising for the periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Country
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
2010(1)
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Korea
|
|
W
|
101
|
|
|
W
|
119
|
|
|
W
|
4
|
|
|
|
0.8
|
%
|
|
US$
|
3
|
|
Japan
|
|
|
975
|
|
|
|
798
|
|
|
|
512
|
|
|
|
97.7
|
|
|
|
467
|
|
Taiwan/Hong Kong
|
|
|
17
|
|
|
|
|
|
|
|
8
|
|
|
|
1.5
|
|
|
|
7
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
1,093
|
|
|
W
|
917
|
|
|
W
|
524
|
|
|
|
100.0
|
%
|
|
US$
|
477
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,097.25 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2011. |
Multiplatform
and Internet protocol television games
In December 2006, we entered into a licensing agreement with
GungHo to develop and distribute Ragnarok DS, a Nintendo DS
version of Ragnarok Online. Ragnarok DS was released in Japan,
Korea and the United States and Canada in December 2008, June
2009 and February 2010, respectively.
We are also expanding our business by providing our online games
on internet protocol television, or IPTV. In September 2008, we
entered into a licensing agreement with Iconix Entertainment
Co., Ltd., or Iconix
39
Entertainment, to develop and publish Pororo Game, an IPTV game
based on Iconix Entertainments 3D TV animation series
Pororo: The Little Penguin. We commercially launched
Pororo Game in September 2009.
The amount of revenues from multiplatform device and IPTV in
2010 represented less than 1% of our total revenues in 2010.
Animation
Gravity Entertainment, our Japanese subsidiary, entered into an
agreement with G&G Entertainment Inc. and three other
Japanese media and entertainment companies for the production
and distribution of 26
half-hour
episode animation series based on the storyline and characters
of Ragnarok Online. The series was produced by Gravity
Entertainment and broadcast on television in nine countries from
2004 through 2007. The animation series of Ragnarok Online has
been sold in DVD and VOD (video on demand) formats in North
America since March 2006 and it has also been distributed in
Europe. Our revenues from our animation business were negligible
and represented less than 1% of our total revenues in both 2010
and 2009.
OUR
MARKETS
Japan, Korea, the United States and Canada, Taiwan and Hong
Kong/Macau, and Brazil were our biggest geographic markets in
2010 in terms of revenue. Each of these markets is serviced
either by us or a distribution company. We directly manage game
operations in Korea, except Dragonica, which is offered by
NCsoft Corporation. Gravity Interactive, our wholly-owned
subsidiary, manages game operations in the United States and
Canada. GungHo Online Entertainment, Inc. is our licensee for
Ragnarok Online and H.A.V.E. Online in Japan. Game Flier
International Corporation is our licensee for Ragnarok Online,
Requiem and Dragonica in Taiwan, Hong Kong and Macau. GameCyber
Technology Ltd. is our licensee for Emil Chronicle Online in
Taiwan and Hong Kong. Level Up! Interactive S.A. is our
licensee for Ragnarok Online in Brazil.
The following table sets forth a summary of our consolidated
statement of operations showing revenues by geographic area for
the periods indicated and the percentage represented by such
revenues for year ended December 31, 2010.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Countries
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
2010(1)
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Japan
|
|
W
|
27,037
|
|
|
W
|
31,991
|
|
|
W
|
29,186
|
|
|
|
55.7
|
%
|
|
US$
|
26,599
|
|
Korea
|
|
|
14,009
|
|
|
|
11,544
|
|
|
|
9,737
|
|
|
|
18.6
|
|
|
|
8,874
|
|
United States/Canada(2)
|
|
|
3,620
|
|
|
|
5,800
|
|
|
|
4,759
|
|
|
|
9.1
|
|
|
|
4,337
|
|
Taiwan/Hong Kong/Macau
|
|
|
2,301
|
|
|
|
1,887
|
|
|
|
2,926
|
|
|
|
5.6
|
|
|
|
2,667
|
|
Brazil
|
|
|
1,006
|
|
|
|
1,096
|
|
|
|
1,114
|
|
|
|
2.1
|
|
|
|
1,016
|
|
Others
|
|
|
5,197
|
|
|
|
5,085
|
|
|
|
4,640
|
|
|
|
8.9
|
|
|
|
4,229
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
53,170
|
|
|
W
|
57,403
|
|
|
W
|
52,362
|
|
|
|
100.0
|
%
|
|
US$
|
47,722
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,097.25 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2011. |
|
(2) |
|
Revenues in the United States and Canada, as shown on this
table, also include subscription and other types of game
revenues generated in other countries managed by Gravity
Interactive. Such revenues from other countries constitute a
minor portion of the revenues recorded as subscription revenues
from the United States and Canada. The license agreement for
Ragnarok Online with Gravity Interactive includes Australia, New
Zealand and India as countries serviced by Gravity Interactive.
The license agreement for Requiem with Gravity Interactive
includes the United Kingdom and 38 other European countries
serviced by Gravity Interactive. |
40
Korea
In Korea, we commercially launched and began to charge
subscribers for Ragnarok Online in August 2002, Emil Chronicle
Online in August 2007, which service was terminated in November
2010, Pucca Racing in September 2007, which service was
terminated in June 2010, Requiem in October 2007 and Canaan in
October 2010. Our game subscribers in Korea consist of
individual PC account subscribers and Internet café
subscribers. Individual PC account subscribers are individuals
who log on to our game servers from places other than Internet
cafés, such as from home or work, whereas Internet
café subscribers are commercial businesses operating
Internet café outlets equipped with multiple PCs that
provide broadband Internet access to their customers who
typically prefer to play the most
up-to-date
versions of online games. Most Internet cafés charge their
customers PC usage and Internet access fees that generally range
from Won 700 to Won 1,200 per hour and subscribe to various
online games. Over 7,800 and 5,600 Internet cafés offered
our games in Korea according to our internal data as of
December 31, 2010 and 2009, respectively. In order to offer
our games, an Internet café typically purchases minimum
game hours from us. The subscription collected from Internet
cafés accounted for 10.8% and 13.4% of our subscription
revenues in Korea in 2010 and 2009, respectively.
Overseas
markets
Ragnarok Online is commercially offered in the following 79
overseas countries and markets: Japan, China, Taiwan, Hong Kong,
Macau, the United States, Canada, Australia, New Zealand, India,
Singapore, Malaysia, Thailand, the Philippines, Indonesia,
Brazil, Russia, Armenia, Azerbaijan, Belarus, Estonia, Georgia,
Kazakhstan, Kyrgyzstan, Latvia, Lithuania, Moldova, Tajikistan,
Turkmenistan, Ukraine, Uzbekistan, the United Arab Emirates,
Saudi Arabia, Jordan, Kuwait, Syria, Bahrain, Qatar, Palestine,
Oman, Lebanon, Libya, Sudan, Mauritania, Iraq, Yemen, Iran,
Egypt, Algeria, Morocco, Tunisia, France, Belgium, the United
Kingdom, Finland, Sweden, Norway, Ireland, Scotland, Denmark,
Spain, Austria, Bulgaria, Cyprus, Czech Republic, Germany,
Greece, Hungary, Italy, Luxembourg, Malta, Netherlands, Poland,
Portugal, Romania, Slovakia, Slovenia, Switzerland and Turkey.
Ragnarok Online is distributed through local game operators and
distributors, except for the countries in which our subsidiaries
directly publish Ragnarok Online such as Gravity Interactive in
the United States, Canada, Australia, New Zealand and India; and
Gravity EU in France and 27 other European countries.
The following table lists the overseas countries in which
Ragnarok Online is commercially offered through our licensees,
the names of the licensees, the dates of the license agreements,
and the commercial launch date and expiry date of the license
agreements.
|
|
|
|
|
|
|
|
|
|
|
|
|
Date of
|
|
Date of
|
|
|
|
|
|
|
License
|
|
Commercial
|
|
|
Country
|
|
Licensee
|
|
Agreement
|
|
Launch
|
|
Date of Expiry
|
|
Japan
|
|
GungHo Online Entertainment, Inc.
|
|
July 2002
|
|
December 2002
|
|
September 2012
|
Taiwan/Hong Kong/Macau
|
|
Game Flier International Corporation(1)
|
|
May 2002
|
|
October 2002
|
|
October 2011
|
Thailand
|
|
AsiaSoft Corporation Public Co., Ltd.
|
|
June 2002
|
|
March 2003
|
|
March 2012
|
China
|
|
Shengqu Information Technology (Shanghai) Co., Ltd.(2)
|
|
July 2005
|
|
May 2003
|
|
August 2011
|
Singapore/Malaysia
|
|
Game Flier (Malaysia) Sdn. Bhd.(3)
|
|
May 2003
|
|
April 2004
|
|
October 2011
|
Philippines
|
|
Level Up! Inc.
|
|
March 2003
|
|
September 2003
|
|
August 2012
|
Indonesia
|
|
PT. Lyto Datarindo Fortuna
|
|
April 2004
|
|
November 2003
|
|
February 2012
|
Brazil
|
|
Level Up! Interactive S.A.
|
|
August 2004
|
|
February 2005
|
|
March 2013
|
Middle East and Africa(4)
|
|
Tahadi Games Ltd.
|
|
January 2009
|
|
December 2009
|
|
December 2012
|
Russia and CIS countries(5)
|
|
Ingamba LLC(6)
|
|
June 2010
|
|
March 2007
|
|
June 2013
|
Notes:
|
|
|
(1) |
|
Game Flier International Corporation is a subsidiary of
Soft-World International Corporation, former licensee in Taiwan
and Hong Kong. |
|
(2) |
|
Shengqu is a wholly-owned subsidiary of Shanda Games Limited. |
|
(3) |
|
Game Flier (Malaysia) Sdn. Bhd. is a wholly-owned subsidiary of
Soft-World International Corporation. |
41
|
|
|
(4) |
|
Represents MMORPG operations in the United Arab Emirates, Saudi
Arabia, Jordan, Kuwait, Syria, Bahrain, Qatar, Palestine, Oman,
Lebanon, Libya, Sudan, Mauritania, Iraq, Yemen, Iran, Egypt,
Algeria, Morocco and Tunisia. A single operator services in 20
countries under one license agreement. |
|
(5) |
|
Represents MMORPG operations in Russia, Armenia, Azerbaijan,
Belarus, Estonia, Georgia, Kazakhstan, Kyrgyzstan, Latvia,
Lithuania, Moldova, Tajikistan, Turkmenistan, Ukraine and
Uzbekistan. A single operator services in 15 countries under one
license agreement. |
|
(6) |
|
We own a 25% of equity interest in Ingamba, a joint venture
company for online game service in Russia. |
R.O.S.E. Online is currently commercially offered in the United
States, Canada, Mexico and 40 other countries. Emil Chronicle
Online is currently commercially offered in Thailand, Hong Kong,
Taiwan and Indonesia. Requiem is commercially offered in the
United States, Canada and 87 other countries. See ITEM 4.B.
BUSINESS OVERVIEW OUR PRODUCTS.
Our licensees pay us:
|
|
|
|
|
an initial license fee for initial
set-up
costs, technical support and advisory services that we provide
until commercial launch; and
|
|
|
|
ongoing royalty payments based on a percentage of revenues
generated from subscription of the game they service in the
respective overseas markets.
|
In addition, if the license agreement is renewed, we typically
negotiate a renewal license fee. The license agreements may be
terminated in the event of bankruptcy or a material breach by
either party, including by us if the licensee fails to pay
royalty fees in a timely manner.
PRICING
STRUCTURE AND PAYMENT SYSTEM
Our overseas licensees generally develop, after consultation
with us, a retail pricing structure for the users of the game
they service in their respective markets. Pricing structures are
determined primarily based on the cost of publishing and
operating the game, the playing and payment patterns of the
users, the pricing of competing games in a given market and the
purchase power parity of consumers in that market. Since the
launch of Ragnarok Online in August 2002, we have tracked and
accumulated user data generated from our user base, which
provide us with an extensive database to analyze user patterns
and establish pricing for other markets. The pricing for
Ragnarok Online has remained generally stable in each of our
markets since the respective dates of Ragnarok Onlines
commercial launch in those markets.
In December 2006, we started to apply a micro-transaction system
(or sale of virtual in-game items model) as an additional
business model, by providing virtual item shops in the games
where players can purchase a wide array of items to customize,
personalize and enhance their characters and game playing
experiences. The micro-transaction model has been introduced in
all the countries and markets where Ragnarok Online is serviced.
In addition, since January 2007, we have opened
free-to-play
servers, which only apply the micro-transaction model, in all
the countries and markets where Ragnarok Online is serviced
except Japan to encourage the players to download and play
Ragnarok Online without paying subscription fees or buying
playing time and to purchase in-game items pursuant to our
micro-transaction model. In Russia and CIS countries, the United
States, Canada, Australia, New Zealand, India, the United Arab
Emirates, Saudi Arabia, Jordan, Kuwait, Syria, Bahrain, Qatar,
Palestine, Oman, Lebanon, Libya, Sudan, Mauritania, Iraq, Yemen,
Iran, Egypt, Algeria, Morocco, Tunisia, France, Belgium, the
United Kingdom, Finland, Sweden, Norway, Ireland, Scotland,
Denmark, Spain, Austria, Bulgaria, Cyprus, Czech Republic,
Germany, Greece, Hungary, Italy, Luxembourg, Malta, Netherlands,
Poland, Portugal, Romania, Slovakia, Slovenia, Switzerland and
Turkey, we offer Ragnarok Online services with the
micro-transaction model only. The amount of revenue generated
from micro-transactions as a percentage of revenue per month
from each country varies monthly. For example, in 2010, the
approximate percentage of revenue derived from
micro-transactions accounted for 26.9% of total royalty revenues
for Japan, 60.4% of total revenues for the United States and
Canada, 82.9% of total royalty revenues for Taiwan, Hong Kong
and Macau, 83.8% of total royalty revenues for Thailand, 61.6%
of total revenues for Russia and CIS countries and 69.9% of
total revenues for Korea where we ceased to apply the
subscription-based fee model in November 2010.
42
Since September 2007, we have been offering premium services as
an additional revenue model, where players are offered certain
additional features such as the faster accumulation of
experience points or higher rates of item drop for additional
fees, in Russia and CIS countries, Indonesia, France and 27
other European countries and markets, the Philippines, the
United States, Canada, Australia, New Zealand, India. The
pricing for Ragnarok Online in Korea and in Japan, the United
States and Canada, Taiwan, Hong Kong and Macau, Thailand and
China, our principal overseas markets, are set forth below.
Korea
Individual PC account users in Korea can choose from a number of
alternative payment options, including charges made through
mobile or fixed telephone service provider payment systems,
prepaid cards, gift certificates, online credit card payments
and bank transfers to gain access to or purchase game items of
Ragnarok Online. Internet café subscribers make payments
through credit card or bank transfers. We pay a commission in
the range of 1.8% to 15% to third parties to process payments.
These third parties bear the delinquency risk associated with
payments from users.
Subscription-based
fee model
We ceased to apply the subscription-based fee model for
individual PC users in November 2010 and the subscription-based
fee model is currently applied only to Internet cafés in
Korea. The following table sets forth our published pricing
plans for Internet cafés in Korea for Ragnarok Online
access as of December 31, 2010.
|
|
|
|
|
Hours(1)
|
|
Flat Fee per PC
|
|
300 hours
|
|
W
|
69,300
|
|
600 hours
|
|
|
138,600
|
|
1,000 hours
|
|
|
231,000
|
|
2,000 hours
|
|
|
462,000
|
|
Note:
|
|
|
(1) |
|
Actual hours may vary depending on additional bonus hours we
offer in proportion to hours purchased by the subscriber. |
Micro-transaction
model
We have applied a micro-transaction model in Korea since April
2007. Game users buy RO Cash, the currency of the money used in
Ragnarok Online which enable them to buy game items. The price
range of each of the game items is between Won 250 and 20,000.
There are certain game items which users can buy only at
Internet cafés.
Japan
GungHo, our licensee in Japan, determines the pricing plan for
Ragnarok Online in Japan. A majority of users in Japan typically
pay to gain access to or purchase game items of Ragnarok Online
with prepaid cards, such as the WebMoney, among others, which
can be purchased at convenience stores or retail game outlets,
or online. In addition, credit cards are also a popular payment
method. Mobile payment, which was introduced in April 2008, is
increasingly popular although it cannot be used for the payment
of subscription-based fees and can be used only for payment for
micro-transaction.
Subscription-based
fee model
Our licensee in Japan offers only one rate for Ragnarok Online
and charges JPY1,500 per 30 days of unlimited use.
43
Micro-transaction
model
We have applied a micro-transaction model in Japan since
December 2006. Game users buy GungHo Shop Points which enable
them to buy game items or directly buy game items from the
mobile item shop. The range of the game items is between JPY50
and 1,500. The following table sets forth our licensees
published basic pricing for GungHo Shop Points in Japan as of
December 31, 2010.
|
|
|
|
|
Points
|
|
Retail Price(1)
|
|
10,000 points
|
|
|
JPY 1,000
|
|
21,000 points
|
|
|
2,000
|
|
32,500 points
|
|
|
3,000
|
|
55,000 points
|
|
|
5,000
|
|
112,000 points
|
|
|
10,000
|
|
Note:
|
|
|
(1) |
|
For your reference only, as of March 31, 2011, the noon
buying rate of the Japanese Yens to U.S. dollars quoted by the
Federal Reserve Bank of New York was JPY82.76 to US$1.00. |
The
United States and Canada
Gravity Interactive, our wholly-owned subsidiary in the United
States, determines the pricing plan for Ragnarok Online in the
United States and Canada. Users pay through credit cards, wire
and/or bank
transfers, or mobile payment or online payment systems such as
PayPal. Gravity Interactive ceased to apply the
subscription-based fee model in April 2011.
Micro-transaction
model
We have applied a micro-transaction model in the United States
and Canada since June 2007. Game users buy points which enable
them to buy game items in the price range between US$0.05 and
US$20. The following table sets forth our licensees
published basic pricing for points of Ragnarok Online in the
United States and Canada as of April 7, 2011:
|
|
|
|
|
Points
|
|
Retail Price
|
|
1,100 points
|
|
US$
|
10.00
|
|
1,650 points
|
|
|
15.00
|
|
2,875 points
|
|
|
25.00
|
|
4,600 points
|
|
|
40.00
|
|
6,000 points
|
|
|
50.00
|
|
9,000 points
|
|
|
75.00
|
|
12,000 points
|
|
|
100.00
|
|
VIP
Service fee model
Although Ragnarok Online is offered based on micro-transaction
model in the United States and Canada, the VIP Service fee
model, a premium service model, was introduced in April 2011 to
provide users with enhanced game play as an option. The
following table sets forth Gravity Interactives published
basic pricing for VIP Service for Ragnarok Online in the United
States and Canada as of April 7, 2011:
|
|
|
|
|
Days
|
|
Retail Price
|
|
30 days
|
|
US$
|
7.00
|
|
90 days
|
|
|
19.00
|
|
180 days
|
|
|
33.50
|
|
44
Taiwan,
Hong Kong and Macau
Game Flier International Corporation, our licensee in Taiwan,
Hong Kong and Macau, determines the pricing plan for Ragnarok
Online in Taiwan, Hong Kong and Macau. In Taiwan, Hong Kong and
Macau, most users purchase prepaid debit point cards to gain
access to or purchase game items of Ragnarok Online. The prepaid
cards can be purchased online, by mobile or landline phones, or
at convenience stores, Internet cafés and at other
locations. Our licensee in Taiwan, Hong Kong and Macau, Game
Flier International Corporation, offers the My Card, on which
customers can charge GF Points or days which can be used for any
games our licensee publishes. Users of Ragnarok Online in
Taiwan, Hong Kong and Macau can convert the GF Points on the My
Cards to Ragnarok Points.
The following table sets forth our licensees published
basic pricing for the My Card in Taiwan as of December 31,
2010:
|
|
|
|
|
Points(1) or Days
|
|
Retail Price(2)
|
|
150 points
|
|
NT$
|
150
|
|
350 points or 30 days
|
|
|
350
|
|
400 points
|
|
|
400
|
|
450 points
|
|
|
450
|
|
500 points
|
|
|
500
|
|
1,000 points
|
|
|
1,000
|
|
The following table sets forth our licensees published
basic pricing for the My Card in Hong Kong as of
December 31, 2010:
|
|
|
|
|
Points(1) or Days
|
|
Retail Price(3)
|
|
50 points
|
|
HK$
|
14
|
|
150 points
|
|
|
40
|
|
300 points
|
|
|
80
|
|
350 points or 30 days
|
|
|
93
|
|
400 points
|
|
|
106
|
|
450 points
|
|
|
120
|
|
1,000 points
|
|
|
265
|
|
1,150 points
|
|
|
305
|
|
2,000 points
|
|
|
530
|
|
Notes:
|
|
|
(1) |
|
Each time a user logs onto Ragnarok Online, 20 points are
deducted. After a users playtime exceeds 12 hours,
additional 20 points are deducted for every 12 hours of
use. Users of NT$350 or HK$93 My Card may choose between 350
points and 30 days. |
|
(2) |
|
For your reference only, as of March 31, 2011, the noon
buying rate of NT dollars to U.S. dollars quoted by the Federal
Reserve Bank of New York was NT$29.40 to US$1.00. |
|
(3) |
|
For your reference only, as of March 31, 2011, the noon
buying rate of Hong Kong dollars to U.S. dollars quoted by the
Federal Reserve Bank of New York was HK$7.775 to US$1.00. |
Micro-transaction
model
We have applied a micro-transaction model in Taiwan and Hong
Kong since December 2006. Game users buy game items with
Ragnarok Points. The price range of each of the game items is
between NT$1 and 899 for paid servers and between NT$1 and 999
for
free-to-play
servers. Users in Hong Kong and Macau also buy items, the prices
of which are based on NT dollars.
45
Thailand
Our licensee in Thailand, AsiaSoft Corporation Public Co., Ltd.,
permits users to gain access to or purchase game items of
Ragnarok Online through prepaid cards or by mobile and
electronic payment. Most of the users use prepaid cards to
access Ragnarok Online. Each prepaid card has a specified
maximum number of hours or days of use. Users can purchase
prepaid cards from automated teller machines, Internet
cafés or convenience stores.
Subscription-based
fee model
The following table sets forth our licensees published
basic pricing for Ragnarok Online access in Thailand as of
December 31, 2010:
|
|
|
|
|
|
|
|
|
Hours or Days
|
|
Points
|
|
Retail Price(1)
|
|
5 hours
|
|
|
2,800
|
|
|
|
THB 28
|
|
10 hours
|
|
|
5,500
|
|
|
|
55
|
|
20 hours
|
|
|
8,900
|
|
|
|
89
|
|
40 hours
|
|
|
15,900
|
|
|
|
159
|
|
15 days
|
|
|
18,900
|
|
|
|
189
|
|
20 days
|
|
|
24,500
|
|
|
|
245
|
|
No limit within 30 days
|
|
|
34,900
|
|
|
|
349
|
|
40 days
|
|
|
45,000
|
|
|
|
450
|
|
No limit within 90 days
|
|
|
88,800
|
|
|
|
888
|
|
Note:
|
|
|
(1) |
|
For your reference only, as of March 31, 2011, the noon
buying rate of the Thai Bahts to U.S. dollars quoted by the
Federal Reserve Bank of New York was THB30.24 to US$1.00. |
Micro-transaction
model
We have applied a micro-transaction model in Thailand since
February 2007. Game users buy points which enable them to buy
game items. The price range of each of the game items is between
THB 0.01 and 900.
China
A majority of Ragnarok Online players in China purchase Shanda
Points from our China licensee, Shengqu Information Technology
(Shanghai) Co., Ltd., a wholly-owned subsidiary of Shanda Games
Limited, to gain access to or purchase game items of Ragnarok
Online. Game users can choose between buying hours or days to
play with Shanda Points and changing them into Ragnarok Points
to buy game items. Most users purchase and charge their Shanda
Points by credit cards, prepaid debit point cards and bank
transfers through the Web site of an affiliate of our licensee.
Mobile phone payment is also increasingly becoming a popular
payment method in China.
The following table sets forth our licensees published
basic pricing for Shanda Points in China as of December 31,
2010:
|
|
|
|
|
|
|
|
|
Points
|
|
Hours or Days
|
|
Retail Price(1)
|
|
500 points
|
|
|
10 hours
|
|
|
|
CNY 5
|
|
1,000 points
|
|
|
25 hours
|
|
|
|
10
|
|
1,500 points
|
|
|
7 days
|
|
|
|
15
|
|
3,000 points
|
|
|
75 hours
|
|
|
|
30
|
|
4,500 points
|
|
|
30 days
|
|
|
|
45
|
|
Our licensee in China also offers the Shanda Point Card, a
prepaid debit point card, on which players can charge Shanda
Points, hours or days which can be used for any games our
licensee publishes, including Ragnarok Online, which users can
purchase at Internet cafés or newsstands.
46
The following table sets forth our licensees published
basic pricing for the Shanda Point Card in China as of
December 31, 2010:
|
|
|
|
|
|
|
|
|
Points
|
|
Hours or Days
|
|
Retail Price(1)
|
|
3,000 points
|
|
|
75 hours
|
|
|
|
CNY30
|
|
4,500 points
|
|
|
30 days
|
|
|
|
45
|
|
Note:
|
|
|
(1) |
|
For your reference only, as of March 31, 2011, the noon
buying rate of Chinese Yuan to U.S. dollars quoted by the
Federal Reserve Bank of New York was CNY6.5483 to US$1.00. |
Micro-transaction
model
We have applied a micro-transaction model in China since January
2007. Game users buy game items with Ragnarok Points. The price
range of each of the game items is between CNY 1 and 588 for
paid servers and between CNY1 and 888 for
free-to-play
servers.
GAME
DEVELOPMENT AND PUBLISHING
We expect the online game industry to be characterized by
increasing demand for sophisticated or original games with the
most
up-to-date
technologies
and/or
innovative game design. In response, we intend to expand our
game offerings by continuing to develop in-house additional high
quality games with the latest technologies
and/or
innovative game design and by publishing such new games
developed by us or licensed or acquired from renowned third
party developers.
To prepare for the commercial launch of a new game, we conduct
closed beta testing for the game to fix technical problems,
which is followed by a period of open beta testing in which we
allow registered users to play the game free of charge. During
these testing periods, users provide us with feedback and our
technical team seeks to address any technical problems and
programming flaws that may compromise a stable and consistent
game playing environment. Closed beta testing usually takes
three to six months for MMORPGs but may take significantly more
time if material problems are detected. Open beta testing of
MMORPGs usually takes three to six months before commercial
launch. We generally commence our other marketing activities for
the game during the open beta testing stage. For overseas
markets, we also localize the language and content of our games
to tailor the game to local cultural preferences.
In-house
game development
Our game development department is divided into two categories
of development teams: one is dedicated to MMORPGs and the other
is dedicated to casual online games and social network games in
operation or under development. As of March 31, 2011, we
employed a total of 227 game developers. We developed Ragnarok
Online, Requiem and Pucca Racing in-house. In order to remain
competitive, we are focusing our in-house game development
efforts on enhancing the game experience and on developing new
games, which include MMORPGs incorporating the latest
technologies (including software improving the communication and
interaction between players), and casual online games which are
becoming popular among younger users and female users. We
currently have two MMORPGs, Ragnarok Online II and another
MMORPG with a tentative title of East Road, under in-house
development.
Publishing
We also seek opportunities to publish games developed by third
parties if we determine such games have potential to become a
commercial success. Our publishing and licensing processes
include the following:
|
|
|
|
|
Preliminary screening. Our preliminary
screening process for a game usually includes preliminary review
and testing of the game and discussions with the game developer
on technological and operational aspects.
|
|
|
|
In-depth examination, analysis and commercial
negotiation. Once a game passes the preliminary
screening, we thoroughly review and test the game, conduct a
cost analysis, develop operational and financial
|
47
|
|
|
|
|
projections and formulate a preliminary game operating plan. We
then begin commercial negotiations with the developer.
|
|
|
|
|
|
Game rating and regulatory registration and
approval. Once a license agreement to publish and
distribute a game is signed, we submit an application to the
Game Rating Board to obtain a game rating. This process
generally takes approximately 15 days. We also typically
register our intellectual property rights in Korea under our
license agreements, such as copyright and trademark, with the
relevant Korean government agency. Our overseas subsidiaries or
licensees follow similar procedures in their respective markets
where the games we license are commercially offered.
|
|
|
|
Testing and marketing. Once the required
registration and approvals are obtained, we conduct closed beta
testing and open beta testing of the new game and assist the
licensor with the development of the game.
|
Our publishing department takes lead in conducting preliminary
screenings to select games for potential distribution and
commercial negotiations process. The games initially screened by
our publishing department are additionally evaluated or tested
by other teams, such as the marketing team and quality
management team, for a second opinion. Once a license agreement
is finalized, we generally create a specific team for the
selected game within the marketing department to work with and
guide the licensor through the beta testing and marketing
process for a successful launch of the game.
MARKETING
We employ a variety of traditional and online marketing programs
and promotional activities, including in-game events, in-game
marketing and offline events. Due to the close-knit nature of
the online game community, we believe that
word-of-mouth
is an important medium for the promotion of our games.
In Korea, four independent promotional agents currently promote
our online games to Internet cafés pursuant to agency
agreements. Under these agreements, each promotional agent is
granted non-exclusive promotion rights within a specified
geographical area. The agent is generally paid a monthly base
commission between 10% and 30% of revenues received from
Internet cafés in the allocated area. The commission
percentage varies according to the amount of revenues.
We conduct a variety of marketing programs and online and
offline events to target potential subscribers accessing the
Internet from home. Our main marketing efforts include
advertising on Web site portals and in online game magazines,
conducting online promotional events, participating in trade
shows and entering into promotional alliances with Internet
service providers. We spent Won 1,853 million (US$1,689
thousand) on advertising and promotions in 2010, compared with
Won 1,137 million in 2009.
We frequently organize in-game events, such as fortress
raids for our users, which we believe encourages the
development of virtual communities among our users and increases
user interest in our games. We also host from time to time
in-game tournaments in which users can compete against each
other either as a team or individually. In addition, we use
in-game events to introduce users to new features of our games.
We organized 15 in-game events for Ragnarok Online users in
2010, compared with 17 such in-game events in 2009. In October
2010, we co-hosted in Jakarta, Indonesia, with PT. Lyto
Datarindo Fortuna, our licensee in Indonesia, the Ragnarok World
Championship, an offline competition event with approximately 88
active participants, comprised of our game users and
representatives from 11 teams representing 17 countries and
approximately 30 representatives of our 10 licensees. The event
was visited by approximately 8,000 visitors. The event included
Ragnarok Game Marketing Forum, where we and our licensees shared
development plans, marketing strategies and success cases, and
numerous programs for users.
In most of our overseas markets, marketing activities are
principally conducted by our overseas subsidiaries or licensees
and typically consist of advertising on Web site game portals
and online game magazines and through television commercials, as
well as hosting online and offline promotional events. The
licensees are responsible for the costs associated with such
advertising and promotional activities. For example, GungHo, our
licensee in Japan, hosted the GungHo Conference in 2010, where
the invited users of Ragnarok Online shared information with the
publisher. GungHo also hosts Ragnarok Thank-You Festival, which
includes Ragnarok Online Japan Championship, game conference and
costume-play stage and other programs for users. Ragnarok
Thank-You Festival has
48
been an annual event since 2005 and its 2010 event was attended
by approximately 6,500 visitors. In addition, GungHo sells DVD
and memorial package of Ragnarok Online software to commemorate
Ragnarok Online Japan Championship every year. Level Up!
Inc., our licensee in the Philippines, and PT. Lyto Datarindo
Fortuna, our licensee in Indonesia, among others, also host
similar marketing events, namely, Level Up! Live and Lyto
Festival, respectively. AsiaSoft Corporation Public Co., Ltd.,
our licensee in Thailand, also hosts offline events annually to
celebrate anniversaries of Ragnarok Online game service in
Thailand since 2004, and AsiaSoft All Star Battle, which
includes Ragnarok Online Thailand Championship and other
promotional events since 2009. In addition, from time to time
our overseas subsidiaries and licensees also market our games
through sponsoring promotional events jointly with other local
game publishers or participating in expositions or other events
for online games in order to reach a broader local audience. For
example, in July 2010, Gravity EU, our subsidiary in France,
participated in Le Mondial du Jeu Vidéo, an annual
international video game event held in Paris, where our game
masters showed the visitors how to play Ragnarok Online and some
other promotional events such as Ragnarok Online tournaments
were held.
Our licensees are selected in part on the basis of their
marketing capabilities, including the size and scope of their
distribution networks. In regions where we have a limited
network or presence such as the Middle East and Central Asia, we
believe that conducting marketing through our licensees is more
effective and cost-efficient than direct marketing by us in
light of the established brand recognition and marketing
networks of our licensees and their comparative advantage in
identifying and taking advantage of the cultural and other local
preferences of overseas users. However, in more strategic
markets where we anticipate considerable growth such as the
United States, we also believe that it is important to enhance
our own direct publishing network for online game services.
GAME
SUPPORT AND CUSTOMER SERVICE
We are committed to providing superior customer service to our
users directly and through our licensees. As of March 31,
2011, 18 employees were game masters, or persons who are in
charge of testing, updating and providing server maintenance for
online games, as well as dealing with customer complaints,
37 employees were members of our domestic customer service
team and 52 employees were members of our overseas customer
support team. With the diversification of our game offering and
in order to better serve our users, we expect to continue to
expand the size of our customer service team.
In Korea, we provide customer service for our online games
through bulletin boards of the Web sites of our online games,
call centers, email and facsimile and at our walk-in customer
service center. Our bulletin boards of the Web sites of our
online games allow our customers to post questions to, and
receive responses from, other users and our support staff. In
our overseas markets, our licensees administer customer service
through varying combinations of bulletin boards of the Web sites
of our online games, call centers, email and facsimile, with
assistance from time to time from our overseas customer support
staff.
In addition to providing customer service to our users, our
customer service staff also collect user comments with respect
to our games and generate daily and weekly reports for our
management and operations that summarize important issues raised
by users as well as how such issues have been addressed.
NETWORK
AND TECHNOLOGY INFRASTRUCTURE
We have designed and assembled a game server network and
information management system in Korea to allow centralized game
management on a global basis. Our system network is designed to
speedily accommodate a growing subscriber base and demand for
faster game performance. Our game server architecture runs
multiple servers on a parallel basis to readily accommodate
increased user traffic through deployment of connection to
servers, which permits us to route users in the same country to
servers with less user traffic. Each of these servers is linked
to our information systems network to ensure rapid
implementation of game upgrades and to facilitate game
monitoring and supervision.
We maintain our server hardware in a single climate-controlled
facility at KT Mokdong Internet Computing Center in Mok-1Dong,
Yangcheon-Gu, Seoul, Korea and our other system hardware in our
offices in Seoul. As of March 31, 2011, our server network
for our game operations in Korea and global service of Requiem
(in Thailand, Vietnam, Singapore, Malaysia, Indonesia and the
Philippines) consisted of a total of 713 servers.
49
In overseas markets, our overseas subsidiaries or licensees own
or lease the servers necessary to establish the server network
for the online games and we assist them with initial assembly
and installation of operating game servers and optimizing their
systems network for game operations in their respective markets.
While the overseas system architectures are modeled on our
system architecture in Korea, they are also tailored to meet the
specific needs of each market. When we install and initialize a
game in an overseas market, we generally dispatch network
engineers and database technicians from Korea to assist with
assembly and operation of the system network and game servers.
Following installation, we typically station two to five of our
technicians and customer support staff in that market to assist
with on-site
game operation and technical support. Our overseas subsidiaries
and licensees are responsible for providing database and other
game information backup.
Our game management software can program the game content to
include localized features such as virtual map zones specific to
each market. These features can be updated at the host country
level in order to encourage development of a communal spirit
among the users from the same country.
COMPETITION
We compete primarily with other MMORPG developers and
distributors in each of our markets. In addition, we compete
against providers of games on various platforms, such as console
games, handheld games, arcade games and mobile games. We compete
primarily on the basis of the quality of the online game
experience offered by us to our users, which depends on a number
of factors, including our ability to do the following:
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hire and retain creative personnel to develop games that appeal
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maintain an online game platform that is stable and is not prone
to server shutdowns, connection problems or other technical
difficulties;
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provide timely and responsive customer service; and
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establish payment systems that are secure and efficient.
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Competition
in Korea
The online game market in Korea is comprised of massively
multiplayer online game market, casual online game market and
portal-based online game market. As many of our competitors have
significantly greater financial, marketing and game development
resources than we have, we face intense competition in the
online game industry. We expect competition will continue to be
strong as the number of domestic massively multiplayer online
game developers in Korea increases in the future and the online
game industry begins to consolidate into a small number of
leading MMORPG companies due to the high cost of game
development, marketing and distribution networks, which is
likely to drive unsuccessful MMORPG providers to go out of
business or be acquired by other successful game providers.
Currently, the leading providers of massively multiplayer online
games in Korea, based on the number of peak concurrent users,
are NCsoft Corporation, or NCsoft, CJ E&M Corporation, or
CJ E&M, Neowiz Games and Activision Blizzard according to
data available from various public sources. NCsoft released Aion
in November 2008, which became the most popular MMORPG in Korea
as of March 31, 2011, based on statistical information from
the Korea Creative Content Agency. NCsofts Lineage, which
was released in 1998, and Lineage II, a sequel to the original
Lineage in 2003, gained dominant popularity and have maintained
both a large number of players and a loyal user base in Korea.
CJ E&M commercially launched Sudden Attack in 2006, which
is the most popular massively multiplayer online first person
shooter game in Korea. Neowiz Games released Special Force, a
massively multiplayer online first person shooter game, in 2004
and FIFA Online 2, a soccer game which was co-developed with
Electronic Arts in 2007. The leading companies in the market for
casual online games include Nexon, which developed Maple Story
and Kart Rider. The leading providers of portal-based online
games in Korea are NHN Corporation, operating under the brand
portal of Hangame, CJ E&M, operating under the brand portal
of NetMarble, and Neowiz Games Corporation, operating under the
brand portal of Pmang.
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Competition
in overseas markets
In each of the overseas markets in which Ragnarok Online is
distributed, we face strong competitive pressures. For example,
Japans large game market is primarily driven by console
games although online games are gaining popularity among
Japanese game users. Consequently, many Japanese console game
developers, such as Square Enix Holdings Co., Ltd., or Square
Enix, Capcom Entertainment, Inc., or Capcom, and Koei Tecmo
Holdings Co., Ltd., or Koei Tecmo, have expanded their
businesses to online game development with their well-known
brands and advanced overall game development systems, which have
resulted in more intense competition in the Japanese online game
market. For example, Square Enix developed and released Final
Fantasy XIV, an online game, as part of its Final Fantasy series
in September 2010 and Capcom developed and released Monster
Hunter Frontier Online, an action online game based on its
best-selling package game Monster Hunter Frontier, in June 2007.
Koei also developed and released online games based on its
best-selling package games such as Nobunagas Ambition
Online, Uncharted Waters Online, Dynasty Warriors Online and
Sangokushi Online. Taiwans online game industry has
demonstrated significant growth in recent years with the market
dominated by games developed in China and Korea. Our principal
competitors in Taiwan include Activision Blizzard, NCsoft and
Nexon Corporation. Thailand is also a fast growing online game
market in Asia, where we believe that Ragnarok Online is the
dominant online game based on the number of peak concurrent
users, as reported by local game magazines and our
licensees reports. There are many online game developers
and distributors in China such as Tencent, Inc., which publishes
Dungeon Fighter Online and Cross Fire, and Shanda Interactive
Entertainment, whose principal product is Mir II. Recently,
social network games, such as Farmville, the popular farming
game on Facebook from Zynga Inc., are gaining global popularity
as users play such games with other users through popular social
network sites.
Competition
from other game platforms
We also compete against PC- and console-based game developers
that produce popular package games, such as Electronic Arts,
Nintendo, Activision Blizzard and Sony Computer Entertainment,
and game console manufacturers such as Microsoft, Sony Computer
Entertainment and Nintendo, all of which also have their own
console game development studios. In May 2002, Sony Computer
Entertainment started distributing its PlayStation 2 game
consoles equipped with a network adapter to enable online gaming
and in November 2002, Microsoft started an online game service
for its Xbox Live consoles. Microsoft launched an enhanced
version of its console platform in November 2005 with the
Xbox360 and the latest version of Xbox Live offers more games
that are aimed at the casual player and foster cooperation. In
November 2010, Microsoft released Kinect, a motion-sensing
device, which plugs into the Xbox360 and allows people to play
games without the conventional controller. Sony Computer
Entertainment launched an enhanced version of its console
platform in November 2006 with the PlayStation 3, which provide
services for online games. Nintendo launched its Wii console
platform in November 2006, which access the Internet and lets
users compete online against others. A number of PC-based game
developers are also introducing online features to their
PC-packaged games, such as team plays or
users-to-users
combat features. Moreover, handheld game consoles are also
popular among game users. In November 2004, Nintendo launched
Nintendo DS and has made modest changes, adding bigger screens
or a slimmer model, to the DS. The latest version of DS, 3DS,
which allows users to play three-dimensional games without
special glasses, was released in February 2011. Sony Computer
Entertainments PSP Go, which was released in October 2009,
allows user to play games downloaded from Sonys online
marketplace.
In addition, games for smartphones, such as Apples iPhone
and Android-based smartphones, and tablet computers, such as
Apples iPad or Android-based Samsungs Galaxy Tab,
are surging in popularity and competing with portable devices
made solely for playing games. The Apple and Android device
users can access a number of videogames available for download
at Apples App Store or Googles Android Market,
respectively.
Competition in the game market is expected to remain intense as
established game companies with significant financial resources
seek to enter the industry. For a discussion of risks relating
to competition, See ITEM 3.D. RISK
FACTORS RISKS RELATING TO OUR BUSINESS
We operate in a highly competitive industry and compete against
many large companies.
51
INSURANCE
We maintain medical and accident insurance for our employees to
the extent required under Korean law, and we also maintain fire
and general commercial insurance with respect to our facilities.
We do not have any business liability or disruption insurance
coverage for our operations in Korea. We maintain a
directors and officers liability insurance policy
covering certain potential liabilities of our directors and
officers. See ITEM 3.D. RISK FACTORS
RISKS RELATING TO OUR BUSINESS We have limited
business insurance coverage and any business interruption could
have a material adverse effect on our business.
INTELLECTUAL
PROPERTY
Our intellectual property is an essential element of our
business. We rely on intellectual property such as copyrights,
trademarks and trade secrets, as well as non-competition,
confidentiality and license agreements with our employees,
suppliers, licensees, business partners and others to protect
our intellectual property rights. Our employees are generally
required to sign agreements acknowledging that all inventions,
trade secrets, works of authorship, developments and other
processes generated by them on our behalf are our property, and
assigning to us any ownership rights that they may claim in
those works. With respect to copyrights and computer program
rights created by our employees within their employment scope
and which are made public bearing our name, we are not required
to pay any additional compensation to our employees.
In developing Ragnarok Online, we obtained an exclusive license
from Mr. Myoung-Jin Lee to use the storyline and characters
from his cartoon titled Ragnarok for the production of online
games, animation and character merchandising. See ITEM 4.B.
BUSINESS OVERVIEW OUR PRODUCTS
Massively multiplayer online role playing games
(MMORPGs) Ragnarok Online.
We are the registered owner of eight registered software
copyrights to seven games: Ragnarok Online, Ragnarok Online II,
R.O.S.E. Online, Requiem, Arcturus, Pucca Racing and W Baseball,
each of which has been registered with the Korea Copyright
Commission. We no longer commercially offer Arcturus, a
PC-based, stand-alone game, nor Pucca Racing, and have decided
to cease commercialization of W Baseball. As of March 31,
2011, we owned over 63 registered domain names, including our
official Web site and domain names registered in connection with
each of the games we offer. We had 880 registered discrete
trademarks at patent and trademark offices in 46 countries as of
March 31, 2011. We had three design patents, two analogous
design patents, which are variations of the two design patents,
registered with the Korea Intellectual Property Office,
registered copyrights covering 11 game characters, five online
game business model patents and four patents pending with the
Korea Intellectual Property Office, in each case as of
March 31, 2011.
SEASONALITY
Usage of our online games has typically increased slightly
around the New Years holiday and other holidays, in
particular during winter and summer school holidays.
LAWS AND
REGULATIONS
We are subject to many laws and regulations in the different
countries in which we operate. See ITEM 3.D. RISK
FACTORS RISKS RELATING TO OUR REGULATORY
ENVIRONMENT. A general overview of the material laws and
regulations that apply to our business is provided below for the
countries from which we derive a significant portion of our
revenues.
Korea
The Korean game industry and online game companies operating in
Korea are subject to the following laws and regulations:
The
Act on Promotion of the Game Industry
In January 2007, the National Assembly amended the Act on
Promotion of the Game Industry, or the Promotion Act, which
became effective on April 20, 2007. Under the amended
Article 21 of the Promotion Act,
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online games are classified into four categories: suitable
for users of all ages, suitable for users
12 years of age or older, suitable for users
15 years of age or older and suitable for users
18 years of age or older. The 15 years of age or
older category was added between the 12 years of age and
18 years of age categories to increase ratings flexibility.
Fashion Star and Jeweled Planet have been classified as
suitable for users of all ages. Ragnarok Online,
Emil Chronicle Online, Canaan and Ragnarok Online II have
been classified as suitable for users 12 years of age
or older. H.A.V.E. Online has been classified as
suitable for users 12 years of age or older or
suitable for users 15 years of age or older
depending on the version of the game, and a suitable version is
automatically chosen when a user log on to the game, according
to the registered users age. Requiem has been classified
as suitable for users 18 years of age or older.
The amendment to the Promotion Act includes for the first time
the definition of the term speculative game. A
speculative game refers to a game that permits betting and
offers monetary loss or profit that is determined by chance.
Elements that may cause a game to be considered a speculative
game include the existence of game money used as a means for
betting or purchasing game items (items used within the game for
progression in the game) that become the subject of exchange
with respect to the game money. The Supreme Court decision
No. 2007-4702
rendered on October 26, 2007 provided that the
determination of whether a business is speculative or not
requires a comprehensive consideration of the following factors:
the purpose of use, the method and appearance of use, whether
money or gifts exchangeable with money are distributed as a
result of using the business, the degree and scale thereof, and
whether gifts are actually exchanged into cash. Although the new
rules and Supreme Court decision are intended to provide more
clarity for the determination of whether a game is deemed
speculative or not, because our games involve transactions with
game items, we may have to expend much effort to ensure that we
are in compliance with the new rules.
A game provider has to report any modification in the content of
a game to the Game Rating Board, which may require the game to
be reclassified depending on the scope of the modification. If
the Game Rating Board determines that the game is speculative,
it can deny any classification, in which case the game will be
prohibited. According to Article 1(2) of the Enforcement
Decree of the Promotion Act newly established on May 16,
2007, any games in which money or items of value are collected
from a multiple number of persons and profits or losses are
allocated based on winnings or losses determined by chance, fall
under speculative games. According to Article 16(2) of the
Enforcement Decree of the Promotion Act newly established at the
same time, so long as certain guidelines are followed, a
provision of a gift equivalent to a customer price of Won 5,000
or less, with respect to games that are classified as
suitable for users of all ages, is not deemed to be
an act that encourages gambling.
Under the Promotion Act, as partially amended on
December 21, 2007, the Minister of Culture, Sports and
Tourism may order information and communication service
providers to refuse, stop, or restrict the offering of games if
such games are unrated, contents are different from those
submitted for rating, were denied rating as speculative games,
or were manufactured or distributed by a person not registered
for operation of manufacturing or distributing games for
profit-making. Game Rating Board undertakes examination of the
information and communications service providers and provides
recommendation of correction to the providers as necessary. The
information and communications service providers are required to
implement the corrective measures recommended within 7 days
and report the results thereof to the chairman of the Game
Rating Board or the Minister of Culture, Sports and Tourism.
The Game Rating Board published the 2008 Yearbook for
Classification of Game Ratings for the first time in
September 2008 and the 2009 Yearbook for
Classification of Game Ratings in June 2009 in order to
provide information on industry trends. The Yearbooks include
data on ratings and classifications of various games released in
Korea and the results of the examination of the information and
communications service providers during year 2007 and 2008. The
Game Rating Board published the Yearbook to improve fairness and
transparency in inspecting games and to provide industry
participants with guidelines on ratings inspection as well as
basic information on the development of the game industry.
Prior to a partial amendment on January 1, 2010, the
Promotion Act provided that governmental support for the Game
Rating Board will be provided until December 31, 2009 and
the task of rating games will thereafter be privatized. However,
based on the decision that the required social conditions for
such privatization are not yet
53
established, the Promotion Act, as partially amended on
January 1, 2010, promoted the sustained rating of games and
operation of supplementary administrative tasks by extending the
date for the provision of governmental support until
December 31, 2011.
On April 12, 2010, for the purpose of preventing gaming
addiction among adults and teenagers and to promote a
constructive gaming culture, the Ministry of Culture, Sports and
Tourism introduced the Measures for the Prevention and
Alleviation of Excessive Gaming, which includes the
following: (i) expanded applicability of the exhaustion
system (a program in which the rate at which items are acquired
in a game decreases as a person plays the game longer, and this
system is closely related to the game scenario),
(ii) selective shutdown system for games played by
teenagers (a system in which a teenagers gaming time can
be selectively managed between midnight and 8:00 a.m. with
the consent of a parent), (iii) establishment of a fund for
the prevention of excessive gaming, and (iv) regulation of
internet Web sites that deal in cash transaction of in-game
items.
Currently there are proposed amendments to the Act on Promotion
of Game Industry, which (i) as part of aggressive efforts
to address the issue of game addiction, call for an
establishment and management of a treatment center for excessive
gaming and for the imposition and collection of mandatory
contributions from large game companies meeting a certain
criteria to set up a fund for the treatment of excessive gaming
by users, (ii) require game companies to take precautionary
measures against excessive gaming, such as securing parental
consent when signing up for online games. The proposed
amendments also seek to grant authority to the Minister of
Culture, Sports, and Tourism to impose a reporting requirement
for such precautionary measures and to request cooperation from
the Minister of Education, Science, and Technology to include
educational materials on the proper use of games in the
curricula of elementary, middle, and high schools. However, it
remains to be seen whether such amendments would pass the vote
in the National Assembly.
In addition, a system to regulate the hours of gaming by minors
was newly established as part of the Juvenile Protection Act on
May 19, 2011, which will go into effect on
November 20, 2011. Under the new system, online game
providers may not provide online games to minors under the age
of 16 from midnight to 6:00 a.m., and any provider
violating this regulation is subject to imprisonment for no more
than 2 years or a penalty not exceeding Won
10 million. As part of the same amendment, provisions for
the prevention, consultation and treatment, and rehabilitation
services for online game addiction suffered by minors have also
been added.
Recently in the global online and mobile game industry, there
has been growth in the open markets in which small contents
developers and individual contents producers directly supply
their programs to consumers. However, under current law, games
can be distributed only after being rated by the Game Rating
Board, and this has impeded the development of the open market
in Korea. In addition, some games, especially those that permit
betting, are causing social problems as speculative operating
methods illegal automatic playing programs which allow players
to cheat and acquire game money or game items are being
developed. However, existing laws do not provide sufficient
grounds to regulate such situations.
In response, on April 5, 2011, the Act on Promotion of the
Game Industry was amended. The amendment provides that all games
that cannot receive prior rating by the Game Rating Board due to
special circumstances in their production and distribution
channels should be subject to the distributors own rating.
The Act also provides grounds for sanctioning speculative
operating methods and the undermining of fair gaming through
illegal programs, among others. The amendment is scheduled to go
into effect on July 6, 2011. In addition, consistent with a
recent decision by the Constitutional Court on dual punishment,
the amendment also includes a revised provision which stipulates
that if an employer fulfills her duty of care as a manager and
supervisor of her employees, she can be exempt from punishment.
The main contents of the Act on Promotion of the Game Industry
as amended on April 5, 2011 and the pending amendment to
the Enforcement Decree of the same Act are as follows:
(1) Games which are inappropriate for prior rating by the
Game Rating Board due to special circumstances in their
production and distribution channels, excepting games unsuitable
for minors, may be rated by distributors or others involved in
the distribution channel at their discretion according to the
standards predetermined upon consultation with the Game Rating
Board. According to
Article 11-4
of the pending Amendment to the Enforcement Decree of the Act on
Promotion of the Game Industry, games should fulfill the
following requirements in order
54
to be considered being inappropriate for prior rating by
the Game Rating Board: (i) games provided through
telecommunications technologies such as a telecommunications
network, (ii) games provided through enterprises in the
business of brokering easy registration and supply of games by
manufacturers to the public, (iii) games provided through
means of mobile terminals, etc., of which use is identifiable by
each user, (iv) games supplied or distributed after
self-rating according to the standards predetermined upon
consultation with the Game Rating Board.
(2) Game-related companies are prohibited from encouraging
speculation by using operating methods, devices or machines
closely related to the realization of game contents, and any
person violating this provision is subject to corrective
recommendation or corrective order imposed by the Minister of
Culture, Sports, and Tourism.
(3) The act of distributing or manufacturing for
distribution computer programs, devices or machines not provided
or approved by game-related enterprises for the purpose of
interrupting the normal operation of games is prohibited, and
any person violating the foregoing is subject to imprisonment
for no more than one year or penalty not exceeding Won
10 million.
(4) In order to realize the principle of responsibility in
the dual punishment provision, if an employer fulfills her duty
of care as a manager and supervisor with respect to her
employees, the employer may be exempt from punishment (proviso
in Article 47 of the Act on Promotion of the Game).
The
Telecommunications Business Act
Under the Telecommunications Business Act, a person who intends
to run a value-added telecommunications business must report to
the Korea Communications Commission, or KCC, which has the
authority to accept and monitor such reports. We are classified
as a value-added telecommunications service provider such that
we are required to prepare and submit statistical reports
regarding, among others, the current status of facilities,
subscription records and current status of users to the KCC upon
its request. The KCC is responsible for compiling information
and formulating telecommunications policies under this
Telecommunications Business Act. In addition, we are required to
report any transfer, takeover, suspension or closing of our
business activities to the KCC, which may cancel our
registration or order us to suspend our business for a period of
up to one year if we fail to comply with its rules and
regulations.
According to Article 21 of the Telecommunications Business
Act, however, any person who intends to operate a value-added
telecommunications business using small-scale telecommunications
facilities is exempted from the obligation to report to the KCC.
Before this Article was amended on May 11, 2007, small
scale value-added telecommunications business operators had
difficulty entering the market because only key
telecommunications business operators, such as telephone and
Internet service providers, could be exempted from such
obligations. The amendment is expected to relieve burdens
associated with entering the value-added telecommunications
business industry and facilitate its growth, which may result in
intensified competition between online game service business
operators.
The
Act on Consumer Protection for Transactions through Electronic
Commerce
Under this Act, we are required to take necessary measures to
maintain the security of consumer information related to our
electronic settlement services. We are also required to notify
consumers when electronic payments are made and to indemnify
consumers for damages resulting from misappropriation of
consumer information by third parties. We believe that we have
instituted appropriate safety measures to protect consumers
against data misappropriation. To date, we have not experienced
material disputes or claims in this area.
This Act was partially amended on March 22, 2010, and the
amendment became effective on the same day. The amendment allows
a company to avoid liability under the Act if it has exercised
proper care in the management or supervision of its employees.
55
The
Act on Promotion of Information and Communications Network
Utilization and Information Protection, or Information
Protection Act
Under the Information Protection Act, we are permitted to gather
personal information relating to our subscribers within the
scope of their consent. We are, however, generally prohibited
from using personal information or providing it to third parties
beyond the purposes disclosed in our subscriber agreements.
Disclosure of personal information without consent from a
subscriber is permitted only if it is necessary for the
settlement of information and communication service charges or
is expressly permitted by this or any other statute.
We are required to indemnify users for damages occurring as a
result of our violation of the foregoing restrictions, unless we
can prove the absence of willful misconduct or negligence on our
part. We believe that we have instituted appropriate measures
and are in compliance with all material restrictions regarding
internal mishandling of personal information.
Penalty surcharges are imposed on any telecommunications
enterprises violating the regulation on the protection of
personal information to recover any unfair profits gained by
such enterprises, and some conducts, such as collection of
personal information of users without their consent, are the
subject of criminal punishment. Any telecommunications
enterprises violating its obligation to protect personal
information by collecting, using, disclosing such information
without consent, and not complying with protective measures, may
be imposed with surcharges not exceeding 1% of the sales
relevant to the conduct of violation in consideration of the
details, degree, period, the number of times, and the scale of
gained profits.
The Information Protection Act was partially amended on
March 17, 2010, and the amendment became effective on the
same day. The amendment allows a company to avoid liability
under the Act if it has exercised proper care in the management
or supervision of its employees. The amendment sets forth rules
for (i) designating institutions providing identity
authentication services and for discontinuing and closing
authentication services in order to safely and efficiently
authenticate identities, (ii) suspending identity
authentication services or canceling designation as an identity
authentication institution in the event that an institution
obtains designation through false or other deceptive methods,
(iii) separating the process of obtaining consent to share
personal information and the process of obtaining consent to
consignment of transaction from the process of
signing-up
for membership, and (iv) notification requirements by
telecommunications billing service providers, instead of the
previous practice of referring to a Presidential Decree.
The
Personal Information Protection Act
The Personal Information Protection Act was enacted on
March 29, 2011 and will go into effect on
September 30, 2011. The scope of the Personal Information
Protection Act covers anyone dealing with personal information
in the private and public sectors.
If a persons personal information is collected or used, or
provided to a third person, such persons consent should be
obtained, and if personal information is no longer necessary
upon achievement of the purpose of the collection and use of
personal information, such information should be immediately
destroyed.
Any transaction requiring identifiers granted by law for
identification purposes, such as the resident registration
number, is generally prohibited, and exceptions are recognized
on a restrictive basis only if consent is obtained or if
required by law. In addition, any person dealing with personal
information as determined pursuant to the Presidential Decree,
for instance, such as signing up for a Web site, should provide
methods other than using the resident registration number.
In the event of a personal information leak, the processor of
personal information should promptly notify the affected person
after discovering such incident. If the volume of the leak of
personal information exceeds a certain number, the processor of
personal information should report the incident to the
authorities and take necessary measures to minimize damages.
In addition, the same amendment grants to each individual the
right to request perusal, the right to request correction or
deletion, and the right to request suspension of process with
respect to ones personal information, and also provides
the methods to exercise such rights.
56
To promote prompt and fair settlement of disputes concerning
personal information, the same amendment also provides that a
Personal Information Dispute Settlement Board, or PIDSB, should
be established and the PIDSBs decision, if accepted by the
disputing parties, should have the same legal effect as
settlement by trial. In consideration of the fact that most
identity theft cases are large in scale and small in the amount
of monetary damages, the amendment adopts a collective dispute
settlement system. A class action system for personal
information has been adopted, but in order to prevent frivolous
class action suits, litigants are required to go through the
collective dispute settlement system prior to bringing a class
action and cases are limited to those seeking suspension or
injunctive relief.
The
Korean Civil Code and the Act on the Establishment and
Management of the Korea Communications Commission
Pursuant to the Korean Civil Code, contracts entered into with
persons under 20 years of age without parental consent may
be invalidated. Under the Act on the Establishment and
Management of the Korea Communications Commission, the KCC was
established to oversee services relating to broadcasting and
communications and also to deliberate and resolve matters
concerning the protection of users information and
communications. As a result, telecommunication service contracts
and online game user agreements are required to specifically set
forth procedures for rescinding service contracts, which may be
entered into by persons under 20 years of age without
parental consent.
In November 2003, the KCC issued an order addressed to 15 major
online game companies in Korea, including the Company, to
regulate certain business practices relating to the settlement
of service charges involving persons under 20 years of age.
The KCC raised concerns about the ability of persons under
20 years of age to subscribe to online game services
without parental consent by settling charges payable to online
game companies through settlement systems operated by fixed-line
or broadband service providers. The order required online game
companies to implement more specific and effective procedures to
ensure, where relevant, that parental consent has been
specifically obtained.
Although only a small number of our current subscribers are
using the settlement options mentioned in the KCC order, we are
enhancing our age verification and parental consent procedures
for players using the relevant settlement options. We do not
expect compliance with the KCC order to be burdensome.
Copyright
Act and Computer Programs Protection Act, or Copyright
Act
The Copyright Act, which was amended on April 22, 2009, was
established by combining the Copyright Act on the
protection of general works and the Computer Programs
Protection Act on the protection of computer program works
in order to maintain the consistency of copyright protection
policies and seek an efficient administration thereof. In
addition, the Korea Copyright Commission was established by
combining the existing Copyright Commission and the Korea
Software Copyright Committee, thereby improving the protection
of copyrights and the efficiency in its operation. The amended
Copyright Act also includes essential elements of the abolished
Computer Programs Protection Act and, in connection with
computer program works, restrictions on software copyrights,
decompilation of computer programs, and the establishment of the
exclusive right to issue computer programs as a special case
apart from other kinds of works.
Juvenile
Protection Act
The Juvenile Protection Act, as amended on February 29,
2008, prescribes the establishment of the Juvenile Protection
Commission under the authority of the Minister of the Ministry
of Health and Welfare in Korea, formerly known as the Ministry
for Health, Welfare and Family Affairs, or the MIHWAF, which has
the authority to designate the types of media harmful to
juveniles. Under the Juvenile Protection Act, any person who
intends to sell, lend or distribute media materials harmful to
minors or provides them for viewing or utilization is required
to confirm the age of the intended user, and shall not sell,
rent or distribute such materials, or provide them for viewing
or utilization, to minors. A person in violation may be punished
by imprisonment for a maximum of three years or by a fine not
exceeding Won 20 million.
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On March 4, 2009, the MIHWAF issued a public notice
announcing that Web sites for trading items are
considered harmful mass media to minors based on the
findings of Juvenile Protection Commission that such Web sites
for trading online game items are likely to encourage gambling
and speculation and negatively influence juveniles. In the
public notice, the MIHWAF prohibited any person under the age of
19 from visiting a Web site for trading online game items,
effective from March 19, 2009.
A Web site for trading items is a Web site which offers the
services of brokerage or agency for trading of tangible or
intangible things gained from online games as prescribed in the
Promotion Act. A Web site for trading items needs to specify on
its Web site that access is not allowed for minors, and any
person visiting such Web site is required to go through the
adult certification process. Any Web site operator found to be
operating such Web site in breach of the requirements under the
public notice is subject to a maximum of 3 years of
imprisonment or a maximum fine of Won 20 million. On
June 3, 2009, Item Bay Co., Ltd., one of the leading
Web sites in Korea for trading online game items, initiated an
administrative proceeding against the MIHWAF seeking
cancellation of the MIHWAFs public notice. Item Bay
Co., Ltd. argued that game items are purchased by users at
their own discretion depending on their necessity, and remote
from speculative activity. Therefore, Web sites for trading
online game items do not fall under media harmful to
minors.
While we offer virtual in-game items for sale to our users on
the game Web sites that we operate in Korea, we do not broker
the trade of such game items or any other tangible or intangible
acquisitions obtained by using online games among our users, and
currently do not fall under the category of Web site for
trading items. In Korea, however, minors account for a
significant percentage of online game users. As they are now
prohibited from trading items on Web sites, including virtual
in-game items, such prohibition may materially and adversely
affect the online game industry in general, which may well have
a material adverse affect on our business, financial condition
and results of operation.
The Juvenile Protection Act was partially amended on
May 19, 2011 and will go into effect on November 20,
2011. Under the amendment, online game providers may not provide
online games to minors under the age of 16 late at night
(specifically, from midnight until 6:00 a.m.) and any
provider violating the provision is subject to imprisonment for
no more than 2 years and a penalty not exceeding
10 million won.
Furthermore, the amendment provides that the Minister of Gender
Equality and Family or the MOGEF, in consultation with the
Minister of Culture, Sports, and Tourism, should revisit the
guidelines every two years to evaluate the appropriateness of
the scope of games subject to the late-night restriction and to
take measures for improvement, and, with respect to minors
suffering from online game addiction, the MOGEF may also provide
services for prevention, consultation, treatment and
rehabilitation.
The
Special Tax Treatment Control Law
From 2002 to 2007, we were entitled to a reduced corporate
income tax rate of 13.75%, which is 50% of the statutory tax
rate, under the Special Tax Treatment Control Law. This reduced
tax rate applies to certain designated small- and medium- sized
venture companies operating in Korea for a period of six years
from the year such companies generate income after being
designated as a venture company. We were entitled to such
reduced tax rate for the fiscal year ended December 31,
2007 but we were not entitled to this reduced tax rate since
2008. Our statutory income tax rate in 2008, 2009 and 2010 was
27.5%, 24.2% and 24.2%, respectively. Beginning in 2012, we will
be subject to a 22% tax rate due to an amendment to the
Corporate Tax Law of Korea. See ITEM 5.A. OPERATING
RESULTS OVERVIEW.
Taiwan
The Taiwanese game industry and online game companies operating
in Taiwan are subject to the following material laws and
regulations:
Consumer
protection
As a result of increasing disputes between online game companies
and consumers in Taiwan, on February 17, 2006 and as last
amended on December 7, 2010, the ROC Ministry of Economic
Affairs promulgated a model
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consumer contract that online game companies are encouraged to
adopt and on December 13, 2007 and as last amended on
December 2, 2010, the ROC Ministry of Economic Affairs
promulgated certain standard provisions that must be included in
a consumer contract (the Mandatory Provisions) that
online game companies must adopt, which include, among others,
customers right to request a full refund of packaged or
downloaded software without cause within seven days from their
purchase, to rescind the contract without cause and ask for the
unused fees within seven days after the start of the game, to
claim for damages suffered from the game program or computer
system defect, to terminate the contract without cause at
anytime and claim for the unused fees after deduction of
necessary costs, as well as obligation of online game company to
remark the rating of games in accordance with the Regulations
for the Rating of Computer Software. In general, the above model
contract and Mandatory Provisions impose more responsibilities
and liabilities on the online game companies. Moreover,
deviations from the Mandatory Provisions may cause certain
clauses to be invalidated. In addition, according to the drafted
amendment to Consumer Protection Law proposed by the Executive
Yuan, if violating the Mandatory Provisions, except for
otherwise provided in any laws or regulations, the enterprise
shall correct such violation within the time limit given by the
competent authority as well as may be subject to a fine.
However, it is uncertain whether or when the above draft
amendment will be passed by the Legislative Yuan.
Regulations
of Internet content and game software
Pursuant to the Children and Juvenile Welfare Act, it is illegal
to transmit or provide children under 18 years of age with,
among other things, computer software, Internet, electronic
signals, DVDs and compact discs that contain content which
propagates violence, obscenity or similar material that may
undermine the mental and physical health of a minor. Any person
or entity violating this Act may be subject to a fine
and/or the
enterprise may be forced to cease to operate for up to one year.
In addition, according to this Act, the Regulations for the
Rating of Internet Content, and the Regulations for the Rating
of Computer Software, Internet content and computer software
shall not violate any mandatory law and certain internet content
and computer software shall be classified as
restricted and therefore shall not be viewed by
children and juveniles under the age of 18, which may include,
among others:
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Depiction of homicide or other criminal offenses;
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Plot involving terror, bloodshed, cruelty, or perversion, which
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Depiction of sexual acts or sexual obscenity, through action,
image, language, text, dialogue or sound, yet which does not
embarrass or disgust adults in general.
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In addition, the Regulations for the Rating of Internet Content
suggest that the Internet content that is not rated as
restricted is better to be viewed by children under the guidance
of the parents, guardians or others taking care of them. The
Regulations for the Rating of Computer Software further
stipulate that certain computer software not rated as restricted
may not be reviewed by children or juveniles under certain age
or may only be viewed by them under the guidance or company of
the parent, teacher or adult relative depending on the rating of
such computer software pursuant to such regulation. The rating
of internet content and computer software shall be labeled in
accordance with the above regulations, respectively.
Requiem is rated restricted class and all
aforementioned rules with regard to restricted class
are applied.
Internet
café regulation
Currently, there is no mandatory national legislation
specifically covering the operation of Internet cafés.
However, several municipalities and counties such as Taipei
City, New Taipei City, Taoyuan County, Tainan City, Nantou
County, Lienchiang County and Kinmen County have promulgated
specific ordinances imposing restrictions on Internet
cafés, which relate to the location, building structure,
facilities, business hours, age limit of customers and the
classification of Internet content.
In order to have Internet cafés regulated under a national
legislation rather than by different municipalities and counties
ordinances the ROC Ministry of Economic Affairs several years
ago proposed draft Statutes of Information-Entertainment
Industry legislation that, if implemented, would regulate all
Internet cafés located in the ROC. Also, according to
recent news reports, some legislators proposed to have Internet
cafés regulated under the now existing national
legislation, Electronic Game Arcade Business
Regulation Act. It is unclear, however, whether
59
or when the above proposals will be passed by the Legislative
Yuan. In addition, pursuant to the Public Order Maintenance Act,
Internet cafés may be subject to a fine
and/or a
business suspension or shut-down if minors are found at Internet
cafés during late hours.
Privacy
protection
The ROC government has promulgated the Computer-Processed
Personal Data Protection Act to regulate the collection
processing, usage and transmission of computer-processed
personal data. Generally, an Internet content provider, or ICP,
will not be subject to this Act if it does not collect or
process the personal data through the computer as its main
business activity. However, an ICP may become liable for the
loss of any data so collected. On May 26, 2010, the
amendments to the Computer-Processed Personal Data Protection
Act have been passed by the Legislative Yuan; however, certain
amended articles are not yet effective and the effective date of
such articles will be further determined by the Executive Yuan.
There can be no assurance when the Executive Yuan will determine
the effective date of such provision. Once those articles become
effective, an Internet content provider, or ICP, may be subject
to this Act as long as it, among others, collects, processes,
uses and/or
transmits personal data.
Intellectual
property
Under the Copyright Act, the domestic online games software is
to be classified as copyrightable works in the category of
computer program, and, therefore, is to be protected in Taiwan
without requiring further registration with ROC governmental
agency. For foreign works, including foreign computer programs,
according to the Copyright Act, if the works of persons of ROC
are protected by copyright law in such foreign country by
treaty, agreements or others, the works of persons of such
foreign country shall also be protected by the Copyright Act.
The works of persons of WTO member countries can now also be
protected under the Copyright Act.
Japan
Japan does not currently have any national government
regulations targeted specifically at the online game industry.
Some regulations that are relevant to or that may affect the
online game industry are described below.
Protection
of personal information
Businesses in Japan are subject to certain statutory
requirements with respect to personal information acquired
during the ordinary course of business. Pursuant to these
statutory requirements, businesses must set up appropriate
procedures to protect personal information from use for any
purpose other than the intended purpose.
Regulations
on sound upbringing of minors
In Japan, Internet and game software content is generally
regulated at the local, rather than the national, level. Many
local governments have ordinances regarding the sound upbringing
of minors, which empower competent authorities to designate game
software as detrimental to the sound upbringing of minors and
prohibit the sale or distribution to minors of such designated
game software. In addition, the Computer Entertainment Rating
Organization, or CERO, a nonprofit organization, offers rating
services for home-use games, including online games. Game
developers may request a rating for their game software from
CERO, which will then review such software and assign one of the
following five ratings: suitable for users of all
ages, suitable for users 12 years old or
older, suitable for users 15 years old or
older, suitable for users 17 years old or
older, and suitable only for users 18 years old
or older. Ratings are based on, among other factors, the
degree of sex, violence and anti-social expression in the game
software content. Once a rating is assigned, the relevant game
software must prominently display such rating.
Thailand
There is no specific law or regulation that directly governs
online games, online game companies or the online game industry
in Thailand. The online game industry in Thailand operates under
a legal regime that generally regulates vendors of Internet
cafés and game shops (places where people go to play video
games) rather than online game operators. Several of the
governmental agencies in Thailand work in cooperation with one
another in
60
regulating the industry. The Thai government, principally
through the Ministry of Information and Communication
Technology, or ICT Ministry, with the cooperation of the
Ministry of Culture, has been making efforts to regulate the
fast-growing Internet business, in particular the online game
industry. The Thai government has, since 2004, proposed measures
that would affect the online game industry, including
restrictions on the playing time of game users under
18 years of age to three hours per day, prohibition of
gambling, lottery or game item trading via online games and
mandatory Internet café registration. The Ministry of
Commerce in Thailand is also responsible for regulating online
businesses by requiring registration.
In June 2008, the Thai Government passed the Films and Videos
Act of 2008 to replace the Control of Business Relating to Tape
Cassette and Television Material Act. The new legislation
imposes measures to control the operators of game shops
(including Internet cafés that provide game services) and
limit access to game shops by users under 18 years of age.
These measures include restrictions on the business days and
hours, location and building structure of game shops as well as
the daily playing time of games and curfew hours for users under
18 years of age to enter game shops and Internet
cafés. According to the Ministerial Regulation of Ministry
of Culture Re: Permission and Operation of Video Shops B.E. 2552
(dated September 24, 2009), users under 15 years of
age can enter game shops and Internet cafés between
2:00 p.m. and 8:00 p.m. on Monday to Friday; and
between 10:00 a.m. and 8:00 p.m. on public holidays or
during an educational term break prescribed by the competent
registrar. For users aged from 15 years to 18 years,
the access times are limited to between 2:00 p.m. and
10:00 p.m. on Monday to Friday; and between 10:00 a.m.
and 10:00 p.m. on public holidays or during an educational
term break as prescribed by the competent registrar.
The Films and Videos Act is applicable only to game shop
operators that use video materials (including, but
not limited to, video tapes, video compact discs or digital
video discs). Video under this Act is defined as
materials that record pictures, or pictures and sound,
that can be shown continuously as motion pictures in the forms
of games, plays, karaoke with pictures, or other characteristics
as prescribed in the ministerial regulations. Currently,
there is no ratings system for online games. According to
publicly available information, the Ministry of Culture is
considering proposing a draft amendment to the Films and Videos
Act to provide a ratings system for the film and video materials
under this Act, which may or may not include online games. Due
to a lack of precedent and uncertainties in the interpretation
of this new legislation by the Thai authorities, the online game
operators may or may not be subject to this Act. Despite such
uncertainties, the control of game shop operators by this Act
may have an impact on the online game industry.
Registration
of Internet cafés and online game operators
There is no legislation that specifically regulates online game
operators, Internet cafés or online game shops. The
Ministry of Commerce in Thailand, however, requires that online
game operators offering online games over Web sites or Internet
portals register for
e-business
registration and also requires Internet cafés and online
game shops to register under the Commercial Registration Act.
Under the Films and Videos Act, game operators are also required
to obtain an operating license from the Ministry of Culture. In
addition, the ICT Ministerial Notification, enacted under the
new Computer Related Crime Act, obliges Internet service
providers (Internet cafés and online game shops) to keep
traffic data for not less than 90 days after such data is
entered into a computer system. The traffic data items are:
(i) the users identifying data, (ii) time of use
and (iii) the computer IP address.
Regulation
of business days and hours, and location and building structure
of Internet cafés and game shops
In June 2008, the Control of Business Relating to Tape Cassette
and Television Material Act was repealed and replaced by the
Films and Videos Act. Under the Films and Videos Act, the
business days and hours (especially service hours for users
under 18 years of age), location and building structure of
game shops are restricted. According to the Ministerial
Regulation of Ministry of Culture Re: Permission and Operation
of Video Shops B.E. 2552 (dated September 24, 2009),
users under 15 years of age can enter game shops and
Internet cafés between 2:00 p.m. and 8:00 p.m. on
Monday to Friday; and between 10:00 a.m. and 8:00 p.m.
on public holidays or during an educational term break
prescribed by the competent registrar. For users aged from
15 years to 18 years, the access times are limited to
between 2:00 p.m. and 10:00 p.m. on Monday to Friday;
and between 10:00 a.m. and 10:00 p.m. on public
holidays or during an educational term break as prescribed by
the competent registrar.
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Restriction
on access by children
The Child Protection Act prohibits any person from forcing,
threatening, inducing, advocating, causing or permitting
children to misbehave or engage in misconduct. In order to
implement the protective measures under the Child Protection
Act, the Ministry of Culture will also prescribe ministerial
regulations under the Films and Videos Act to limit access to
Internet cafés and game shops by users under 18 years
of age. In addition, the ICT Minister requests online game
operators to close access to its game server after curfew hours.
Users over 18 years of age, however, are permitted password
protected access to certain online game servers even after
curfew hours by obtaining a password available at the post
office. The ICT Minister has also implemented the
Goodnet project, which recommends that members of
the computer and Internet service provider community cooperate
in restricting their business hours to prevent children under
the age of 18 from entering their place of business after curfew
hours. Similarly, the Office of the National Culture Commission,
in cooperation with the Thai Health Promotion Foundation, has
established the White Game Shops for Juveniles
project which encourages offline and online game shop operators
to operate their businesses in strict compliance with the
relevant laws and regulations.
Intellectual
property
Under the Copyright Act, online games are classified as
copyrightable work in the category of computer program or
software, and, therefore, automatically protected in Thailand
without requiring further registration with or notification to
any governmental agency. Despite the lack of mandatory
registration or notification requirements, it is recommended
that copyright owners of online games notify the Department of
Intellectual Property, the Ministry of Commerce of their online
games to ensure that their names officially and publicly appear
in the listing of copyrighted computer software. The copyright
owner has the exclusive right to copy, modify and publish its
copyrighted work.
China
The online game industry in China operates under a legal regime
that consists of the State Council, which is the highest
authority of the executive branch of the PRC central government,
and various ministries and agencies under its leadership. These
ministries and agencies include, among others:
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the Ministry of Culture;
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the General Administration of Press and Publication;
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the National Copyright Administration;
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the Ministry of Public Security; and
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the Bureau of State Secrecy.
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The State Council and these ministries and agencies have issued
a series of rules that regulate a number of different
substantive areas of our business, which are discussed below.
Licenses
Online game companies are required to obtain licenses from a
variety of PRC regulatory authorities. As an ICP business,
online game companies are required to hold a value-added
telecommunications business operation license, or ICP license,
issued by the Ministry of Industry and Information Technology or
its local offices, and for ICP operators which provide ICP
services in multiple provinces, autonomous regions and centrally
administered municipalities, it is required that they obtain an
inter-regional ICP license. Any ICP license holder that engages
in the supply and servicing of Internet cultural products, which
include online games, must obtain an additional Internet culture
business operation license from the provincial counterparts of
the Ministry of Culture. The General Administration of Press and
Publication and the Ministry of Industry and Information
Technology jointly impose an approval requirement for any entity
that intends to engage in Internet publishing, defined as any
act by an Internet information service provider to select, edit
and process content or programs and to make such content or
programs
62
publicly available on the Internet and, further, an online game
operator is required to obtain an online game related Internet
publishing permit from the General Administration of Press and
Publication.
In addition, under a notice published by it in September 2009,
the General Administration of Press and Publication prohibits
foreign investors from making investment in online game
operation business through joint ventures or wholly owned
subsidiaries in China, or from controlling the online game
operation business through contractual arrangements. This notice
may impact the landscape of the online game industry in China,
because a lot of online game operators in China are controlled
by non-PRC incorporated entities through contractual
arrangements.
Regulation
of Internet content
The PRC government has promulgated measures relating to Internet
content through a number of ministries and agencies, including
the Ministry of Industry and Information Technology, the
Ministry of Culture and the General Administration of Press and
Publication. These measures specifically prohibit Internet
activities, including the operation and promotion of online
games that result in the publication of any content which is
found to, among other things, propagate obscenity, gambling or
violence, instigate crimes, undermine public morality or the
cultural traditions of the PRC, or compromise State security or
secrets. If an ICP license holder violates these measures, the
PRC government may revoke its ICP license and shut down its Web
sites.
Regulation
of information security
Internet content in China is also regulated and restricted from
a State security standpoint. The National Peoples
Congress, Chinas national legislative body, has enacted a
law that may subject a person to criminal punishment in China
for any effort to, among other things: (i) gain improper
entry into a computer or system of strategic importance;
(ii) disseminate politically disruptive information;
(iii) leak State secrets; (iv) spread false commercial
information or (v) infringe intellectual property rights.
The Ministry of Public Security has promulgated measures that
prohibit use of the Internet in ways which, among other things,
result in a leakage of State secrets or a spread of socially
destabilizing content. The Ministry of Public Security has
supervision and inspection rights in this regard. If an ICP
license holder violates these measures, the PRC government may
revoke its ICP license and shut down its Web sites.
Import
regulation
Licensing online games from abroad and importing them into China
is regulated in several ways. Any license agreement with a
foreign licensor that involves import of technologies, including
online game software into China, is required to be registered
with the Ministry of Commerce. Without that registration, a
licensee cannot remit license fees out of China to any foreign
game licensor. In addition, the Ministry of Culture requires the
licensee to submit for its content review and approval any
online games to be imported, and after obtaining the approval
from the Ministry of Culture, if there is any upgrade or any
material change to the content of the imported online games
during the operation, the licensee shall submit the new version
of imported online games to the Ministry of Culture for content
review. According to the Tentative Measures Concerning Online
Games Administration promulgated by the Ministry of Culture on
June 3, 2010, if the operator of an imported online game
changed, the new operator needs to re-apply for a new content
review. If a licensee imports
and/or
operates games without the required approval, the Ministry of
Culture may impose penalties, including revoking the Internet
culture business operations license required for the operation
of online games in China. Furthermore, the National Copyright
Administration requires the licensee to register copyright
license agreements relating to imported software. Without the
National Copyright Administration registration, a licensee is
not allowed to publish or reproduce the imported game software
in China. Several notices published by the General
Administration of Press and Publication in 2009, individually or
jointly with other authorities, emphasize that all imported
online games licensed by offshore copyright owners may not be
published in China without obtaining the approval of the General
Administration of Press and Publication, and any new version,
expansion packs or innovation of content of such approved online
games shall be submitted to the General Administration of Press
and Publication for re-approval. Failure to comply with such
requirements may
63
lead to certain penalties, including cease of operation by the
General Administration of Press and Publication, or shutting
down the Web site.
Intellectual
property rights
The National Peoples Congress, the State Council and the
National Copyright Administration have promulgated various laws,
regulations and rules relating to protection of software in
China. Under these laws, regulations and rules, software owners,
licensees and transferees may register their rights in software
with the National Copyright Administration or its local branches
and obtain software copyright registration certificates.
Although such registration is not mandatory under PRC law,
software owners, licensees and transferees are encouraged to go
through the registration process and registered software rights
may receive better protection.
Internet
café and online game regulation
Internet cafés are required to obtain a license from the
Ministry of Culture and the State Administration for Industry
and Commerce, and are subject to requirements and regulations
with respect to minimum registered capital, location, size,
number of computers, age limit of customers and business hours.
The PRC government has published a series of rules in recent
years to intensify its regulation of Internet cafés. In
February 2007, 14 PRC governmental agencies, including the
Ministry of Industry and Information Technology, the General
Administration of Press and Publication and Ministry of Public
Security jointly promulgated a notice about strengthening
regulations over Internet cafés and online games. According
to the notice, no new Internet café should be approved in
2007 and the regulation of existing cafés should be
strengthened. In April 2007, eight PRC governmental agencies,
including the Ministry of Education, the Ministry of Industry
and Information Technology, the General Administration of Press
and Publication and the Ministry of Public Security jointly
promulgated a notice regarding the implementation of online game
anti-addiction systems to protect the physical and psychological
health of minors. According to the notice, online game operators
are required to develop and implement anti-addiction systems to
all online games from July 16, 2007, and the corresponding
identity authentication schemes of the anti-addiction systems
shall be put into operation at the same time. Otherwise, the
online games may not be approved by or filed with the relevant
authorities or may not carry out open beta testing for
operational purposes. In mid-2008 and March 2009, the Ministry
of Culture and other ministries and agencies, individually or
jointly, issued several notices which provide various ways to
strengthen the regulation of Internet cafés, including
investigating and punishing the Internet cafés which accept
minors, cracking down on Internet cafés operating without
sufficient and valid licenses, limiting the total number of
Internet cafés, screening unlawful games and Web sites, and
improving the coordination of regulation over Internet
cafés and online games. A notice published by the Ministry
of Culture in March 2010 imposes significantly severe punishment
on Internet cafés admitting minors, according to which, the
Internet culture business operation license of an Internet
café will be revoked, if it engages in certain activities,
including admitting three or more minors at one time, or
admitting minors not within permitted business hours, or having
incurred malignant events due to admitting minors, or admitting
less than two minors for more than twice within one year. Since
March 1, 2011, the Ministry of Culture and seven other
authorities jointly launched a parent guardianship project for
purposes of protecting minors from addiction to online games.
Under the parent guardianship project rules, online game
operators shall impose restrictions on and take other various
measures with respect to the online game accounts held by minors
based on the requirements from and communications with the
parents, including restrictions on the length or periods of time
during which the minors may play online games or, in certain
cases, a complete prohibition. The online game operators are
required to establish responsive and effective measures and make
quarterly reports to local culture administrative authorities.
Privacy
protection
PRC law does not prohibit Internet content providers from
collecting and analyzing personal information from their users.
PRC law prohibits Internet content providers from disclosing to
any third parties any information transmitted by users through
their networks unless otherwise permitted by law. If an Internet
content provider violates these regulations, the Ministry of
Industry and Information Technology or its local bureaus may
impose penalties and the Internet content provider may be liable
for damages caused to its users.
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Regulation
on information reporting
On April 13, 2009, the Ministry of Industry and Information
Technology promulgated the Implementation Measures for Internet
Network Security Information Reporting, or the Implementation
Measures, pursuant to which ICP operators with inter-regional
operations shall set up information monitor mechanism and
information report mechanism, and shall report the required
event information and early warning information to the competent
tele-communications authorities
and/or
National Computer Network Emergency Response Technical
Team/Coordination Center of China in accordance with the
Implementation Measures.
While we believe that our licensees are in compliance with the
applicable laws and regulations governing the online game
industry in China, we cannot assure you that operation of our
games in China will not be found to be in violation of any
current or future Chinese laws and regulations. Failure by our
overseas licensees to comply with laws and regulations in China,
including obtaining and maintaining the requisite government
licenses and permits, may have a material adverse effect on our
business, financial condition and results of operations. See
ITEM 3.D. RISK FACTORS RISKS RELATING TO
OUR BUSINESS We depend on our overseas licensees for
a substantial portion of our revenues and rely on them to
distribute, market and operate our games, and comply with
applicable laws and government regulations.
United
States
Game
Ratings and Attempts to Regulate Access to
Children
Most video game software publishers comply with the standardized
rating system established by the Entertainment Software Rating
Board, or ESRB, a non-profit, self-regulatory body established
in 1994 by the Entertainment Software Association, or ESA. ESRB
rates video games submitted by video game publishers; the
ratings include both a symbol for age appropriateness
(e.g., E for Everyone or M for
Mature) and a content descriptor (e.g., Blood and
Gore or Intense Violence). The ESRB
specifically excludes any online interactions from the rating,
as the ESRB is unable to review content, such as chat, text,
audio and video generated by other users in an online
environment.
ESRB has rated our games as follows: Requiem is rated
Mature, Ragnarok Online is rated Teen,
and R.O.S.E. Online and Dragon Saga are rated
Everyone 10+.
By submitting a game to the ESRB and using an ESRB rating, a
video game publisher must agree to adhere to advertising and
packaging guidelines for the rated game, such as using
appropriate advertising content and not targeting any
advertisement for a game rated Teen,
Mature or Adults only to consumers for
whom the product is not rated as appropriate. The Advertising
Review Board has been granted the oversight and enforcement
authority for compliance with the advertising guidelines. The
ESRB ratings must be displayed on both the front and back of
game packaging in compliance with the ESRB requirements. The
ESRB may sanction game producers for failing to label their
product properly. Although submitting a game to the ESRB is
voluntary, many retailers will not sell games without an ESRB
rating.
The United States Federal Trade Commission, or FTC, has also
taken action with respect to improper ratings pursuant to its
broad authority to prohibit fraudulent, deceptive, or unfair
business practices. For example, in response to allegations that
two videogame publishers failed to disclose hidden nudity and
sexually-themed content to the ESRB during the ratings process,
the FTC issued a consent order compelling the videogame
publishers not to, expressly or implicitly, misrepresent the
ratings or content descriptors of their videogames and to
maintain a system that ensures that all of the content in their
video games is considered and reviewed in preparing submissions
to the ESRB. The FTC has also posted an online form on its Web
site for the public to file complaints regarding video game
ratings that do not accurately reflect of the content of the
game.
A number of bills have been introduced in Congress to
specifically regulate the sale of video games with violent
content to minors, but currently no such federal laws are in
force. Several States, as well as several cities, have enacted
or are considering laws that would regulate game industry
content and marketing, including the rental or sale of games
with violent content by or to minors.
65
For example, the State of Maryland has enacted a law that
regulates the sale of video games with explicit sexual content
to minors. The Maryland law has not been challenged in court and
remains in force. Other States have enacted laws that require
the posting of signs providing information about ESRB ratings.
To date, laws that regulate the sale of video games based on
content, when challenged, have been declared unconstitutional.
Most prominently, a federal appellate court in 2009 upheld a
lower courts decision to declare unconstitutional a
California law that imposes fines on retailers that sell or rent
certain violent video games to minors. The United States Supreme
Court heard Californias appeal of that ruling in November
2010 and a decision is expected in the early summer months of
2011.
If the United States Supreme Court were to overturn the decision
to invalidate the California law regarding sales of
M rated games, or if any groups (including
international, national and local political and regulatory
bodies) were to otherwise target M rated titles,
then the sales, advertising and labeling practices regarding
such titles could be affected as producers could be required to
alter the content of such video games and local legislators
could introduce or re-introduce content-based regulation of
video games.
Irrespective of any laws or industry guidelines,
U.S. retailers have become more reluctant to sell
M rated video games to minors. The FTC issues
periodic marketing reports and in its most recent report to
Congress in 2009, the FTC reported that 20% of underage
undercover shoppers were able to purchase
M rated video games. An undercover survey in
2010-11,
however, showed a statistically significant improvement with
only 13% of underage shoppers being allowed to purchase
M rated games. Consumer advocacy groups have also
opposed sales of interactive entertainment software containing
graphic violence, profanity or sexually explicit material by
engaging in public demonstrations and media campaigns.
Online
Collection of Information from Children
The Childrens Online Privacy Protection Act of 1998, or
COPPA, prohibits any Web site operator from collecting,
maintaining or using personal information (including first and
last name, home address, email address, telephone number, Social
Security number, or other information that permits the physical
or online contacting of a specific individual) of children under
13 years of age, unless the Web site operator obtains
verifiable parental consent.
A Web site that knowingly collects information from children
under 13 years old, or that in whole or in part is directed
to children under 13 years old, must obtain verifiable
parental consent before collecting personal information from any
child. The Web site operator must also post a clear online
privacy policy that provides notice of what information is
collected from children, how the information is used, and a list
of third parties with whom the operator may share or sell the
childs information; parents must be given the choice to
determine whether the childs information can be shared
with third parties, and must also be provided access to the
childs information and the opportunity to delete any such
information collected. Moreover, the operator must establish and
maintain reasonable procedures to protect the confidentiality,
security and integrity of any personal information collected
from children under 13 years of age. COPPA also prohibits
conditioning a childs participation in a game on the child
disclosing more personal information than is reasonably
necessary to participate in such activity.
COPPA authorizes the FTC and the State Attorneys General to
bring actions against Web site operators to enforce the statute.
Protection
of Personal Information
Most States have some form of specific legislation regarding the
protection of personal information collected, processed,
maintained or used in electronic form, as well as specific
notification procedures in the event that such information is
accessed by unauthorized individuals. Under these laws, among
other things, businesses are required to implement and maintain
reasonable security measures designed to protect the
computerized personal information of its customers or users from
unauthorized access, disclosure or use. These measures may
require the encryption of sensitive data, such as credit card
numbers, social security numbers, bank security access codes,
etc. In the event that a business suffers a security breach,
these laws generally require the business to provide notice of
such breach to each individual user affected by the breach. In
addition, if such personal information is accessed by
unauthorized individuals as a result of the business
failure to use reasonable measures to protect the information,
the business
66
may be liable to those customers for any misuse of such personal
information and may be liable for statutory fines or penalties,
as well as civil and even potential criminal prosecution by
government authorities.
Privacy
Policy Requirements
The FTC and many States require an operator of a Web site to
develop, maintain and post on its Web site a privacy policy that
informs its customers and users of the categories of personal
information that are collected by the operator, how that
personal information is used and shared with third parties and
how users may change or update such information and opt-out of
its collection and use. While most States have generally not
imposed statutory fines or penalties on an operator for failing
to comply with its privacy policy, an operator may be directly
liable to its customer or users if it fails to comply with its
posted privacy policy if such noncompliance harms the users. The
FTC, however, has initiated numerous investigations and imposed
significant civil penalties in several cases involving alleged
failures by companies to comply with the representations made in
their online privacy policies and/or adequately disclose the
companies actual practices in such policies.
Liability
Arising from User Speech and Conduct
Section 230 of the Communications Decency Act of 1996, or
CDA, provides limited protection to interactive computer
services, such as an online game service, from liability for
publishing information posted or provided by others, such as the
users of an online game service. The CDA can, for example, help
protect an online game service provider from liability as a
publisher that could otherwise arise from a user making
defamatory statements on the service about another user. The
protections of the CDA, however, do not immunize interactive
computer services from criminal liability under United States
Federal law (e.g., obscenity or child pornography), for
infringement of intellectual property law, or any state laws
that are not inconsistent with the CDA.
Some commentators consider Section 230 of the CDA
controversial and have called for it to be amended by Congress
because a number of courts have interpreted it as granting broad
tort immunity. One recent case rejected immunity by holding that
claims involving a persons personal information is a
violation of such persons publicity rights, which the
court held were intellectual property rights outside of the
scope of immunity. Another court recently held that an
interactive computer service was not immune from federal Fair
Housing Act violations because the interactive computer service
provided tools such as pull down menus that assisted the users
in creating the content that violated the Fair Housing Act.
Congress or the courts could continue to narrow the application
of Section 230 of the CDA, in which case online game
service operators, such as the Company, could face increased
potential liability for certain speech or conduct by the users
on their online game service.
67
|
|
ITEM 4.C.
|
ORGANIZATIONAL
STRUCTURE
|
The following is our organizational structure as of
March 31, 2011:
Note:
|
|
|
(1) |
|
Gravity Middle East & Africa FZ-LLC went into
liquidation proceedings in the United Arab Emirates in September
2008. |
|
|
ITEM 4.D.
|
PROPERTY,
PLANTS AND EQUIPMENT
|
As of December 31, 2010, our property and equipment mainly
consisted of (i) game engines, (ii) network servers
and (iii) personal computers and (iv) software
purchased externally. As of December 31, 2010, the net book
value of our property and equipment was
Won 2,672 million (US$2,435 thousand). Because
our main business is to develop and distribute online game
services, we do not own any factories.
Korea
Our principal executive and administrative offices are located
at Nuritkum Square Business Tower 15F,
1605 Sangam-Dong, Mapo-Gu, Seoul
121-795
Korea. We currently occupy 110,551 square feet of office
space, which we lease from Korea Software Industry Promotion
Agency, pursuant to a lease that will expire on
December 31, 2012 and which is renewable for one additional
year. The annual lease payment amounts to
Won 2,067 million (US$1,884 thousand). The
offices of NeoCyon, our 96.11% owned subsidiary, are located at
Nuritkum Square R&D Tower 14F, 1605 Sangam-Dong,
Mapo-Gu,
Seoul
121-795
Korea. NeoCyon currently occupies 3,914 square feet of
office space, subleased from us. The annual lease payment
amounts to Won 66 million (US$60 thousand). The
offices of Gravity Games, our 50.83% owned subsidiary, are
located at Nuritkum Square R&D Tower 14F, 1605
Sangam-Dong,
Mapo-Gu,
Seoul 121-795
Korea. Gravity Games currently occupies 6,066 square feet
of office space, subleased from us. The annual lease payment
amounts to Won 120 million (US$109 thousand). We
believe that the existing facilities of Gravity, NeoCyon and
Gravity Games are adequate for our current requirements and that
additional space can be obtained on commercially reasonable
terms to meet our future requirements.
United
States
The offices of Gravity Interactive, our wholly-owned subsidiary
in the United States, are located at 13160 Mindanao Way,
Marina Del Rey, California 90292. Gravity Interactive
currently occupies 7,102 square feet of office space,
leased from a third party. The annual lease payment amounts to
US$442 thousand. We believe that the existing facilities of
Gravity Interactive are adequate for their current requirements
and that additional space can be obtained on commercially
reasonable terms to meet their future requirements.
68
France
The offices of Gravity EU, our wholly-owned subsidiary in
France, are located at Tour Areva 30th Floor, 1 Place
Jean Millier 92084 Paris La Defense Cedex. Gravity EU
currently occupies 312 square feet of office space, leased
from a third party. The annual lease payment amounts to EUR53
thousand (US$75 thousand). For convenience only, the Euro
amounts are expressed in U.S. dollars at the rate of
EUR0.71 to US$1.00, the noon buying rate of EMU (European
Monetary Union) Euros to U.S. dollars as quoted by the
Federal Reserve Bank of New York as of March 31, 2011. We
believe that the existing facilities of Gravity EU are adequate
for its current requirements and that additional space can be
obtained on commercially reasonable terms to meet its future
requirements.
|
|
ITEM 4A.
|
UNRESOLVED
STAFF COMMENTS
|
Not applicable.
|
|
ITEM 5.
|
OPERATING
AND FINANCIAL REVIEW AND PROSPECTS
|
You should read the following discussion together with our
consolidated financial statements and the related notes which
appear elsewhere in this report. The following discussion is
based on our consolidated financial statements, which have been
prepared in accordance with U.S. GAAP. Our historic performance
may not be indicative of our future results of operations and
capital requirements and resources.
|
|
ITEM 5.A.
|
OPERATING
RESULTS
|
OVERVIEW
We are a leading developer and distributor of online games in
Japan, Taiwan, Brazil, the Philippines, Indonesia, Singapore,
Malaysia, Thailand and Russia based on the number of peak
concurrent users. Our headquarter is in Korea and we are
incorporated under the laws of Korea. From our inception in
April 2000 to the commercialization of our first online game,
Ragnarok Online, in August 2002, our operating activities were
limited primarily to developing Ragnarok Online. Our revenues
have been and continue to be driven primarily by our first game,
Ragnarok Online. Our future growth and profitability will be
determined by our ability to enhance the features on our
existing games and introduce new games with characters, features
and functions that gain market acceptance and following.
In 2009, our revenues increased by 8.0% to Won 57,403 from
Won 53,170 million in 2008. In 2010, our revenues
decreased by 8.8% to Won 52,362 million (US$47,722
thousand) from Won 57,403 million in 2009. We recorded
a net income of Won 3,730 million (US$3,398 thousand)
in 2010 as compared to a net income of
Won 6,917 million in 2009 and a net loss of
Won 2,773 million in 2008. Our gross profit margin
increased from 47.8% in 2008 to 63.1% in 2009, but decreased to
60.1% in 2010. Our operating margin also increased from negative
0.4% in 2008 to 18.9% in 2009 but decreased to 11.3% in 2010.
The increase in revenues in 2009 was mainly due to the currency
gains from the depreciation of the Won against foreign
currencies, mainly the Japanese Yen, and the increase in
revenues from Ragnarok Online and Requiem in the United States
and Canada. The decrease in revenues in 2010 was primarily due
to decreased royalties and license fees of Ragnarok Online in
Japan and decreased subscription revenues of Ragnarok Online in
Korea, the United States and Canada, mainly attributable to
Ragnarok Online having reached maturity in such markets. The
decrease in subscription revenues of Requiem in Korea, the
United States and Canada also contributed to the decrease in
overall revenues. Our cost of revenues for 2010 decreased as
compared to 2009 primarily due to the decrease in cost of goods
sold, amortization on intangible assets and rent expenses. The
decrease in cost of goods sold resulted from decreased sales of
goods, which consisted primarily of sales of peripheral products
for mobile phones by NeoCyon in 2010. Our revenue trend will
continue to be materially affected in the future by the
popularity of online games introduced by our competitors.
Revenues were Won 604 million (US$550 thousand) for
R.O.S.E. Online, Won 671 million
(US$611 thousand) for Emil Chronicle Online and
Won 2,182 million (US$1,987 thousand) for Requiem in
2010 and Won 604 million, Won 814 million
and Won 2,838 million in 2009, respectively. We
recorded no revenues for Pucca Racing and ceased offering
commercial service of the game in June 2010. In October 2010, we
commercially launched Canaan,
69
a Web browser-based casual MMORPG. We acquired Barunson
Interactive Corporation, or Barunson Interactive, currently
Gravity Games Corporation, or Gravity Games, the developer of
Dragonica, on October 21, 2010 and the revenues from
Dragonica have been included in our revenues since such date.
Revenues were Won 6 million (US$5 thousand) for
Canaan, and Won 824 million (US$751 thousand) for
Dragonica in 2010.
Our corporate income tax rate in 2010 was 24.2%. See
ITEM 4.B. BUSINESS OVERVIEW LAWS AND
REGULATIONS Korea The Special Tax
Treatment Control Law.
Acquisitions
of the investment in Barunson Interactive Corporation
In October 2010, we acquired an aggregate of 50.83% of the
voting common shares of Barunson Interactive for a purchase
price of Won 11,688 million (US$10,652 thousand) in
cash.
The acquisition was accounted for as a purchase. The purchase
price was allocated to the assets acquired and liabilities
assumed based on their respective fair values. Barunson
Interactives results of operations are included in our
consolidated financial statements from the date of acquisition.
The excess amount of the purchase price over the fair market
value of the net assets acquired is accounted for as goodwill.
We believe the resulting amount of goodwill reflects its
expectations of the synergistic benefits of being able to
leverage Barunson Interactives MMORPG service with our
services to provide a wide variety of game titles to our network
user base.
Revenues
We derive, and expect to continue to generate, most of our
revenues from online game subscription revenue generated in the
countries where our games are offered by us and royalties and
license fees paid by our licensees in our overseas markets. Our
revenues can be classified into the following four categories:
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|
|
|
online games subscription revenue;
|
|
|
|
online games royalties and license fees;
|
|
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|
mobile games; and
|
|
|
|
character merchandising, animation and other revenue.
|
Online
games subscription revenue
Subscription revenues are from micro-transaction, except in
Korea where we also generate subscription fees from Internet
cafés. All subscription fees are prepaid. Prepaid online
game subscription fees are deferred and recognized as revenue on
a monthly basis in proportion to the number of days lapsed or
based on actual hours used. Micro-transaction fees are deferred
when in-game items are purchased by users and recognized as
revenue when the purchased in-game items are used in the games.
Online
games royalties and license fees
We license the right to market and distribute our games in
various countries for a license fee and receive monthly
royalties based on an agreed percentage of the licensees
revenues from our games.
The initial license fees are deferred and recognized ratably as
revenue over the license period, which generally does not exceed
three years. If license agreements are renewed upon expiration
of their terms, renewal license fees are deferred and recognized
ratably over the new license period. The guaranteed minimum
royalty payments are deferred and recognized as the relevant
royalty is earned. For a table setting forth details of each
license agreement, See ITEM 4.B. BUSINESS
OVERVIEW OUR MARKETS Overseas
markets. In addition, if the license agreements are
renewed upon the expiration of their terms, we generally receive
renewal license fees, which are deferred and recognized ratably
over the new license period.
We also receive royalty revenues from our licensees based on an
agreed percentage of each of the licensees revenues from
our games. Royalty revenues are recognized on a monthly basis
after the licensee confirms its revenues based on the
licensees sales from our games during the month. Our
licensees sales consist of revenues from subscription fees
and micro-transaction, except in Russia and CIS countries, the
United Arab Emirates and 19
70
other countries in the Middle East and Northern Africa where our
game services are only offered with the micro-transaction model.
We generally are advised by each of our licensees as to the
amount of royalties earned by us from such licensee within 15 to
25 days following the end of each month. We generally
receive payments of the royalties within 20 to 30 days
following the end of each month, except in China where such
payments are received up to 60 days after the end of each
month.
Mobile
games revenue
Mobile games are played using mobile phones and other mobile
devices. Mobile game revenues are derived from contract prices
and a proportion of the per-download fees that users pay.
Contract prices are recognized when the products or services
have been delivered or rendered and the customers can begin use
in accordance with the contractual terms, and per-download fees
are recognized on a monthly basis as they are earned.
Character
merchandising, animation and other revenue
We license the right to commercialize or distribute our game
characters or animation to third-party licensees in exchange for
contract prices. These contract prices are recognized when the
products or services have been delivered or rendered and the
customers can begin their use in accordance with the contractual
terms. In addition, we receive royalty payment based on a
specified percentage of the licensees sales.
We also generate revenues from multiplatform game business and
sell goods related to mobile phones, such as ornamental
accessories and USB data cable.
The following table sets forth a breakdown of revenues by type
of revenue and the percentage of total revenue for the periods
indicated.
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Revenue Type
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won and percentages)
|
|
|
Online games-subscription revenue
|
|
W
|
12,576
|
|
|
|
23.7
|
%
|
|
W
|
12,674
|
|
|
|
22.1
|
%
|
|
W
|
9,908
|
|
|
|
18.9
|
%
|
Online games-royalties and license fees
|
|
|
30,110
|
|
|
|
56.6
|
|
|
|
34,037
|
|
|
|
59.3
|
|
|
|
32,132
|
|
|
|
61.4
|
|
Mobile games
|
|
|
6,882
|
|
|
|
12.9
|
|
|
|
7,882
|
|
|
|
13.7
|
|
|
|
9,188
|
|
|
|
17.5
|
|
Character merchandising, animation and other revenue
|
|
|
3,602
|
|
|
|
6.8
|
|
|
|
2,810
|
|
|
|
4.9
|
|
|
|
1,134
|
|
|
|
2.2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
53,170
|
|
|
|
100.0
|
%
|
|
W
|
57,403
|
|
|
|
100.0
|
%
|
|
W
|
52,362
|
|
|
|
100.0
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of
revenues
Our cost of revenues consists principally of the following:
|
|
|
|
|
operational expenses, server depreciation expenses, server
maintenance costs and related personnel costs and amortization
of development-related costs as described in ITEM 5.A.
OPERATING RESULTS CRITICAL ACCOUNTING
POLICIES Capitalized software development
costs; and
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royalty payments to Mr. Myoung-Jin Lee, for the right to
use the storyline and characters from his Ragnarok
cartoon series used in our game Ragnarok Online. We paid
Mr. Lee an initial license fee of Won 40 million
and are required to pay royalties based on 1.0% or 1.5% of
adjusted revenues (net of value-added taxes and certain other
expenses) or 2.5%, 5% or 10% of net income generated from the
use of the Ragnarok brand, depending on the type of revenues
received from the operation or licensing of Ragnarok Online.
|
The cost of revenues from the payments to Mr. Myoung-Jin
Lee was Won 497 million for 2009 and
Won 446 million (US$406 thousand) for 2010. This
agreement expires in January 2033.
71
Selling,
general and administrative expenses
Selling, general and administrative expenses consist of sales
commissions paid to independent promotional agents that
distribute our online games to our Internet café
subscribers in Korea, commissions paid to payment settlement
providers, administrative expenses and related personnel
expenses of executive and administrative staff, and marketing
and promotional expenses and related personnel expenses.
Research
and development expenses
Research and development expenses consist primarily of payroll
and other overhead expenses which are all expensed as incurred
until technological feasibility of a game is reached. Once
technological feasibility of a game is reached, these costs are
capitalized and, once commercial operation commences, amortized
as cost of revenues. See ITEM 5.A. OPERATING
RESULTS CRITICAL ACCOUNTING POLICIES
Capitalized software development costs.
Interest
expense
We recorded interest expense of Won 32 million (US$29
thousand) in 2010 as compared to Won 41 million in
2009 and Won 31 million in 2008.
Foreign
currency effects
In 2010, 81.4% of our revenues were denominated in foreign
currencies, primarily in the U.S. dollar and the Japanese
Yen.
In most of the countries in which our games are distributed, the
revenues generated by our overseas subsidiaries and licensees
are denominated in local currencies, which include the Japanese
Yen, the Euro, the NT dollar, the Thai Baht and the Chinese
Yuan. The revenues from those countries, other than the United
States, Japan and European countries, are converted into the
U.S. dollar for remittance of monthly royalty payments to
us. Depreciation of these local currencies against the
U.S. dollar will result in reduced monthly royalty payments
in the U.S. dollar terms, thereby having a negative impact
on our net income.
Although we receive our monthly royalty revenues from our
overseas licensees in foreign currencies, primarily in the
U.S. dollar and the Japanese Yen, in the case of the United
States and Japan, and other local currencies, such as the Euro,
the NT dollar, the Thai Baht and the Chinese Yuan in our other
principal markets, substantially all of our costs are
denominated in Won. We receive monthly royalty payments from our
overseas licensees based on an agreed percentage of revenues
confirmed and recorded at the end of each month applying the
foreign exchange rate applicable on such date. We generally
receive these royalty payments 20 to 30 days after the end
of each month (except in China, where such payment could be
received up to 60 days after the end of each month) unless
delayed due to extraordinary circumstances. Appreciation or
depreciation of the Won against these foreign currencies during
this period will result in foreign currency losses or gains and
affect our net income.
As of December 31, 2010, 2009 and 2008, we had no foreign
currency forward contracts outstanding. See ITEM 11.
QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET
RISK.
Income
tax expenses
Income tax expenses were Won 4,207 million
(US$3,835 thousand) in 2010, as compared to
Won 4,544 million in 2009 and
Won 3,379 million in 2008.
CRITICAL
ACCOUNTING POLICIES
Our discussion and analysis of our financial condition and
results of operations are based upon our financial statements,
which have been prepared in accordance with U.S. GAAP. The
preparation of these financial statements requires us to make
estimates, judgments and assumptions that affect the reported
amounts of assets and liabilities, contingent liabilities, and
revenue and expenses during the reporting period. We evaluate
our estimates on an ongoing basis based on historical experience
and other assumptions we believe are reasonable under the
72
circumstances, the results of which form the basis for making
judgments about the carrying values of assets and liabilities
that are not readily apparent from other sources. The policies
discussed below are considered by our management to be critical
because they are not only important to the portrayal of our
financial condition and results of operations but also because
application and interpretation of these policies require both
judgment and estimates of matters that are inherently uncertain
and unknown. As a result, actual results may differ materially
from our estimates.
Revenue
recognition
We derive, and expect to continue to generate, most of our
revenues from online game subscription revenue generated in the
countries where our games are offered by us and royalties and
license fees paid by our licensees in overseas markets. Our
revenues can be classified into the following four categories:
(i) online games subscription revenue;
(ii) online games royalties and license fees;
(iii) mobile games; and (iv) character merchandising,
animation and other revenue. For details, See ITEM 5.A.
OPERATING RESULTS OVERVIEW
Revenues.
We recognize revenue in accordance with U.S. GAAP, as set
forth in ASC 605, Revenue Recognition and other
related pronouncements.
Allowances
for doubtful accounts
We maintain allowances for doubtful accounts receivable for
estimated losses that result from the inability of our customers
to make the required payments. We base our allowances on the
likelihood of recoverability of accounts receivable based on
past experience and current collection trends. We record
allowances for doubtful accounts based on historical payment
patterns of our customers and increase our allowances as the
length of time such receivables become past due increases.
Subsequent to June 2003, pursuant to agreements with various
payment processing service providers, the providers are
responsible for remitting to us the full subscription revenues
generated in Korea after deducting their fixed service fees and
charges of approximately 1.8% to 15%. In addition, we do not
assume any collection risk since payment processing service
providers now bear the risk of loss and delinquencies.
Capitalized
software development costs
We account for capitalized software development costs in
accordance with ASC 985, Costs of Software to be Sold,
Leased, or Marketed. Software development costs incurred
prior to the establishment of technological feasibility are
expensed when incurred and treated as research and development
expenses. Once the game has reached technological feasibility,
all subsequent software development costs for that product are
capitalized until it is available for general release to
customers. Technological feasibility is evaluated on a
product-by-product
basis, but generally occurs once the online game has a proven
ability to operate on a multi-player level for a large number of
users. After the game is available for general release to
customers, the capitalized product development costs are
amortized and expensed over the games estimated useful
life. The Company continually evaluates the reasonableness of
the economic life of the capitalized software development costs
based on the average life cycle of the games whenever each new
game is commercially launched or acquired. This expense is
recorded as a component of cost of revenues.
We evaluate the recoverability of capitalized software
development costs on a
product-by-product
basis. Capitalized costs for those products whose further
development or sale is terminated are expensed in the period at
which cancellation of the development or sale of such products
occurs. In addition, a charge to operating expenses is recorded
when managements forecast for a particular game indicates
that unamortized capitalized costs exceed the net realizable
value of that asset.
Significant management judgment is required to assess the timing
of technological feasibility as well as the ongoing
recoverability of capitalized costs.
73
Impairment
of goodwill and other intangible assets
Goodwill represents the excess of the purchase price over the
fair value of the identifiable net assets acquired in a business
combination. As of December 31, 2010, the carrying value of
goodwill for each reporting unit, NeoCyon and Gravity Games, are
Won 1,210 million (US$1,103 thousand) and
Won 6,781 million (US$6,180 thousand), respectively.
Goodwill is accounted for under ASC 350,
Intangibles Goodwill and Other, which
requires that goodwill and indefinite-lived intangible assets no
longer be amortized, but instead be tested at least annually for
impairment, and more frequently if an event occurs or
circumstances change that would more likely than not reduce the
fair value of these assets below their carrying amount.
Such an event would include unfavorable variances from
established business plans, significant changes in forecasted
results or volatility inherent to external markets and
industries, which are periodically reviewed by management.
Specifically, goodwill impairment is determined using a two-step
process. The first step of the goodwill impairment test is used
to identify potential impairment by comparing the fair value of
a reporting unit with its carrying amount, including goodwill.
If the carrying amount of a reporting unit exceeds its fair
value, the second step of the goodwill impairment test is
performed to measure the amount of impairment loss, if any. The
second step of the goodwill impairment test compares the implied
fair value of the reporting units goodwill with the
carrying amount of that goodwill. If the carrying amount of the
reporting units goodwill exceeds the implied fair value of
that goodwill, an impairment loss is recognized immediately in
an amount equal to that excess. The goodwill impairment test is
carried out at the reporting unit, which is either an operating
division or a subdivision, for which stand-alone financial
information is available to the management personnel of such
division or subdivision for evaluating operating results.
We performed our annual impairment test for goodwill at all of
our reporting units using data as of December 31, 2010. In
performing the valuations, we used cash flows, which reflected
managements forecasts and discount rates which reflect the
risks associated with the current market. Based on the results
of our testing, the fair value of the business reporting unit
for NeoCyon and Gravity Games exceeded its book value, and
therefore, the second step of the impairment test (in which fair
value of the reporting units assets and liabilities are
measured) was not required to be performed.
Assets and liabilities that make up the reporting unit of
NeoCyon has not changed significantly since the 2009 impairment
test. The fair value determination completed in 2009 for the
reporting unit resulted in amounts that exceeded the carrying
amount by a substantial margin. The likelihood that a current
fair value determination would be less than the carrying amount
of the reporting unit is remote based on analysis of events that
have occurred since the fair value assessment was completed in
2009.
In October 2010, we acquired an aggregate of 50.83% of the
voting common shares of Gravity Games for a purchase price of
Won 11,688 million in cash. The excess amount of the
purchase price over the fair market value of the net assets
acquired is accounted for as goodwill. Assets and liabilities
that make up the reporting unit of Gravity Games and the fair
value of the reporting unit has not changed significantly since
the acquisition date. The actual business performance of the
reporting unit for two months after the acquisition was in line
with our expectations as compared with our forecast at the
acquisition date, which indicated that the fair value of the
reporting unit exceed its book value as of December 31,
2010.
In performing the annual impairment test in 2009 for goodwill
for Gravity CIS Co., Ltd., the fair value of the business
reporting unit for the Russian subsidiary was determined to be
lower than the book value of the business reporting unit.
Therefore, during the fiscal year ended December 31, 2009,
the Company recorded impairment losses of
Won 241 million in reporting units in the Russian
business due to the overall decline in the fair value of the
reporting units and uncertainty in the future. The fair values
of the reporting units were estimated principally using the
expected present value of future cash flows.
The assessment of impairments under ASC 350 requires
significant judgment and requires estimates to assess fair
values. We believe that the estimates of future cash flows and
fair value used in the goodwill impairment tests are reasonable;
however, in the future, changes in estimates resulting in lower
than currently anticipated cash flows and fair value due to
unforeseen changes in business assumptions could negatively
affect the valuations, which may
74
result in us recognizing impairment charges for goodwill and
other intangible assets in the future. In order to evaluate the
sensitivity of the fair value calculations on the impairment
analysis performed for the fiscal year ended December 31,
2010, we applied a hypothetical five percent decrease to the
fair value of each reporting unit. We believe that plus or minus
five percentage difference in cash flow projections or discount
rate used would not result in a failure of step one of the
goodwill impairment test.
Impairment
of Investments
Our investments are comprised of equity securities accounted for
under both the cost and equity methods of accounting. If it has
been determined that an investment has sustained an
other-than-temporary
decline in its value, the investment is written down to its fair
value by taking a charge to earnings. We regularly evaluate our
investments to identify
other-than-temporary
impairments of individual securities. We consider the following
factors in determining whether an
other-than-temporary
decline in value has occurred: the length of time and extent to
which the market value of the security has been less than its
original cost, the financial condition, operating results,
business plans, milestones and estimated future cash flows of
the investee, and other specific factors affecting the market
value.
Fair
value measurement on financial instruments
We adopted ASC 825, Financial Instruments. We have
elected the fair value option for two of our investments in
short-term
available-for-sale
securities that were acquired during the year ended
December 31, 2010. Under the fair value option, unrealized
gains and losses related to this investment are reflected in the
consolidated statements of operations for the year ended
December 31, 2010.
Short-term available for sale securities are the investment in
Equity-Linked Securities fund which represents equity interests
in a fund that is comprised of bonds and trust funds as of
December 31, 2010. The fair value of bonds is derived based
on quoted prices in active markets, and the fair value of trust
funds is derived based on quoted prices in markets that are not
active or other inputs that are observable. The trust fund
portion of this investment contains an embedded derivative. We
have determined that it is not practical to bifurcate the
embedded derivative and account for separately as the host
contract and embedded derivative are closely related. Pursuant
to ASC 825, we have elected the fair value option to
account for this investment. Accordingly, the entire change in
estimated fair value in the beneficiary certificates is included
in the consolidated statement of operations.
Income
taxes
We account for income taxes under the provisions of
ASC 740, Income Taxes. Under ASC 740, income
taxes are accounted for under the asset and liability method.
Management judgment is required in determining our provision for
income taxes, deferred tax assets and liabilities and the extent
to which deferred tax assets can be realized. A valuation
allowance is provided for deferred tax assets to the extent that
it is more likely than not that such deferred tax assets will
not be realized. Realization of future tax benefits related to
the deferred tax assets is dependent on many factors, including
our ability to generate taxable income within the period during
which the temporary differences reverse, the outlook for the
economic environment in which the business operates, and the
overall future industry outlook. As of December 31, 2010,
we have concluded that net deferred tax assets of Gravity and
its subsidiaries except NeoCyon and Gravity Games will not be
realized in the near future based on our historical and
projected net and taxable income.
We enjoyed in 2007 a reduced tax rate of 13.75%, which is 50% of
the statutory tax rate and applied to certain designated venture
companies. However, the Company is no longer entitled to such
tax benefits since 2008. Accordingly, deferred income taxes as
of December 31, 2010 were calculated based on the rate of
24.2% for fiscal years 2011 and 22% thereafter for the amounts
expected to be realized during the relevant fiscal year. Due to
the amendment to the corporate income tax law, the rate of 24.2%
will be applied for the fiscal years from 2010 through 2011 and
22% for the fiscal year 2012 and thereafter. See ITEM 5.A.
OPERATING RESULTS OVERVIEW.
75
Recent
accounting pronouncements
In October 2009, the FASB issued Accounting Standards Update
No. 2009-13,
or ASU
2009-13,
Revenue Recognition (Topic 605)
Multiple-Deliverable Revenue Arrangements.
This update establishes a selling price hierarchy for
determining the selling price of a deliverable. The amendments
of this update will replace the term fair value in
the revenue allocation guidance with selling price
to clarify that the allocation of revenue is based on
entity-specific assumptions rather than assumptions of a
marketplace participant. The amendments of this update will
eliminate the residual method of allocation and require that
arrangement consideration be allocated at the inception of the
arrangement to all deliverables using the relative selling price
method. The amendments in this update will require that a vendor
determine its best estimated selling price in a manner
consistent with that used to determine the price to sell the
deliverable on a standalone basis. This standard is effective
for the Companys revenue arrangements entered into or
materially modified in fiscal years beginning on or after
June 15, 2010. The Company will evaluate the impact of this
standard on the Companys financial statements when
reviewing its new or materially modified revenue arrangements
with multiple deliverables when it becomes applicable.
In January 2010, the FASB issued ASU
2010-06,
which amends the disclosure requirements of ASC 820,
Fair Value Measurements and Disclosures, as of
January 1, 2010. ASU
2010-06
requires new disclosures for any transfers of fair value into
and out of Level 1 and 2 fair value measurements and
separate presentation of purchases, sales, issuances and
settlements within the reconciliation of Level 3
unobservable inputs. The Company previously adopted ASC 820
on January 1, 2009 for financial and nonfinancial assets
and liabilities. ASU
2010-06 is
effective for annual and interim periods beginning after
December 15, 2009, except for the Level 3
reconciliation which is effective for annual and interim periods
beginning after December 15, 2010. The adoption of ASU
2010-06 as
of January 1, 2010 did not have a material effect on the
Companys financial condition or results of operations. The
Company does not expect the adoption of ASU
2010-06 in
relation to the Level 3 reconciliation to have any impact
on the Companys financial condition or results of
operations, or cash flows, at its requirements only pertain to
financial statement footnote disclosure.
In February 2010, the FASB issued ASU
2010-09,
Subsequent Events (Topic 855) Amendments to Certain
Recognition and Disclosure Requirements, which amends
ASC 855, Subsequent Events, so that SEC filers, as
defined in the ASU, no longer are required to disclose the date
through which subsequent events have been evaluated in
originally issued and revised financial statements. The Company
adopted the amendments effective immediately, and the adoption
did not impact the Companys financial condition and
results of operations.
In March 2010, the FASB issued ASU
2010-11,
Derivatives and Hedging (Topic 815) Scope
Exception Related to Embedded Credit Derivatives, to clarify how
embedded credit-derivative features should be analyzed to
determine whether those features should be accounted for
separately. The FASB intended that an embedded credit-derivative
feature related to subordination would always meet the embedded
credit-derivative scope exception, excluding circumstances where
a holder of an interest in a tranche of a securitized financial
instrument may be required to make additional payments to the
issuing entity. The amendments in this ASU are effective for
each reporting entity at the beginning of its first fiscal
quarter beginning after June 15, 2010. The Company adopted
the amendments effective immediately, and the adoption did not
impact the Companys financial condition and results of
operations.
In December 2010, the FASB issued ASU
2010-28,
when to perform step 2 of the goodwill impairment test for
reporting units with zero or negative carrying amounts (a
consensus of the FASB Emerging Issues Task Force). The ASU
modifies step 1 of the goodwill impairment test under
ASC 350, Intangibles Goodwill and Other,
for reporting units with zero or negative carrying amounts to
require an entity to perform step 2 of the goodwill impairment
test if it is more likely than not that a goodwill impairment
exists. In determining whether it is more likely than not that a
goodwill impairment exists and whether an interim goodwill
impairment test between annual test dates is necessary, an
entity should consider whether there are adverse qualitative
factors, including the examples provided in ASC
paragraph 350-20-35-30,
in determining whether an interim goodwill impairment test
between annual test dates is necessary. The ASU is effective for
fiscal years, and interim periods within those years, beginning
after December 15, 2010, for a public entity. The Company
is currently assessing the potential impact of the guidance.
76
In December 2010, the FASB issued ASU
2010-29,
Disclosure of Supplementary Pro Forma Information for Business
Combinations. This ASU specifies that if a public company
presents comparative financial statements, the entity should
only disclose revenue and earnings of the combined entity as
though the business combination(s) that occurred during the
current year had occurred as of the beginning of the comparable
prior annual reporting period. ASU
2010-29 is
effective prospectively for business combinations for which the
acquisition date is on or after the beginning of the first
annual reporting period beginning on or after December 15,
2010, with early adoption permitted. The Company early adopted
this amendments as of January 1, 2010, however, the
adoption of ASU
2010-29 did
not impact our financial position, results of operations, or
cash flows, as its requirements only pertain to financial
statement footnote disclosure.
RESULTS
OF OPERATIONS: 2010 COMPARED TO 2009
The following table summarizes our results of operations for the
periods indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2009
|
|
|
2010
|
|
|
2010(1)
|
|
|
% Change
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$
|
|
|
|
except for percentages)
|
|
|
Revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games subscription revenue
|
|
W
|
12,674
|
|
|
W
|
9,908
|
|
|
US$
|
9,030
|
|
|
|
(21.8
|
)%
|
Online games royalties and license fees
|
|
|
34,037
|
|
|
|
32,132
|
|
|
|
29,284
|
|
|
|
(5.6
|
)
|
Mobile games
|
|
|
7,882
|
|
|
|
9,188
|
|
|
|
8,374
|
|
|
|
16.6
|
|
Character merchandising, animation and other revenue
|
|
|
2,810
|
|
|
|
1,134
|
|
|
|
1,034
|
|
|
|
(59.6
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
57,403
|
|
|
|
52,362
|
|
|
|
47,722
|
|
|
|
(8.8
|
)
|
Cost of revenue
|
|
|
21,170
|
|
|
|
20,873
|
|
|
|
19,023
|
|
|
|
(1.4
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
36,233
|
|
|
|
31,489
|
|
|
|
28,699
|
|
|
|
(13.1
|
)
|
Gross profit margin(2)
|
|
|
63.1
|
%
|
|
|
60.1
|
%
|
|
|
60.1
|
%
|
|
|
|
|
Operating expenses:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling, general and administrative
|
|
|
21,651
|
|
|
|
20,422
|
|
|
|
18,612
|
|
|
|
(5.7
|
)
|
Research and development
|
|
|
1,799
|
|
|
|
4,652
|
|
|
|
4,240
|
|
|
|
158.6
|
|
Impairment losses on intangible assets
|
|
|
280
|
|
|
|
475
|
|
|
|
433
|
|
|
|
69.6
|
|
Settlement cost of litigation
|
|
|
1,649
|
|
|
|
|
|
|
|
|
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total operating expenses
|
|
|
25,379
|
|
|
|
25,549
|
|
|
|
23,285
|
|
|
|
0.7
|
|
Operating income
|
|
|
10,854
|
|
|
|
5,940
|
|
|
|
5,414
|
|
|
|
(45.3
|
)
|
Operating profit margin(3)
|
|
|
18.9
|
%
|
|
|
11.3
|
%
|
|
|
11.3
|
%
|
|
|
|
|
Other income (expenses):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
2,395
|
|
|
|
1,946
|
|
|
|
1,774
|
|
|
|
(18.7
|
)
|
Interest expense
|
|
|
(41
|
)
|
|
|
(32
|
)
|
|
|
(29
|
)
|
|
|
(22.0
|
)
|
Foreign currency income (losses), net
|
|
|
(225
|
)
|
|
|
96
|
|
|
|
87
|
|
|
|
N/M
|
|
Others, net
|
|
|
(21
|
)
|
|
|
312
|
|
|
|
283
|
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net other income
|
|
|
2,108
|
|
|
|
2,322
|
|
|
|
2,115
|
|
|
|
10.2
|
|
Income before income tax expenses and equity loss on investments
|
|
|
12,962
|
|
|
|
8,262
|
|
|
|
7,529
|
|
|
|
(36.3
|
)
|
Income tax expenses
|
|
|
4,544
|
|
|
|
4,207
|
|
|
|
3,835
|
|
|
|
(7.4
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income before equity loss on investments
|
|
|
8,418
|
|
|
|
4,055
|
|
|
|
3,694
|
|
|
|
(51.8
|
)
|
Equity loss on investments, net(4)
|
|
|
(1,424
|
)
|
|
|
(345
|
)
|
|
|
(314
|
)
|
|
|
(75.8
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
77
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2009
|
|
|
2010
|
|
|
2010(1)
|
|
|
% Change
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$
|
|
|
|
except for percentages)
|
|
|
Net income
|
|
|
6,994
|
|
|
|
3,710
|
|
|
|
3,380
|
|
|
|
(47.0
|
)
|
LESS: Net income (loss) attributable to the non-controlling
interest(5)
|
|
|
77
|
|
|
|
(20
|
)
|
|
|
(18
|
)
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income attributable to parent company
|
|
W
|
6,917
|
|
|
W
|
3,730
|
|
|
US$
|
3,398
|
|
|
|
(46.1
|
)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
N/M = not meaningful
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,097.25 to US$1.00, the noon
buying rate as quoted by the Federal Reserve Bank of New York in
effect on March 31, 2011. |
|
(2) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total net revenues for each period. |
|
(3) |
|
Operating profit margin for each period is calculated by
dividing operating income by total net revenues for each period. |
|
(4) |
|
Represents the losses from our 16.39% equity investment in
Online Game Revolution Fund No. 1 and the income from
our 25% equity investment in Ingamba. These investments were
accounted for using the equity method of accounting. |
|
(5) |
|
Represents the non-controlling interest in NeoCyon, a 96.11%
held subsidiary acquired in December 2005 and Gravity Games,
formerly Barunson Interactive, a 50.83% held subsidiary acquired
in October 2010. |
Revenues
Our total revenues decreased by 8.8% to
Won 52,362 million (US$47,722 thousand) in 2010 from
Won 57,403 million in 2009, primarily due to:
|
|
|
|
|
a 21.8% decrease in subscription revenue to
Won 9,908 million (US$9,030 thousand) in 2010 from
Won 12,674 million in 2009. This 21.8% decrease
resulted primarily from the 22.7% decrease in the revenues in
Korea to Won 3,829 million (US$3,490 thousand) in 2010
from Won 4,951 million in 2009 resulting from
decreased revenues from Ragnarok Online, Requiem and Emil
Chronicle Online and the 19.4% decrease in the revenues from
Ragnarok Online and Requiem in the United States and Canada to
Won 4,664 million (US$4,251 thousand) in 2010 from
Won 5,785 million in 2009 due mostly to the fact that
Ragnarok Online has reached maturity in the markets;
|
|
|
|
a 5.6% decrease in royalties and license fees to
Won 32,132 million (US$29,284 thousand) in 2010 from
Won 34,037 million in 2009, which primarily resulted
from decreased revenues from Ragnarok Online in the Japanese
market and the strengthening of the Korean Won by
approximately 2.6% against the Japanese Yen from 2009 to 2010,
though such decrease was partially offset by a 49.2% increase in
the revenues from Ragnarok Online in Taiwan, Hong Kong and Macau
driven by the introduction of a renewed version of the game in
September 2010 in the region. Royalties and license fees from
Ragnarok Online decreased to Won 30,215 million
(US$27,536 thousand) in 2010 from Won 33,294 million
in 2009 due mostly to the fact that Ragnarok Online has reached
maturity in most of our principal markets; and
|
|
|
|
a 59.6% decrease in character merchandising, animation and other
revenue to Won 1,134 million (US$1,034 thousand)
in 2010 from Won 2,810 million in 2009, which resulted
primarily from a 69.2% decrease in sales of goods to
Won 473 million (US$431 thousand) in 2010 from
Won 1,535 million in 2009 and from a 42.9% decrease in
character merchandising revenue to Won 524 million
(US$477 thousand) in 2010 from Won 917 million in
2009.
|
78
Such decreases in revenues were partially offset by:
|
|
|
|
|
a 16.6% increase in mobile game revenue to
Won 9,188 million (US$8,374 thousand) in 2010 from
Won 7,882 million in 2009. This 16.6% increase
resulted primarily from revenues of NeoCyon, mainly due to the
increase in sales of games embedded in mobile phones and royalty
revenues from mobile games based on Ragnarok Online in the
Japanese market.
|
Cost of
revenues
Our cost of revenues decreased by 1.4% to
Won 20,873 million (US$19,023 thousand) in 2010 from
Won 21,170 million in 2009, primarily due to:
|
|
|
|
|
a 22.4% decrease in amortization on intangible assets to
Won 2,048 million (US$1,866 thousand) in 2010 from
Won 2,639 million in 2009 primarily resulting from
development costs of Emil Chronicle Online and Requiem being
fully amortized in July 2010 and September 2010, respectively.
Amortization expense of development costs recorded was
Won 1,549 million (US$1,412 thousand) in 2010 and
Won 2,595 million in 2009; and
|
|
|
|
a 68.6% decrease in cost of goods sold by NeoCyon to
Won 286 million (US$261 thousand) in 2010 from
Won 912 million in 2009. NeoCyon sells goods related
to cell phones and decrease in sales of goods in 2010 led to
decrease in cost of goods sold.
|
Such decreases in cost of revenues were partially offset by:
|
|
|
|
|
a 8.8% increase in salaries to Won 9,088 million
(US$8,283 thousand) in 2010 from Won 8,353 million in
2009 primarily resulting from increase in salaries for the
headquarters and NeoCyon; and
|
|
|
|
a 70.0% increase in outsourcing fees for the headquarters and
NeoCyon to Won 2,339 million (US$2,132 thousand)
in 2010 from Won 1,376 million in 2009.
|
Gross
profit and gross profit margin
As a result of the foregoing, our gross profit decreased by
13.1% to Won 31,489 million (US$28,699 thousand)
in 2010 from Won 36,233 million in 2009. Our gross
profit margin decreased to 60.1% in 2010 from 63.1% in 2009.
Operating
expenses
Selling, general and administrative
expenses. Our selling, general and administrative
expenses decreased by 5.7% to Won 20,422 million
(US$18,612 thousand) in 2010 from
Won 21,651 million in 2009, primarily due to:
|
|
|
|
|
a 32.5% decrease in commission paid to
Won 2,904 million (US$2,647 thousand) in 2010
from Won 4,300 million in 2009 primarily resulting
from recognition of a loss on the guarantee payment made for the
development of Ice Age Online in 2009 due to the
termination of our license agreement with 20th Century Fox
Licensing & Merchandising, which did not occur in
2010; and
|
|
|
|
a 24.3% decrease in rent expenses to Won 1,522 million
(US$1,387 thousand) in 2010 from Won 2,010 million in
2009, which was mainly due to lower rent expense of office of
Gravity Interactive in 2010 in connection with its relocation in
October 2009.
|
Such decreases in selling, general and administrative expenses
were offset by:
|
|
|
|
|
a 63.0% increase in advertising expenses to
Won 1,853 million (US$1,689 thousand) in 2010
from Won 1,137 million in 2009, which mainly consisted
of advertising expenses for Ragnarok Online in Japan, closed and
open beta testing of Canaan in August 2010 and in September
2010, and closed beta testing of H.A.V.E Online and War of Gods
in November 2010; and
|
|
|
|
a 181.2% increase in taxes and dues expenses to
Won 925 million (US$843 thousand) in 2010 from
Won 329 million in 2009 primarily resulting from a tax
examination with respect to transfer pricing adjustments between
the actual transaction price and the estimated arms length
price.
|
79
Research and development expenses. Our
research and development expenses increased by 158.6% to
Won 4,652 million (US$4,240 thousand) in 2010 from
Won 1,799 million in 2009, due to development of a
console game based on one of our online games, a game for
Microsofts Xbox Live Arcade and social network games, such
as Fashion Star. The increase also partly resulted from research
and development expenses of Gravity Games, formerly Barunson
Interactive, in which controlling financial interest was
acquired by the Company on October 21, 2010.
Impairment loss on intangible assets. We had
Won 475 million (US$433 thousand) impairment loss on
intangible assets in 2010 for capitalized research and
development cost of Canaan.
Settlement cost of litigation. Our settlement
cost of litigation decreased to nil in 2010 from
Won 1,649 million in 2009. See ITEM 8.A.
CONSOLIDATED STATEMENTS AND OTHER FINANCIAL
INFORMATION LEGAL PROCEEDINGS.
Operating
income and operating profit margin
As a result of the cumulative effects of the reasons stated
above, we recorded an operating income of
Won 5,940 million (US$5,414 thousand) in 2010
compared to an operating income of Won 10,854 million
in 2009 and our operating profit margin recorded at 11.3% in
2010.
Net other
income
Our net other income increased 10.2% to
Won 2,322 million (US$2,115 thousand) in 2010
from Won 2,108 million in 2009 primarily due to:
|
|
|
|
|
a gain of Won 335 million (US$305 thousand) in
2010 on disposition of
available-for-sale
securities.
|
Income
tax expenses
We recorded an income tax expense of Won 4,207 million
(US$3,835 thousand) in 2010, as compared to an income tax
expense of Won 4,544 million in 2009. The decrease of
income tax expense is mainly due to the decrease of foreign
withholding tax for overseas royalties and license fees. In
assessing the realizability of deferred tax assets, we
considered whether it was more likely than not that some portion
or all of the deferred tax assets would not be realized.
However, it is possible that these income tax expenses could be
treated as income tax benefit if any taxable income becomes
realizable in the future. For the year ended December 31,
2010, we recorded a full valuation allowance on net deferred tax
assets of Gravity and its subsidiaries except NeoCyon and
Gravity Games, as we determined that it was more likely than not
that such net deferred tax assets would not be realizable in the
near future.
Equity
loss on investments
In 2009, equity loss on investments represents the 16.39% of the
net loss incurred from a 16.39% partnership interest in Online
Game Revolution Fund No. 1. The Company cannot
significantly influence the partnerships operation and
financial policies under the partnership agreement. However, the
Company accounts for the investment under the equity method of
accounting in accordance with ASC 323,
Investment Equity Method and Joint Ventures,
which requires the use of the equity method unless the
investors interest is so minor that the limited
partner may have virtually no influence over partnership
operating and financial policies. The Company recorded Won
1,424 million as equity loss of the partnership in 2009. In
2010, equity loss on investments represents the 16.39% of the
net loss incurred from a 16.39% partnership interest in Online
Games Revolution Fund No. 1 and the equity income of
Ingamba LLC, in which we invested Russian Ruble 13 million,
which represents 25% of Ingambas total capital, in June
2010 in order to distribute our games in Russia. The investment
in Ingamba was accounted for as an equity method investment. The
Company recorded Won 358 million (US$326 thousand) as
equity loss of the partnership of Online Game Revolution
Fund No. 1 and Won 13 million (US$12 thousand) as
equity income of Ingamba in 2010. On December 31, 2010, the
term of the partnership of Online Game Revolution No. 1
expired and it is under liquidation during 2011. The partnership
had invested in eight games since its operation. The Company is
expecting that the partnership will be able to sell certain
games before the
80
consummation of the liquidation, the remaining disposable assets
including cash and receivables will be distributed to each
investor of the partnership upon dissolution. The Company has
estimated that the Companys share of such liquidation
proceeds will be at least equal to the Companys carrying
value of its investment in the Fund at December 31, 2010.
Non-controlling
interest
Non-controlling interest represents the net income from NeoCyon,
our 96.11%-held subsidiary and Gravity Games, formerly known as
Barunson Interactive, our 50.83%-held subsidiary, attributable
to third-party minority interest holders. We acquired 96.11% and
50.83% of the voting equity of NeoCyon and Gravity Games in 2005
and 2010, respectively.
Net
income attributable to parent company
As a result of foregoing, we recorded a net income attributable
to parent company of Won 3,730 million (US$3,398 thousand)
in 2010 compared to a net income attributable to parent company
of Won 6,917 million in 2009.
RESULTS
OF OPERATIONS: 2009 COMPARED TO 2008
The following table summarizes our results of operations for the
periods indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2008
|
|
|
2009
|
|
|
2009(1)
|
|
|
% Change
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$
|
|
|
|
except for percentages)
|
|
|
Revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games subscription revenue
|
|
W
|
12,576
|
|
|
W
|
12,674
|
|
|
US$
|
11,204
|
|
|
|
0.8
|
%
|
Online games royalties and license fees
|
|
|
30,110
|
|
|
|
34,037
|
|
|
|
30,090
|
|
|
|
13.0
|
|
Mobile games
|
|
|
6,882
|
|
|
|
7,882
|
|
|
|
6,968
|
|
|
|
14.5
|
|
Character merchandising, animation and other revenue
|
|
|
3,602
|
|
|
|
2,810
|
|
|
|
2,484
|
|
|
|
(22.0
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
53,170
|
|
|
|
57,403
|
|
|
|
50,746
|
|
|
|
8.0
|
|
Cost of revenue
|
|
|
27,772
|
|
|
|
21,170
|
|
|
|
18,715
|
|
|
|
(23.8
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
25,398
|
|
|
|
36,233
|
|
|
|
32,031
|
|
|
|
42.7
|
|
Gross profit margin(2)
|
|
|
47.8
|
%
|
|
|
63.1
|
%
|
|
|
63.1
|
%
|
|
|
|
|
Operating expenses:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling, general and administrative
|
|
|
23,489
|
|
|
|
21,651
|
|
|
|
19,140
|
|
|
|
(7.8
|
)
|
Research and development
|
|
|
2,145
|
|
|
|
1,799
|
|
|
|
1,590
|
|
|
|
(16.1
|
)
|
Impairment losses on intangible assets
|
|
|
|
|
|
|
280
|
|
|
|
248
|
|
|
|
N/M
|
|
Settlement cost of litigation
|
|
|
|
|
|
|
1,649
|
|
|
|
1,458
|
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total operating expenses
|
|
|
25,634
|
|
|
|
25,379
|
|
|
|
22,436
|
|
|
|
(1.0
|
)
|
Operating income (loss)
|
|
|
(236
|
)
|
|
|
10,854
|
|
|
|
9,595
|
|
|
|
N/M
|
|
Operating profit margin(3)
|
|
|
(0.4
|
)%
|
|
|
18.9
|
%
|
|
|
18.9
|
%
|
|
|
|
|
Other income (expenses):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
2,857
|
|
|
|
2,395
|
|
|
|
2,117
|
|
|
|
(16.2
|
)
|
Interest expense
|
|
|
(31
|
)
|
|
|
(41
|
)
|
|
|
(36
|
)
|
|
|
32.3
|
|
Foreign currency income (losses), net
|
|
|
3,235
|
|
|
|
(225
|
)
|
|
|
(199
|
)
|
|
|
N/M
|
|
Others, net
|
|
|
(31
|
)
|
|
|
(21
|
)
|
|
|
(19
|
)
|
|
|
(32.3
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net other income
|
|
|
6,030
|
|
|
|
2,108
|
|
|
|
1,863
|
|
|
|
(65.0
|
)
|
81
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2008
|
|
|
2009
|
|
|
2009(1)
|
|
|
% Change
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$
|
|
|
|
except for percentages)
|
|
|
Income before income tax expenses and equity loss on investments
|
|
|
5,794
|
|
|
|
12,962
|
|
|
|
11,458
|
|
|
|
123.7
|
|
Income tax expenses
|
|
|
3,379
|
|
|
|
4,544
|
|
|
|
4,017
|
|
|
|
34.5
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income before equity loss on investments
|
|
|
2,415
|
|
|
|
8,418
|
|
|
|
7,441
|
|
|
|
248.6
|
|
Equity loss on investments, net(4)
|
|
|
(5,119
|
)
|
|
|
(1,424
|
)
|
|
|
(1,259
|
)
|
|
|
(72.2
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
|
(2,704
|
)
|
|
|
6,994
|
|
|
|
6,182
|
|
|
|
N/M
|
|
LESS: Net income attributable to the non-controlling interest(5)
|
|
|
69
|
|
|
|
77
|
|
|
|
68
|
|
|
|
11.6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) attributable to parent company
|
|
W
|
(2,773
|
)
|
|
W
|
6,917
|
|
|
US$
|
6,114
|
|
|
|
N/M
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
N/M = not meaningful
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,131.2 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2010. |
|
(2) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total net revenues for each period. |
|
(3) |
|
Operating profit margin for each period is calculated by
dividing operating income by total net revenues for each period. |
|
(4) |
|
Represents the losses from our 16.39% equity investment in
Online Game Revolution Fund No. 1. This investment in
Online Game Revolution Fund No. 1 was accounted for using
the equity method of accounting. |
|
(5) |
|
Represents the non-controlling interest in NeoCyon, a 96.11%
held subsidiary acquired in December 2005. |
Revenues
Our total revenues increased by 8.0% to
Won 57,403 million (US$50,746 thousand) in 2009 from
Won 53,170 million in 2008, primarily due to:
|
|
|
|
|
a 0.8% increase in subscription revenue to
Won 12,674 million (US$11,204 thousand) in 2009 from
Won 12,576 million in 2008. This 0.8% increase
resulted primarily from the 60.4% increase in the revenues in
the United States and Canada to Won 5,785 million
(US$5,114 thousand) in 2009 from Won 3,607 million in
2008 resulting from the commercial launch of Requiem in June
2008 and the increased revenues from micro-transactions mainly
due to sales of certain game items of Ragnarok Online in 2009.
Such increase in subscription revenues was partially offset by
the 33.7% decrease in the revenues from Ragnarok Online,
Requiem, Pucca Racing, Time N Tales and Emil Chronicle Online in
Korea to Won 4,951 million (US$4,377 thousand) in
2009 from Won 7,463 million in 2008;
|
|
|
|
a 13.0% increase in royalties and license fees to Won
34,037 million (US$30,090 thousand) in 2009 from Won
30,110 million in 2008, which primarily resulted from the
weakening of the Korean Won by approximately 26.4% against the
Japanese Yen from 2008 to 2009. Royalties and license fees from
Ragnarok Online increased to Won 33,294 million (US$29,432
thousand) in 2009 from Won 29,087 million in
2008; and
|
|
|
|
a 14.5% increase in mobile games revenue to Won
7,882 million (US$6,968 thousand) in 2009 from
Won 6,882 million in 2008. This 14.5% increase
resulted primarily from revenues of NeoCyon, mainly due to the
increase in sales of games embedded in mobile phones and royalty
revenues from mobile games based on Ragnarok Online in the
Japanese market.
|
82
Such increases in revenues were partially offset by:
|
|
|
|
|
a 22.0% decrease in character merchandising, animation and other
revenue to Won 2,810 million (US$2,484 thousand)
in 2009 from Won 3,602 million in 2008, which resulted
primarily from a 16.1% decrease in character merchandising
revenue to Won 917 million (US$811 thousand) in 2009
from Won 1,093 million in 2008 and from a 19.4%
decrease in sales of goods to Won 1,535 million
(US$1,357 thousand) in 2009 from Won 1,905 million in 2008.
|
Cost of
revenues
Our cost of revenues decreased by 23.8% to
Won 21,170 million (US$18,715 thousand) in 2009 from
Won 27,772 million in 2008, primarily due to:
|
|
|
|
|
a 42.1% decrease in amortization on intangible assets to
Won 2,639 million (US$2,333 thousand) in 2009 from Won
4,561 million in 2008 primarily resulting from fully
completed amortization of intangible assets in December 2008,
related to acquisition of NeoCyon in December 2005. Amortization
expense of development costs recorded was
Won 2,595 million (US$2,294 thousand) in 2009 and
Won 2,595 million in 2008;
|
|
|
|
a 19.7% decrease in salaries to Won 8,353 million
(US$7,384 thousand) in 2009 from Won 10,403 million in
2008 primarily resulting from decrease in salaries for the
headquarters and decrease in salaries for the subsidiaries in
the United States mainly due to the liquidation proceedings of
L5 Games Inc. taking place since August 2008;
|
|
|
|
a 28.9% decrease in service fees and license fees paid to
Won 2,468 million (US$2,182 thousand) in 2009 from Won
3,469 million in 2008 resulting from (i) a switch to
an Internet Data Center charging lower service fee rate,
(ii) lower royalty payments to GungHo, the licensor of Emil
Chronicle Online as a result of the amendment of the license
agreement in January 2009 and (iii) decrease in service
fees paid to the provider of content delivery network service as
a result of a decrease in the number of downloads by our users
of the client-side software of our games; and
|
|
|
|
a 44.3% decrease in cost of goods sold by NeoCyon to
Won 912 million (US$806 thousand) in 2009 from Won
1,637 million in 2008. NeoCyon sells goods related to cell
phones and decrease in sales of goods in 2009 led to decrease in
cost of goods sold.
|
Gross
profit and gross profit margin
As a result of the foregoing, our gross profit increased by
42.7% to Won 36,233 million (US$32,031 thousand)
in 2009 from Won 25,398 million in 2008. Our gross profit
margin increased to 63.1% in 2009 from 47.8% in 2008.
Operating
expenses
Selling, general and administrative
expenses. Our selling, general and administrative
expenses decreased by 7.8% to Won 21,651 million (US$19,140
thousand) in 2009 from Won 23,489 million in 2008,
primarily due to:
|
|
|
|
|
a 29.3% decrease in rent expenses to Won 2,010 million
(US$1,777 thousand) in 2009 from Won 2,845 million in
2008, which was mainly due to (i) higher rent expense in
2008 as rent expenses were incurred in both the old and new
office buildings for the period between February 1, 2008
and March 16, 2008 in connection with the relocation of the
headquarter office and (ii) rent expenses of Gravity Middle
East & Africa FZ-LLC which ceased to exist in 2009 due
to liquidation proceedings taking place since September
2008; and
|
|
|
|
a 32.1% decrease in severance benefit to Won 743 million
(US$657 thousand) in 2009 from Won 1,094 million in
2008, due to changes in benefit policies for the directors of a
certain subsidiary in February 2008.
|
Such decreases in selling, general and administrative expenses
were offset by:
|
|
|
|
|
a loss of Won 975 million (US$862 thousand) on guarantee
payment made for development of Ice Age Online, due to the
low likelihood of recovery as we received a written notice of
termination of the
|
83
|
|
|
|
|
license agreement with 20th Century FOX Licensing &
Merchandising, the trademark licensor of Ice Age, in November
2009.
|
Research and development expenses. Our
research and development expenses decreased by 16.1% to
Won 1,799 million (US$1,590 thousand) in 2009 from Won
2,145 million in 2008, as certain research and development
expenses were capitalized into intangible assets after open beta
testing of some of our games and charged into cost of revenues
after such games are available for general release to customers.
Impairment loss on intangible assets. We had
Won 280 million (US$248 thousand) impairment loss
on intangible assets in 2009, for (i) capitalized research
and development cost of Pucca Racing; and (ii) goodwill of
Gravity CIS Co., Ltd., which was acquired in our acquisition of
NeoCyon in 2005.
Settlement cost of litigation. We paid
US$2,000 thousand to Softstar Entertainment, Inc. for the
settlement of litigation filed in October 2006 related to
R.O.S.E. Online service in Taiwan, Hong Kong and Macau, and
recognized the loss of Won 1,649 million, which is the
difference between the settlement and the existing deferral
revenue balance.
Operating
income (loss) and operating profit margin
As a result of the cumulative effects of the reasons stated
above, we recorded an operating income of
Won 10,854 million (US$9,595 thousand) in 2009
compared to an operating loss of Won 236 million in
2008 and our operating profit margin recorded at 18.9% in 2009.
Net other
income
Our net other income decreased 65.0% to
Won 2,108 million (US$1,863 thousand) in 2009 from
Won 6,030 million in 2008 primarily due to:
|
|
|
|
|
a 107.0% decrease in foreign currency income to a loss of
Won 225 million (US$199 thousand) in 2009 from a gain
of Won 3,235 million in 2008 mainly resulting from the
lower rate of depreciation of the Won against the Japanese Yen
in 2009 compared to 2008.
|
Income
tax expenses (benefit)
We recorded an income tax expense of Won 4,544 million
(US$4,017 thousand) in 2009, as compared to an income tax
expense of Won 3,379 million in 2008. The increase of
income tax expense is mainly due to the increase of foreign
withholding tax for overseas license and royalty revenue and to
the decrease in income tax benefit in the amount of Won
530 million which was no longer available to the Company
after 2008, due to the amortization of intangible assets
incurred from acquisition of NeoCyon in December 2005 being
fully completed in December 2008. In 2009, overseas license and
royalty revenue of Gravity headquarters increased by
Won 5 billion and accordingly the foreign tax
increased by Won 514 million. This increase was also
partially due to the loss carry back of Won 194 million
from Gravity Interactive in 2008. In assessing the realizability
of deferred tax assets, we considered whether it was more likely
than not that some portion or all of the deferred tax assets
would not be realized. However, it is possible that these income
tax expenses could be treated as income tax benefit if any
taxable income becomes realizable in the future. For the year
ended December 31, 2009, we recorded a full valuation
allowance on net deferred tax assets of Gravity and its
subsidiaries except NeoCyon, as we determined that it was more
likely than not that such net deferred tax assets would not be
realizable in the near future.
Equity
loss on investments
In 2008 and 2009, equity loss on investments represented 16.39%
of the net loss incurred from a 16.39% partnership interest in
Online Game Revolution Fund No. 1. The Company cannot
significantly influence the partnerships operation and
financial policies under the partnership agreement, however, the
Company accounts for the investment under the equity method of
accounting in accordance with ASC 323, Investment-Equity
Method and Joint Ventures, which requires the use of the
equity method unless the investors interest is so
minor that the limited partner may have virtually no influence
over partnership operating and financial policies. The
Company recorded Won 5,119 million and
Won 1,424 million (US$1,259 thousand) in 2008 and
2009, respectively, as equity loss of the
84
partnership. During 2008, the partnership purchased an online
game under development of which technological feasibility had
not been established, therefore, the partnership charged the
purchase price of the game to expense, which resulted in a
significant loss in 2008.
Non-controlling
interest
Non-controlling interest represents the net income from NeoCyon,
our 96.11%-held subsidiary acquired in December 2005,
attributable to third-party minority interest holders. We
acquired 96.11% of the voting equity of NeoCyon in 2005.
Net
income (loss) attributable to parent company
As a result of foregoing, we recorded a net income attributable
to parent company of Won 6,917 million
(US$6,114 thousand) in 2009 compared to a net loss
attributable to parent company of Won 2,773 million in
2008.
|
|
ITEM 5.B.
|
LIQUIDITY
AND CAPITAL RESOURCES
|
Liquidity
The following table sets forth the summary of our cash flows for
the periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
2010(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Cash and cash equivalents at beginning of period
|
|
W
|
53,588
|
|
|
W
|
53,168
|
|
|
W
|
51,333
|
|
|
US$
|
46,783
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by operating activities
|
|
|
6,952
|
|
|
|
15,861
|
|
|
|
8,388
|
|
|
|
7,646
|
|
Net cash used in investing activities
|
|
|
(9,028
|
)
|
|
|
(17,550
|
)
|
|
|
(15,873
|
)
|
|
|
(14,467
|
)
|
Net cash provided by (used in) financing activities
|
|
|
(82
|
)
|
|
|
(55
|
)
|
|
|
275
|
|
|
|
250
|
|
Effect of exchange rate changes on cash and cash equivalents
|
|
|
1,738
|
|
|
|
(91
|
)
|
|
|
(1
|
)
|
|
|
(1
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net decrease in cash and cash equivalents
|
|
|
(420
|
)
|
|
|
(1,835
|
)
|
|
|
(7,211
|
)
|
|
|
(6,572
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents at end of period
|
|
W
|
53,168
|
|
|
W
|
51,333
|
|
|
W
|
44,122
|
|
|
US$
|
40,211
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,097.25 to US$1.00, the noon
buying rate as quoted by the Federal Reserve Bank of New York in
effect on March 31, 2011. |
Prior to the commercial launch of Ragnarok Online in August
2002, our principal sources of liquidity were cash from equity
financing and incurrence of debt, including the debt we incurred
from YNK Korea. Following the commercial launch of Ragnarok
Online, our principal sources of liquidity have been cash flows
from our operating activities and equity financing and, to a
lesser extent, short-term borrowings. Net cash used in investing
activities has consisted primarily of investments in acquisition
of interests in companies which develop online games or which
provide related products and services. See Note 7 to our
consolidated financial statements included in this annual
report. However, our net property and equipment decreased from
Won 2,837 million as of December 31, 2009 to
Won 2,672 million (US$2,435 thousand) as of
December 31, 2010 mainly due to the depreciation of
property and equipment totaling Won 1,856 million
(US$1,692 thousand). This decrease is partially offset by
purchase of property and equipment amounting to
Won 1,449 million (US$1,321 thousand).
Our cash investment policy emphasizes liquidity and preservation
of principal over other portfolio considerations. We deposit our
cash in demand deposits, short-term financial instruments, which
primarily consist of time deposits with maturity of one year or
less, and money market funds with a rolling maturity of
90 days or less. Our short-term financial instruments
increased from Won 7,278 million as of
December 31, 2008, to Won 16,000 million
85
as of December 31, 2009 and decreased to
Won 12,500 million (US$11,392 thousand) as of
December 31, 2010. The increase in our short-term financial
instruments in 2009 primarily resulted from increase in income
from our business and the decrease in our short-term financial
instruments in 2010 primarily as a result of use of proceeds
from such financial instruments in connection with working
capital requirements and other expenses.
The Company generates cash primarily through royalties and
license fees, and subscription fees from our online games in
various countries as described in ITEM 5.A. OPERATING
RESULTS OVERVIEW Revenues. The
level of popularity of our games in the market place is a key
factor in how much cash we can generate. Most of our cash
disbursements relate to internal costs such as salaries and
other overhead costs for game servicing, other selling, general
and administrative activities, and R&D activities.
Cash flows from operating activities. The
increase in net cash provided by our operating activities from
2008 to 2009 was primarily the result of net income in 2009. Our
increase in net cash provided by our operating activities in
2009 as compared to 2008 reflected an adjustment of
(i) Won 5,627 million for depreciation and
amortization and (ii) Won 1,424 million in equity
loss of related joint venture and partnership. This increase was
partially offset by payment of severance benefits of
Won 832 million and also change in account payable of
Won 602 million. The decrease in net cash provided by
our operating activities from 2009 to 2010 was primarily the
result of decrease in net income from 2009 to 2010. Our decrease
in net cash provided by our operating activities in 2010 as
compared to 2009 reflected an adjustment of
(i) Won 814 million (US$742 thousand) in
accrued expenses and (ii) Won 498 million
(US$454 thousand) in deferred revenue. This decrease was
partially offset by Won 3,708 million
(US$3,379 thousand) for depreciation and amortization and
change in account receivables of Won 1,213 million
(US$1,106 thousand).
Cash flows from investing activities. Our
decrease in net cash by investing activities in 2009 as compared
to 2008 reflected (i) Won 8,743 million for
increase in short-term financial instruments,
(ii) Won 2,746 million for purchase of intangible
assets and (iii) Won 5,000 million for increase
in short-term available for sale investments. Our increase in
net cash by investing activities in 2010 as compared to 2009
reflected Won 3,500 million (US$3,190 thousand)
for decrease in short-term financial instruments. This increase
was partially offset by (i) Won 5,092 million
(US$4,640 thousand) for purchase of intangible assets and
(ii) Won 11,277 million (US$10,278 thousand) for
business acquisition of Gravity Games, formerly Barunson
Interactive.
Cash flows from financing activities. Our
increase in net cash used by financing activities in 2009 as
compared to 2008 reflected proceeds from borrowings of
Won 140 million. This increase was offset by
repayments of borrowings of Won 195 million. Our
increase in net cash used by financing activities in 2010 as
compared to 2009 reflected proceeds from borrowings of
Won 418 million (US$381 thousand). This increase
was offset by repayments of borrowings of
Won 143 million (US$131 thousand).
Capital
resources
As our overseas operations are conducted primarily through our
subsidiaries and our overseas licensees, our ability to finance
our operations and any debt that we or our subsidiaries may
incur depends, in part, on the payment of royalties and other
fees by our overseas licensees and, to a lesser extent, the flow
of dividends from our subsidiaries.
As of December 31, 2010, our primary source of liquidity
was Won 44,122 million (US$40,211 thousand) of cash
and cash equivalents. We believe that our available cash and
cash equivalents and net cash provided by operating activities
will be sufficient to meet our capital needs through at least
the first quarter of 2012. However, we cannot assure you that
our business or operations will not change in a manner that
would consume available capital resources more rapidly than
anticipated. We may require additional cash resources due to
changed business conditions or other future developments,
including any significant investments or acquisitions. If these
sources are insufficient to satisfy our cash requirements, we
may seek to sell additional securities either in the form of
equity or debt. In the past, we raised cash resources through
the issuance of common shares. The sale of additional equity
securities or convertible debt securities could result in
additional dilution to our shareholders. In addition, we may
seek to incur indebtedness through the issuance of debt
securities or by obtaining a credit facility. The incurrence of
indebtedness would result in increased debt service obligations
and could result in operating and financial covenants that would
restrict operations.
86
As of December 31, 2010, Gravity Interactive, our
subsidiary in the United States has issued an irrevocable letter
of credit in the amount of US$500,000 to its landlord in
relation to its lease agreement, with no amount drawn. A
short-term investment valued at US$500,000 was provided to a
bank as collateral for this letter of credit.
We expect to have capital expenditure requirements for the
ongoing expansion into other markets, including expenditures for
expanding and upgrading our existing server equipment
continuously, for developing new games internally, for acquiring
and publishing third party games, or for investing in enhancing
our technological, marketing, distributing and servicing
capabilities. We believe that our internal cash flow from
operations, together with our proceeds from our initial public
offering in February 2005 will be sufficient to satisfy our
working capital requirements through at least the first quarter
of 2012, including our new game development expenditures for
Ragnarok Online II.
|
|
ITEM 5.C.
|
RESEARCH
AND DEVELOPMENT, PATENTS AND LICENSES, ETC.
|
To remain competitive, we have continued to focus on our
research and development efforts. Our research and development
efforts and plans consist of the following:
|
|
|
|
|
Strategy and planning overall game design and
review of technical feasibility, market feasibility and the game
development process;
|
|
|
|
Graphics designing game characters and game
environments, with the objective of optimizing the overall
gaming experience;
|
|
|
|
Server programming server design and
development, handling interconnections, validation, security,
character data and game process coordination and facilitating
online communication among players; and
|
|
|
|
Client programming enhancing the visual and
sound experience and movement simulation of game characters.
|
Our research and development expenditures were
Won 2,145 million, Won 1,799 million and
Won 4,652 million (US$4,240 thousand) in 2008,
2009 and 2010, respectively. Our research and development
expenses decreased in 2009 as (i) investments in new games
have decreased since 2007: and (ii) certain research and
development expenses were capitalized into intangible assets
after open beta testing of some of our games and charged into
cost of revenues after commercialization. Our research and
development expenses increased significantly in 2010 as
investments in new games increased in 2010.
See ITEM 4.B. BUSINESS OVERVIEW GAME
DEVELOPMENT AND PUBLISHING for our research and
development and ITEM 4.B. BUSINESS
OVERVIEW INTELLECTUAL PROPERTY for our
intellectual property.
|
|
ITEM 5.D.
|
TREND
INFORMATION
|
Trends, uncertainties and events which could have a material
impact on our sales, operating revenues and liquidity and
capital resources are discussed above in ITEM 5.A.
OPERATING RESULTS and ITEM 5.B. LIQUIDITY
AND CAPITAL RESOURCES.
|
|
ITEM 5.E.
|
OFF-BALANCE
SHEET ARRANGEMENTS
|
There are no off-balance sheet arrangements that have or are
reasonably likely to have a current or future effect on our
financial condition, changes in financial condition, revenues or
expenses, results of operations, liquidity, capital expenditure
or capital resources that are material to investors.
87
|
|
ITEM 5.F.
|
CONTRACTUAL
OBLIGATIONS
|
The following table sets forth a summary of our contractual cash
obligations due by period as of December 31, 2010.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Payments Due by Period
|
|
|
|
|
Less than
|
|
|
|
|
|
More than
|
|
|
Total
|
|
1 Year
|
|
1-3 Years
|
|
3-5 Years
|
|
5 Years
|
|
|
(In millions of Won)
|
|
Long-term debt obligations
|
|
W
|
|
|
|
W
|
|
|
|
W
|
|
|
|
W
|
|
|
|
W
|
|
|
Capital lease obligations
|
|
|
502
|
|
|
|
203
|
|
|
|
299
|
|
|
|
|
|
|
|
|
|
Operating lease obligations
|
|
|
4,872
|
|
|
|
2,542
|
|
|
|
2,330
|
|
|
|
|
|
|
|
|
|
Purchase obligations
|
|
|
1,805
|
|
|
|
1,805
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accrued severance benefits
|
|
|
1,031
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Long-term debt obligations. We have financed
our operations primarily through incurrence of debt from
financial institutions, cash flows from operations as well as
equity investments by our founder and current shareholders. As
such, there are currently no long-term debt obligations.
Capital lease obligations. In December 2007,
Gravity Interactive entered into a capital lease agreement with
respect to the open beta testing server for the commercial
distribution of Requiem, with a total lease payment of
US$270,666, over a period of two years. In 2008, this capital
lease agreement was amended, thereby decreasing the total lease
payment by US$139,760 to US$130,906. We also entered into
additional capital lease agreements to utilize more assets
including servers during the year, which increased the total
capital lease payment by US$123,195 and US$326,440 in 2009 and
in 2010, respectively. In 2008, we made principal and interest
payments of US$79,811 and US$26,082, respectively. In 2009, we
made principal and interest payments of US$152,656 and
US$32,616, respectively. In 2010, we made principal and interest
payments of US$123,978 and US$27,879, respectively.
Operating lease obligations. With respect to
our operating lease obligations, the lease payments due by
December 31, 2011 are Won 1,884 million,
Won 517 million and Won 66 million for our
principal offices in Seoul, offices for our subsidiaries in the
United States and France, respectively. The lease terms expire
in December 2012, November 2012 and September 2011 for our
principal offices in Seoul, offices for our subsidiaries in the
United States and France, respectively. The renewal terms in all
of the leases are subject to market conditions.
Purchase Obligations. In January 2010, we
entered into an agreement with Xpec Entertainment Inc., or Xpec
Entertainment, to publish Chaos Land, a game being developed by
Xpec Entertainment, for US$750,000. As of December 31,
2010, the game is under development, and we have booked the
license fee of US$250,000 (Won 291 million) as advance
payment. We are to pay the remaining US$500,000
(Won 549 million) in installments based on the
progress of development of the game. In April 2010, we entered
into an agreement with SK i-media Co., Ltd., or SK i-media, to
publish H.A.V.E Online, a game being developed by SK i-media for
Won 1,000 million (US$911 thousand). As of
December 31, 2010, the game is under development, and we
have booked the license fee of Won 550 million
(US$501 thousand) as advance payment. We are to pay the
remaining Won 450 million (US$410 thousand) in
installments based on the progress of development of the game.
In June 2010, we entered into an agreement with Link China
Entertainment to publish War of Gods, a game being developed by
Link China Entertainment for US$170,000. As of December 31,
2010, the game is under development and we booked the license
fee of US$135,000 (Won 162 million) as advance
payment. As we entered into a termination agreement with Link
China Entertainment in April 2011, we recognized a loss of
US$135,000 for the pre-paid license fee, which was recorded as a
component of selling, general and administrative expenses for
the year ended December 31, 2010 and we are not to pay the
remaining US$35,000 (Won 38 million). In September
2010, we entered into an agreement with Shanghai Nineyou
Interactive Community and Media Co., Ltd., and its two
affiliates, Shanghai Nineshine Information Technology Co., Ltd.
and HitNorth International Limited, to publish Weapons of the
Gods, a game being developed by HitNorth International Limited,
for US$1,000,000. As of December 31, 2010, the game is
under development, and we have booked the license fee of
US$300,000 (Won 349 million) as advance payment. We
are to pay the remaining US$700,000 (Won 768 million)
in installments based on the progress of development of the game.
88
Uncertain tax position. The Company assessed
uncertain tax positions and measured unrecognized tax benefits
for open tax years in accordance with ASC 740, Income
Taxes. The Companys policy is that it recognizes
interest expenses and penalties related to income tax matters as
a component of income tax expense. Accordingly, the company
assesses its income tax positions and records tax benefits for
all years subject to examinations based upon the evaluation of
the facts, circumstances and information available at that
reporting date. For those tax positions for which it is more
likely than not that a tax benefit will be sustained, the
company records the amount that has a greater than 50%
likelihood of being realized upon settlement with a taxing
authority that has full knowledge of all relevant information.
If the company does not believe that it is more likely than not
that a tax benefit will be sustained, no tax benefit is
recognized. Based on the approach above, the company assessed
the uncertain tax positions and did not record any unrecognized
tax benefits as the company believes that it is more likely than
not that there will not be any unrecognized tax benefits.
Accrued severance benefits. Employees and
executive officers with one year or more of service are entitled
to receive a lump-sum payment upon termination of their
employment with us based on the length of service and their rate
of pay at the time of termination. The annual severance benefits
expense charged to operations is calculated based upon the net
change in the accrued severance benefits payable at the balance
sheet date based on the guidance of ASC 715,
Compensation-Retirement Benefits.
Other
Commitments and Liabilities
For a description of our commercial commitments and contingent
liabilities, see Note 14 to our consolidated financial
statements included in this annual report. For a description of
our legal proceedings, See ITEM 8.A. CONSOLIDATED
STATEMENTS AND OTHER FINANCIAL INFORMATION LEGAL
PROCEEDINGS.
See FORWARD-LOOKING STATEMENTS.
|
|
ITEM 6.
|
DIRECTORS,
SENIOR MANAGEMENT AND EMPLOYEES
|
|
|
ITEM 6.A.
|
DIRECTORS
AND SENIOR MANAGEMENT
|
The following table sets forth certain information relating to
our directors and executive officers as of May 31, 2011.
The business address of all of our directors and executive
officers is our registered office at Nuritkum Square Business
Tower 15F, 1605 Sangam-Dong, Mapo-Gu, Seoul
121-795
Korea.
|
|
|
|
|
|
|
Name
|
|
Age
|
|
Position
|
|
Hyun Chul Park
|
|
|
38
|
|
|
Chief Executive Officer
|
Yoshinori Kitamura
|
|
|
43
|
|
|
Chairman of the Board of Directors and Chief Operating Officer
|
Heung Gon Kim
|
|
|
45
|
|
|
Chief Financial Officer
|
Kazuki Morishita
|
|
|
37
|
|
|
Executive Director
|
Kazuya Sakai
|
|
|
46
|
|
|
Executive Director
|
Jong Gyu Hwang
|
|
|
41
|
|
|
Independent Director
|
Doo Hyun Ryu
|
|
|
50
|
|
|
Independent Director
|
Jung Yoo
|
|
|
50
|
|
|
Independent Director
|
Hyun Chul Park has served as our Chief Executive Officer
since March 2011 and was an officer of our corporate management
office from May 2009 to March 2011. Mr. Park has also been
a Director of Gravity Games, formerly Barunson Interactive,
since October 2010, and a Director and Chief Strategy Officer of
NeoCyon since December 2009 and October 2010, respectively. He
has been general manager of International Business Division at
GungHo Online Entertainment, Inc. since September 2007. He
worked as a general manager of Content Producing Department of
SEGA Networks (China) Co., Ltd. from July 2005 to September 2007
and a manager of Asia Division at SEGA Corporation from April
2004 to July 2005. He was a manager of Overseas Marketing Team
at ActozSoft Co., Ltd. from October 2002 to March 2004 and at
Siementech Co., Ltd. from October 2001 to October 2002. He
worked at Engineer Team of Toyota Vista Tokyo Co., Ltd. from
April 1998 to July 2001. Mr. Park obtained
89
an associate degree in Automotive Engineering from Tokyo College
of Technology, currently, Tokyo College of Automotive Technology.
Yoshinori Kitamura has served as our Executive Director
since March 2008, Chief Operating Officer since June 2008 and
Chairman of the Board of Directors since April 2011.
Mr. Kitamura has also been a Director and Chief Executive
Officer of NeoCyon since October 2008 and since October 2009,
respectively, and a Director of Gravity Games, formerly Barunson
Interactive, since October 2010. He has been Chief Executive
Officer of Gravity Entertainment and Gravity Interactive since
March 2008 and July 2008, respectively. Mr. Kitamura has
also been a Director and Executive General Manager of
International Business Division at GungHo Online Entertainment,
Inc. since March 2006 and June 2007, respectively, and was an
Executive General Manager of the Marketing Division at GungHo
Online Entertainment, Inc. from February 2003 to June 2007. He
worked as a Director of GungHo Online Entertainment Korea, Inc.
and GungHo Works, Inc. from March 2007 to October 2008 and from
March 2008 to June 2008, respectively. Mr. Kitamura was a
Director of L5 Games Inc. from July 2008 to its liquidation in
August 2008. Mr. Kitamura also worked at NC Japan K.K. as
marketing manager from January 2002 to January 2003 and ICC
Corporation as business development manager from September 1999
to December 2001. Mr. Kitamura holds a bachelors
degree in English Language and Literature from Bunkyo University.
Heung Gon Kim has served as our Chief Financial Officer
since September 2008. Mr. Kim has also been Chief Financial
Officer and a Director of Gravity Interactive since June 2009
and March 2011, respectively. Mr. Kim has been a Director
of Gravity Games, formerly Barunson Interactive, since October
2010 and a Director of Gravity Entertainment since March 2011.
He has been a Director and Chief Financial Officer of NeoCyon
since March 2011 and May 2011, respectively. Mr. Kim was a
general manager of our financial management division and
accounting & treasury department from March 2007 to
September 2008 and from September 2006 to March 2007,
respectively. He also worked as a manager of our accounting team
from April 2004 to September 2006. Mr. Kim worked at
Modottel, Inc. as accounting team manager from June 2002 to
April 2004. Mr. Kim holds a bachelors degree in
Accounting from Chungang University.
Kazuki Morishita has served as our Executive Director
since March 2008. Mr. Morishita has also been the President
and Chief Executive Officer of GungHo Online Entertainment, Inc.
since January 2004 and was Chief Operating Officer of GungHo
Online Entertainment, Inc. from August 2002 to January 2004. In
addition, he was a director of Game Arts Co., Ltd. from December
2005 to March 2008 and has been the President of Game Arts Co.,
Ltd. since March 2008. Mr. Morishita was the Chairman of
the Board of Directors of GungHo Works, Inc. from October 2007
to December 2009 and a Director of GungHo Online Entertainment
Korea, Inc. from March 2007 to October 2008. He also was a
general manager of OnSale, Inc. from May 2001 to August 2002.
Mr. Morishita served as Director of Kickers Network, Inc.
from December 2000 to April 2001 and as Director of Dolphin Net,
Inc. from March to November in 2000. Mr. Morishita worked
at Softcreate Co., Ltd. from July 1996 to February 2000.
Mr. Morishita graduated from High School affiliated with
Chiba University of Commerce.
Kazuya Sakai has served as our Executive Director since
March 2009. Mr. Sakai has also served as Chief Financial
Officer and Director of GungHo Online Entertainment, Inc. since
April 2004 and March 2005, respectively. He was a Director of
Gravity Entertainment from March 2008 to March 2011.
Mr. Sakai was Chief Executive Officer of Capri, Inc. from
October 2008 to December 2009. Mr. Sakai was a Director of
GungHo Works, Inc. from October 2007 to December 2009.
Mr. Sakai was a Director of GungHo Online Entertainment
Korea, Inc. from March 2007 to October 2008 and Chief Executive
Officer in October 2008 to its liquidation in October 2008. He
was Chief Executive Officer of GungHo Asset Management, Inc.
from January 2007 to October 2008. Mr. Sakai served as a
general manager of Administration Division, Director and
Representative Director of Expression Tools, Inc. from January
1993 to March 1996, from April 1996 to April 2000, and from
April 2000 to November 2003, respectively. He worked at The
Kyushu Sogo Bank, Ltd., currently, The Shinwa Bank, Ltd., from
April 1987 to December 1992. Mr. Sakai graduated from
Kyushu Sangyo University with a bachelors degree in
Commerce.
Jong Gyu Hwang has served as our Independent Director
since June 2009. Mr. Hwang has served as a Director and
Chief Operating Officer at Mungyung Monorail, a wholly-owned
subsidiary of Korea Monorail, since 2007. He has also served as
Compliance Auditor at
E-Frontier,
Inc. since 2000. Mr. Hwang served as a Director of Korea
Monorail from 2006 to 2007 and worked as an attorney at Attorney
Generals Office in Massachusetts in the United States in
2005. He was also an investigation officer of Special
Investigation Department at Seoul Central District
90
Prosecutors Office of the Ministry of Justice of Korea
from 1995 to 2000 and worked at the Korean Residents Union in
Japan from 1994 to 1995. Mr. Hwang received an LL.B. degree
from Tokyo University and an M.P.A. degree from Kennedy School
of Government at Harvard University. Mr. Hwang also
received an LL.M. degree from Boston University School of Law.
Mr. Hwang is a member of the New York State Bar Association.
Doo Hyun Ryu has served as our Independent Director since
March 2011. Mr. Ryu has been a Partner, and the head of
International Legal and Business Affairs Team since May 2001 and
a branch manager of the Vietnam Office of Logos Law, LLC since
May 2010. He has been a member of Legal Services Development
Committee of the Korean Bar Association since March 2005.
Mr. Ryu was a head of Management & Legal
Department at Hyundai Card Co., Ltd. and Hyundai Capital
Services, Inc. from May 2008 to April 2010 and a member of
Information Department Committee at Hyundai Motor Group from
June 2008 to April 2010. He worked as Compliance Officer of
Financial Department of the Federation of Korean Industries from
June 2008 to April 2010 and a member of the Special Committee
for Revision of Credit-Specialized Financial Business Act at the
Financial Services Commission of Korea from October 2008 to
January 2010. Mr. Ryu was an Independent Director of
Interactivy, Inc. from April 2007 to May 2008. He was a member
of Korea IT International Cooperation Agency from August 2006 to
May 2008 and a member of Readers Committee of the Korea JoongAng
Daily from October 1999 to October 2000. Mr. Ryu is a
member of the Korea Bar Association. Mr. Ryu obtained an
LL.B. degree from Seoul National University. Mr. Ryu also
completed an Advanced Economists Program at the graduate school
of Economics of Yonsei University.
Jung Yoo has served as our Independent Director since
March 2011. Mr. Yoo has been Representative Partner of
Samhasa GP since June 2007 and a member of the Board of Trustees
of Euidang Foundation since August 2007. He was an Advisor of
TCAD International, Inc. from March 2008 to March 2010 and an
Independent Director of NHN Japan Corporation from September
2004 to April 2006. Mr. Yoo was a Managing Director of PCCW
Japan Ltd., which changed to Jaleco Ltd. in January 2004, from
June 2000 to March 2007. He was a Partner of Pacific
Cyber-Venture Co., Ltd. from June 2000 to August 2002 and a
Director of Techno-Venture Co., Ltd. from June 2000 to August
2002. Mr. Yoo worked at Credit Suisse Trust and Banking
Co., Ltd. from August 1998 to March 2000, Bain &
Company Japan, Inc. from August 1996 to May 1998 and SK
Securities Co., Ltd. from September 1991 to November 1994.
Mr. Yoo received a B.A. degree in East Asian Languages and
Cultures from University of Southern California, an M.A. degree
in Management History from Waseda University and an MBA degree
from INSEAD.
We have not extended any loans or credit to any of our directors
or executive officers, and we have not provided guarantees for
borrowings by any of these persons. For the year ended
December 31, 2010, the aggregate amount of compensation
paid by us to all directors and executive officers was
Won 1,606 million (US$1,464 thousand). At our
general meeting of shareholders held on March 25, 2011, our
shareholders approved an aggregate amount of up to
Won 1,400 million (US$1,276 thousand) as
compensation for our directors for 2011.
Under the Labor Standard Act and the Employee Retirement Benefit
Security Act, we are required to pay a severance amount to
eligible employees, who voluntarily or involuntarily terminate
their employment with us, including through retirement. The
severance amount for our officers equals the monthly salary at
the time of his or her departure, multiplied by the number of
continuous years of service. There is no severance benefit for
our directors.
We maintain a directors and officers liability
insurance policy covering certain potential liabilities of our
directors and officers.
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ITEM 6.C.
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BOARD
PRACTICES
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CORPORATE
GOVERNANCE PRACTICES
Our ADSs are listed on the NASDAQ stock market and we are
subject to the NASDAQ listing requirements applicable to foreign
private issuers. NASDAQs corporate governance practice
rules provide that a foreign private issuer may elect to follow
its home country practices in lieu of the requirements under
NASDAQ Marketplace Rule 5600 Series, subject to certain
exceptions and to the extent such practices are not prohibited
by home country
91
law. The home country practices that we follow in lieu of NASDAQ
Marketplace Rule 5600 Series are described below, including
certain new rules that we will follow once the amendment to the
Korean Commercial Code goes into effect on April 15, 2012:
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Under Korean law, we are not required to have a board of
directors which must be composed of a majority of independent
directors. Our Board of Directors is currently composed of a
total of 7 directors, three of whom are independent
directors.
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Under Korean law, we are not required to have the director
nomination committee and compensation committee composed solely
of independent directors. Our director nomination committee and
compensation committee are currently each composed of two
non-independent directors and one independent director.
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Under Korean law, independent directors are not required to have
regularly scheduled meetings at which only independent directors
are present. Our audit committee, which is composed solely of
three independent directors, generally holds meetings once a
month whenever there are matters related to financial results of
the Company, related party transactions or others.
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In lieu of the requirement that shareholder approval be obtained
prior to an issuance of securities in connection with
(i) the acquisition of the stock or assets of another
corporation; (ii) equity-based compensation of officers,
directors, employees or consults; (iii) a change of
control; and (iv) private placements, as specified in
NASDAQ Rule 5635, we require a resolution to be adopted at
the general meeting of shareholders when necessary under Korean
law, including, for example, if an issuance of securities is
related to the acquisition of all of the business of another
corporation or the acquisition of a part of the business of
another corporation which significantly affects the Company.
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In lieu of the requirement that copies of an annual report be
delivered to shareholders within a reasonable time following the
filing of the annual report with the SEC, our business report
prepared under Korean law, and financial statements prepared in
accordance with Korean GAAP, are made available to shareholders
one (1) week before the day of the general meeting of
shareholders and presented to shareholders at the ordinary
general meeting of shareholders. Moreover, such documents as
well as our annual report on
Form 20-F,
once available, may be viewed at our principal or branch office
by any of our shareholders making such a request and are also
delivered to any shareholder making a request for delivery.
Under Korean law, we are not required to prepare quarterly or
interim reports. We furnish our quarterly financial statements
prepared in accordance with U.S. GAAP on
Form 6-K
with the SEC.
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Under Korean law, we are not required to solicit proxies nor
provide proxy statements in connection with any general meeting
of shareholders. For shareholders holding only our common
shares, we do not solicit proxies from nor provide proxy
statements to such shareholders. For holders of our ADSs, our
depositary, The Bank of New York Mellon, provides proxy
statements to, and solicits proxies from, such holders, which
proxies will be voted by the Korea Securities Depository on
behalf of the holders at the general meeting of shareholders.
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Pursuant to an amendment to the Korean Commercial Code, which
goes into effect on April 15, 2012, the following
categories of individuals or entities will be required to make a
disclosure to our board of directors and receive the approval of
two-thirds of the incumbent directors before entering into a
transaction with us:
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(i)
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A director or major shareholder (a shareholder who owns 10% or
more of the outstanding voting shares or has influence over
major management decisions such as the appointment and removal
of directors or auditors);
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(ii)
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A spouse, direct ancestor or direct descendant of a director or
a major shareholder;
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(iii)
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A direct ancestor or direct descendant of a spouse of a director
or a major shareholder;
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(iv)
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An entity, of which 50% or more of the voting power,
individually or in the aggregate, is held by one or more
individuals described in (i) through (iii), or any
subsidiary of such entity; or
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(v)
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An entity, of which 50% or more of the voting power, in the
aggregate, is held by the combination of one or more individuals
described in (i) through (iii) and the entity
described in (iv).
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92
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Pursuant to the same amendment, a director may not usurp a
business opportunity for its own or third-partys benefit,
except upon the approval of two-thirds of the incumbent
directors.
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BOARD OF
DIRECTORS
Our Board of Directors has the ultimate responsibility for the
administration of our affairs. Our articles of incorporation, as
currently in effect, provide for a Board of Directors comprised
of not less than three directors and also provide for an audit
committee, a compensation committee and a director nomination
committee. We currently have 7 members serving as members of our
Board of Directors. The directors are elected at a
shareholders meeting by a majority vote of the
shareholders present or represented, which majority is not less
than one-fourth of all issued and outstanding shares with voting
rights, so long as not less than one third of all issued and
outstanding shares with voting rights are present at the
shareholders meeting.
Each of our directors is elected for a term of one year, which
may be extended until the close of the annual general meeting of
shareholders convened in respect to the last fiscal year of such
directors term. However, directors may serve any number of
consecutive terms and may be removed from office at any time by
a special resolution adopted at a general meeting of
shareholders.
The Board of Directors elects one or more representative
directors from its members. A representative director is
authorized to represent and act on behalf of such company and
has the authority to bind such company. A company may have
(i) one sole representative director, (ii) two or more
co-representative directors or (iii) two or more joint
representative directors. The powers and authorities of a sole
representative director and any co-representative directors are
exactly the same while the only distinction for joint
representative directors is that they must act jointly (i.e.,
all of the joint representative directors must act together in
order to bind the company while co-representative directors may
act independently). Currently our Board of Directors has elected
Hyun Chul Park as our Representative Director. Under the Korean
Commercial Code and our articles of incorporation, any director
with special interest in an agenda of a board meeting may not
exercise his voting rights in such board meeting.
Our Board of Directors has determined that Messrs. Doo Hyun
Ryu, Jung Yoo and Jong Gyu Hwang are independent directors
within the meaning of NASDAQ Marketplace Rule 5605(a)(2).
COMMITTEES
OF THE BOARD OF DIRECTORS
Under our articles of incorporation, we currently have three
committees that serve under our Board of Directors:
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the audit committee;
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the director nomination committee; and
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the compensation committee.
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Audit
committee
Our audit committee was established in December 2004. The audit
committee currently consists of the following directors: Doo
Hyun Ryu, Jung Yoo and Jong Gyu Hwang. All of the members are
independent directors within the meaning of NASDAQ Marketplace
Rule 5605(a)(2) and meet the criteria for independence as
set forth in
Rule 10A-3(b)(1)
of the Exchange Act. All of our independent directors are
financially literate and have accounting or related financial
management expertise. Our Board of Directors has determined that
Jong Gyu Hwang is an audit committee financial
expert, as such term is defined by the regulations of the
SEC issued pursuant to Section 407 of the Sarbanes-Oxley
Act. The audit committee is responsible for examining internal
transactions and potential conflicts of interest and reviewing
accounting and other relevant matters. Under the Korean
Commercial Code, if a company establishes an audit committee,
such company is not permitted to have a statutory auditor. The
committee is currently chaired by Doo Hyun Ryu.
93
Director
nomination committee
The director nomination committee consists of the following
three directors, Kazuya Sakai, Kazuki Morishita and Doo Hyun
Ryu. One of the three members is independent director within the
meaning of NASDAQ Marketplace Rule 5605(a)(2). This
committee is responsible for recommending and nominating
candidates for our director positions. The committee is
currently chaired by Kazuya Sakai.
Compensation
committee
The compensation committee consists of the following three
directors, Kazuki Morishita, Kazuya Sakai and Jong Gyu Hwang.
One of the three members is independent director within the
meaning of NASDAQ Marketplace Rule 5605(a)(2). This
committee is responsible for reviewing and approving the
managements evaluation and compensation programs. The
committee is currently chaired by Kazuki Morishita.
As of March 31, 2011, we, not including our subsidiaries,
had 377 full-time employees, of whom 373 were located in
Korea and 4 were stationed overseas, either working with our
subsidiaries or supporting our overseas licensees. The total
number of employees remained stable in 2010. The following table
sets forth the number of our employees by department as of the
dates indicated.
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December 31,
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March 31,
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2008
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2009
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2010
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2011
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Senior management
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10
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11
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13
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11
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Finance
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14
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19
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18
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19
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Marketing
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53
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56
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50
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55
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Game development and support
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286
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278
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280
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|
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292
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|
|
|
|
|
|
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|
|
|
|
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|
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Total
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363
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364
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361
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377
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As of March 31, 2011, we have 18 temporary employees
consisting of 3 contract-based employees and 15 outsourced
employees.
We do not have a labor union and none of our employees are
covered by collective bargaining agreements. We have a
labor-management council for such employees as required under
the Act on the Promotion of Workers Participation and
Cooperation in Korea. We believe that we maintain a good working
relationship with our employees and we have not experienced any
significant labor disputes or work stoppages.
In addition, as of March 31, 2011, our subsidiaries had the
number of employees as set forth in the following table.
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December 31,
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March 31,
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2008
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2009
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2010
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2011
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Gravity Interactive, Inc.
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34
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34
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30
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35
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Gravity Entertainment Corporation
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Gravity EU SASU
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7
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6
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7
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8
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Gravity CIS, Inc.(1)
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20
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{2}
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13
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{2}
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1
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1
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Gravity Middle East & Africa FZ-LLC
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NeoCyon, Inc.(1)
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45
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45
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69
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{2}
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85
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{3}
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Gravity Games Corporation(2)
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N/A
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N/A
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68
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73
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Total
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106
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98
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175
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202
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Notes:
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(1) |
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The number in {} is the number of employees (who are included in
the total number) seconded from us. |
94
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(2) |
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We acquired an aggregate of 50.83% equity interest in Gravity
Games Corporation, formerly known as Barunson Interactive
Corporation, in October 2010. |
Gravity Entertainment does not have any employees because it has
no significant operations. Gravity RUS is a holding company and
does not have any employees. Gravity Middle East &
Africa went into liquidation proceedings in the United Arab
Emirates in September 2008. None of the employees of Gravity
Interactive, Gravity EU, Gravity CIS, NeoCyon or Gravity Games
are represented by a labor union or covered by a collective
bargaining agreement.
We have entered into a standard annual employment contract with
most of our officers, managers and employees. These contracts
include a covenant that prohibits the officer, manager or
employee from engaging in any activities that compete with our
business during, and for six months after, the period of their
employment with our company.
Under the Labor Standard Act and the Employee Retirement Benefit
Security Act, employees with more than one year of service with
us are entitled to receive a lump sum payment upon voluntary or
involuntary termination of their employment. The amount of the
benefit equals the employees monthly salary, calculated by
averaging the employees daily salary for the three months
prior to the date of the employees departure, multiplied
by the number of continuous years of employment. As of
December 31, 2010, we provided Won 1,031 million
(US$940 thousand) to 212 employees as severance payment,
being 100% of our severance liability as of such date.
Pursuant to the Korean National Pension Law, we are required to
pay 4.5% of each employees standard monthly income (from
the monthly income that the employer reports within the range
between Won 230,000 and Won 3,680,000, an amount of Won 1,000 or
less will be disregard, i.e., rounded off for Won 1,000) annual
wages to the National Pension Corporation. Our employees are
also required to pay 4.5% of their standard monthly income to
the National Pension Corporation each month. Our employees are
entitled to receive an annuity in the event they lose, in whole
or in part, their wage earning capability. The total amount of
contributions we made to the National Pension Corporation in
2008, 2009 and 2010 was Won 1,152 million, Won
960 million and Won 973 million (US$887 thousand),
respectively.
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ITEM 6.E.
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SHARE
OWNERSHIP
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None of our current directors or officers beneficially owns our
common shares.
Stock
option plan
Under our articles of incorporation, we may grant options for
the purchase of our shares to certain qualified directors,
officers and employees. Set forth below are the details of our
stock option plan as currently contained in our articles of
incorporation.
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Stock options may be granted to our officers and employees who
have contributed or are qualified to contribute to our
establishment, management and technical innovation.
Notwithstanding the foregoing, no stock options may be granted
to any person who is (i) our largest shareholder,
(ii) a holder of 10% or more of our shares outstanding,
(iii) certain specially related persons of the person set
forth in (i) and (ii) above, or (iv) a
shareholder who would own 10% or more of our shares upon
exercise of options granted under the stock option plan.
Provided, however that, those who fall under the specially
related persons upon becoming one of the officers of the
concerned company (includes part-time officers of the affiliated
company) shall be excluded from item (iii) above.
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Stock options may be granted by a special resolution of our
shareholders with the aggregate number of shares issuable not to
exceed 10% of the total number of our then issued and
outstanding common shares.
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Upon exercise of stock options, we deliver our common shares or
pay in cash the difference between the market price of our
shares and the option exercise price.
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The number of officers and employees subject to grant of stock
options shall not exceed 90% of the currently employed officers
and employees, and the stock option granted to an officer or an
employee shall not exceed 10% of the total issued and
outstanding stocks.
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Stock options granted under the stock option plan, in case new
shares are issued, has a minimum exercise price equal to the
higher of (i) the market price of our shares calculated
pursuant to the method under the Inheritance and Gift Tax Law
and (ii) the par value of our shares, and in other cases,
has a minimum exercise price equal to or higher than the market
price of our shares calculated pursuant to the method under the
Inheritance and Gift Tax Law.
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Stock options may be exercisable by a person who is granted a
stock option and has served for the Company for two (2) or
more years from the date of the resolution set forth above;
provided, that stock options may be exercised by, or on behalf
of, a person that dies, retires or resigns due to any cause not
attributable to himself/herself before the two (2) years
from the date of the resolution set forth above.
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Stock options can vest after two years from the stock option
grant date and can be exercised up to five (5) years
from the vesting date.
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Stock options may be cancelled by a resolution of our Board of
Directors if (i) the officer or employee who holds the
option voluntarily retires after being granted stock options,
(ii) the officer or employee who holds the option causes
material damage to us by willful misconduct or negligence,
(iii) we are unable to deliver our shares or pay the
prescribed amount due to bankruptcy or dissolution, or
(iv) the occurrence of any cause for cancellation of stock
options specified in the stock option agreement.
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Each stock option confers the right on the grantee to purchase
one share of our common stock at the exercise price. On
December 24, 2004, our shareholders approved the
implementation of our employee stock option plan and the
granting of stock options under this plan to our directors,
officers and employees. All the stock options granted on
December 24, 2004 have expired. There are no stock options
exercisable as of December 31, 2010.
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ITEM 7.
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MAJOR
SHAREHOLDERS AND RELATED PARTY TRANSACTIONS
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ITEM 7.A.
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MAJOR
SHAREHOLDERS
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The following table sets forth information known to us with
respect to the beneficial ownership of our common shares as of
March 31, 2011, by each person known to us to own
beneficially 5% or more of our common shares based on 6,948,900
of our common shares outstanding. None of our common shares
entitles the holder to any preferential voting rights.
Beneficial ownership is determined in accordance with the
Exchange Act and the rules and regulations promulgated
thereunder, and includes the power to direct the voting or the
disposition of the securities or to receive the economic benefit
of the ownership of the securities.
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Number of
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Shares
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Percentage
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Beneficially
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Beneficially
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Name
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Owned
|
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Owned
|
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GungHo Online Entertainment, Inc.(1)
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4,121,739
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59.3
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%
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Note:
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(1) |
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On August 30, 2005, Jung Ryool Kim, our former controlling
shareholder and Chairman, sold all of our shares that he and his
family members owned to EZER Inc., or EZER, a Japanese company,
pursuant to a stock purchase agreement by and among Jung Ryool
Kim, Ji Young Kim, Young Joon Kim and Ji Yoon Kim, and EZER
dated August 30, 2005. Pursuant to the share sale
transaction, EZER became our largest shareholder. EZER, which
was 100% owned by our former Chairman and Chief Executive
Officer, Il Young Ryu, was the operator of an investment fund
established pursuant to a contractual relationship known in
Japan as a tokumei kumiai (TK
Relationship) with Techno Groove, Inc., a Japanese company
and wholly-owned subsidiary of Asian Groove, Inc., or Asian
Groove, a Japanese company. The TK Relationship, which is
governed by the Commercial Code of Japan, is used in Japan as a
means of making and managing investments, and under the
investment fund agreement for the TK Relationship (the TK
Agreement), EZER acted as the operator of a fund,
established in Japan under the name of Asian Star
Fund, using the capital contribution made by Techno Groove
as an investor in the fund. Asian Star Fund was established for
the sole purpose of investing in our shares. |
96
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According to Schedule 13/D filed by Techno Groove, among
others, their investment in the Asian Star Fund was financed
through a loan from Son Asset Management, LLC, formerly known as
Son Asset Management Inc., or SAM, a Japanese company, in the
amount of JPY40 billion. In exchange, Asian Groove, the
parent company of Techno Groove, pledged all of its shares of
GungHo Entertainment Online, Inc. in custody with Techno Groove,
which in turn pledged these shares to SAM. |
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Under the terms of the TK Agreement, EZER, as the operator of
Asian Star Fund, had sole rights with respect to ownership and
voting rights of common shares of companies invested in by Asian
Star Fund. Asian Star Funds sole investment was in our
shares. Techno Groove had no voting or investment power with
respect to the securities held by Asian Star Fund. The term of
the TK Agreement was for one year, subject to automatic one-year
renewals, unless terminated by either party upon three months
prior notice. Upon such termination, the assets of Asian Star
Fund must be distributed to Techno Groove by EZER. |
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On October 31, 2006, Techno Groove was merged into Asian
Groove and on December 26, 2006, EZER acquired
3,640,619 shares of our common stock from Asian Star Fund
for JPY9,921,679,586. Asian Star Fund was automatically
dissolved based on the TK Agreement on December 26, 2006
because all of the shares were transferred outside of the fund. |
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The acquisition of our common stock by EZER under the TK
Agreement was financed by the issuance by EZER to SAM of EZER
Series One Corporate Bond in the principal amount of
JPY9,930,000,000 (the EZER Series One Corporate
Bond). |
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On October 19, 2007, EZER entered into an accord and
satisfaction agreement (the Accord and Satisfaction
Agreement) with SAM, whereby, EZER agreed to transfer to
SAM 3,640,619 shares of our common stock in partial
satisfaction of EZERs obligations under the EZER
Series One Corporate Bond held by SAM, in an amount of
JPY5,869,244,308 on the later to occur of
(i) November 20, 2007, and (ii) the date the
Korean Fair Trade Commission approved the transfer of such
shares (the Closing Date) based upon the NASDAQ
Official Closing Price of our common stock on the day prior to
the Closing Date. |
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On November 19, 2007, the Korean Fair Trade Commission
approved the transfer of our common stock pursuant to the Accord
and Satisfaction Agreement. As a result, on November 20,
2007, EZER no longer held any of our shares. |
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On February 13, 2008, Heartis Inc., or Heartis, a
corporation organized under the laws of Japan, executed a stock
purchase and sale agreement (the Purchase Agreement)
with SAM pursuant to which SAM agreed to transfer
3,640,619 shares of our common stock to Heartis. On
February 29, 2008, Heartis paid to SAM JPY4,036,298,947, an
amount equal to the 3,640,619 shares multiplied by the
NASDAQ Official Closing Price of ADSs representing shares of our
common stock on February 13, 2008 (US$2.56), multiplied by
four ADSs (representing one share of our common stock), and
further multiplied by the JPY/US$ telegraphic transfer middle
rate on February 14, 2008, reported by Mizuho Corporate
Bank, Ltd. (JPY108.27 per US$1.00), in exchange for delivery of
our common stock. On the same date, 3,640,619 shares of our
common stock were transferred to Heartis pursuant to the
Purchase Agreement. |
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In order to finance the transaction contemplated by the Purchase
Agreement, Heartis executed a loan agreement (the Loan
Agreement) with SAM on February 22, 2008. Under the
Loan Agreement, on February 29, 2008 SAM loaned to Heartis
JPY4,030,000,000, the principal of which Heartis shall repay no
later than February 28, 2010. Heartis shall pay to SAM
interest at a rate of 14.5% per annum. As collateral for the
loan, Heartis agreed in the Loan Agreement to pledge to SAM
24,308 shares of common stock of GungHo which shares were
acquired by Heartis through a third party allotment on
April 1, 2008 under a share subscription agreement (the
Share Subscription Agreement) between Heartis and
GungHo on February 14, 2008. Heartis provided the remainder
of the consideration specified by the Purchase Agreement out of
its working capital. |
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GungHo is 18.54% held by Heartis and 14.50% by Asian Groove.
Taizo Son, the Chairman of GungHo, controls Heartis through his
100% ownership of the issued share capital of Inter Operations,
which owns 100% of the issued share capital of Heartis. Taizo
Son also controls Asian Groove by directly owning 33.3% of the
issued share capital of Asian Groove and indirectly owning,
through his ownership of Inter Operations, a further 33.3% of
Asian Groove. Taizo Son also directly owns 0.33% of GungHo.
Thus, Taizo Son directly and indirectly owns or controls 33.37%
of the issued share capital of GungHo. |
97
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On February 14, 2008, GungHo executed the Share
Subscription Agreement with Heartis pursuant to which, on
April 1, 2008, Heartis was to transfer
3,640,619 shares of our common stock to GungHo as a
contribution in kind for 24,308 newly issued shares of common
stock of GungHo. The number of shares issued by GungHo was
determined based on an aggregate valuation of the shares of
JPY4,035,128,000. |
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On April 1, 2008, the Share Subscription Agreement between
Heartis and GungHo was consummated. As a result, the legal title
to 3,640,619 shares of our common stock that Heartis held
until such time was transferred to GungHo. |
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On June 23, 2008, GungHo and LaGrange Capital Partners,
L.P., or LaGrange, entered into a Stock Purchase Agreement (the
LaGrange Stock Purchase Agreement), whereby GungHo
purchased 1,378,166 ADSs representing 344,541.50 shares of
our common stock held by LaGrange for an aggregate purchase
price of US$2,067,249. The purchase price was paid out of
GungHos own funds. The LaGrange Stock Purchase Agreement
was consummated on June 23, 2008. |
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On June 23, 2008, GungHo and LaGrange Capital Partners
Offshore Fund, Ltd., or LaGrange Offshore, entered into a Stock
Purchase Agreement (the LaGrange Offshore Stock Purchase
Agreement), whereby GungHo purchased 424,051 ADSs
representing 106,012.75 shares of our common stock held by
LaGrange Offshore for an aggregate purchase price of
US$636,076.50. The purchase price was paid out of GungHos
own funds. The LaGrange Offshore Stock Purchase Agreement was
consummated on June 23, 2008. |
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On June 24, 2008, GungHo and Raffles Associates, L.P., or
Raffles, entered into a Stock Purchase Agreement (the
Raffles Stock Purchase Agreement), whereby GungHo
purchased 122,261 ADSs representing 30,565.25 shares of our
common stock held by Raffles for an aggregate purchase price of
US$183,391.50. The purchase price was paid out of GungHos
own funds. The Raffles Stock Purchase Agreement was consummated
on June 24, 2008. |
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We have in the ordinary course of business, entered into various
contracts with GungHo. See ITEM 4.B. BUSINESS
OVERVIEW OUR MARKETS Overseas
markets and ITEM 10.C. MATERIAL CONTRACTS. |
To the best of our knowledge, as of December 31, 2010,
approximately 47.0% of our common shares were held in the United
States (in the form of ADSs). Also to the best of our knowledge,
we had approximately 1,511 beneficial holders of our shares (in
the form of ADSs) in the United States as of December 31,
2010.
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ITEM 7.B.
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RELATED
PARTY TRANSACTIONS
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Relationship
with GungHo Online Entertainment, Inc.
On April 1, 2008, GungHo acquired 3,640,619 shares of
our common stock, which was approximately 52.4% of our total
shares. On June 23, 2008 and June 24, 2008, GungHo
acquired our ADSs representing 450,554.25 and
30,565.25 shares of the Company, respectively. As of
March 31, 2011, GungHo beneficially owns approximately
4,121,739 shares of the Companys common stock,
constituting approximately 59.3% of the total issued and
outstanding common shares. The trade accounts receivable due
from GungHo as of December 31, 2008, December 31, 2009
and December 31, 2010 amount to Won 3,291 million, Won
2,377 million and Won 2,947 million, respectively.
In July 2002, we entered into an agreement with GungHo, formerly
known as OnSale, Inc., for the service and distribution of
Ragnarok Online in Japan, which was renewed in 2004, 2006 and
2009. We also entered into a software licensing agreement with
GungHo in December 2005 for the right to publish and distribute
Emil Chronicle Online worldwide, except for Japan, which was
renewed in 2006 and 2010. We entered into a license and
distribution agreement for Ragnarok Online II with GungHo
in September 2006. In January 2010, we entered into an agreement
with Game Arts Co., Ltd., a 68.55% owned subsidiary of GungHo,
to develop a console game based on one of our online games. In
April 2010, we entered into a licensing agreement with GungHo to
develop and distribute a game for Microsofts Xbox Live
Arcade. We entered into a license and distribution agreement
with GungHo to distribute H.A.V.E. Online, which is currently
serviced under the name Toy Wars, in Japan in August 2010. We
also entered into agreements with GungHo for development and
distribution of Ragnarok: The Princess of Light and Darkness, a
tactical role playing game for PSP based on Ragnarok Online, in
September 2010, which was amended in October 2010.
98
Mr. Hyun Chul Park, our Chief Executive Officer,
Mr. Yoshinori Kitamura, our Chairman of the Board of
Directors and Chief Operating Officer, Mr. Kazuki
Morishita, our Executive Director and Mr. Kazuya Sakai, our
Executive Director, have been General Manager, Director and
Executive General Manager, President and Chief Executive
Officer, and Director and Chief Financial Officer of GungHo,
respectively.
Relationship
with SoftBank Corporation
Softbank BB Corp., or Softbank BB, a corporation organized under
the laws of Japan, and subsidiary of SoftBank Corporation, or
SoftBank, a corporation organized under the laws of Japan, owns
33.7% of the issued share capital of GungHo. Masayoshi Son is
the Chairman, Chief Executive Officer and controlling
shareholder of SoftBank and Softbank BB, and is also brother to
Taizo Son, who directly and indirectly owns or controls 33.37%
of the issued share capital of GungHo.
In December 2005, we entered into a limited partnership
agreement with Movida Investment Inc., which was merged into
Entertainment Farm Inc. in February 2007, SoftBank, GungHo and
seven other companies to invest in Online Game Revolution
Fund No. 1, a fund with a total proposed investment
size of JPY10 billion, with the objective of investing in
companies which develop online games in Japan. Entertainment
Farm Inc., a Japanese company, operated the fund as the general
partner. As a limited partner, we did not have a significant
influence over the funds investment decisions. The fund
had a term of five years from the effective date, which was
January 1, 2006. As of December 31, 2010, the
expiration date, the Company, SoftBank and GungHo had interests
of 16.39%, 49.18% and 8.20%, respectively, in the fund. We
agreed to contribute a total of JPY1,000 million, which
represented 10% of the total capital commitment in the fund by
the limited partners at the time of the agreement, and which
then represented 16.39% of the fund due to the withdrawal of
some limited partners in the fund. The Company invested
JPY250 million (Won 2,114 million) until 2006,
and made additional investments amounting to JPY642 million
(Won 6,054 million) in 2008 and JPY18 million
(Won 229 million) in 2009. As of the date of the
expiration of the fund, we had invested a total of
JPY910 million, which represented 91% of our total capital
commitment. On December 28, 2007 and January 7, 2008,
the fund entered into a purchase agreement and a service
agreement with GungHo to purchase online game of Grandia Online
under development by GungHo for JPY2,600 million
(Won 23,089 million), and for GungHo to continue
providing development, marketing, operation and maintenance
services after commercialization for revenue sharing from the
game. On July 11, 2008, the fund also entered into a
partnership agreement with GungHo Works, Inc., a then subsidiary
of GungHo, and paid GungHo Works, Inc. JPY124 million
(Won 1,220 million) to share profits from its online
game Heros Saga Laevatein. On December 31, 2010, the
term of the partnership expired and is currently undergoing
liquidation process.
Relationship
with Gravity Interactive, Inc.
In April 2003, we entered into an agreement with Gravity
Interactive, formerly known as Gravity Interactive, LLC, for the
service and distribution of Ragnarok Online in the United States
and Canada pursuant to which Gravity Interactive agreed to remit
dividends to us based on a percentage of earnings. After Gravity
Interactive changed their form to an incorporated company in
January 2006, we entered into an agreement with Gravity
Interactive for the service and distribution of Ragnarok Online
in the United States and Canada pursuant to which Gravity
Interactive agreed to remit royalties to us instead of
dividends, which was amended in January 2008 to include
Australia and New Zealand as service countries and renewed in
January 2009. The agreement was amended in September 2009 to
include India as a service country and in October 2009 to change
the term of royalty payment remittance from monthly to quarterly
basis. The agreement was renewed in January 2011.
Also, we entered into an agreement with Gravity Interactive for
the service and distribution of R.O.S.E. Online in the United
States, Canada and Mexico in January 2006 and all the right of
R.O.S.E. Online for the United States, Canada and Mexico were
transferred to Gravity Interactive in June 2007. In February
2010, we entered a game transfer agreement with Gravity
Interactive and transferred all the rights of R.O.S.E. Online
for the United Kingdom and 39 other European countries. We
entered into an agreement with Gravity Interactive for the
service and distribution of Requiem in the United States and
Canada in February 2008, which was amended in December 2009 to
include the United Kingdom and 39 other European countries as
service countries, which was further amended in March 2010 to
exclude Moldova, where Requiem was already commercially offered
by Gravity CIS and to change the term of royalty payment
remittance from monthly to quarterly basis. Our license and
distribution agreement for
99
Requiem with Gravity Interactive was amended in June 2011 to
include Mexico and 23 other Central and South American countries
as service countries. In September 2010, we entered into a
license and distribution agreement with Gravity Interactive to
distribute Dragonica in the United States and Canada, which was
amended in April 2011. We entered into a license and
distribution agreement with Gravity Interactive to distribute
Eternal Destiny in North America excluding the Canadian province
Quebec in January 2011. Mr. Yoshinori Kitamura, our
Chairman of the Board of Directors and Chief Operating Officer,
Mr. Heung Gon Kim, our Chief Financial Officer, and
Mr. Chang Ki Kim, our Chief Strategy Officer, have been
Chief Executive Officer, Director and Chief Financial Officer,
and Director of Gravity Interactive, respectively.
Relationship
with L5 Games Inc.
In October 2007, we formed L5 Games Inc., which is a
wholly-owned subsidiary of Gravity Interactive. L5 Games
went into liquidation proceedings in August 2008 and the
liquidation was completed in May 2010.
Relationship
with Gravity Entertainment Corporation and the Animation
Production Committee
From March to June 2004, we provided a series of loans in the
aggregate amount of Japanese Yen 35 million, at an annual
interest rate of 9%, to Gravity Entertainment, formerly RO
Production Co., Ltd., our then 50%-owned subsidiary in Japan,
for the production and marketing of Ragnarok the Animation and
for working capital purposes. These loans have been fully repaid
as of December 2004. In October 2004, we purchased from GungHo,
which at the time owned the remaining 50% interest in Gravity
Entertainment, their ownership interest in Gravity Entertainment
for a purchase price of zero, making us the 100% shareholder of
Gravity Entertainment.
Under a consortium agreement which became effective in April
2004 between Gravity Entertainment and other parties to the
Animation Production Committee, a Japanese joint venture for the
production and marketing of Ragnarok the Animation, Gravity
Entertainment was obligated to contribute JPY 117 million
plus a 5% tax, amounting to Japanese Yen 123 million, to
the joint venture. As a shareholder of Gravity Entertainment, we
funded this contribution amount in full in the form of
additional capital injection.
On October 1, 2004, we granted a license for Ragnarok
Online to the joint venture in order for the joint venture to
produce Ragnarok the Animation. Pursuant to an arrangement
between Gravity Entertainment and the joint venture, Gravity
Entertainment is required to remit 70% of the revenues from its
animation business to the joint venture. As of December 31,
2010, the amount due and payable to the joint venture by Gravity
Entertainment amounted to JPY 15 million.
Pursuant to an export and copyright authorization agreement
between Gravity Entertainment and the Company, effective in
April 2004, we have the exclusive license to sell Ragnarok the
Animation to countries in Southeast Asia, which include Vietnam,
Laos, Cambodia, Thailand, Malaysia, Singapore, Indonesia, the
Philippines, Taiwan, China and Hong Kong. Mr. Yoshinori
Kitamura, our Chairman of the Board of Directors and Chief
Operating Officer, has been Chief Executive Officer and
Mr. Heung Gon Kim, our Chief Financial Officer, has been
Director of Gravity Entertainment.
Relationship
with NeoCyon, Inc.
We acquired 96.11% of the outstanding common stocks of NeoCyon
for an aggregate purchase price of Won 7,716 million
in cash pursuant to a series of share purchase transactions
which took place in November and December 2005. In September
2006, we entered into an agreement regarding mobile publishing
with NeoCyon under which they have been remitting royalties to
us, and which was amended in December 2006, January 2007, May
2007 and February 2009, and renewed in September 2010. In
February 2008, we entered into a subletting agreement with
NeoCyon to sublease 3,914 square feet of office space to
NeoCyon. Mr. Yoshinori Kitamura, our Chairman of the Board
of Directors and Chief Operating Officer, Mr. Hyun Chul
Park, our Chief Executive Officer, and Mr. Heung Gon Kim,
our Chief Financial Officer, have been Chief Executive Officer,
Director and Chief Strategy Officer, and Director and Chief
Financial Officer of NeoCyon, respectively.
100
Relationship
with Gravity CIS Co., Ltd.
In September 2006, we acquired 100% of the voting shares of
Gravity CIS Co., Ltd., formerly known as Gravity CIS, Inc.,
formerly Mados, Inc., from Cybermedia International, Inc., a
former subsidiary of NeoCyon, Inc. Gravity CIS changed to a
limited liability company in November 2007. We provided a loan
in the amount of US$1.5 million to Gravity CIS on
February 28, 2006 and made an additional loan in the amount
of US$0.5 million on February 10, 2007 at an annual
interest rate of 4.9% payable monthly in arrears, which was
extended on February 11, 2010. As of March 31, 2011,
the total outstanding loan amounts to Gravity CIS were
US$0.5 million. In October 2006, an agreement with NeoCyon
for the service and distribution of Ragnarok Online in Russia,
which was entered into in December 2004, was transferred to
Gravity CIS, which was amended to change the term of royalty
payment remittance from monthly to quarterly basis in April
2007. In March 2009, an amendment was made to include Armenia,
Azerbaijan, Belarus, Estonia, Georgia, Kazakhstan, Kyrgyzstan,
Latvia, Lithuania, Moldova, Tajikistan, Turkmenistan, Ukraine
and Uzbekistan as service countries. In December 2007, we
entered into an agreement with Gravity CIS for the service and
distribution of Requiem in Russia, Armenia, Azerbaijan, Belarus,
Estonia, Georgia, Kazakhstan, Kyrgyzstan, Latvia, Lithuania,
Moldova, Tajikistan, Turkmenistan, Ukraine and Uzbekistan, which
was amended to change the term of royalty payment remittance
from a monthly basis to a quarterly basis in July 2008. In June
2010, we entered into termination agreements with Gravity CIS
for the service of Ragnarok Online and Requiem in Russia and the
14 other countries. Mr. Chang Ki Kim, our Chief Strategy
Officer, has been the Chief Executive Officer of Gravity CIS.
Relationship
with Gravity RUS Co., Ltd.
In October 2007, we founded Gravity RUS and acquired 99.99% of
the voting shares. We transferred 100% of the voting shares of
Gravity CIS to Gravity RUS in December 2007.
Relationship
with Gravity EU SASU
In August 2006, we founded Gravity EU, a wholly owned
Europe-based subsidiary. In October 2006, an agreement with
Mados, Inc., a former subsidiary of Cybermedia International,
Inc., a former subsidiary of NeoCyon, for the service and
distribution of Ragnarok Online in France and Belgium, which was
entered into in August 2005, was transferred to Gravity EU. In
June 2008, an amendment was made to include the United Kingdom,
Finland, Sweden, Norway, Ireland, Scotland, Denmark and Spain as
service countries, which was renewed in June 2010 and further
amended in October 2010 to include Germany and 17 other European
countries as service countries. We made a loan in the amount of
EUR188,650 to Gravity EU on August 29, 2008 and made
additional loans in the amount of EUR100,000 on January 29,
2009, in the amount of EUR100,000 on September 9, 2009, in
the amount of EUR50,000 on February 18, 2010, in the amount
of EUR 30,000 on June 3, 2010, in the amount of
EUR30,000 on July 2, 2010, in the amount EUR30,000 on
July 29, 2010 and in the amount EUR80,000 on
January 17, 2011 at an annual interest rate of 4.8% payable
monthly in arrears. As of March 31, 2011, the total
outstanding loan amounts to Gravity EU were EUR608,650.
Mr. Chang Ki Kim, our Chief Strategy Officer, has been the
Chief Executive Officer of Gravity EU.
Relationship
with Gravity Middle East & Africa FZ-LLC
In May 2007, we founded Gravity Middle East & Africa,
a wholly owned Dubai-based subsidiary. In November 2005, an
agreement with Sento Enterprises Limited for the service and
distribution of Ragnarok Online in the United Arab Emirates,
Saudi Arabia, Kuwait, Qatar, Bahrain, Oman, Yemen, Iraq, Syria,
Egypt, Iran, Israel, Lebanon and Jordan, which was entered into
in May 2005, was amended with the distributor to exclude Iran
and Syria. In May 2007, the agreement was transferred to Gravity
Middle East & Africa. Gravity Middle East &
Africa went into liquidation proceedings in September 2008 and
the distribution agreement was terminated.
Relationship
with Gravity Games Corporation
In October 2010, we acquired an aggregate of 50.83% of the total
shares of Barunson Interactive, of which corporate name was
changed to Gravity Games Corporation on March 28, 2011. We
entered into agreements to publish Dragonica in the United
States and Canada, and East Road in Korea and Japan with Gravity
Games in August
101
2010 and June 2011, respectively. In April 2011, we entered into
a subletting agreement with Gravity Games to sublease
6,066 square feet of office space to Gravity Games.
Mr. Yoshinori Kitamura, our Chairman of the Board of
Directors and Chief Operating Officer, Mr. Hyun Chul Park,
our Chief Executive Officer, Mr. Heung Gon Kim, our Chief
Financial Officer, and Mr. Chang Ki Kim, our Chief Strategy
Officer, have been directors of Gravity Games.
Relationship
with Ingamba LLC
In June 2010, we invested Russian Ruble 13 million, which
represents 25% of Ingambas total capital, in order to
distribute our games in Russia. The investment in Ingamba was
accounted for as an equity method investment. We recorded
Won 13 million (US$12 thousand) in 2010 as equity
income of Ingamba. In June 2010, we entered into agreements with
Ingamba for the service and distribution of Ragnarok Online and
Requiem in Russia, Armenia, Azerbaijan, Belarus, Estonia,
Georgia, Kazakhstan, Kyrgyzstan, Latvia, Lithuania, Moldova,
Tajikistan, Turkmenistan, Ukraine and Uzbekistan.
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ITEM 7.C.
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INTERESTS
OF EXPERTS AND COUNSEL
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Not applicable.
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ITEM 8.
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FINANCIAL
INFORMATION
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ITEM 8.A.
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CONSOLIDATED
STATEMENTS AND OTHER FINANCIAL INFORMATION
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FINANCIAL
STATEMENTS
All relevant financial statements are included in
ITEM 18. FINANCIAL STATEMENTS.
LEGAL
PROCEEDINGS
Class
action complaints
In May 2005, a number of class action complaints were filed
against the Company and other defendants for alleged violation
of the United States federal securities law in the United States
District Court for the Southern District of New York (the
Court) in connection with the initial public
offering of the Companys ADSs in February 2005. The
actions were consolidated by an order of the Court entered on
December 12, 2005 as In Re Gravity Co., Ltd. Securities
Litigation,
No. 1:05-CV-4804-LAP
to be prosecuted on behalf of a class of those who purchased
ADSs between February 7, 2005 and November 10, 2005.
On July 10, 2006, the lead plaintiff filed a Consolidated
Amended Complaint (the CAC) which identified the
Company and certain of its former individual directors and
officers as defendants, and claims that the Companys
registration statement on
Form F-1
and the prospectus which constitutes a part of the registration
statement used in connection with its initial public offering
contained material misstatements and omissions. On
October 17, 2006, the Company and certain other defendants
filed motions to dismiss the CAC. Pursuant to a mediation
session held in New York on April 25, 2007, the Company,
one other defendant and the plaintiffs agreed in principle to
settle the class action litigation for US$10 million. The
Companys share of the settlement was US$5 million. In
July 2007, the parties filed a stipulation with the Court
requesting that the Court approve the proposed settlement. In
November 2007, the federal judge presiding over the consolidated
class action approved settlement of the class action and made
the determination that the costs of administering the
settlement, including the plaintiffs attorneys fees
of 20.56% of the settlement amount and related expenses, be paid
out of the settlement fund before distributions were made to
class members. No plaintiffs filed an appeal during the
30-day
appeal period which expired on December 21, 2007, and
settlement amounts were disbursed to class members shortly
thereafter. Upon completion of this settlement, the Company, its
current and former directors and officers as well as other third
parties were released from liability for the claims asserted in
the class action litigation.
Other
litigation matters
In May 2006, YNK Korea Inc., formerly known as Sunny YNK Inc.,
our former investor for Ragnarok Online, filed a lawsuit against
us claiming that we failed to distribute the earnings from a
certain amount of net sales due to the embezzlement of royalty
revenue committed by our former chairman and from license fees
from overseas
102
licensees. The claim of the lawsuit amounted to
Won 1,895 million and in December 2007, we paid
Won 623 million to YNK Korea Inc. upon the first trial
decision in November 2007. The case was transferred to the Seoul
High Court in January 2008 and the Court rendered a decision in
December 2009 that YNK Korea Inc. was not entitled to
Won 35 million of the Won 623 million paid
by us in 2007 and ordered YNK Korea Inc. to pay to us
Won 35 million and interest accrued on such amount. No
party filed an appeal during the appeal period and the
litigation was completed.
In October 2006, Softstar Entertainment Inc., our former
licensee in Taiwan, Hong Kong and Macau for R.O.S.E. Online,
filed a lawsuit against us insisting that the game program for
the open beta testing of the game in Taiwan which was provided
by us was different from the program used for the closed beta
testing and was materially deficient, thereby causing them to
incur a loss in their business. The license agreement with
Softstar Entertainment Inc., which was entered in February 2005,
was terminated by the plaintiff in December 2005 and the open
beta testing of the game was terminated in March 2006. We
counterclaimed in October 2007 against Softstar for breach of
the license agreement as Softstar Entertainment Inc.
unilaterally postponed and eventually cancelled the commercial
launch of the game in Taiwan though the parties mutually agreed
to commercially launch the game on August 2, 2005. In
December 2009, we and SoftStar Entertainment Inc. reached a
settlement in the lawsuit pending in the High Court of the
Republic of Singapore. In December 2009, we paid US$2,000
thousand to Softstar Entertainment Inc., which we had agreed to
pay in the settlement deed, and recognized the loss of
Won 1,649 million, which is the difference between the
settlement and the existing deferral revenue balance. As a part
of the settlement, we and Softstar mutually agreed to terminate
all the claims and counterclaims against each other. The parties
also have agreed not to bring any further actions against each
other regarding the matter.
In April and May 2010, a former executive of our Company filed
lawsuits with the Seoul Central District Court and Seoul Western
District Court claiming employment termination without cause and
seeking payment of compensation which he claims he is entitled
to under a certain employment agreement with the Company. The
two cases were dismissed in April and May 2011, respectively,
and the plaintiff filed appeals against the dismissals of the
lawsuits with the Seoul High Court in April and May 2011,
respectively. In August 2010, the former executive, on behalf of
one of our subsidiaries, filed another lawsuit with the Seoul
Southern District Court claiming the Companys unauthorized
withdrawal of funds from the subsidiary. The Company intends to
vigorously defend this action.
As of the date hereof, we are not involved in any lawsuit that
will have a material adverse effect on our business.
Tax
matters
In 2011, we were subject to a tax examination by the National
Tax Service of Korea for fiscal years 2006 through 2009. As a
result of the tax examination, we recognized
Won 133 million (US$121 thousand) of income tax
expense for penalties and Won 608 million (US$554
thousand) of withholding taxes for transfer pricing adjustments
that arose from the difference between the actual transaction
price and the estimated arms length price. The
Won 133 million of penalties was recorded as a
component of income tax provision, and the
Won 608 million of withholding taxes due was recorded
as a component of selling, general and administrative expenses
for the year ended December 31, 2010. The National Tax
Service of Korea is a Korean government agency responsible for
tax collection and tax law enforcement.
DIVIDEND
POLICY
Since our inception, we have not declared or paid any dividends
on our common shares. Any decision to pay dividends in the
future will be subject to a number of factors, including cash
requirements for future capital expenditures and investments,
and other factors our Board of Directors may deem relevant. We
have no intention to pay dividends in the near future.
Consequently, we cannot give any assurance that any dividends
may be declared and paid in the future.
Holders of outstanding common shares on a dividend record date
will be entitled, subject to applicable withholding taxes, to
the full dividend declared without regard to the date of
issuance of the common shares or any subsequent transfer of the
common shares. Payment of annual dividends in respect of a
particular year, if any, will
103
be made in the following year after approval by our shareholders
at the annual general meeting of shareholders, and payment of
interim dividends, if any, will be made in the same year after
approval by our Board of Directors, in each case, subject to
certain provisions of our articles of incorporation and the
Korean Commercial Code. See ITEM 10.B.
ARTICLES OF INCORPORATION Dividends.
Subject to the terms of the deposit agreement for the ADSs, you
will be entitled to receive dividends on common shares
represented by ADSs to the same extent as the holders of common
shares, less the fees and expenses payable under the deposit
agreement in respect of, and any Korean tax applicable to, such
dividends. See ITEM 10.E. TAXATION KOREAN
TAXATION. The depositary will generally convert the Won it
receives into U.S. dollars and distribute the
U.S. dollar amounts to you. For a description of the
U.S. federal income tax consequences of dividends paid to
our shareholders, See ITEM 10.E. TAXATION
U.S. FEDERAL INCOME TAX CONSIDERATIONS.
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ITEM 8.B.
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SIGNIFICANT
CHANGES
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Not applicable.
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ITEM 9.
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THE
OFFER AND LISTING
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ITEM 9.A.
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OFFER
AND LISTING DETAILS
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Common
Stock
Our common shares are not listed on any stock exchange or
organized trading market, including in Korea. There is no public
market for our common shares, although a small number of our
common shares are traded in off-market transactions involving
private sales primarily in Korea.
American
Depositary Shares
Following our initial public offering on February 8, 2005,
the ADSs have been issued by The Bank of New York Mellon,
formerly known as The Bank of New York, as depositary and are
listed on the NASDAQ Stock Markets the NASDAQ Global
Market, formerly the NASDAQ National Market, under the symbol
GRVY. Each ADS represents one-fourth of one share of
our common stock. As of March 31, 2011, 13,067,412 ADSs
representing 3,266,853 shares of our common stock were
outstanding.
104
The table below provides the high and low trading prices for our
ADSs on the NASDAQ Global Market for the periods shown.
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Period
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Price
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High
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Low
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(In US$)
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2006
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9.88
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4.80
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2007
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7.25
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2.75
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2008
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3.50
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0.36
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2009
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2.63
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0.50
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First Quarter
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0.90
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0.50
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Second Quarter
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1.22
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0.64
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Third Quarter
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2.63
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1.00
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Fourth Quarter
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2.08
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1.32
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2010
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2.25
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1.35
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First Quarter
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2.10
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1.56
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Second Quarter
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2.25
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1.44
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Third Quarter
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1.62
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1.35
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Fourth Quarter
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1.89
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1.37
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December
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1.85
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1.53
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2011 (through June 17, 2011)
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2.19
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1.49
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First Quarter
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2.19
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1.64
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January
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2.19
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1.64
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February
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2.09
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1.80
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March
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2.19
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1.83
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April
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2.11
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1.70
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May
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1.91
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1.70
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June (through June 17, 2011)
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1.78
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1.49
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ITEM 9.B.
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PLAN
OF DISTRIBUTION
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Not applicable.
See ITEM 9.A. OFFERING AND LISTING DETAILS.
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ITEM 9.D.
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SELLING
SHAREHOLDERS
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Not applicable.
Not applicable.
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ITEM 9.F.
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EXPENSES
OF THE ISSUE
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Not applicable.
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ITEM 10.
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ADDITIONAL
INFORMATION
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Not applicable.
105
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ITEM 10.B.
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ARTICLES OF
INCORPORATION
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The section below provides summary information relating to the
material terms of our capital stock and our articles of
incorporation. It also includes a brief summary of certain
provisions of the Korean Commercial Code and related Korean law,
all as currently in effect.
General
Our total authorized share capital is 40,000,000 shares,
which consists of common shares and non-voting preferred shares,
each with a par value of Won 500 per share. Under our articles
of incorporation, holders of non-voting preferred shares are
entitled to dividends of not less than 1% and up to 15% of the
par value of such shares, the exact rate to be determined by our
Board of Directors at the time of issuance, provided that the
holders of preferred shares shall be entitled to receive
dividends at a rate not lower than that determined for holders
of common shares. Under our articles of incorporation, we may
not issue any class of shares which are redeemable.
Under our articles of incorporation, we are authorized to issue
non-voting preferred shares up to 2,000,000 shares.
As of the date hereof, 6,948,900 common shares were issued and
outstanding. We have not issued any equity securities other than
common shares. All of the issued and outstanding shares are
fully paid and non-assessable and are in registered form.
Pursuant to our articles of incorporation, we may issue
additional common shares without further shareholder approval.
The unissued shares remain authorized until an amendment to our
articles of incorporation changes the status of the authorized
shares to unauthorized shares.
Dividends
We may pay dividends to our shareholders in proportion to the
number of shares owned by each shareholder. The common shares
represented by the ADSs have the same dividend rights as our
other common shares.
We may declare dividends at the annual general meeting of
shareholders which is held within three months after the end of
each fiscal year. We may pay the annual dividend shortly after
the annual general meeting declaring such dividends. We may
distribute the annual dividend in cash or in shares. However, a
dividend in shares must be distributed at par value, and
dividends in shares may not exceed one-half of the annual
dividends.
Under the Korean Commercial Code, we may pay an annual dividend
only out of the excess of our net assets, on a non-consolidated
basis, over the sum of (i) our stated capital,
(ii) the total amount of our capital surplus reserve and
legal reserve accumulated up to the end of the relevant dividend
period and (iii) the legal reserve to be set aside for the
annual dividend.
We may not pay an annual dividend unless we have set aside as
legal reserve an amount equal to at least 10% of the cash
portion of the annual dividend, or unless we have an accumulated
legal reserve of not less than one-half of our stated capital.
We may not use our legal reserves to pay cash dividends but may
transfer amounts from our legal reserves to capital stock or use
our legal reserves to reduce an accumulated deficit. However,
beginning on April 15, 2012, when the amendment to the
Korean Commercial Code goes into effect, if our legal reserves
exceed 1.5 times our stated capital, the excess legal reserves
may be reduced by a majority vote of the shareholders, in
addition to the two methods mentioned in the preceding sentence.
In addition to annual dividends, under the Korean Commercial
Code and our articles of incorporation, we may pay interim
dividends once during each fiscal year in case we earn more
retained earning as of the end of the first half of such year
than the retained earning not disposed of at the time of the
general shareholder meeting with respect to the immediately
preceding fiscal year. Unlike annual dividends, the decision to
pay interim dividends can be made by a resolution of the Board
of Directors and is not subject to shareholder approval. Any
interim dividends must be paid in cash to the shareholders of
record as of June 30 of the relevant fiscal year. Beginning on
April 15, 2012, when the amendment to the Korean Commercial
Code goes into effect, interim dividends may be paid not only in
cash but in stock, subject to our articles of incorporation.
The total amount of interim dividends payable in a fiscal year
shall not be more than the net assets on the balance sheet of
the immediately preceding fiscal year, after deducting
(i) our capital in the immediately preceding
106
fiscal year, (ii) the aggregate amount of our capital
reserves and legal reserves accumulated up to the immediately
preceding fiscal year, (iii) the amount of earnings for
dividend payments confirmed at the general meeting of
shareholders with respect to the immediately preceding fiscal
year, (iv) the amount of voluntary reserves accumulated up
to the immediately preceding fiscal year for special purposes
pursuant to our articles of incorporation or a resolution by our
shareholders and (v) the amount of legal reserves that
should be set aside for the current fiscal year following the
interim dividend payment. Furthermore, the rate of interim
dividends for non-voting preferred shares must be the same as
that for our common shares.
We have no obligation to pay any dividend unclaimed for five
years from the dividend payment date.
Distribution
of free shares
In addition to paying dividends in shares out of our retained or
current earnings, we may also distribute to our shareholders an
amount transferred from our capital surplus or legal reserve to
our stated capital in the form of bonus shares issued free of
charge, or free shares. We must distribute such free shares to
all our shareholders in proportion to their existing
shareholdings. Since our inception, we have not distributed any
free shares. We currently have no intention to make such
distribution in the near future.
Preemptive
rights and issuance of additional shares
We may issue authorized but unissued shares at the times and,
unless otherwise provided in the Korean Commercial Code, on such
terms as our Board of Directors may determine. We must offer new
shares on uniform terms to all shareholders who have preemptive
rights and are listed on our shareholders register as of
the relevant record date.
We may issue new shares pursuant to a board resolution to
persons other than existing shareholders, who in these
circumstances will not have preemptive rights if the new shares
are issued:
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through a general public offering pursuant to a resolution of
the Board of Directors of no more than 50% of the total number
issued and outstanding shares;
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to the members of the employee stock ownership association;
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upon exercise of a stock option in accordance with our articles
of incorporation;
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in the form of depositary receipts of no more than 50% of the
total number issued and outstanding shares;
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to induce foreign direct investment necessary for business in
accordance with the Foreign Investment Promotion Act of no more
than 50% of the total number issued and outstanding shares;
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to domestic or overseas financial institutions, corporations or
individuals for the purpose of raising funds on an emergency
basis;
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to certain companies under an alliance arrangement with
us; or
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by a public offering or to cause the underwriters to underwrite
new shares for the purpose of listing them on any stock exchange
of no more than 50% of the total number issued and outstanding
shares.
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We must give public notice of preemptive rights regarding new
shares and their transferability at least two weeks before the
relevant record date. We will notify the shareholders who are
entitled to subscribe for newly issued shares of the deadline
for subscription at least two weeks prior to such deadline. If a
shareholder fails to subscribe by the deadline, the
shareholders preemptive rights lapse. Our Board of
Directors may determine how to distribute fractional shares or
shares for which preemptive rights have not been exercised.
In the case of ADS holders, the depositary will be treated as
the shareholder entitled to preemptive rights.
107
General
meeting of shareholders
We hold the annual general meeting of shareholders within three
months after the end of each fiscal year. Subject to a board
resolution or court approval, we may hold an extraordinary
general meeting of shareholders:
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as necessary;
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at the request of shareholders holding an aggregate of 3% or
more of our outstanding shares; or
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at the request of our audit committee.
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We must give shareholders written notice or electronic document
setting out the date, place and agenda of the meeting at least
two weeks prior to the general meeting of shareholders. The
agenda of the general meeting of shareholders is determined at
the meeting of the Board of Directors. In addition, a
shareholder holding an aggregate of 3% or more of the
outstanding shares may propose an agenda for the general meeting
of shareholders. Such proposal should be made in writing at
least six weeks prior to the meeting. The Board of Directors may
decline such proposal if it is in violation of the relevant law
and regulations or our articles of incorporation. Shareholders
not on the shareholders register as of the record date are
not entitled to receive notice of the general meeting of
shareholders or attend or vote at the meeting. Holders of
non-voting preferred shares, unless enfranchised, are not
entitled to receive notice of or vote at the general meeting of
shareholders. Beginning on April 15, 2012, when the
amendment to the Korean Commercial Code goes into effect, if a
general meeting of shareholders is proposed by a shareholder or
shareholders holding an aggregate of not less than 3% of the
outstanding shares, the court may approve such general meeting
and may also appoint the chairman of such shareholders
meeting upon request by the interested parties or at its own
discretion.
Beginning on April 15, 2012, when the amendment to the
Korean Commercial Code goes into effect, a shareholder holding
an aggregate of 1% or more of the outstanding shares may, prior
to the shareholders meeting, request the court to appoint
an inspector to examine the appropriateness of the meeting
notice process and voting method.
Our shareholders meetings are held in Seoul, Korea or
other adjacent areas as deemed necessary.
Voting
rights
Holders of our common shares are entitled to one vote for each
common share. However, common shares held by us (i.e., treasury
shares) or by any corporate entity in which we have, directly or
indirectly, greater than a 10% interest, do not have voting
rights. Unless the articles of incorporation explicitly state
otherwise, the Korean Commercial Code permits cumulative voting
pursuant to which each common share entitles the holder thereof
to multiple voting rights equal to the number of directors to be
elected at such time. A holder of common shares may exercise all
voting rights with respect to his or her shares cumulatively to
elect one director. However, our shareholders have decided not
to adopt cumulative voting.
Our shareholders may adopt resolutions at a general meeting by
an affirmative majority vote of the voting shares present or
represented at the meeting, where the affirmative votes also
represent at least one-third of our total voting shares then
issued and outstanding. However, under the Korean Commercial
Code and our articles of incorporation, the following matters
require approval by the holders of at least two-thirds of the
voting shares present or represented at the meeting, where the
affirmative votes also represent at least one-third of our total
voting shares then issued and outstanding:
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amending our articles of incorporation;
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removing a director;
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effecting a capital reduction;
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effecting any dissolution, merger or consolidation with respect
to us;
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transferring all or any significant part of our business;
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108
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acquiring all of the business of any other company or a part of
the business of any other company having a material effect on
our business (the material effect qualifier will be
applied to the acquisition of both the whole and partial
business of any other company when the amendment to the Korean
Commercial Code goes into effect on April 15, 2012);
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issuing new shares at a price below the par value; or
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any other matters for which such resolution is required under
relevant law and regulations.
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In general, holders of non-voting preferred shares (other than
enfranchised non-voting preferred shares) are not entitled to
vote on any resolution or receive notice of any general meeting
of shareholders. However, in the case of amendments to our
articles of incorporation, any merger or consolidation, capital
reductions or in some other cases that affect the rights or
interests of the non-voting preferred shares, approval of the
holders of such class of shares is required. We must obtain the
approval, by a resolution, of holders of at least two-thirds of
the non-voting preferred shares present or represented at a
class meeting of the holders of such class of shares, where the
affirmative votes also represent at least one-third of the total
issued and outstanding shares of such class. In addition, if we
are unable to pay dividends on non-voting preferred shares as
provided in our articles of incorporation, the holders of
non-voting preferred shares will become enfranchised and will be
entitled to exercise voting rights until the dividends are paid.
The holders of enfranchised non-voting preferred shares have the
same rights as holders of voting shares to request, receive
notice of, attend and vote at a general meeting of shareholders.
Shareholders may exercise their voting rights by proxy. Under
our articles of incorporation, the person exercising the proxy
does not have to be a shareholder. A person with a proxy must
present a document evidencing its power of attorney in order to
exercise voting rights.
Holders of ADSs will exercise their voting rights through the
ADS depositary. Subject to the provisions of the deposit
agreement, holders of ADSs will be entitled to instruct the
depositary how to vote the common shares underlying their ADSs.
Rights of
dissenting shareholders
In some limited circumstances, including the transfer of all or
any significant part of our business and our merger or
consolidation with another company, dissenting shareholders have
the right to require us to purchase their shares. To exercise
this right, shareholders must submit to us a written notice of
their intention to dissent before the applicable general meeting
of shareholders. Within 20 days after the relevant
resolution is passed, the dissenting shareholders must request
us in writing to purchase their shares. We are obligated to
purchase the shares of dissenting shareholders within two months
after receiving such request. The purchase price for the shares
is required to be determined through negotiations between the
dissenting shareholders and us. If an agreement is not attained
within 30 days since the receipt of the request, we or the
shareholder requesting the purchase of shares may request the
court to determine the purchase price. Holders of ADSs will not
be able to exercise dissenters rights unless they withdraw
the underlying common shares and become our direct shareholders.
Register
of shareholders and record dates
Our transfer agent, Hana Bank, maintains the register of our
shareholders at its office in Seoul, Korea. It registers
transfers of shares on the register of shareholders upon
presentation of the share certificates.
The record date for annual dividends is December 31 of each
year. For the purpose of determining shareholders entitled to
annual dividends, the register of shareholders will be closed
for the period from January 1 to January 31 of each year.
Further, for the purpose of determining the shareholders
entitled to some other rights pertaining to the shares, we may,
on at least two weeks public notice, set a record date
and/or close
the register of shareholders for not more than three months. The
trading of shares and the delivery of share certificates may
continue while the register of shareholders is closed.
109
Annual
report
At least one week before the annual general meeting of
shareholders, we must make our annual business report,
auditors report and audited non-consolidated financial
statements available for inspection at our principal office and
at all of our branch offices. In addition, copies of such
reports, financial statements and any resolutions adopted at the
general meeting of shareholders will be available to our
shareholders.
Transfer
of shares
Except for the procedural requirements which obligate a
non-citizen or non-residents of Korea to file a report to the
relevant government authority of Korea at the time of
acquisition or transfer of the Companys shares, there is
no restriction on transfer or sale of our shares applicable to
our shareholders or holders of ADSs under our articles of
incorporation and the relevant laws.
Under the Korean Commercial Code, the transfer of shares is
effected by delivery of share certificates. However, to assert
shareholders rights against us, the transferee must have
his name and address registered on our register of shareholders.
For this purpose, a shareholder is required to file his name,
address and seal with our transfer agent. A non-Korean
shareholder may file a specimen signature in place of a seal,
unless he is a citizen of a country with a sealing system
similar to that of Korea. In addition, a non-resident
shareholder must appoint an agent authorized to receive notices
on his or her behalf in Korea and file a mailing address in
Korea. The above requirement does not apply to the holders of
ADSs.
Under current Korean regulations, Korean securities companies
and banks, including licensed branches of non-Korean securities
companies and banks, investment trust companies, futures trading
companies, internationally recognized foreign custodians and the
Korea Securities Depository may act as agents and provide
related services for foreign shareholders. Certain foreign
exchange controls and securities regulations apply to the
transfer of shares by non-residents or non-Koreans. See
ITEM 10.D. EXCHANGE CONTROLS.
Our transfer agent, Hana Bank, maintains the register of our
shareholders at its office located at
43-2
Yoido-Dong, Youngdeungpo-Gu, Seoul, Korea. It registers
transfers of shares of the register of shareholders on
presentation of the share certificates.
Acquisition
of our shares
We may not acquire our own common shares except in limited
circumstances, such as reduction of capital and acquisition of
our own common shares for the purpose of granting stock options
to our officers and employees. On and after April 15, 2012,
when the amendment to the Korean Commercial Code goes into
effect, within the limitation of distributable profits, we may
acquire our own common shares (i) by purchasing them at the
stock exchange or (ii) by a method determined by a
Presidential Decree, in proportion to and at parity with shares
held by individual shareholders. The Presidential Decree has not
yet been established.
Under the Korean Commercial Code, except in the case of a
capital reduction (in which case we must retire the common
shares immediately), we must resell any common shares acquired
by us to a third party (including to a stock option holder who
exercised his or her stock option) within a reasonable time, but
after the amendment to the Korean Commercial Code goes into
effect on April 15, 2012, we are no longer required to
resell any common shares acquired by us, and the method by which
we dispose of any common shares owned by us may be determined by
the board of directors unless already determined by the articles
of incorporation. Since our articles of incorporation are silent
on the method by which we must dispose of any common shares
owned by us, on and after April 15, 2012, the board of
directors will be able to decide on a method. Except in limited
circumstances, corporate entities in which we own a 50% or
greater equity interest may not acquire our common shares.
Except for the procedural requirements which obligate a
non-citizen or non-residents of Korea to file a report to the
relevant government authority of Korea at the time of
acquisition or transfer of the Companys shares, there
exists no provision which limits the rights to own our shares or
exercise voting rights on our shares due to their status as a
non-resident or non-Korean under our articles of incorporation
and the applicable Korean laws.
110
Liquidation
rights
In the event of our liquidation, after payment of all debts,
liquidation expenses and taxes, our remaining assets will be
distributed among shareholders in proportion to their
shareholdings.
Other
provisions
Under our articles of incorporation, there exists no provision
(i) which may delay or prevent a change in control of us
and that is triggered only in the event of a merger, acquisition
or corporate restructuring, (ii) which requires disclosure
of ownership above a certain threshold or (iii) that
governs the change in capital that is more stringent than
required by the applicable laws in Korea.
Our articles of incorporation permit the issuance of convertible
bonds and bonds with warrant, but none have been issued. Whereas
the currently effective Korean Commercial Code provides that
(i) a corporation may not issue bonds in the amount in
excess of four (4) times its net worth stated in the latest
balance sheet and (ii) a corporation may not offer new
bonds for subscription if bonds previous offered for
subscription have not been paid in full by investors, both of
these provisions have been deleted in the amendment which goes
into effect on April 15, 2012.
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ITEM 10.C.
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MATERIAL
CONTRACTS
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Since the filing of our annual report on
Form 20-F
on June 1, 2010, we have not entered into any material
contracts other than in the ordinary course of business and
other than those described below or otherwise as described in
ITEM 4. INFORMATION ON THE COMPANY or
elsewhere in this annual report.
First
Amendment to Exclusive Ragnarok Online 2 Authorization to Use
and Distribute Software Agreement dated June 2, 2010
between Level Up! Interactive S.A. and
Registrant
This amendment to the Exclusive Ragnarok Online 2 Authorization
to Use and Distribute Software Agreement with our licensee in
Brazil decreased the license fee from US$400,000 to US$340,000
and a minimum guaranteed payment from US$600,000 to nil.
First
Amendment to Exclusive Ragnarok License and Distribution
Agreement dated August 31, 2010 between Level Up! Inc.
and Registrant
Under this amendment with our licensee in the Philippines, the
term of the Exclusive Ragnarok License and Distribution
Agreement was extended for two years to August 31, 2012 for
a renewal license fee of US$100,000 payable.
Amendment
to the Exclusive Ragnarok Online Software License Agreement
dated September 1, 2010 between Shengqu Information
Technology (Shanghai) Co., Ltd. and Registrant
Under this amendment with our licensee in China, the term of the
Exclusive Ragnarok Online Software License Agreement was
extended for one year to August 31, 2011 with an option to
renew for one year.
Third
Amendment to Exclusive Ragnarok Software License Agreement dated
October 16, 2010 between Gravity EU EASU and
Registrant
Under this amendment, the term of the Exclusive Ragnarok
Software License Agreement was extended for three years from
December 29, 2010 to December 28, 2013. The amendment
also decreased monthly royalty payments from 35% to 30% of the
licensees monthly gross sales amount from Ragnarok Online
and expanded the serviced countries to include Austria,
Bulgaria, Cyprus, Czech Republic, Germany, Greece, Hungary,
Italy, Luxembourg, Malta, Netherlands, Poland, Portugal,
Romania, Slovakia, Slovenia, Switzerland and Turkey.
111
Sixth
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated January 1, 2011 between
Gravity Interactive, Inc. and Registrant
Under this amendment, the term of the Exclusive Ragnarok Online
License and Distribution Agreement was extended for two years to
December 31, 2012.
First
Amendment to the Exclusive Ragnarok Authorization and
Distribution Agreement dated January 17, 2011 between
Level Up! Interactive S.A. and Registrant
Under this amendment with our licensee in Brazil, the term of
the Exclusive Ragnarok Authorization and Distribution Agreement
was extended for two years from March 2, 2011 to
March 1, 2013 for a renewal license fee of US$100,000. The
amendment is renewable for one year by the licensee.
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ITEM 10.D.
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EXCHANGE
CONTROLS
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General
The Foreign Exchange Transaction Law and the Presidential Decree
and regulations under such Law and Decree, or the Foreign
Exchange Transaction Laws, regulate investment in Korean
securities by non-residents and issuance of securities outside
Korea by Korean companies. Under the Foreign Exchange
Transaction Laws, if non-residents wish to acquire Korean
securities, a report must be filed with the President of Korea
Exchange Bank or the President of Bank of Korea except for
certain cases provided, however that, under the Financial
Investment Services and Capital Markets Act, foreigners cannot
acquire equity securities issued by public corporations in
excess of a fixed limit, and under the Foreign Investment
Promotion Law, foreigners are either not allowed or restricted
in making an investment in certain industries.
Under the Foreign Exchange Transaction Laws, (i) if the
Korean government deems that it is inevitable due to the
outbreak of natural calamities, wars, conflict of arms or grave
and sudden changes in domestic or foreign economic circumstances
or other situations equivalent thereto, the Ministry of Strategy
and Finance, or the MOSF, may temporarily suspend payment,
receipt or the whole or part of transactions to which the
Foreign Exchange Transaction Laws apply, or impose an obligation
to safe-keep, deposit or sell means of payment in or to certain
Korean governmental agencies or financial institutions; and
(ii) if the Korean government deems that the international
balance of payments and international finance are confronted or
are likely to be confronted with serious difficulty or the
movement of capital between Korea and abroad brings or is likely
to bring on serious obstacles in carrying out currency policies,
exchange rate policies and other macroeconomic policies, the
MOSF may take measures to require any person who intends to
perform capital transactions to obtain permission or to require
any person who performs capital transactions to deposit part of
the means of payment acquired in such transactions in certain
Korean governmental agencies or financial institutions, in each
case subject to certain limitations thereunder.
Filing
with the Korean government in connection with the issuance of
American Depositary Shares
In order for us to issue common shares represented by ADSs in an
amount exceeding US$30 million, we are required to file a
prior report of the issuance with the MOSF through the
designated foreign exchange bank. No further Korean governmental
approval is necessary for the initial offering and issuance of
the ADSs.
Under current Korean law and regulations, the depositary is
required to obtain our prior consent for the number of common
shares to be deposited in any given proposed deposit which
exceeds the difference between (i) the aggregate number of
common shares deposited by us for the issuance of ADSs
(including deposits in connection with the initial and all
subsequent offerings of ADSs and stock dividends or other
distributions related to these ADSs), and (ii) the number
of common shares on deposit with the depositary at the time of
such proposed deposit. We have agreed to consent to any deposit
so long as the deposit would not violate our articles of
incorporation or applicable Korean law, and the total number of
our common shares on deposit with the depositary would not
exceed the sum of the aggregate number of common shares and any
number of additional shares for which the Depositary has
received our written consent.
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Furthermore, prior to making an investment of 10% or more of the
outstanding voting shares of a Korean company, foreign investors
are generally required under the Foreign Investment Promotion
Law to submit a report to the Chairman of the Korea
Trade-Investment Promotion Agency, or KOTRA, (including the head
of the Trade Center, branch office
and/or
office designated by the Chairman of KOTRA) or the President of
the Foreign Exchange Bank (including the head of the branch
office designated by the President of the Foreign Exchange
Bank). Subsequent sales of such shares by foreign investors will
also require a prior report to the Chairman of KOTRA or the
President of the Foreign Exchange Bank.
Certificates
of the shares must be kept in custody with an eligible
custodian
Under Korean law, certificates evidencing shares of Korean
companies must be kept in custody with an eligible custodian in
Korea, which certificates may in turn be required to be
deposited with the Korea Securities Depository, or KSD, if they
are designated as being eligible for deposit with the KSD. Only
the KSD, foreign exchange banks, investment trader, investment
broker, collective investment business entity and
internationally recognized foreign custodians are eligible to
act as a custodian of shares for a foreign investor. However, a
foreign investor may be exempted from complying with the
requirement to have the certificates deposited with the KSD with
the approval of the Governor of the Financial Supervisory
Service in circumstances where such compliance is made
impracticable, including cases where such compliance would
contravene the laws of the home country of such foreign investor.
A foreign investor may appoint one or more standing proxies from
among the KSD, foreign exchange banks, investment trader,
investment broker, collective investment business entity and
internationally recognized foreign custodians, and cannot have
any other apart from those standing proxies to represent or act
on behalf of them in order to exercise rights of acquired
shares, or other matters connected thereto. However, a foreign
investor may be exempted from complying with these standing
proxy rules with the approval of the Governor of the Financial
Supervisory Service in circumstances where such compliance is
made impracticable, including cases where such compliance would
contravene the laws of the home country of such foreign investor.
Restrictions
on American Depositary Shares and shares
Once the report to the MOSF is filed in connection with the
issuance of ADSs, no further Korean governmental approval is
necessary for the sale and purchase of ADSs in the secondary
market outside Korea or for the withdrawal of shares underlying
ADSs and the delivery inside Korea of shares in connection with
such withdrawal. In addition, persons who have acquired shares
as a result of the withdrawal of shares underlying the ADSs may
exercise their preemptive rights for new shares, participate in
free distributions and receive dividends on shares without any
further governmental approval.
A foreign investor may receive dividends on the shares and remit
the proceeds of the sale of the shares through a foreign
currency account and a Won account exclusively for stock
investments by the foreign investor which are opened at a
foreign exchange bank designated by the foreign investor without
being subject to any procedural restrictions under the Foreign
Exchange Transaction Laws. No approval is required for
remittance into Korea and deposit of foreign currency funds in
the foreign currency account. Foreign currency funds may be
transferred from the foreign currency account at the time
required to place a deposit for, or settle the purchase price
of, a stock purchase transaction to a Won account opened at a
foreign exchange bank. Funds in the foreign currency account may
be remitted abroad without any governmental approval.
Dividends on shares are paid in Won. No Korean governmental
approval is required for foreign investors to receive dividends
on, or the Won proceeds of the sale of, any such shares to be
paid, received and retained in Korea. Dividends paid on, and the
Won proceeds of the sale of, any such shares held by a
non-resident of Korea must be deposited in his Won account.
Funds in the investors Won account may be transferred to
his foreign currency account or withdrawn for local living
expenses up to certain limitations. Funds in the investors
Won account may also be used for future investment in shares or
for payment of the subscription price of new shares obtained
through the exercise of preemptive right.
Investment brokers and investment traders are allowed to open
foreign currency accounts with foreign exchange banks
exclusively for accommodating foreign investors securities
investments in Korea. Through such accounts, these investment
brokers or investment traders may enter into foreign exchange
transactions on a limited
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basis, such as the conversion of foreign currency funds and Won
funds, either as a counterparty to or on behalf of foreign
investors, without such investors having to open their own Won
and foreign currency accounts with foreign exchange banks.
An amendment to the Foreign Exchange Transaction Law will go
into effect on July 31, 2011. However, nothing in the
amendment is applicable to us or our foreign exchange control.
KOREAN
TAXATION
The following is a discussion of material Korean tax
consequences to owners of our ADSs and common shares that are
non-resident individuals or non-Korean corporations without a
permanent establishment in Korea to which the relevant income is
attributable. A non-resident individual according to Korean tax
laws means an individual who does not have an address or a place
of residence in Korea for longer than a period of one year. A
non-Korean corporation is a corporation whose headquarters and
main office is located overseas and does not have a permanent
establishment in Korea. The statements regarding Korean tax laws
set forth below are based on the laws in force and as
interpreted by the Korean taxation authorities as of the date
hereof. This discussion is not exhaustive of all possible tax
considerations which may apply to a particular investor, and
prospective investors are advised to satisfy themselves as to
the overall tax consequences of the acquisition, ownership and
disposition of our common shares, including specifically the tax
consequences under Korean law, the laws of the jurisdiction of
which they are resident, and any tax treaty between Korea and
their country of residence, by consulting their own tax advisors.
Dividends
on the shares or American Depositary Shares
Under Korean tax laws, the domestic source dividend income of
non-resident individuals and non-Korean corporations means any
profits or surpluses that are distributed by domestic companies.
Therefore, dividends that are distributed to non-Korean
corporations and non-resident individuals who own common shares
of domestic companies are considered to be domestic source
dividend income. The dividends provided to the holder of ADSs
are also included in the domestic source dividend income as it
is no different from dividends that are paid to a holder of
common shares in the domestic companies.
With respect to the taxation of domestic source dividend income
of a non-resident individual and non-Korean corporation, if
there is no tax treaty entered into between Korea and the
country of tax residence of the non-resident individual or
non-Korean corporation or if the country of tax residence is a
tax haven designated by the Commissioner of the National Tax
Service of Korea (currently, only Labuan, Malaysia) and has not
acquired prior approval of the Commissioner, we will deduct
Korean withholding tax from dividends paid to such non-resident
individual or non Korean corporation (whether in cash or in
shares) at a rate of 22.0% (including local income tax). Due to
an amendment to the Local Tax Act, the term resident
surtax is changed to local income tax
effective January 1, 2011. If you are a resident of a
country that has entered into a tax treaty with Korea, you may
qualify for an exemption or a reduced rate of Korean withholding
tax according to the tax treaty. In this connection, if the
party with whom the income has been provided exists as a paper
company in order to receive the benefits of the tax treaty and
there exists a separate beneficiary owner who is the real owner
of the income (hereinafter referred to as the Beneficiary
Owner) that is provided with income from dividends, tax
will be withheld at source by applying the tax rate determined
in the tax treaty entered into between Korea and the country of
tax residence of the Beneficiary Owner. If the country of tax
residence of the Beneficiary Owner and Korea has not entered
into a tax treaty or in the case that such country is Labuan,
Malaysia, tax will be withheld at source at a tax rate of 22.0%
according to the Korean Corporate Tax Act.
Generally, in order to obtain a reduced rate of withholding tax
pursuant to an applicable tax treaty, you must submit to us,
prior to the dividend payment date, such evidence of tax
residence as the Korean tax authorities may require in order to
establish your entitlement to the benefits of the applicable tax
treaty. If you hold ADSs, evidence of tax residence may be
submitted to us through the depositary. See ITEM 10.E.
TAXATION KOREAN TAXATION Tax
treaties below for a discussion on treaty benefits.
In order for the beneficiary of dividends that is a corporation
or an individual in Labuan to be qualified for a limited tax
rate, the beneficiary must obtain an approval before such
dividends are paid by submitting legal
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evidentiary documents that verify the country of tax residence
of the beneficiary to the Commissioner of the National Tax
Service of Korea along with a request for prior approval of tax
withholding or the beneficiary may submit a request for
correction to the responsible director of the tax office within
three years of withholding tax at source.
Taxation
of capital gains
Under Korean tax laws, capital gains from securities are
triggered when a non-resident individual or a non-Korean
corporation transfers his or its securities. Securities subject
to taxation include shares and depositary receipts issued based
on such shares and equity interests and all securities issued by
domestic corporations. (However, in the case of bonds, the
interests that are accrued during the holding period are taxable
as interest income, and therefore, capital gains treatment is
not triggered.)
In regards to capital gains tax originating from Korea, if there
is no tax treaty entered into between Korea and the country of
tax residence of the non-resident individual or non-Korean
corporation or if the country of tax residence is a tax haven
designated by the Commissioner of the National Tax Service of
Korea (currently, only Labuan, Malaysia) and has not acquired
prior approval of the Commissioner, capital gains earned by such
non-resident individual or non-Korean corporation upon the
transfer of our common shares or ADSs are subject to Korean
withholding tax at the lower of (i) 11% (including local
income tax) of the gross proceeds realized and (ii) 22.0%
(including local income tax) of the net realized gains (subject
to the production of satisfactory evidence of the acquisition
costs and the transaction costs). However, in most cases where a
tax treaty is entered into between Korea and the country of tax
residence of the non-resident individual or non-Korean
corporation, such non-resident individual or non-Korean
corporation is exempt from Korean income taxation under the
applicable Korean tax treaty with his or its country of tax
residence. In this regard, if the party to whom the capital
gains from securities are provided exists as a paper company in
order to receive benefits of a tax treaty and there exists a
separate Beneficiary Owner that is provided with income from
dividends, tax will be withheld at source by applying the tax
rate determined in the tax treaty entered into between Korea and
the country of tax residence of the Beneficiary Owner. If the
country of tax residence of the Beneficiary Owner and Korea has
not entered into a tax treaty or in the case that such country
is Labuan, Malaysia, tax will be withheld at source at a tax
rate (11% of transfer price or 22.0% of capital gains, whichever
is less) according to the Korean Corporate Tax Act. See
ITEM 10.E. TAXATION KOREAN
TAXATION Tax treaties below for a discussion
on treaty benefits. Even if you do not qualify for any exemption
under a tax treaty, you will not be subject to the foregoing
withholding tax on capital gains if you qualify for the relevant
Korean domestic tax law exemptions discussed in the following
paragraphs.
Aside from the benefits provided in the tax treaties, Korean tax
law provides provisions on tax exemptions in regards to capital
gains from securities when certain requirements are met. With
respect to our common shares, you will not be subject to Korean
income taxation on capital gains realized upon the transfer of
such common shares, (i) if our common shares are listed on
either the Market Division of the Korea Exchange or the KOSDAQ
Division of the Korea Exchange, (ii) if shares are
transferred through stock market, (iii) if you have no
permanent establishment in Korea and (iv) if you did not
own or have not owned (together with any shares owned by any
entity which you have a certain special relationship with and
possibly including the shares represented by the ADSs) 25% or
more of our total issued and outstanding shares at any time
during the calendar year in which the sale occurs and during the
five calendar years prior to the calendar year in which the sale
occurs.
With respect to the ADSs, if the ADSs are considered shares and
equity interests for the purpose of calculation of capital gains
from securities held by non-Korean corporations and non-resident
individuals, the capital gains that are realized, regardless of
whether a permanent establishment of business exists and
regardless of who the transferee is, would be considered as
domestic source income. However, if the ADSs are considered
securities other than shares and equity interests, the capital
gains are considered to be domestic source income in the
following cases: (i) if the transferor is a non-Korean
corporation with a place of business in Korea or (ii) if
the transferor is a non-Korean corporation without a place of
business in Korea but the transferee is a domestic corporation,
resident individual, or the place of business of a resident or
non-Korean corporation. In other words, the income accrued
through a transfer of securities, which exclude shares and
equity interests, between non-resident individuals without a
domestic place of business is not subject to taxation.
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Before the recent revisions to the law, the regulations
regarding the calculation of capital gains were unclear; it was
unclear if the ADSs should be considered separately from the
underlying shares or if the ADSs should be considered to be part
of the underlying shares. The Corporate Tax Act and Income Tax
Act as revised in 2007 provides that with respect to the
non-Korean corporations capital gains from securities
originating from domestic sources, the depositary receipts
issued based on the equity interests should be included in the
scope of the equity interests. Therefore, for cases in which a
non-Korean corporation transfers the ADSs issued by a domestic
corporation and the capital gains are realized, such capital
gains are treated the same as capital gains from shares and
equity interests and are subject to tax withholding in principle
under the Korean tax laws.
However, for cases in which the capital gains from such ADSs
meet the following requirements, tax on the capital gains is
exempted under the Restriction of Special Taxation Act in
addition to the exemption afforded under income tax treaties:
(i) the ADSs issued overseas by the domestic corporation
must be transferred to a non-resident individual and non-Korean
corporation overseas, or (ii) the ADSs do not fall under
the case in which prior to a corporation issuing the depositary
receipts, the shareholder of the same corporation maintains its
shares without converting into the depositary receipts even
after the corporation has issued depositary receipts, and such
shareholder transfers its shares by converting its shares into
the depositary receipts at the time of transfer.
If you are subject to tax on capital gains with respect to the
sale of ADSs, or of our common shares which you acquired as a
result of a withdrawal, the purchaser or, in the case of the
sale of common shares on the Korea Exchange or through a
licensed securities company in Korea, the licensed securities
company, is required to withhold Korean tax from the sales price
in an amount at the lower of (i) 11% (including local
income tax) of the gross realization proceeds and
(ii) 22.0% (including local income tax) of the net realized
gains (subject to the production of satisfactory evidence of
acquisition costs and the transaction costs for the common
shares or the ADSs) and to make payment of these amounts to the
Korean tax authority, unless you establish your entitlement to
an exemption under an applicable tax treaty or domestic tax law.
Generally, to obtain the benefit of an exemption from tax
pursuant to a tax treaty, you must submit to the purchaser or
the securities company, or through the ADS depositary, as the
case may be, prior to or at the time of payment, such evidence
of your tax residence as the Korean tax authorities may require
in support of your claim for treaty benefits. However, in order
for the beneficiary of capital gains from securities who is a
corporation or an individual in Labuan to be qualified for a
limited tax rate, the beneficiary must obtain an approval before
such capital gains from securities is realized by submitting
legal evidentiary documents that verify the country of tax
residence of the beneficiary to the Commissioner of the National
Tax Service of Korea along with a request for prior approval of
tax withholding or the beneficiary may submit a request for
correction to the responsible director of the tax office within
three years of withholding tax at source. See ITEM 10.E.
TAXATION KOREAN TAXATION Tax
treaties for additional explanation on claiming treaty
benefits.
Tax
treaties
Korea has entered into a number of income tax treaties with
other countries (including the United States), which would
reduce or exempt Korean withholding tax on dividends on, and
capital gains on transfer of, our common shares or ADSs. For
example, under the
Korea-United
States income tax treaty, reduced rates of Korean withholding
tax of 16.5% or 11.0% (respectively, including local income tax,
depending on your shareholding ratio) on dividends and an
exemption from Korean withholding tax on capital gains are
available to residents of the United States that are beneficial
owners of the relevant dividend income or capital gains.
However, under Article 17 (Investment or Holding Companies)
of the
Korea-United
States income tax treaty, such reduced rates and exemption do
not apply if (i) you are a United States corporation,
(ii) by reason of any special measures, the tax imposed on
you by the United States with respect to such dividends or
capital gains is substantially less than the tax generally
imposed by the United States on corporate profits, and
(iii) 25% or more of your capital is held of record or is
otherwise determined, after consultation between competent
authorities of the United States and Korea, to be owned directly
or indirectly by one or more persons who are not individual
residents of the United States. Also, under Article 16
(Capital Gains) of the
Korea-United
States income tax treaty, the exemption on capital gains does
not apply if you are an individual, and (a) you maintain a
fixed base in Korea for a period or periods aggregating
183 days or more during the taxable year and your ADSs or
common shares giving rise to capital gains are
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effectively connected with such fixed base or (b) you are
present in Korea for a period or periods of 183 days or
more during the taxable year.
On the other hand, the International Tax Adjustment Law provides
that in regards to taxable income, gains, asset, act or
transaction, when the holder and Beneficiary Owner is not the
same, the Beneficiary Owner is considered to be the taxpayer who
is subject to the applicable tax treaty. If one engages in
activities to receive benefits of a tax treaty through having
international transactions with a third party indirectly or
conducts transactions with more than two parties, such activity
is considered to be a direct transaction or a single transaction
for which the tax treaty applies. Thus, if a non-Korean company
or a non-resident individual establishes a paper company in a
certain country for the purpose of receiving benefits of a tax
treaty and tries to unreasonably receive dividends and capital
gains from securities pursuant to a tax treaty between a certain
country and Korea, the tax treaty that is entered into between
the country of the residence of the Beneficiary Owner and Korea
shall be applied.
You should inquire for yourself whether you are entitled to the
benefit of an income tax treaty with Korea. It is the
responsibility of the party claiming the benefits of an income
tax treaty in respect of dividend payments or capital gains to
submit to us, the purchaser or the securities company, as
applicable, a certificate as to its tax residence. In the
absence of sufficient proof, we, the purchaser or the securities
company, as applicable, must withhold tax at the normal rates.
Further, effective from July 1, 2002, in order for you to
obtain the benefit of a tax exemption on certain Korean source
income (e.g., dividends and capital gains) under an applicable
tax treaty, Korean tax law requires you (or your agent) to
submit the application for tax exemption along with a
certificate of your tax residency issued by a competent
authority of your country of tax residence. Such application
should be submitted to the relevant district tax office by the
ninth day of the month following the date of the first payment
of such income.
Furthermore, with the amendments of
Article 2-2
of the International Tax Adjustment Law,
Article 98-5
of the Corporate Tax Law and
Article 156-4
of the Personal Income Tax Law, Korea adopted the New
Anti-Treaty Shopping Rules (New Rules), which took
effect on July 1, 2006. According to the New Rules, even if
a tax treaty provides for either an exemption from or reduction
of the applicable income tax, the company or person paying
dividends, interest, royalty or consideration for share purchase
to an offshore entity established in a tax haven jurisdiction
designated by the MOSF, must initially withhold the applicable
tax on such income under the applicable tax law. In such case,
by submitting documents that verify the country of tax residence
of the Beneficiary Owner within three years from deduction of
withholding tax to the public office for tax in Korea in order
to request for correction, the difference between the amount of
tax to which the tax rate of exemption and restriction in the
tax treaty that the Beneficiary Owner qualifies for and the
amount of tax that was withheld initially shall be refunded. If,
however, the National Tax Service of Korea has granted prior
approval upon application for an exemption or reduction of tax
pursuant to a relevant tax treaty, the withholding requirement
under the New Rules will not apply. So far, the MOSF has
designated only one district, Labuan in Malaysia, as a tax haven
jurisdiction under the New Rules as of June 30, 2006.
Inheritance
tax and gift tax
Korean inheritance tax is imposed upon (i) all assets
(wherever located) of the deceased if he or she was domiciled in
Korea at the time of his or her death and (ii) all property
located in Korea which passes on death (irrespective of the
domicile of the deceased). Gift tax is imposed in similar
circumstances to the above (based on the donees place of
domicile in the case of (i) above). The taxes are imposed
if the value of the relevant property is above a limit and vary
from 10% to 50% at sliding scale rate according to the value of
the relevant property and the identity of the parties involved.
The inheritance tax rate in Korea was evaluated to be
considerably higher than the rates in other OECD member nations.
As a result, on October 1, 2008, the Korean government
submitted a legislative bill to the National Assembly proposing
a reduction in the inheritance tax from the current rate, which
ranges from 10% to 50%, to a rate ranging from 6% to 33%;
however, due to opposition from numerous members of the National
Assembly, the bill is still pending in the National Assembly.
Under the Korean inheritance and gift tax laws, shares issued by
Korean corporations are deemed located in Korea irrespective of
where the share certificates are physically located or by whom
they are owned. If the tax authoritys interpretation of
treating depositary receipts as the underlying share
certificates under the 2004 tax
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ruling applies in the context of inheritance and gift taxes as
well, you may be treated as the owner of the common shares
underlying the ADSs.
At present, Korea has not entered into any tax treaty relating
to inheritance or gift taxes.
Securities
transaction tax
The Securities Transaction Tax Act provides that a securities
transaction tax shall be imposed on the transfer of share
certificate or shares. Pursuant to an October 27, 2010
amendment to the Securities Transaction Tax Act, the scope of
taxable share certificates has been expanded to include, with
respect to share certificates transferred on or after
January 1, 2011, rights arising from the acquisition of
shares or shares prior to the issuance of share certificates,
preemptive rights, subscription securities issued by
corporations established under special laws and depositary
receipts pursuant to the Financial Investment Services and
Capital Markets Act. However, with respect to the transfer of
share certificates listed in overseas securities markets that
are similar to the Korean securities market, such as the New
York Stock Exchange or NASDAQ, or the transfer of share
certificates to an underwriter in order to list such share
certificates on foreign stock exchanges, such transfer is not
subject to the securities transaction tax. The said Act provides
that the types of share certificates that are subject to the
securities transaction tax is a share certificate issued by a
domestic corporation established according to the Commercial Act
or a special act, or the share certificate or depositary
receipts which are issued by a non-Korean corporation that are
listed or registered in the securities market. Therefore, if you
transfer common shares in a Korean corporation and the common
shares are not listed in the securities market overseas, you
will be subject to a securities transaction tax at the rate of
0.5%.
With respect to transfers of ADSs, whether or not ADSs issued by
a domestic corporation falls within the scope of taxable share
certificates under the Securities Transaction Tax Act can be
determined by looking at the applicable depositary receipts. In
the past, the Security Transaction Tax Act did not specify
whether depositary receipts are share certificates taxable under
the Securities Transaction Tax Act which caused a split between
Korean tax authorities, who concluded that, as the substance of
a depositary receipt is similar to that of a share certificate,
the depositary receipt is actually a share certificate and
therefore taxable, and the court, which held that depositary
receipts should not be considered taxable as a share certificate
because they are legally different from share certificates.
However, such disputes have been settled since the
October 27, 2010 amendment to the Securities Transaction
Tax Act, which specifically includes depositary receipts
transferred on or after January 1, 2011 within the scope of
share certificates taxable under said Act.
In principle, the securities transaction tax, if applicable,
must be paid by the transferor of the shares or the rights to
subscribe to such shares. When the transfer is effected through
a securities settlement company, such settlement company is
generally required to withhold and pay the tax to the tax
authorities. When such transfer is made through a securities
company only, such securities company is required to withhold
and pay the tax. Where the transfer is effected by a
non-resident without a permanent establishment in Korea, other
than through a securities settlement company or a securities
company, the transferee is required to withhold and pay the
securities transaction tax.
U.S.
FEDERAL INCOME TAX CONSIDERATIONS
The following summary describes material U.S. federal
income tax consequences of the purchase, ownership or
disposition of our ADSs and common shares as of the date hereof.
The discussion set forth below is applicable to
U.S. Holders (as defined below) (i) who are residents
of the United States for purposes of the current
Korea-United
States income tax treaty, (ii) whose ADSs or common shares
are not, for purposes of the treaty, effectively connected with
a permanent establishment in Korea and (iii) who otherwise
qualify for the full benefits of the treaty. Except where noted,
it deals only with our ADSs and common shares held as capital
assets and does not deal with special situations, such as those
of:
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financial institutions;
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regulated investment companies;
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tax-exempt organizations;
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grantor trusts;
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certain former citizens or residents of the United States;
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insurance companies;
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dealers or traders in securities or currencies;
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persons liable for alternative minimum tax;
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persons (including traders in securities) using a
mark-to-market
method of accounting;
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persons that have a functional currency other than
the U.S. dollar;
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persons that own (or are deemed to own) 10% or more (by voting
power) of our common shares;
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persons who hold our common shares or ADSs as a hedge or as part
of a straddle with another position, constructive sale,
conversion transaction or other integrated transaction; or
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entities that are treated as partnerships for U.S. federal
income tax purposes.
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This discussion is based on the Internal Revenue Code of 1986,
as amended (the Code), Treasury regulations
promulgated thereunder, administrative and judicial
interpretations thereof, the Convention Between the United
States of America and the Republic of Korea for The Avoidance of
Double Taxation, as amended (the Tax Convention),
all as in effect on the date hereof and all of which are subject
to change, possibly with retroactive effect, or to different
interpretation. This discussion is for general information only
and does not address all of the tax considerations that may be
relevant to specific U.S. Holders in light of their
particular circumstances or to U.S. Holders subject to
special treatment under U.S. federal income tax law. This
discussion does not address any U.S. state or local or
non-U.S. tax
considerations or any U.S. federal estate, gift or
alternative minimum tax considerations. The discussion below is
based, in part, upon representations made by the depositary to
us and assumes that the deposit agreement, and all related
agreements, will be performed in accordance with their terms.
Persons considering the purchase, ownership or disposition of
our ADSs or common shares should consult their own tax advisor
concerning U.S. federal income tax consequences in light of
their particular situation as well as any other tax consequences
arising under the laws of any taxing jurisdiction. In
particular, while we do not believe we were a passive foreign
investment company in 2007, due to deterioration of the trading
price of our ADSs and our holding of a significant amount of
cash, short-term investments, and other passive assets, it is
likely we were a passive foreign investment company in 2008
through 2010, and there is a significant risk that we will
continue to be one in 2011. See discussion under ITEM 10.E.
TAXATION U.S. FEDERAL INCOME TAX
CONSIDERATIONS Passive foreign investment
companies.
As used herein, the term U.S. Holder means a
beneficial holder of our ADS or common share that is for
U.S. federal income tax purposes:
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an individual citizen or resident of the United States;
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a corporation (or other entity treated as a corporation for
U.S. federal income tax purposes) created or organized in
or under the laws of the United States, any state thereof or the
District of Columbia;
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an estate the income of which is subject to U.S. federal
income taxation regardless of its source; or
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a trust that:
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is subject to the primary supervision of a court within the
United States and the control of one or more United States
persons as described in section 7701(a)(30) of the
Code; or
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has a valid election in effect under applicable
U.S. Treasury regulations to be treated as a United States
domestic trust.
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If a partnership holds our ADSs or common shares, the tax
treatment of a partner will generally depend upon the status and
the activities of the partner and the partnership. If you are a
partner of a partnership holding our ADSs or common shares, you
should consult your tax advisor.
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American
Depositary Shares
If you hold our ADSs, for U.S. federal income tax purposes,
you generally will be treated as the owner of the underlying
common shares that are represented by such ADSs. Accordingly,
upon the exchange of ADSs for a U.S. Holders
proportionate interest in our common shares represented by such
ADSs, (i) no gain or loss will be recognized to such
U.S. Holder, (ii) such U.S. Holders tax
basis in such common shares will be the same as its tax basis in
such ADSs, and (iii) the holding period in such common
shares will include the holding period in such ADSs.
Passive
foreign investment companies
In general, we will be a passive foreign investment company
(PFIC) for U.S. federal income tax purposes for
any taxable year in which:
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at least 75% of our gross income is passive income; or
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on average at least 50% of the value (determined on a quarterly
basis) of our assets is attributable to assets that produce or
are held for the production of passive income.
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For this purpose, passive income generally includes dividends,
interest, royalties, rents (other than rents and royalties
derived in the active conduct of a trade or business and not
derived from a related person). If we own, directly or
indirectly, at least 25% by value of the stock of another
corporation, we will be treated, for purposes of the PFIC tests,
as owning our proportionate share of the other
corporations assets and receiving our proportionate share
of the other corporations income.
The determination of whether we are a PFIC is made annually at
the end of each taxable year and is dependent upon a number of
factors, some of which are uncertain or beyond our control,
including the value of our assets, ADSs and common shares and
the amount and type of our income. In light of the nature of our
business activities and our holding of a significant amount of
cash, short-term investments and other passive assets after our
initial public offering, we may have been since our initial
public offering, and may be in subsequent years, a PFIC. In
particular, while we do not believe we were a PFIC in 2007, due
to deterioration of the trading price of our ADSs and our
holding of a significant amount of cash, short-term investments,
and other passive assets, it is likely we were a PFIC in 2008
through 2010, and there is a significant risk that we will
continue to be a PFIC in 2011. If we are a PFIC for any taxable
year during which you hold our ADSs or common shares, you could
be subject to adverse U.S. federal income tax consequences
as discussed below. Once we are a PFIC for any portion of the
period that you hold our ADSs or common shares, all of our
subsequent distributions, and any subsequent dispositions by you
of such ADSs or common shares, are subject to the excess
distribution rules discussed below, even after we cease to be a
PFIC.
Alternatively, the PFIC rules described below could be avoided
if an election to treat us as a qualified electing
fund under section 1295 of the Code were available.
This option is not available to you because we do not intend to
comply with the requirements necessary to permit you to make
this election.
You are urged to consult your own tax advisor concerning the
U.S. federal income tax consequences of holding our ADSs or
common shares if we are considered a PFIC in any taxable year.
Taxation
of dividends
The amount of any dividend paid in Won will equal the United
States dollar value of the Won received calculated by reference
to the exchange rate in effect on the date the dividend is
received by you, in the case of our common shares, or by the
Depositary, in the case of our ADSs, regardless of whether the
Won are converted into United States dollars. If the Won
received as a dividend are not converted into United States
dollars on the date of receipt, you will have a basis in the Won
equal to their United States dollar value on the date of
receipt. Any gain or loss realized on a subsequent conversion or
other disposition of the Won generally will be treated as
U.S. source ordinary income or loss.
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If you
hold our ADSs or common shares while we are a PFIC
If we are a PFIC for any taxable year during which you hold our
ADSs or common shares, you will be subject to special tax rules
with respect to any excess distribution received
with respect to our ADSs or common shares. Distributions
received in a taxable year that are greater than 125% of the
average annual distributions received during the shorter of the
three preceding taxable years or your holding period for our
ADSs or common shares will be treated as excess distributions.
Under these special tax rules:
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the excess distribution or gain will be allocated ratably over
your holding period for our ADSs or common shares;
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the amount allocated to the current taxable year, and any
taxable year prior to the first taxable year in which we were a
PFIC, will be treated as ordinary income; and
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the amount allocated to each other year will be subject to tax
at the highest tax rate in effect for that year and the interest
charge generally applicable to underpayments of tax will be
imposed on the resulting tax attributable to each such year.
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In addition, if we are a PFIC in the taxable year in which such
dividends are paid or in the proceeding taxable year,
non-corporate U.S. Holders will not be eligible for reduced
rates of taxation on any dividends received from us prior to
January 1, 2013. If we are a PFIC, you will be required to
file Internal Revenue Service Form 8621 for each taxable
year in which, among other circumstances, you receive a
distribution with respect to our ADSs or common shares. See
ITEM 10.E. TAXATION U.S. FEDERAL
INCOME TAX CONSIDERATIONS Information Reporting
Regarding PFICs and Specified Foreign Financial Assets
below for additional information concerning PFIC reporting
requirements. We do not intend to provide more definitive
information on whether we are PFIC.
In certain circumstances, in lieu of being subject to the excess
distribution rules discussed above, a shareholder may make an
election to include gain on the stock of a PFIC as ordinary
income under a
mark-to-market
method provided that such stock is regularly traded on a
qualified exchange. Very generally, a class of stock is
considered regularly traded for any calendar year during which
such class of stock is traded, other than in de minimis
quantities, on at least 15 days during each calendar
quarter. Under current law, the
mark-to-market
election may be available for holders of our ADSs because our
ADSs will be listed on NASDAQ which constitutes a qualified
exchange as designated in the Code, although there can be no
assurance that our ADSs will be regularly traded for
purposes of the
mark-to-market
election. The
mark-to-market
election may not be available for holders of our common shares.
If you make an effective
mark-to-market
election, you will include in each year as ordinary income the
excess of the fair market value of our ADSs or common shares at
the end of the year over your adjusted tax basis in our ADSs or
common shares. You will be entitled to deduct, as an ordinary
loss each year the excess of your adjusted tax basis in our ADSs
or common shares over their fair market value at the end of the
year, but only to the extent of the net amount previously
included in income as a result of the
mark-to-market
election.
Your adjusted tax basis in our ADSs or common shares will be
increased by the amount of any income inclusion and decreased by
the amount of any deductions under the
mark-to-market
rules. If you make a
mark-to-market
election it will be effective for the taxable year for which the
election is made and all subsequent taxable years unless our
ADSs or common shares are no longer regularly traded on a
qualified exchange or the Internal Revenue Service consents to
the revocation of the election. You are urged to consult your
tax advisor about the availability of the
mark-to-market
election, and whether making the election would be advisable in
your particular circumstances.
There are a special set of foreign tax credit rules that apply
to taxation under the excess distribution regime. These rules
are complex and you are urged to consult your tax advisor
regarding their application.
If we
are never a PFIC while you hold our ADSs or common
shares
If we are never a PFIC while you have held our ADSs or common
shares, the gross amount of distributions on our ADSs or common
shares (including amounts withheld to reflect Korean withholding
taxes) will be taxable as dividends, to the extent paid out of
our current or accumulated earnings and profits, as determined
under U.S. federal income tax principles. Such income
(including withheld taxes) will be includable in your gross
121
income as ordinary income on the day actually or constructively
received by you, in the case of our common shares, or by the
depositary, in the case of our ADSs. Such dividends will not be
eligible for the dividends received deduction allowed to
corporations under the Code. With respect to non-corporate
U.S. Holders, certain dividends received from a qualified
foreign corporation in taxable years beginning before
January 1, 2013 may be subject to reduced rates of
taxation. A qualified foreign corporation includes a foreign
corporation (other than a PFIC) that is eligible for the
benefits of a comprehensive income tax treaty with the United
States that the United States Treasury Department determines to
be satisfactory for these purposes and which includes an
exchange of information provision. The United States Treasury
Department has determined that the current
Korea-United
States income tax treaty meets these requirements. A foreign
corporation (other than a PFIC) is also treated as a qualified
foreign corporation with respect to dividends paid by that
corporation on shares (or ADSs backed by such shares) that are
readily tradable on an established securities market in the
United States. Our common shares generally will not be
considered readily tradable for these purposes. Under the United
States Treasury Department guidance our ADSs, which are
currently listed on NASDAQ, will be considered readily tradable
on an established securities market in the United States. There
can be no assurance that our ADSs will be considered readily
tradable on an established securities market in later years.
Non-corporate holders that do not meet a minimum holding period
requirement during which they are not protected from the risk of
loss or that elect to treat the dividend income as
investment income pursuant to section 163(d)(4)
of the Code will not be eligible for the reduced rates of
taxation regardless of our status as a qualified foreign
corporation. In addition, the rate reduction will not apply to
dividends if the recipient of a dividend is obligated to make
related payments with respect to positions in substantially
similar or related property. This disallowance applies even if
the minimum holding period has been met.
Subject to certain conditions and limitations, Korean
withholding taxes on dividends may be treated as foreign taxes
eligible for credit against your U.S. federal income tax
liability. Instead of claiming a credit, you may, at your
election, deduct such otherwise creditable Korean taxes in
computing your taxable income, subject to generally applicable
limitations under U.S. federal income tax law. For purposes
of calculating the foreign tax credit, dividends paid on our
ADSs or common shares generally will be treated as income from
sources outside the United States and generally will constitute
passive category income. Further, in certain
circumstances, if you:
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have held our ADSs or common shares for less than a specified
minimum period during which you are not protected from risk of
loss; or
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are obligated to make payments related to the dividends;
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you will not be allowed a foreign tax credit for foreign taxes
imposed on dividends paid on our ADSs or common shares. The
rules governing the foreign tax credit are complex. You are
urged to consult your tax advisor regarding the availability of
the foreign tax credit under your particular circumstances.
To the extent that the gross amount of any distribution on our
ADSs or common shares exceeds our current and accumulated
earnings and profits, the excess (including the amount of any
Korean taxes withheld from the excess) will first be treated as
a non-taxable return of (and will reduce, but not below zero)
your tax basis in the ADSs or common shares to the extent
thereof. Any remaining portion of the distribution will be
treated as capital gain (which will be either long-term or
short-term capital gain depending upon whether you have held the
ADSs or common shares for more than one year). Consequently,
such distributions in excess of our current and accumulated
earnings and profits generally would not give rise to foreign
source income and you would not be able to use the foreign tax
credit arising from any Korean withholding tax imposed on such
distribution unless such credit can be applied (subject to
applicable limitations) against U.S. federal income tax due
on other foreign source income in the appropriate category for
foreign tax credit purposes. However, we cannot guarantee that
any calculation we make of our earnings for U.S. financial
statement purposes will fully comply with the calculation of our
earnings and profits for U.S. federal income tax
principles. Therefore, you should expect that a distribution
will be treated as a dividend even if that distribution would
otherwise be treated as a non-taxable return of capital or as
capital gain under the rules described above. Further,
distributions of our ADSs, common shares or preemptive rights to
subscribe for our common shares that are received as part of a
pro rata distribution to all of our common shareholders
generally will not be subject to U.S. federal income tax.
Consequently such distributions will not give rise to foreign
source income, and you will not be able to use the foreign tax
credit arising from any Korean withholding tax imposed on
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such distributions unless such credit can be applied (subject to
applicable limitations) against U.S. federal income tax due
on other income derived from foreign sources.
Taxation
of capital gains
If you
hold our ADSs or common shares while we are a PFIC
If we are a PFIC for any taxable year during which you hold our
ADSs or common shares, you will be subject to the special tax
rules discussed above governing excess distributions
received with respect to our ADSs or common shares. An excess
distribution can arise from gain realized on the sale or other
disposition (including a pledge) of our ADSs or common shares.
The entire gain on disposition of PFIC stock is treated as an
excess distribution. Generally, otherwise applicable
nonrecognition provisions of the Code are not applicable to
transfers of stock in a PFIC, and otherwise unrecognized gain
will be recognized and treated as an excess distribution. See
ITEM 10.E. TAXATION U.S. FEDERAL
INCOME TAX CONSIDERATIONS Taxation of
dividends if you hold our ADSs or common shares
while we are a PFIC above for additional information
concerning the taxation of excess distributions.
Generally, U.S. Holders are unable to utilize foreign taxes
paid or deemed paid to offset the taxes arising from an excess
distribution by reason of gains recognized on disposition of
PFIC stock. If we are a PFIC, you will be required to file
Internal Revenue Service Form 8621 for each taxable year in
which, among other circumstances, you recognize gain from a sale
or other disposition of our ADSs or common shares. See
ITEM 10.E. TAXATION U.S. FEDERAL
INCOME TAX CONSIDERATIONS Information Reporting
Regarding PFICs and Specified Foreign Financial Assets
below for additional information concerning PFIC reporting
requirements.
As discussed above, in certain circumstances a shareholder may
make an election to include gain on the stock of a PFIC as
ordinary income under a
mark-to-market
method. If you make an effective
mark-to-market
election, any gain or (subject to the foregoing limitation) loss
from a sale or other disposition of our ADSs or common shares
generally will be ordinary rather than capital. You are urged to
consult your tax advisor about the availability of the
mark-to-market
election, and whether making the election would be advisable in
your particular circumstances.
If we
are never a PFIC while you hold our ADSs or common
shares
If we are never a PFIC while you have held our ADSs or common
shares, you generally will recognize capital gain or loss for
U.S. federal income tax purposes upon the sale, exchange,
or other disposition of our ADSs or common shares in an amount
equal to the difference, if any, between the amount realized on
the sale, exchange, or other disposition (without reduction for
any Korean or other
non-U.S. tax
withheld from such disposition) and your adjusted tax basis in
the ADSs or common shares. Your adjusted tax basis in an ADS or
common share generally will be its United States dollar cost.
The United States dollar cost of a common share purchased with
foreign currency generally will be the United States dollar
value of the purchase price paid on the date of the purchase or,
if the common shares are traded on an established securities
market and the investor is a cash-basis or electing accrual
basis taxpayer, the settlement date. Such capital gain or loss
will be long-term capital gain (taxable at a reduced rate for
non-corporate U.S. Holders, including individuals) or loss
if, on the date of sale, exchange, or other disposition, the
ADSs or common shares were held by you for more than one year.
The deductibility of capital losses is subject to limitations.
Capital gain or loss from the sale, exchange, or other
disposition will generally be sourced within the United States
for U.S. foreign tax credit purposes. Any such loss,
however, could be resourced to the extent of dividends treated
as received with respect to such ADSs or common shares within
the preceding
24-month
period. Consequently, you may not be able to use the foreign tax
credit arising from any Korean tax imposed on the sale,
exchange, other disposition of an ADS or common share unless
such credit can be applied (subject to applicable limitations)
against tax due on other income treated as derived from foreign
sources. Any Korean securities transaction tax imposed on the
sale or other disposition of our common shares or ADSs or common
shares will not be treated as a creditable foreign tax for
U.S. federal income tax purposes, although you may be
entitled to deduct such tax, subject to applicable limitations
under the Code.
Under the Tax Convention, a U.S. resident is generally
exempt from Korean taxation on gains from the sale, exchange or
other disposition of our ADSs or common shares subject to
certain exceptions. You are urged to consult your tax advisor
regarding possible application of the Tax Convention.
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Information
Reporting Regarding PFICs and Specified Foreign Financial
Assets
Under the Hiring Incentives to Restore Employment
Act (the Act), each U.S. Holder who is a
shareholder of a PFIC is required to file an annual report
containing such information as the IRS may require, unless
otherwise provided by the IRS. This requirement is in addition
to the annual reporting requirements for a U.S. Holder of
an interest in a PFIC that has made a QEF election. The IRS is
developing further guidance regarding the PFIC reporting
obligations under the Act.
The Act also requires individual U.S. Holders (and certain
U.S. entities to be specified in IRS guidance) with an
interest in any specified foreign financial asset to
file a report with the IRS with information relating to the
asset, including the maximum value thereof, for any taxable year
in which the aggregate value of all such assets is greater than
$50,000 (or such higher dollar amount as prescribed by
applicable Treasury regulations). Specified foreign financial
assets include (1) any depository or custodial account held
at a
non-U.S. financial
institution; (2) any debt or equity interest in a
non-U.S. financial
institution if such interest is not regularly traded on an
established securities market; and (3) if not held at a
financial institution, (i) any stock or security issued by
a
non-U.S. person,
(ii) any financial instrument or contract held for
investment where the issuer or counterparty is a
non-U.S. person,
and (iii) any interest in an entity which is a
non-U.S. person.
Depending on the aggregate value of your investment in specified
foreign financial assets, you may be obligated to file an annual
report under this provision. Penalties apply to any failure to
file a required report.
In the event a U.S. Holder does not file the information
reports described above relating to ownership of a PFIC or
disclosure of specified foreign financial assets, the statute of
limitations on the assessment and collection of
U.S. federal income taxes of such U.S. Holder for the
related tax year may not close before such report is filed.
If you are a U.S. Holder, you are urged to consult with
your own tax advisor regarding the application of the PFIC and
specified foreign financial assets information reporting
requirements and related statute of limitations tolling
provisions with respect to the ADSs or our common shares.
Information
reporting and backup withholding
In general, information reporting will apply to dividends
(including distributions of interest on shareholders
equity) in respect of our ADSs or common shares and the proceeds
from the sale, exchange, or redemption of our ADSs or common
shares that are paid to you within the United States (and in
certain cases, outside the United States), unless you are an
exempt recipient, such as a corporation. A backup withholding
tax may apply to such payments if you fail to provide a taxpayer
identification number or certification of exempt status, or fail
to report in full dividend and interest income. Any amounts
withheld under the backup withholding rules will be allowed as a
refund or a credit against your U.S. federal income tax
liability, provided the required information is furnished to the
Internal Revenue Service.
Under United States Treasury regulations, U.S. Holders that
participate in reportable transactions (as defined
in the regulations) must attach to their federal income tax
returns a disclosure statement on Form 8886. You should
consult your own tax advisor as to the possible obligation to
file Form 8886 with respect to the sale, exchange or other
disposition of any Won received as a dividend from our ADSs or
common shares, or as proceeds from the sale of our ADSs or
common shares.
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ITEM 10.F.
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DIVIDENTS
AND PAYING AGENTS
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Not applicable.
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ITEM 10.G.
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STATEMENT
BY EXPERTS
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Not applicable.
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ITEM 10.H.
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DOCUMENTS
ON DISPLAY
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We have filed this annual report on
Form 20-F,
including exhibits, with the SEC. As allowed by the SEC, in
ITEM 19 of this annual report, we incorporate by reference
certain information we filed with the SEC. This means
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that we can disclose important information to you by referring
you to another document filed separately with the SEC. The
information incorporated by reference is considered to be part
of this annual report. You may inspect and copy this annual
report, including exhibits, and documents that are incorporated
by reference in this annual report at the Public Reference Room
maintained by the SEC at 100 F Street, N.E.,
Washington, D.C. 20549. Please call the SEC at
1-800-SEC-0330
for further information on the operation of the Public Reference
Room. Any filings we make electronically will be available to
the public over the Internet at the Web site of the SEC at
http://www.sec.gov.
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ITEM 10.I.
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SUBSIDIARY
INFORMATION
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Not applicable.
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ITEM 11.
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QUANTITATIVE
AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
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In the normal course of our business, we are subject to market
risk associated with currency movements on non-Won denominated
assets and liabilities and license and royalty revenues and
interest rate movements.
Foreign
currency risk
We conduct our business primarily in Won, which is also our
functional and reporting currency. However, we have exposure to
some foreign currency exchange-rate fluctuations on cash flows
from our overseas licensees. The primary foreign currencies to
which we are exposed are the U.S. dollar, the Japanese Yen,
and the NT dollar. Fluctuations in these exchange rates may
affect our revenues from license fees and royalties and result
in exchange losses and increased costs in Won terms.
As of December 31, 2010, we had Japanese Yen denominated
accounts receivable of Won 2,639 million, which represented
31.7% of our total consolidated accounts receivable balance, and
U.S. dollar denominated accounts receivable of Won
943 million, which represented 11.3% of our total
consolidated accounts receivable balance. We also had Japanese
Yen denominated accounts payable of Won 1,203 million,
which represented 18.1% of our total consolidated accounts
payable balance, and U.S. dollar denominated accounts
payable of Won 1,276 million, which represented 19.2% of
our total consolidated accounts payable balance. As these
balances all have short maturities, exposure to foreign currency
fluctuations on these balances is not significant. For example,
a hypothetical 10% appreciation of the Won against the Japanese
Yen and the U.S. dollar, in the aggregate, would reduce our
cash flows by Won 110 million.
In 2010, Won 42,625 million of our revenue was derived from
currencies other than the Won: primarily the Japanese Yen, Won
28,701 million; the U.S. dollar, Won
7,351 million; the NT dollar, Won 2,175 million and
the Thai Baht, Won 720 million. A hypothetical 10%
depreciation in the exchange rates of these foreign currencies
against the Won in 2010 would have reduced our revenue by Won
3,895 million.
Since 2005, we have begun entering into derivatives arrangements
to hedge against the risk of foreign currency fluctuation. As of
March 31, 2011, we had no foreign currency forward
contracts outstanding. We may in the future continue to enter
into hedging transactions in an effort to reduce our exposure to
foreign currency exchange risks, but we may not be able to
successfully hedge our exposure at all. In addition, our
currency exchange losses may be magnified by Korean exchange
control regulations that restrict our ability to convert the Won
into U.S. dollars, Japanese Yen or EMU Euros under certain
emergency circumstances.
Interest
rate risk
Our exposure to risk for changes in interest rates relates
primarily to our investments in short-term financial instruments
and other investments. Investments in both fixed rate and
floating rate interest earning instruments carry some interest
rate risk. The fair value of fixed rate securities may fall due
to a rise in interest rates, while floating rate securities may
produce less income than expected if interest rates fall. We do
not believe that we are subject to any material market risk
exposure on our short-term financial instruments, as they are
readily convertible to cash and have short maturities.
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Credit
risk
As our cash and cash equivalents and short-term financial
instruments are placed with several local financial
institutions, of which approximately 30% are held at one
financial institution, we face a potential credit risk that the
financial institutions may become insolvent and be unable to
repay our principal and interest in a timely manner. While the
management believes such financial institutions are of a high
credit quality, it is difficult for us to predict the financial
condition of the Korean banking sector and the financial
institutions that manage our cash holdings. We may be materially
and adversely affected by any widespread failure in the Korean
banking sector caused by economic downturn and the volatile
financial markets in the future.
The above discussion and the estimated amounts generated from
the sensitivity analyses referred to above include
forward-looking statements, which assume for
analytical purposes that certain market conditions may occur.
Accordingly, such forward-looking statements should not be
considered projections by us of future events or losses.
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ITEM 12.
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DESCRIPTION
OF SECURITIES OTHER THAN EQUITY SECURITIES
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Not applicable.
Not applicable.
Not applicable.
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D.
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American
Depositary Shares
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Fees and
Charges Our ADS holders May Have to Pay
The Bank of New York Mellon, the depositary of our ADS program,
collects its fees for delivery and surrender of ADSs directly
from investors depositing shares or surrendering ADSs for the
purpose of withdrawal or from intermediaries acting for them.
The depositary collects fees for making distributions to
investors by deducting those fees from the amounts distributed
or by selling a portion of distributable property to pay the
fees. The depositary may collect its annual fee for depositary
services by deductions from cash distributions or by directly
billing investors or by charging the book-entry system accounts
of participants acting for them. The depositary may generally
refuse to provide fee-attracting services until its fees for
those services are paid.
|
|
|
Persons depositing or withdrawing shares must pay: |
|
For: |
|
$5.00 (or less) per 100 ADSs (or portion of 100 ADSs) |
|
Issuance of ADSs, including issuances resulting from
a distribution of shares or rights or other property
|
|
|
|
Cancellation of ADSs for the purpose of withdrawal,
including if the deposit agreement terminates
|
|
$.02 (or less) per ADS |
|
Any cash distribution to ADS registered holders
|
|
A fee equivalent to the fee that would be payable if securities
distributed to you had been shares and the shares had been
deposited for issuance of ADSs |
|
Distribution of securities distributed to holders of
deposited securities which are distributed by the depositary to
ADS registered holders
|
|
$.02 (or less) per ADSs per calendar year |
|
Depositary services
|
|
Registration or transfer fees |
|
Transfer and registration of shares on our share
register to or from the name of the depositary or its agent when
you deposit or withdraw shares
|
126
|
|
|
Expenses of the depositary |
|
Cable, telex and facsimile transmissions (when
expressly provided in the deposit agreement)
|
|
|
|
Converting foreign currency to U.S. dollars
|
|
Taxes and other governmental charges the depositary or the
custodian have to pay on any ADS or share underlying an ADS, for
example, stock transfer taxes, stamp duty or withholding taxes |
|
As necessary
|
|
Any charges incurred by the depositary or its agents for
servicing the deposited securities |
|
As necessary
|
Fees and
Other Payments Made by the Depositary to Us
The Bank of New York Mellon, as depositary, has agreed to
reimburse the Company for expenses they incur that are related
to establishment and maintenance expenses of the ADS program.
The depositary has agreed to reimburse the Company for its
continuing annual stock exchange listing fees. The depositary
has also agreed to pay the standard
out-of-pocket
maintenance costs for the ADRs, which consist of the expenses of
postage and envelopes for mailing annual and interim financial
reports, printing and distributing dividend checks, electronic
filing of U.S. Federal tax information, mailing required
tax forms, stationery, postage, facsimile, and telephone calls.
It has also agreed to reimburse the Company annually for certain
investor relationship programs or special investor relations
promotional activities. In certain instances, the depositary has
agreed to provide additional payments to the Company based on
any applicable performance indicators relating to the ADR
facility. There are limits on the amount of expenses for which
the depositary will reimburse the Company, but the amount of
reimbursement available to the Company is not necessarily tied
to the amount of fees the depositary collects from investors.
From January 1, 2010 to December 31, 2010, the Company
received from the depositary US$69,281.02 for legal fees, after
deducting the applicable withholding tax from the total amount
payable by the depositary of US$96,000 and the depositary waived
fees for the standard costs associated with the administration
of the ADR estimated to total US$46,882.46.
From January 1, 2011 to the date of this Annual Report, the
Company received no reimbursement from the depositary.
PART II
|
|
ITEM 13.
|
DEFAULTS,
DIVIDEND ARREARAGES AND DELINQUENCIES
|
Not applicable.
|
|
ITEM 14.
|
MATERIAL
MODIFICATIONS TO THE RIGHTS OF SECURITY HOLDERS AND USE OF
PROCEEDS
|
Not applicable.
|
|
ITEM 15.
|
CONTROLS
AND PROCEDURES
|
Disclosure
Controls and Procedures
Our management, under the supervision and with the participation
of our Chief Executive Officer and Chief Financial Officer
carried out an evaluation of the effectiveness of our disclosure
controls and procedures (as defined in
Rules 13a-15(e)
and
15d-15(e)
under the Exchange Act), as of December 31, 2010. Based on
this evaluation, our Chief Executive Officer and Chief Financial
Officer have concluded that our disclosure controls and
procedures were effective as of December 31, 2010 to
provide reasonable assurance that information required to be
disclosed in reports filed or submitted under the Exchange Act
is recorded, processed, summarized and reported within the time
periods specified in the SECs rules and forms, and that
such information is accumulated and communicated to our
127
management, including our Chief Executive Officer and Chief
Financial Officer, as appropriate, to allow timely decisions
regarding required disclosure.
Managements
Annual Report on Internal Control over Financial
Reporting
Our management is responsible for establishing and maintaining
adequate internal control over financial reporting, as such term
is defined in
Rules 13a-15(f)
and
15d-15(f)
under the Exchange Act. Our internal control over financial
reporting is a process designed to provide reasonable assurance
regarding the reliability of financial reporting and the
preparation of financial statements for external purposes in
accordance with U.S. GAAP.
Our internal control over financial reporting includes those
policies and procedures that (1) pertain to the maintenance
of records, that, in reasonable detail, accurately and fairly
reflect the transactions and dispositions of our assets;
(2) provide reasonable assurance that transactions are
recorded as necessary to permit preparation of financial
statements in accordance with generally accepted accounting
principles, and that our receipts and expenditures are being
made only in accordance with authorizations of our management
and directors; and (3) provide reasonable assurance
regarding prevention or timely detection of unauthorized
acquisition, use or disposition of our assets that could have a
material effect on the financial statements.
Because of its inherent limitations, internal control over
financial reporting may not prevent or detect misstatements.
Also, projections of any evaluation of effectiveness to future
periods are subject to the risk that controls may become
inadequate because of changes in conditions, or that the degree
of compliance with the policies or procedures may deteriorate.
Our management has evaluated the effectiveness of our internal
control over financial reporting as of December 31, 2010,
based upon criteria established in Internal Control
Integrated Framework issued by the Committee of Sponsoring
Organizations, or the COSO, of the Treadway Commission and
concluded that we maintained effective internal control over
financial reporting as of December 31, 2010.
Changes
in Internal Control over Financial Reporting
In our consolidated financial statements as of and for the year
ended December 31, 2009, our management identified a
material weakness in our internal control over financial
reporting related to lack of monitoring controls over
significant transactions at a subsidiary level. To address this
material weakness, our management, in 2010, implemented a number
of measures to rectify the material weakness including
implementing new controls that requires pre-approval from the
Chief Financial Officer of Gravity for all significant payments
of subsidiaries and the performance of regular monitoring of
subsidiaries treasury cycle activities by Gravitys
headquarter finance team. In addition, as part of our 2010
assessment of internal control over financial reporting, our
management conducted sufficient testing and evaluation of the
control to be implemented as part of this remediation measures
to ascertain that they were designed and operated effectively.
As of December 31, 2010, our management determined that the
remediation measures undertaken to improve our internal control
over financial reporting have enabled it to conclude that the
material weakness identified in 2009 has been remediated.
Other than remediation of the prior year material weakness
described, there have been no other changes in our internal
control over financial reporting that occurred during the year
ended December 31, 2010 that have materially affected or
are reasonably likely to materially affect, our internal control
over financial reporting.
|
|
ITEM 16A.
|
AUDIT
COMMITTEE FINANCIAL EXPERT
|
Our Board of Directors has determined that Mr. Jong Gyu
Hwang, our outside director is an audit committee
financial expert, as such term is defined by the
regulations of the SEC issued pursuant to Section 407 of
the Sarbanes-Oxley Act. Mr. Hwang is an independent
director as such term is defined in
Rule 10A-3
of the Exchange Act for purpose of the listing standards of the
NASDAQ Stock Market that are applicable.
128
Pursuant to the requirements of the Sarbanes-Oxley Act, we have
previously adopted a Code of Ethics applicable to all our
employees, including our Chief Executive Officer, Chief
Financial Officer and all other directors and executive
officers. We have adopted an amended Code of Ethics, applicable
to all our directors and officers and employees, which was filed
as Exhibit 11.1 to our annual report for the year ended
December 31, 2005. The amendment was made to more clearly
set forth the principles underlying the Code of Ethics in order
to assist our directors, officers and employees in connection
with their adherence to the guideline for ethical behavior
described in the Code of Ethics.
|
|
ITEM 16C.
|
PRINCIPAL
ACCOUNTANT FEES AND SERVICES
|
The following table sets forth the aggregate fees billed for
each of the years ended December 31, 2009 and 2010 for
professional services rendered by our principal accountants
Samil PricewaterhouseCoopers, the Korean member firm of
PricewaterhouseCoopers, depending on the various types of
services and a brief description of the nature of such services.
|
|
|
|
|
|
|
|
|
|
|
|
|
Aggregate
|
|
|
|
|
Fees
|
|
|
|
|
Billed During
|
|
|
|
|
the Year
|
|
|
|
|
Ended
|
|
|
|
|
December 31,
|
|
|
Type of Service
|
|
2009
|
|
2010
|
|
Nature of Services
|
|
|
(In millions
|
|
|
|
|
of Won)
|
|
|
|
Audit Fees
|
|
|
520
|
|
|
|
625
|
|
|
Audit service for the Company and its subsidiaries.
|
Audit-Related Fees
|
|
|
|
|
|
|
10
|
|
|
Due diligence support.
|
Tax Fees
|
|
|
|
|
|
|
|
|
|
|
All Other Fees
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
|
520
|
|
|
|
635
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The policy of our audit committee is to pre-approve all
engagements of principal accountants and all audit and non-audit
services to be provided by the principal accountants, other than
as permitted under applicable laws and regulations.
|
|
ITEM 16D.
|
EXEMPTIONS
FROM THE LISTING STANDARDS FOR AUDIT COMMITTEES
|
Not applicable.
|
|
ITEM 16E.
|
PURCHASES
OF EQUITY SECURITIES BY THE ISSUER AND AFFILIATED
PURCHASERS
|
Not applicable.
|
|
ITEM 16F.
|
CHANGE
IN REGISTRANTS CERTIFYING ACCOUNTANT
|
Not applicable.
|
|
ITEM 16G.
|
CORPORATE
GOVERNANCE
|
See ITEM 6.C. BOARD PRACTICES.
129
PART III
|
|
ITEM 17.
|
FINANCIAL
STATEMENTS
|
We have responded to ITEM 18 in lieu of responding to this
item.
|
|
ITEM 18.
|
FINANCIAL
STATEMENTS
|
Reference is made to ITEM 19. EXHIBITS
for a list of all financial statements and related notes
filed as part of this annual report.
(a) Financial Statements filed as part of this annual
report
The following financial statements and related notes, together
with the reports of an independent registered public accounting
firm thereon, are filed as part of this annual report:
|
|
|
|
|
|
|
Page
|
|
Index to Financial Statements
|
|
|
F-1
|
|
Report of Independent Registered Public Accounting Firm
|
|
|
F-2
|
|
Consolidated Balance Sheets as of December 31, 2009 and 2010
|
|
|
F-3
|
|
Consolidated Statements of Operations for the years ended
December 31, 2008, 2009 and 2010
|
|
|
F-4
|
|
Consolidated Statements of Changes in Equity for the years ended
December 31, 2008, 2009 and 2010
|
|
|
F-5
|
|
Consolidated Statements of Cash Flows for the years ended
December 31, 2008, 2009 and 2010
|
|
|
F-6
|
|
Notes to Consolidated Financial Statements
|
|
|
F-7
|
|
(b) Exhibits filed as part of this annual report
|
|
|
|
|
|
1
|
.1◊◊
|
|
Articles of Incorporation, amended as of June 12, 2009 (English
translation)
|
|
2
|
.1*
|
|
Form of Stock Certificate of Registrants common stock, par
value Won 500 per share
|
|
2
|
.1**
|
|
Form of Deposit Agreement among Registrant, The Bank of New York
Mellon, formerly known as The Bank of New York, as depositary,
and all holders and beneficial owners of American Depositary
Shares evidenced by American Depositary Receipts, including the
form of American depositary receipt**
|
|
4
|
.1*
|
|
Agreement on the Development of Ragnarok Online, dated June 26,
2000, between Myoung-Jin Lee and Registrant (translation in
English)
|
|
4
|
.2*
|
|
Agreement on the Exclusive License of Copyright Regarding
Ragnarok Game Services, dated June 26, 2000, between Myoung-Jin
Lee and Registrant (translation in English)
|
|
4
|
.3*
|
|
Cooperation Agreement on Ragnarok Game Services, dated May 31,
2002, between Myoung-Jin Lee and Registrant (translation in
English)
|
|
4
|
.4*
|
|
Agreement on Factual Matters, dated November 19, 2002, between
Myoung-Jin Lee and Registrant (translation in English)
|
|
4
|
.5*
|
|
Agreement on Ragnarok Game Services and Related Matters, dated
January 22, 2003, between Myoung-Jin Lee and Registrant
(translation in English)
|
|
4
|
.6*
|
|
Agreement, dated June 3, 2003, between Myoung-Jin Lee and
Registrant (translation in English)
|
|
4
|
.7*
|
|
Agreement, dated October 27, 2004, between Myoung-Jin Lee and
Registrant (translation in English)
|
|
4
|
.8*
|
|
Investment Agreement, dated February 19, 2002, between Sunny YNK
Inc. and Registrant (translation in English)
|
|
4
|
.9*
|
|
Agreement, dated February 21, 2002, between Sunny YNK Inc. and
Registrant (translation in English)
|
|
4
|
.10
|
|
Share Purchase Agreement, dated May 3, 2005, between Mr. Moon
Kyu Kim and Registrant (translation in English)
|
|
4
|
.11*
|
|
Ragnarok License and Distribution Agreement, dated July 24,
2002, between GungHo Online Entertainment, Inc. (formerly ONSALE
Japan K.K.) (licensee in Japan) and Registrant
|
130
|
|
|
|
|
|
4
|
.12*
|
|
Amendment to Ragnarok License and Distribution Agreement, dated
September 23, 2004, between GungHo Online Entertainment, Inc.
(licensee in Japan) and Registrant
|
|
4
|
.13*
|
|
Ragnarok Exclusive License and Distribution Agreement, dated May
20, 2002, between Soft-World International Corporation (licensee
in Taiwan and Hong Kong) and Registrant
|
|
4
|
.14*
|
|
Fourth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 19, 2004, between
Soft-World International Corporation (licensee in Taiwan and
Hong Kong) and Registrant
|
|
4
|
.15*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
October 21, 2002, among Soft-World International Corporation,
Value Central Corporation (licensee in China) and Registrant
|
|
4
|
.16
|
|
Fourth Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated May 18, 2005, among Soft-World
International Corporation, Value Central Corporation (licensee
in China) and Registrant
|
|
4
|
.17*
|
|
Ragnarok License and Distribution Agreement, dated June 13,
2002, between Asiasoft International Co., Ltd. (licensee in
Thailand) and Registrant
|
|
4
|
.18*
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 27, 2004, between Asiasoft
International Co., Ltd. (licensee in Thailand) and Registrant
|
|
4
|
.19*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated May
12, 2003, among Soft-World International Corporation, Value
Central Corporation (licensee in Malaysia and Singapore) and
Registrant
|
|
4
|
.20*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
March 25, 2003, between Level Up! Inc. (licensee in the
Philippines) and Registrant
|
|
4
|
.21
|
|
Third Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated February 18, 2005, between Level
Up! Inc. (licensee in the Philippines) and Registrant
|
|
4
|
.22*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
April 2, 2004, between PT. Lyto Datarindo Fortuna (licensee in
Indonesia) and Registrant
|
|
4
|
.23*
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 29, 2004, between PT. Lyto
Datarindo Fortuna (licensee in Indonesia) and Registrant
|
|
4
|
.24*
|
|
Exclusive Ragnarok Online License and Distribution Agreement,
dated November 26, 2003, between Burda Holding International
GmbH (licensee in Germany, Austria, Switzerland, Italy and
Turkey) and Registrant
|
|
4
|
.25*
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated December 2, 2003, between
Burda Holding International GmbH (licensee in Germany, Austria,
Switzerland, Italy and Turkey) and Registrant
|
|
4
|
.26*
|
|
Second Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated November 18, 2004, between
Burda Holding International GmbH (licensee in Germany, Austria,
Switzerland, Italy and Turkey) and Registrant
|
|
4
|
.27
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
July 16, 2004, between Ongamenet PTY Ltd. (licensee in Australia
and New Zealand) and Registrant
|
|
4
|
.28
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
August 15, 2004, between Level Up! Interactive SA (licensee in
Brazil) and Registrant
|
|
4
|
.29*
|
|
Exclusive Ragnarok Software License Agreement, dated May 24,
2004, between Level Up Network India Pvt. Ltd. (licensee in
India) and Registrant
|
|
4
|
.30*
|
|
Lease Agreement, dated August 1, 2004, between Jung Ryool Kim
and Registrant (translation in English)
|
|
4
|
.31*
|
|
Equipment Sales Agreement, dated December 1, 2003, between
Gravity Interactive, LLC and Registrant
|
|
4
|
.32*
|
|
Service and Distribution of Earnings and Profit Agreement, dated
April 1, 2003, between Gravity Interactive, LLC and Registrant
|
|
4
|
.33*
|
|
Loan Agreement, dated January 1, 2004, between Gravity
Entertainment Corporation, formerly RO Production Ltd., and
Registrant (translation in English)
|
131
|
|
|
|
|
|
4
|
.34*
|
|
Share (syusshi-mochiban) Assignment Agreement, dated October 25,
2004, between GungHo Online Entertainment, Inc. and Registrant
|
|
4
|
.35*
|
|
Joint Project Agreement for TV Animation Ragnarok,
dated October 1, 2004, among Gravity Entertainment Corporation,
formerly RO Production Ltd., GDH Co., Ltd., TV Tokyo Medianet
Co., Ltd., Amuse Soft Entertainment Co., Ltd. and GNG
Entertainment Inc (translation in English)
|
|
4
|
.36*
|
|
Ragnarok Sales Agency Agreement, dated April 10, 2002, between
Sunny YNK Inc. and Registrant (translation in English)
|
|
4
|
.37
|
|
Lease Agreement, dated October 19, 2005, between Meritz Fire
& Marine Insurance Co., Ltd. and Registrant
|
|
4
|
.38
|
|
Real Estate Sale Agreement, dated May 22, 2006, between Yahoh
Communication Ltd. and Registrant
|
|
4
|
.39
|
|
Global Publishing Agreement, dated November 7, 2005, between
Ndoors Corporation and Registrant
|
|
4
|
.40
|
|
Global Publishing Agreement, dated November 15, 2005, between
Sonnori Co., Ltd. and Registrant
|
|
4
|
.41
|
|
Fourth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated April 20, 2005 between Level
Up! Inc. (licensee in Brazil) and Registrant
|
|
4
|
.42
|
|
Fifth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated March 22, 2006 between Level
Up! Inc. (licensee in the Philippines) and Registrant
|
|
4
|
.43
|
|
Exclusive Ragnarok Online Software License Agreement dated April
9, 2006 between Game Flier (Malaysia) Sdn. Bhd. (licensee in
Malaysia and Singapore) and Registrant
|
|
4
|
.44
|
|
3rd Amendment to the Exclusive Ragnarok License and Distribution
Agreement dated April 15, 2006 between Burda Holding
International GmbH (licensee in Germany, Austria, Switzerland,
Italy and Turkey) and Registrant
|
|
4
|
.45
|
|
2nd Renewal of Ragnarok License and Distribution Agreement dated
September 29, 2006 between GungHo Online Entertainment, Inc.
(licensee in Japan) and Registrant
|
|
4
|
.46
|
|
Agreement on Changes of the Global Publishing Contract dated
October 9, 2006 between Ndoors Corporation (developer of
Time N Tales) and Registrant
|
|
4
|
.47
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated October 22, 2006 between Soft-World
International Corporation (licensee in Taiwan) and Registrant
|
|
4
|
.48
|
|
Agreement on Changes of the Lease Contract dated January 8, 2007
between Meritz Fire & Marine Insurance Co., Ltd. and
Registrant
|
|
4
|
.49◊
|
|
Exclusive Emil Chronicle Online License and Distribution
Agreement dated August 1, 2007, between GameCyber Technology
Ltd. (licensee in Taiwan and Hong Kong) and Registrant
|
|
4
|
.50◊
|
|
First Amendment to the Ragnarok Online Software Agreement dated
October 9, 2007, between Game Flier (Malaysia) Sdn. Bhd.
(licensee in Singapore and Malaysia) and Registrant
|
|
4
|
.51◊
|
|
Exclusive Ragnarok Online 2 License and Distribution Agreement
dated October 15, 2007, between PT. Lyto Datarindo Fortuna
(licensee in Indonesia) and Registrant
|
|
4
|
.52◊
|
|
Amendment to the exclusive Ragnarok Online License and
Distribution Agreement dated October 22, 2007, between
Soft-World International Corporation (licensee in Taiwan and
Hong Kong) and Registrant
|
|
4
|
.53◊
|
|
Exclusive Requiem Online License and Distribution Agreement
dated December 1, 2007, between Gravity CIS, Inc. and Registrant
|
|
4
|
.54◊
|
|
Lease Agreement dated January 1, 2008, between Korea SW Industry
Promotion Agency and Registrant
|
|
4
|
.55◊
|
|
Second Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated January 1, 2008, between Gravity
Interactive, Inc. and Gravity Co., Ltd.
|
|
4
|
.56◊
|
|
Exclusive Ragnarok Online 2 Authorization to Use and Distribute
Software Agreement dated January 21, 2008, between Level
Up! Interactive S.A. (licensee in Brazil) and Registrant
|
|
4
|
.57◊
|
|
First Amendment to the exclusive Emil Chronicle Online License
and Distribution Agreement dated January 23, 2008, between
GameCyber Technology Ltd. (licensee in Taiwan and Hong Kong) and
Registrant
|
|
4
|
.58◊
|
|
Exclusive Pucca Racing License and Distribution Agreement dated
January 23, 2008, among Ini3 Digital Co., Ltd. (licensee in
Thailand), Vooz Co., Ltd. (character licensor) and Registrant
|
132
|
|
|
|
|
|
4
|
.59◊
|
|
Exclusive Requiem Online License and Distribution Agreement
dated February 21, 2008, between Gravity Interactive, Inc. and
Registrant
|
|
4
|
.60◊
|
|
Sixth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated February 27, 2008, between PT. Lyto
Datarindo Fortuna (licensee in Indonesia) and Registrant
|
|
4
|
.61◊◊
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated March 4, 2008 between AsiaSoft
Corporation Public Co., Ltd. (licensee in Thailand) and
Registrant
|
|
4
|
.62◊◊
|
|
Fourth Amendment to the Exclusive Ragnarok License and
Distribution Agreement dated April 30, 2008, between Burda:ic
GmbH (licensee in Germany, Austria, Switzerland, Italy and
Turkey) and Registrant
|
|
4
|
.63◊◊
|
|
Assignment of Agreement dated May 30, 2008, among Level Up!
Network India Pvt. Ltd., Level Up! International Holdings Pte.
Ltd. (licensees in India) and Registrant
|
|
4
|
.64◊◊
|
|
First Amendment to the Exclusive Ragnarok Software License
Agreement dated June 1, 2008, between Gravity EU SASU and
Registrant
|
|
4
|
.65◊◊
|
|
Exclusive Ragnarok Online License and Distribution Agreement
dated July 2, 2008, between AsiaSoft Corporation Public Co.,
Ltd. (licensee in Vietnam) and Registrant
|
|
4
|
.66◊◊
|
|
First Amendment to the Exclusive Emil Chronicle Online License
and Distribution Agreement dated July 4, 2008, between Infocomm
Asia Holdings Pte. Ltd. and Registrant
|
|
4
|
.67◊◊
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated September 1, 2008, between
Shengqu Information Technology (Shanghai) Co., Ltd. (licensee in
China) and Registrant
|
|
4
|
.68◊◊
|
|
Exclusive Ragnarok Online License and Distribution Agreement
dated September 1, 2008, between Level Up! Inc. (licensee in the
Philippines) and Registrant
|
|
4
|
.69◊◊
|
|
Exclusive Emil Chronicle Online License and Distribution
Agreement dated December 8, 2008, between Run Up Game
Distribution and Development Sdn. Bhd. (licensee in Singapore
and Malaysia) and Registrant
|
|
4
|
.70◊◊
|
|
Third Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated January 1, 2009, between Gravity
Interactive, Inc., and Registrant
|
|
4
|
.71◊◊
|
|
Exclusive Ragnarok Online License and Distribution Agreement
dated January 21, 2009, between Tahadi Games Ltd. (licensee in
UAE and 19 other countries) and Registrant
|
|
4
|
.72◊◊
|
|
Exclusive Emil Chronicle Online License and Distribution
Agreement dated February 26, 2009, between PT. Wave Wahana
Wisesa (licensee in Indonesia) and Registrant
|
|
4
|
.73◊◊
|
|
Exclusive Ragnarok Authorization and Distribution Agreement
dated March 2, 2009, between Level Up! Interactive S.A (licensee
in Brazil) and Registrant
|
|
4
|
.74◊◊
|
|
Seventh Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated March 7, 2009, between Gravity
CIS, Inc. and Registrant
|
|
4
|
.75◊◊
|
|
Form of employment agreement with director and senior management.
|
|
4
|
.76◊◊◊
|
|
Fourth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated September 1, 2009 between Gravity
Interactive, Inc. and Registrant
|
|
4
|
.77◊◊◊
|
|
Amendment to the 2nd Renewal of Ragnarok License and
Distribution Agreement dated September 29, 2009 between GungHo
Online Entertainment, Inc. (licensee in Japan) and Registrant
|
|
4
|
.78◊◊◊
|
|
Fifth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated October 1, 2009 between Gravity
Interactive, Inc. and Registrant
|
|
4
|
.79◊◊◊
|
|
Second Amendment to the Ragnarok Online Software License
Agreement dated October 9, 2009 between Game Flier (Malaysia)
Sdn. Bhd. (licensee in Singapore and Malaysia) and Registrant
|
|
4
|
.80◊◊◊
|
|
Ragnarok Online Exclusive Game License Agreement dated October
22, 2009 between Game Flier International Corporation (licensee
in Taiwan, Hong Kong and Macau) and Registrant
|
|
4
|
.81◊◊◊
|
|
First Amendment to Exclusive Requiem Online License and
Distribution Agreement dated December 1, 2009 between
Gravity Interactive, Inc. and Registrant
|
|
4
|
.82◊◊◊
|
|
Global Service Agreement dated December 1, 2009 between AsiaSoft
Corporation Public Co., Ltd., (consignee in Thailand, Singapore,
Vietnam and Malaysia) and Registrant
|
133
|
|
|
|
|
|
4
|
.83◊◊◊
|
|
Fifth Amendment to the Exclusive Ragnarok License and
Distribution Agreement dated February 1, 2010 between Burda:ic
GmbH (licensee in Germany, Austria, Switzerland, Italy and
Turkey) and Registrant
|
|
4
|
.84◊◊◊
|
|
Global Service Agreement dated February 2, 2010 between PT. Lyto
Datarindo Fortuna (consignee in Indonesia) and Registrant
|
|
4
|
.85◊◊◊
|
|
Ragnarok Online Game License Agreement dated February 27, 2010
between PT. Lyto Datarindo Fortuna (licensee in Indonesia) and
Registrant
|
|
4
|
.86◊◊◊
|
|
Second Amendment to the Exclusive Requiem Online License and
Distribution Agreement dated March 1, 2010 between Gravity
Interactive, Inc. and Registrant
|
|
4
|
.87◊◊◊
|
|
Exclusive Requiem Online License and Distribution Agreement
dated March 2, 2010 between Game Flier International Corporation
(licensee in Taiwan, Hong Kong and Macau) and Registrant
|
|
4
|
.88◊◊◊
|
|
Exclusive Ragnarok Online License and Distribution Agreement
dated March 5, 2010 between AsiaSoft Corporation Public Co.,
Ltd., (licensee in Thailand) and Registrant
|
|
4
|
.89
|
|
First Amendment to Exclusive Ragnarok Online 2 Authorization to
Use and Distribute Software Agreement dated June 2, 2010 between
Level Up! Interactive S.A. (licensee in Brazil) and Registrant
|
|
4
|
.90
|
|
First Amendment to Exclusive Ragnarok License and Distribution
Agreement dated August 31, 2010 between Level Up! Inc. (licensee
in the Philippines) and Registrant
|
|
4
|
.91
|
|
Amendment to the Exclusive Ragnarok Online Software License
Agreement dated September 1, 2010 between Shengqu Information
Technology (Shanghai) Co., Ltd. (licensee in China) and
Registrant
|
|
4
|
.92
|
|
Third Amendment to Exclusive Ragnarok Software License Agreement
dated October 16, 2010 between Gravity EU EASU and Registrant
|
|
4
|
.93
|
|
Sixth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated January 1, 2011 between
Gravity Interactive, Inc. and Registrant
|
|
4
|
.94
|
|
First Amendment to the Exclusive Ragnarok Authorization and
Distribution Agreement dated January 17, 2011 between Level
Up! Interactive S.A. and Registrant
|
|
8
|
.1
|
|
List of Registrants subsidiaries
|
|
11
|
.1
|
|
Registrants Code of Ethics (amended)
|
|
12
|
.1
|
|
CEO Certification Pursuant to Section 302 of the Sarbanes-Oxley
Act of 2002
|
|
12
|
.2
|
|
CFO Certification Pursuant to Section 302 of the Sarbanes-Oxley
Act of 2002
|
|
13
|
.1
|
|
CEO Certification Pursuant to Section 906 of the Sarbanes-Oxley
Act of 2002
|
|
13
|
.2
|
|
CFO Certification Pursuant to Section 906 of the Sarbanes-Oxley
Act of 2002
|
|
|
|
* |
|
Incorporated by reference to Registrants Registration
Statement on Form F-1 (File No. 333-122159) |
|
** |
|
Incorporated by reference to Registrants Registration
Statement on Form F-6 (File No. 333-122160) |
|
|
|
Previously filed as exhibits to our annual report on Form 20-F
filed on June 30, 2005. (File No. 000-51138) |
|
|
|
Previously filed as exhibits to our annual report on Form 20-F
filed on June 30, 2006. (File No. 000-51138) |
|
|
|
Previously filed as exhibits to our annual report on Form 20-F
filed on June 29, 2007. (File No. 000-51138) |
|
◊ |
|
Previously filed as exhibits to our annual report on Form 20-F
filed on June 27, 2008. (File No. 000-51138) |
|
◊◊ |
|
Previously filed as exhibits to our annual report on Form 20-F
filed on June 30, 2009. (File No. 000-51138) |
|
◊◊◊ |
|
Previously filed as exhibits to our annual report on Form 20-F
filed on June 1, 2010. (File
No. 000-51138) |
134
SIGNATURES
The registrant hereby certifies that it meets all of the
requirements for filing on
Form 20-F
and that it has duly caused and authorized the undersigned to
sign this annual report on its behalf.
GRAVITY CO., LTD.
Name: Heung Gon Kim
|
|
|
|
Title:
|
Chief Financial Officer
|
Date: June 29, 2011
135
REPORT OF
INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
To the Board of Directors and the Shareholders of
Gravity Co., Ltd
In our opinion, the accompanying consolidated balance sheets and
the related consolidated statements of operations, of changes in
equity and of cash flows present fairly, in all material
respects, the financial position of Gravity Co., Ltd. and its
subsidiaries (the Company), at December 31,
2010 and 2009, and the results of their operations and their
cash flows for each of the three years in the period ended
December 31, 2010 in conformity with accounting principles
generally accepted in the United States of America. These
financial statements are the responsibility of the
Companys management. Our responsibility is to express an
opinion on these financial statements based on our audits. We
conducted our audits of these financial statements in accordance
with the standards of the Public Company Accounting Oversight
Board (United States). Those standards require that we plan and
perform the audit to obtain reasonable assurance about whether
the financial statements are free of material misstatement. An
audit includes examining, on a test basis, evidence supporting
the amounts and disclosures in the financial statements,
assessing the accounting principles used and significant
estimates made by management, and evaluating the overall
financial statement presentation. We believe that our audits
provide a reasonable basis for our opinion.
/s/ Samil
PricewaterhouseCoopers
Samil PricewaterhouseCoopers
Seoul, KOREA
June 29, 2011
F-2
GRAVITY
CO., LTD.
December 31,
2009 and 2010
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009
|
|
|
2010
|
|
|
2010
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollars
except share and per share data)
|
|
|
ASSETS
|
Current assets:
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
W
|
51,333
|
|
|
W
|
44,122
|
|
|
$
|
40,211
|
|
Short-term financial instruments
|
|
|
16,000
|
|
|
|
12,500
|
|
|
|
11,392
|
|
Short-term
available-for-sale
investments (accounted for using fair value option)
|
|
|
4,973
|
|
|
|
5,000
|
|
|
|
4,557
|
|
Accounts receivable, net (including related party balances of
W2,377 and W2,947,
respectively)
|
|
|
5,907
|
|
|
|
8,242
|
|
|
|
7,512
|
|
Current portion of deferred income tax assets
|
|
|
375
|
|
|
|
857
|
|
|
|
781
|
|
Other current assets (including related party balances of
W41 and W179, respectively)
|
|
|
4,311
|
|
|
|
5,622
|
|
|
|
5,124
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total current assets
|
|
|
82,899
|
|
|
|
76,343
|
|
|
|
69,577
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Property and equipment, net
|
|
|
2,837
|
|
|
|
2,672
|
|
|
|
2,435
|
|
Leasehold and other deposits
|
|
|
1,496
|
|
|
|
1,711
|
|
|
|
1,559
|
|
Capitalized software development cost
|
|
|
11,006
|
|
|
|
13,700
|
|
|
|
12,486
|
|
Other intangible assets
|
|
|
239
|
|
|
|
20,140
|
|
|
|
18,355
|
|
Goodwill
|
|
|
1,210
|
|
|
|
7,991
|
|
|
|
7,283
|
|
Equity method investments
|
|
|
1,100
|
|
|
|
1,336
|
|
|
|
1,217
|
|
Other non-current assets (including related party balances of
W55 and W23, respectively)
|
|
|
1,651
|
|
|
|
1,597
|
|
|
|
1,456
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total assets
|
|
W
|
102,438
|
|
|
W
|
125,490
|
|
|
$
|
114,368
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LIABILITIES AND EQUITY
|
Current liabilities:
|
|
|
|
|
|
|
|
|
|
|
|
|
Accounts payable (including related party balances of
W507 and W1,147, respectively)
|
|
W
|
3,205
|
|
|
W
|
6,641
|
|
|
$
|
6,052
|
|
Deferred revenue (including related party balances of
W606 and W650, respectively)
|
|
|
3,750
|
|
|
|
5,611
|
|
|
|
5,114
|
|
Other current liabilities
|
|
|
1,293
|
|
|
|
1,813
|
|
|
|
1,652
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total current liabilities
|
|
|
8,248
|
|
|
|
14,065
|
|
|
|
12,818
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Long-term deferred revenue (including related party balances of
W5,495 and W5,406,
respectively)
|
|
|
9,658
|
|
|
|
8,993
|
|
|
|
8,196
|
|
Accrued severance benefits
|
|
|
478
|
|
|
|
1,031
|
|
|
|
939
|
|
Deferred income tax liabilities
|
|
|
272
|
|
|
|
2,600
|
|
|
|
2,370
|
|
Other non-current liabilities
|
|
|
172
|
|
|
|
389
|
|
|
|
355
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total liabilities
|
|
|
18,828
|
|
|
|
27,078
|
|
|
|
24,678
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Commitments and contingencies
|
|
|
|
|
|
|
|
|
|
|
|
|
Parent Company Shareholders equity:
|
|
|
|
|
|
|
|
|
|
|
|
|
Preferred shares, W500 par value,
2,000,000 shares authorized, and no shares issued and
outstanding at December 31, 2009 and 2010
|
|
|
|
|
|
|
|
|
|
|
|
|
Common shares, W500 par value,
38,000,000 shares authorized, and 6,948,900 shares
issued and outstanding at December 31, 2009 and 2010
|
|
|
3,474
|
|
|
|
3,474
|
|
|
|
3,167
|
|
Additional paid-in capital
|
|
|
75,395
|
|
|
|
75,395
|
|
|
|
68,713
|
|
Retained earnings
|
|
|
1,265
|
|
|
|
4,995
|
|
|
|
4,552
|
|
Accumulated other comprehensive income
|
|
|
3,262
|
|
|
|
3,552
|
|
|
|
3,236
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total parent company shareholders equity
|
|
|
83,396
|
|
|
|
87,416
|
|
|
|
79,668
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-controlling interest
|
|
|
214
|
|
|
|
10,996
|
|
|
|
10,022
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total equity
|
|
|
83,610
|
|
|
|
98,412
|
|
|
|
89,690
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total liabilities and equity
|
|
W
|
102,438
|
|
|
W
|
125,490
|
|
|
$
|
114,368
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-3
GRAVITY
CO., LTD.
Years
Ended December 31, 2008, 2009 and 2010
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
2010
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollars
except per share data)
|
|
|
Revenue
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games-subscription revenue
|
|
W
|
12,576
|
|
|
W
|
12,674
|
|
|
W
|
9,908
|
|
|
$
|
9,030
|
|
Online games-royalties and license fees (including related party
revenue of W23,326, W28,089
and W24,636, respectively)
|
|
|
30,110
|
|
|
|
34,037
|
|
|
|
32,132
|
|
|
|
29,284
|
|
Mobile games (including related party revenue of
W2,309, W2,951 and
W3,917, respectively)
|
|
|
6,882
|
|
|
|
7,882
|
|
|
|
9,188
|
|
|
|
8,374
|
|
Character merchandising, animation and other revenue (including
related party revenue of W1,089,
W947 and W512, respectively)
|
|
|
3,602
|
|
|
|
2,810
|
|
|
|
1,134
|
|
|
|
1,034
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
53,170
|
|
|
|
57,403
|
|
|
|
52,362
|
|
|
|
47,722
|
|
Cost of revenue (including related party cost of
W483, W188 and
W259, respectively)
|
|
|
27,772
|
|
|
|
21,170
|
|
|
|
20,873
|
|
|
|
19,023
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
25,398
|
|
|
|
36,233
|
|
|
|
31,489
|
|
|
|
28,699
|
|
Selling, general and administrative (including related party
expenses of W121, W482 and
W3,923, respectively)
|
|
|
23,489
|
|
|
|
21,651
|
|
|
|
20,422
|
|
|
|
18,612
|
|
Research and development
|
|
|
2,145
|
|
|
|
1,799
|
|
|
|
4,652
|
|
|
|
4,240
|
|
Impairment losses on intangible assets
|
|
|
|
|
|
|
280
|
|
|
|
475
|
|
|
|
433
|
|
Settlement cost of litigation
|
|
|
|
|
|
|
1,649
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating income (loss)
|
|
|
(236
|
)
|
|
|
10,854
|
|
|
|
5,940
|
|
|
|
5,414
|
|
Other income (expenses)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
2,857
|
|
|
|
2,395
|
|
|
|
1,946
|
|
|
|
1,774
|
|
Interest expense
|
|
|
(31
|
)
|
|
|
(41
|
)
|
|
|
(32
|
)
|
|
|
(29
|
)
|
Foreign currency income (loss), net
|
|
|
3,235
|
|
|
|
(225
|
)
|
|
|
96
|
|
|
|
87
|
|
Others, net
|
|
|
(31
|
)
|
|
|
(21
|
)
|
|
|
312
|
|
|
|
283
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income before income tax expenses and equity loss on investments
|
|
|
5,794
|
|
|
|
12,962
|
|
|
|
8,262
|
|
|
|
7,529
|
|
Income tax expenses
|
|
|
3,379
|
|
|
|
4,544
|
|
|
|
4,207
|
|
|
|
3,835
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income before equity loss on investments
|
|
|
2,415
|
|
|
|
8,418
|
|
|
|
4,055
|
|
|
|
3,694
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Equity loss on investments, net(1)
|
|
|
(5,119
|
)
|
|
|
(1,424
|
)
|
|
|
(345
|
)
|
|
|
(314
|
)
|
Net income (loss)
|
|
|
(2,704
|
)
|
|
|
6,994
|
|
|
|
3,710
|
|
|
|
3,380
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Net income (loss) attributable to the non-controlling
interest
|
|
|
69
|
|
|
|
77
|
|
|
|
(20
|
)
|
|
|
(18
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) attributable to parent company
|
|
W
|
(2,773
|
)
|
|
W
|
6,917
|
|
|
W
|
3,730
|
|
|
$
|
3,398
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Earnings (loss) per share basic and diluted:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income attributable to parent company common shareholders
|
|
W
|
(399
|
)
|
|
W
|
995
|
|
|
W
|
537
|
|
|
$
|
0.49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average number of shares outstanding
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
See Note 20 for transactions with related party. |
The accompanying notes are an integral part of these
consolidated financial statements.
F-4
GRAVITY
CO., LTD.
Years
Ended December 31, 2008, 2009 and 2010
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accumulated
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retained
|
|
|
Other
|
|
|
|
|
|
|
|
|
|
No. of
|
|
|
|
|
|
Additional
|
|
|
Earnings
|
|
|
Comprehensive
|
|
|
Non-Controlling
|
|
|
|
|
|
|
Common
|
|
|
Common
|
|
|
Paid-in
|
|
|
(Accumulated
|
|
|
Income
|
|
|
Interest in
|
|
|
|
|
|
|
Shares
|
|
|
Shares
|
|
|
Capital
|
|
|
Deficit)
|
|
|
(Loss)
|
|
|
Subsidiary
|
|
|
Total
|
|
|
|
(In millions of Korean Won, except number of shares)
|
|
|
Balance at January 1, 2008
|
|
|
6,948,900
|
|
|
W
|
3,474
|
|
|
W
|
75,126
|
|
|
W
|
(2,879
|
)
|
|
W
|
(245
|
)
|
|
W
|
68
|
|
|
W
|
75,544
|
|
Amortization of deferred stock
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Compensation
|
|
|
|
|
|
|
|
|
|
|
121
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
121
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Foreign currency translation adjustments
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,647
|
|
|
|
|
|
|
|
3,647
|
|
Net income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(2,773
|
)
|
|
|
|
|
|
|
69
|
|
|
|
(2,704
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
943
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2008
|
|
|
6,948,900
|
|
|
|
3,474
|
|
|
|
75,247
|
|
|
|
(5,652
|
)
|
|
|
3,402
|
|
|
|
137
|
|
|
|
76,608
|
|
Amortization of deferred stock
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Compensation
|
|
|
|
|
|
|
|
|
|
|
148
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
148
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Foreign currency translation adjustments
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(140
|
)
|
|
|
|
|
|
|
(140
|
)
|
Net income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
6,917
|
|
|
|
|
|
|
|
77
|
|
|
|
6,994
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
6,854
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2009
|
|
|
6,948,900
|
|
|
|
3,474
|
|
|
|
75,395
|
|
|
|
1,265
|
|
|
|
3,262
|
|
|
|
214
|
|
|
|
83,610
|
|
Increase of non-controlling interest from acquisition of a new
subsidiary
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
10,802
|
|
|
|
10,802
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Foreign currency translation adjustments
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
290
|
|
|
|
|
|
|
|
290
|
|
Net income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,730
|
|
|
|
|
|
|
|
(20
|
)
|
|
|
3,710
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
4,000
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2010
|
|
|
6,948,900
|
|
|
W
|
3,474
|
|
|
W
|
75,395
|
|
|
W
|
4,995
|
|
|
W
|
3,552
|
|
|
W
|
10,996
|
|
|
W
|
98,412
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3) Unaudited
(In thousands of US dollars, except number of shares)
|
Balance at December 31, 2009
|
|
|
6,948,900
|
|
|
$
|
3,167
|
|
|
$
|
68,713
|
|
|
$
|
1,154
|
|
|
$
|
2,973
|
|
|
$
|
195
|
|
|
$
|
76,202
|
|
Increase of non-controlling interest from acquisition of a new
subsidiary
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9,845
|
|
|
|
9,845
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Foreign currency translation adjustments
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
263
|
|
|
|
|
|
|
|
263
|
|
Net income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,398
|
|
|
|
|
|
|
|
(18
|
)
|
|
|
3,380
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,643
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2010
|
|
|
6,948,900
|
|
|
$
|
3,167
|
|
|
$
|
68,713
|
|
|
$
|
4,552
|
|
|
$
|
3,236
|
|
|
$
|
10,022
|
|
|
$
|
89,690
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-5
GRAVITY
CO., LTD.
Years
Ended December 31, 2008, 2009 and 2010
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
2010
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollars)
|
|
|
Cash flows from operating activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
W
|
(2,704
|
)
|
|
W
|
6,994
|
|
|
W
|
3,710
|
|
|
$
|
3,380
|
|
Adjustments to reconcile net income (loss) to net cash provided
by operating activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Depreciation and amortization
|
|
|
8,501
|
|
|
|
5,627
|
|
|
|
3,708
|
|
|
|
3,379
|
|
Allowance for accounts receivable and other receivables
|
|
|
7
|
|
|
|
186
|
|
|
|
426
|
|
|
|
389
|
|
Loss on impairment of intangible assets
|
|
|
|
|
|
|
280
|
|
|
|
475
|
|
|
|
433
|
|
Loss on impairment of property and equipment
|
|
|
11
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Provision for accrued severance benefits
|
|
|
885
|
|
|
|
436
|
|
|
|
234
|
|
|
|
213
|
|
Stock compensation expense
|
|
|
121
|
|
|
|
148
|
|
|
|
|
|
|
|
|
|
Equity loss on investments, net
|
|
|
5,119
|
|
|
|
1,424
|
|
|
|
345
|
|
|
|
314
|
|
Gain on disposition of
available-for-sale
investments
|
|
|
|
|
|
|
|
|
|
|
(335
|
)
|
|
|
(305
|
)
|
Loss on foreign currency transactions
|
|
|
108
|
|
|
|
59
|
|
|
|
400
|
|
|
|
365
|
|
Loss on disposition of property and equipment
|
|
|
84
|
|
|
|
3
|
|
|
|
108
|
|
|
|
98
|
|
Others
|
|
|
55
|
|
|
|
(36
|
)
|
|
|
110
|
|
|
|
101
|
|
Changes in operating assets and liabilities:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accounts receivable
|
|
|
(1,393
|
)
|
|
|
265
|
|
|
|
1,213
|
|
|
|
1,106
|
|
Other assets
|
|
|
(57
|
)
|
|
|
971
|
|
|
|
(170
|
)
|
|
|
(154
|
)
|
Accounts payable
|
|
|
(2,035
|
)
|
|
|
(602
|
)
|
|
|
(437
|
)
|
|
|
(398
|
)
|
Accrued expenses
|
|
|
178
|
|
|
|
(165
|
)
|
|
|
(814
|
)
|
|
|
(742
|
)
|
Deferred revenue
|
|
|
(849
|
)
|
|
|
1,440
|
|
|
|
(498
|
)
|
|
|
(454
|
)
|
Income tax payable
|
|
|
310
|
|
|
|
(503
|
)
|
|
|
368
|
|
|
|
336
|
|
Deferred income taxes
|
|
|
(714
|
)
|
|
|
86
|
|
|
|
(263
|
)
|
|
|
(240
|
)
|
Payment of severance benefits
|
|
|
(616
|
)
|
|
|
(832
|
)
|
|
|
(91
|
)
|
|
|
(82
|
)
|
Other liabilities
|
|
|
(59
|
)
|
|
|
80
|
|
|
|
(101
|
)
|
|
|
(93
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by operating activities
|
|
W
|
6,952
|
|
|
W
|
15,861
|
|
|
W
|
8,388
|
|
|
$
|
7,646
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash flows from investing activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Decrease (increase) in short-term financial instruments
|
|
W
|
1,585
|
|
|
W
|
(8,743
|
)
|
|
W
|
3,500
|
|
|
$
|
3,190
|
|
Purchase of
available-for-sale
investments
|
|
|
|
|
|
|
(5,000
|
)
|
|
|
(5,000
|
)
|
|
|
(4,557
|
)
|
Proceeds from disposal of
available-for-sale
investments
|
|
|
|
|
|
|
|
|
|
|
5,308
|
|
|
|
4,837
|
|
Increase in short-term loans receivable
|
|
|
|
|
|
|
|
|
|
|
(1,249
|
)
|
|
|
(1,138
|
)
|
Purchase of equity method investments
|
|
|
(6,054
|
)
|
|
|
(229
|
)
|
|
|
(495
|
)
|
|
|
(451
|
)
|
Purchase of property and equipment
|
|
|
(2,217
|
)
|
|
|
(627
|
)
|
|
|
(1,449
|
)
|
|
|
(1,321
|
)
|
Proceeds from disposal of property and equipment
|
|
|
390
|
|
|
|
11
|
|
|
|
45
|
|
|
|
41
|
|
Purchase of intangible assets
|
|
|
(3,645
|
)
|
|
|
(2,746
|
)
|
|
|
(5,092
|
)
|
|
|
(4,640
|
)
|
Cash paid for acquisition, net of cash acquired
|
|
|
|
|
|
|
|
|
|
|
(11,277
|
)
|
|
|
(10,278
|
)
|
Payment of leasehold deposits
|
|
|
(614
|
)
|
|
|
(21
|
)
|
|
|
(74
|
)
|
|
|
(68
|
)
|
Proceeds from leasehold deposits
|
|
|
1,769
|
|
|
|
4
|
|
|
|
31
|
|
|
|
28
|
|
Others, net
|
|
|
(242
|
)
|
|
|
(199
|
)
|
|
|
(121
|
)
|
|
|
(110
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash used in investing activities
|
|
|
(9,028
|
)
|
|
|
(17,550
|
)
|
|
|
(15,873
|
)
|
|
|
(14,467
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash flows from financing activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Proceeds from borrowings
|
|
|
212
|
|
|
|
140
|
|
|
|
418
|
|
|
|
381
|
|
Repayment of borrowings
|
|
|
(294
|
)
|
|
|
(195
|
)
|
|
|
(143
|
)
|
|
|
(131
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in) financing activities
|
|
|
(82
|
)
|
|
|
(55
|
)
|
|
|
275
|
|
|
|
250
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect of exchange rate changes on cash and cash equivalents
|
|
|
1,738
|
|
|
|
(91
|
)
|
|
|
(1
|
)
|
|
|
(1
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net decrease in cash and cash equivalents
|
|
|
(420
|
)
|
|
|
(1,835
|
)
|
|
|
(7,211
|
)
|
|
|
(6,572
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Beginning of the year
|
|
|
53,588
|
|
|
|
53,168
|
|
|
|
51,333
|
|
|
|
46,783
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
End of the year
|
|
W
|
53,168
|
|
|
W
|
51,333
|
|
|
W
|
44,122
|
|
|
$
|
40,211
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-6
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
|
|
1.
|
Description
of Business
|
Gravity Co., Ltd. (Gravity) was incorporated on
April 4, 2000 to engage in developing and distributing
online games and other related businesses principally in the
Republic of Korea and other countries in Asia, North and South
America and Europe. Gravitys principal product, Ragnarok
Online, a multi-player online role playing game was commercially
launched in August 2002.
Gravity has eight subsidiaries. NeoCyon, Inc. and Barunson
Interactive Corp. operate in the Republic of Korea, while the
others, including Gravity Interactive, Inc., operate in other
countries.
On April 1, 2008, GungHo Online Entertainment, Inc. became
a majority shareholder by acquiring 52.39% of the voting shares
from Heartis, Inc., the former majority shareholder, and
acquired additional 6.92% voting shares on June 23 and
June 24, 2008. As of December 31, 2010, GungHo Online
Entertainment, Inc. has majority ownership and voting rights
over the Company.
The Company conducts its business within one industry
segment the business of developing and distributing
online game, software and other related services.
|
|
2.
|
Significant
Accounting Policies
|
Basis
of presentation
The accompanying consolidated financial statements have been
prepared in accordance with accounting principles generally
accepted in the United States of America (US GAAP).
Significant accounting policies followed by the Company in the
preparation of the accompanying consolidated financial
statements are summarized below.
Principles
of consolidation
The accompanying consolidated financial statements include the
accounts of Gravity and the following subsidiaries (collectively
referred to as the Company). All significant
intercompany balances and transactions have been eliminated in
the consolidation.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year of
|
|
|
|
|
Year of
|
|
Obtaining
|
|
Percentage
|
Subsidiary
|
|
Establishment
|
|
Control
|
|
Ownership (%)
|
|
Gravity Interactive, Inc.(*1)
|
|
|
2003
|
|
|
|
2003
|
|
|
|
100.00
|
|
Gravity Entertainment Corp.
|
|
|
2003
|
|
|
|
2004
|
|
|
|
100.00
|
|
NeoCyon, Inc.
|
|
|
2000
|
|
|
|
2005
|
|
|
|
96.11
|
|
Gravity CIS Co., Ltd.(*2)
|
|
|
2005
|
|
|
|
2005
|
|
|
|
100.00
|
|
Gravity EU SASU
|
|
|
2006
|
|
|
|
2006
|
|
|
|
100.00
|
|
Gravity RUS Co., Ltd.(*2)
|
|
|
2007
|
|
|
|
2007
|
|
|
|
99.99
|
|
Gravity Middle East & Africa FZ-LLC(*3)
|
|
|
2007
|
|
|
|
2007
|
|
|
|
100.00
|
|
Barunson Interactive Corp.(*4)
|
|
|
2003
|
|
|
|
2010
|
|
|
|
50.83
|
|
|
|
|
(*1) |
|
In October 2007, Gravity Interactive, Inc. founded L5 Games
Inc., as a wholly owned US-based subsidiary. L5 Games Inc.
was liquidated in May 2010. |
|
(*2) |
|
In October 2007, the Company founded Gravity RUS Co., Ltd., a
Russia-based subsidiary, and acquired 99.99% of the voting
shares, and then transferred 100% of the voting shares of
Gravity CIS Co., Ltd. to Gravity RUS Co., Ltd. in December 2007. |
F-7
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
|
|
|
(*3) |
|
In May 2007, the Company founded Gravity Middle East &
Africa FZ-LLC, a wholly owned United Arab Emirates-based
subsidiary. Gravity Middle East & Africa FZ-LLC is in
the process of liquidation as of December 31, 2010. |
|
(*4) |
|
In October 2010, the Company acquired 50.83% ownership of
Barunson Interactive Corp. Based on the shareholders
meeting held on March 28, 2011, Barunson Interactive Corp.
changed its name to Gravity Games Corp. |
Investments in entities where the Company holds more than 20%
but less than 50% ownership or over which the Company has
significant management influence are accounted for using the
equity method of accounting and the Companys share of the
investees operations is included in Equity method
investments. The Company follows the equity method of accounting
for investment in its joint venture Animation Production
Committee and INGAMBA, LLC. (Note 8).
Investments in limited partnerships are accounted for using the
equity method in accordance with Accounting Standard
Codification (ASC) 323, Investment
Equity Method and Joint Ventures, which requires the use of
the equity method unless the investors interest is
so minor that the limited partner may have virtually no
influence over partnership operating and financial
policies. The Company follows the equity method of
accounting for investment in Online Game Revolution
Fund No. 1.
The Company recorded its initial investments at cost and records
its pro rata share of the earnings or losses in the results of
operations of the equity method investees.
Use of
estimates
The preparation of financial statements in conformity with
generally accepted accounting principles requires management to
make estimates and assumptions that affect the reported amounts
of assets and liabilities and disclosure of contingent assets
and liabilities at the date of the financial statements and the
reported amounts of revenue and expenses during the reporting
period. Significant items subject to such estimates and
assumptions include useful lives, salvage values and recovery of
property, plant and equipment; recoverability of goodwill and
intangible assets; valuation allowances for receivables,
inventories and realization of deferred income tax assets, and
fair values of derivatives. Actual results could differ
materially from the estimates and assumptions used.
Risks
and uncertainties
Industry
and revenue
The industry in which the Company operates is subject to a
number of industry-specific risks, including, but not limited
to, rapidly changing technologies; significant numbers of new
competitive entrants; dependence on key individuals; competition
from similar products from larger companies; change in customer
preferences; the need for the continued successful development,
marketing, and selling of its products and services; and the
need for positive cash flows from operations. The Company
depends on one key product, Ragnarok Online, for
most of its revenues.
During the years ended December 31, 2008, 2009 and 2010,
the Company generated 87%, 84% and 85% of its revenues from
countries in Asia, respectively.
F-8
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
As of December 31, 2008, 2009, and 2010, GungHo Online
Entertainment, Inc. is the only licensee whose related accounts
receivable and total revenue exceeds 10% of the Companys
total accounts receivable and total revenue, and the shares are
as follows (Note 20):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
2009
|
|
2010
|
|
|
|
|
Accounts
|
|
|
|
Accounts
|
|
|
|
Accounts
|
|
|
Country
|
|
Licensee
|
|
Receivable
|
|
Revenues
|
|
Receivable
|
|
Revenues
|
|
Receivable
|
|
Revenues
|
|
Japan
|
|
GungHo Online
Entertainment, Inc.
|
|
|
50
|
%
|
|
|
50
|
%
|
|
|
40
|
%
|
|
|
56
|
%
|
|
|
35
|
%
|
|
|
56
|
%
|
Concentrations
of credit risk
Cash and cash equivalents and short-term financial instruments
are potentially subject to concentration of credit risk. Cash
and cash equivalents and short-term financial instruments are
placed with several financial institutions, of which
approximately 30% of such amounts are held at one financial
institution.
Revenue
recognition
The Company recognizes revenue when persuasive evidence of an
arrangement exists, the product or the service has been
delivered or rendered, the price is fixed or determinable, and
collection of the resulting receivable is reasonably assured.
The Company derives most of its revenues from online game
subscription fees mainly from Ragnarok Online paid by users in
Korea, the United States and Canada, France and Belgium, and
royalties and license fees paid by our licensees in our overseas
markets.
Online
games subscription revenue
All subscription fees for the online games are prepaid, which
are recorded as deferred revenue and recognized as revenue on a
monthly basis in proportion to the number of days lapsed or
based on actual hours used. These subscriptions are typically
short-term in nature, require no additional upgrades and minor
customer support.
Online
games royalties and license fees
The Company licenses the right to sell and distribute its games
in exchange for an initial prepaid license fee and guaranteed
minimum royalty payments. The prepaid license fee revenues are
recorded as deferred revenue and recognized ratably over the
license period. If license agreements are renewed upon
expiration of their terms, renewal license fees are deferred and
recognized ratably over the new license period.
The Company generally provides its licensees with minimal
post-contract customer support on its software products,
consisting of technical supports and occasional unspecified
upgrades, or enhancements during the contract term. The
estimated costs of providing such support are insignificant and
sufficient vendor-specific evidence does not exist to allocate
the revenue from software and related integration projects to
the separate elements of such projects, therefore all license
revenue is recognized ratably over the life of the contract.
The guaranteed minimum royalty payments are recorded as deferred
revenue and recognized as the royalties are earned. In addition,
the Company receives a royalty payment based on a specified
percentage of the licensees sales, including game item
revenues. These royalties that exceed the guaranteed minimum
royalty are recognized on a monthly basis, as the related
revenues are earned by the licensees.
Mobile
game revenue
Mobile games are played using mobile phones and other mobile
devices. Mobile game revenues are derived from mobile game
development services and a percentage of the per-download fees
that users pay. Mobile game
F-9
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
development services are recognized when the products or
services have been delivered or rendered, and per-download fees
are recognized on a monthly basis as they are earned.
Character
merchandising, animation and other revenue
The Company licenses the right to commercialize or distribute
our game characters or animation to third-party licensees in
exchange for contract prices. These contract prices are
recognized when the products or services have been delivered or
rendered and the customers can begin their use in accordance
with the contractual terms. In addition, the Company receives
royalty payment based on a specified percentage of the
licensees sales.
The Company also sells goods related to mobile phones, such as
accessories and USB data cable, which is recorded in other
revenue. The company records these sales of goods when delivery
has occurred and collectability of the fixed or determinable
sales price is reasonably assured.
Cash
and cash equivalents
Cash equivalents consist of time deposits with a maturity of
three months or less at the time of purchase.
Short-term
financial instruments
Short-term financial instruments primarily include time deposits
placed with financial institutions which have an original
maturity greater than three months but less than one year.
Short-term
and long-term
available-for-sale
investments
On January 1, 2009, the Company adopted ASC 825,
Financial Instruments. The Company has elected the fair
value option for two of its investments in short-term
available-for-sale
securities that were acquired during the year ended
December 31, 2009. Under the fair value option, unrealized
gains and losses related to this investment are reflected in the
consolidated statements of operations for the years ended
December 31, 2009 and 2010. The adoption of ASC 825
did not impact retained earnings as of January 1, 2009.
The Companys remaining investments in long-term
available-for-sale
securities are accounted for as
available-for-sale
securities pursuant to ASC 320, Investments
Debt and Equity Securities. The long-term
available-for-sale
securities are reported on the consolidated balance sheets
within other non-current assets at their estimated fair market
values with any changes in the estimated fair market values
being recorded as a component of accumulated other comprehensive
income, net of tax.
Equity
securities in non-public companies
Equity securities in non-public companies are carried at cost as
fair value is not readily determinable. If the fair value of a
non-public equity investment is estimated to have declined and
such decline is judged to be other than temporary, the Company
recognizes the impairment of the investment and the carrying
value is reduced to its fair value.
Determination of impairment is based on the consideration of
such factors as operating results, business plans and estimated
future cash flows. Net realizable value is determined through
the use of such methodologies as discounted cash flows,
valuation of recent financings and comparable valuations of
similar companies. As of December 31, 2010, the Company has
no equity securities in non public companies.
Allowance
for doubtful accounts
The Company maintains allowances for doubtful accounts
receivable based upon the following information: an aging
analysis of its accounts receivable balances, historical bad
debt rates, repayment patterns and creditworthiness of its
customers, and industry trend analysis.
F-10
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
The payment processing service providers are responsible for
remitting to the Company the full subscription revenues
generated in Korea after deducting their fixed service fees and
charges, which range from approximately 1.8% to 15% and risk of
loss or delinquencies are borne by such payment processing
service providers.
Property
and equipment
Property and equipment are stated at cost, less accumulated
depreciation. Depreciation for property and equipment is
computed using the straight-line method over the following
estimated useful lives:
|
|
|
|
|
Computer and equipment
|
|
|
4 years
|
|
Furniture and fixtures
|
|
|
4 years
|
|
Software
|
|
|
3 years
|
|
Vehicles
|
|
|
4 years
|
|
Leasehold improvements are depreciated on a straight-line basis
over the estimated useful life of the assets or the lease term,
whichever is shorter.
Routine maintenance and repairs are charged to expense as
incurred. Expenditures which enhance the value or extend the
useful lives of the related assets are capitalized.
Accounting
for the impairment of long-lived assets
Definite-lived tangible and intangible assets are amortized over
their estimated useful life according to the nature and
characteristics of each asset. The Company continually evaluates
the reasonableness of the useful lives of these assets.
The Company reviews property, plant and equipment and other
long-lived assets for impairment whenever events or changes in
circumstances indicate that carrying value may not be
recoverable in accordance with ASC 360, Property, Plant,
and Equipment. When the aggregate of future cash flows
(undiscounted and without interest charges) is less than the
carrying value of the asset, an impairment loss is recognized
based on the fair value of the asset.
Capitalized
software development costs
The Company capitalizes certain software development costs
relating to online games that will be distributed through
subscriptions or licenses. The Company accounts for software
development costs in accordance with ASC 985, Costs of
Software to be Sold, Leased, or Marketed). Software
development costs incurred prior to the establishment of
technological feasibility are expensed when incurred and are
included in research and development expense. Once a software
product has reached technological feasibility, then all
subsequent software development costs for that product are
capitalized until the product is commercially launched.
Technological feasibility is evaluated on a
product-by-product
basis, but typically occurs when the online game has a proven
ability to operate in a massively multi-player format.
Technological feasibility of a product encompasses both
technical design documentation and game design documentation.
The Company amortizes capitalized software development costs and
records as a component of cost of revenues the greater of the
amount computed using the ratio of current gross revenues for an
online game to the total of current and anticipated future gross
revenues for that game or the straight-line method amount over
the remaining estimated economic life of the game. Amortization
starts when an online game is available for general release to
public users. The Company continually evaluates the
reasonableness of the economic life of the capitalized software
development costs based on the average life cycle of the games
whenever each new game is commercially launched or acquired.
F-11
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
Capitalized software development costs net of accumulated
amortization at December 31, 2009 and 2010 were
W11,006 million and
W13,700 million, respectively.
Amortization expense for the years ended December 31, 2008,
2009 and 2010 was W2,595 million,
W2,595 million and
W1,549 million, respectively.
The Company evaluates the recoverability of capitalized software
development costs on a
product-by-product
basis. The recoverability of capitalized software development
costs is evaluated based on the expected performance of the
specific products to which the costs relate. Criteria used to
evaluate expected product performance include: historical
performance of comparable products using comparable technology;
orders for the product prior to its release; and estimated
performance of a sequel product based on the performance of the
product on which the sequel is based. Capitalized costs for
those products that are cancelled are expensed in the period of
cancellation. In addition, impairment loss shall be recorded
when managements forecast for a particular game indicates
that unamortized capitalized costs exceed the net realizable
value of that asset. Significant management judgments and
estimates are utilized in the assessment of when technological
feasibility is established, as well as in the ongoing assessment
of the recoverability of capitalized costs. In evaluating the
recoverability of capitalized costs, the assessment of expected
product performance utilizes forecasted sales amounts and
estimates of additional development costs to be incurred. If
revised forecasted or actual product sales are less than
and/or
revised forecasted or actual costs are greater than the original
forecasted amounts utilized in the initial recoverability
analysis, the actual impairment charge may be larger than
originally estimated in any given period.
For the year ended December 31, 2009, the Company
recognized an impairment loss of
W39 million. No impairment losses were
recognized in the years ended December 31, 2008 and 2010.
Research
and development costs
Research and development costs consist primarily of payroll,
depreciation expense and other overhead expenses which are all
expensed as incurred until technological feasibility is reached.
Goodwill
Goodwill is accounted for under ASC 350,
Intangibles Goodwill and Other, which
requires that goodwill and indefinite-lived intangible assets no
longer be amortized, but instead be tested at least annually for
impairment, and more frequently if an event occurs or
circumstances change that would more likely than not reduce the
fair value of these assets below their carrying amount. Such an
event would include unfavorable variances from established
business plans, significant changes in forecasted results or
volatility inherent to external markets and industries, which
are periodically reviewed by the Companys management.
Specifically, goodwill impairment is determined using a two-step
process. The first step of the goodwill impairment test is used
to identify potential impairment by comparing the fair value of
a reporting unit with its carrying amount, including goodwill.
If the carrying amount of a reporting unit exceeds its fair
value, the second step of the goodwill impairment test is
performed to measure the amount of impairment loss, if any. The
second step of the goodwill impairment test compares the implied
fair value of the reporting units goodwill with the
carrying amount of that goodwill. If the carrying amount of the
reporting units goodwill exceeds the implied fair value of
that goodwill, an impairment loss is recognized immediately in
an amount equal to that excess. The goodwill impairment test is
carried out at the reporting unit, which is either an operating
division or a subdivision, for which stand-alone financial
information is available to the management personnel of such
division or subdivision for evaluating operating results.
Acquired
in-process research and development technology
Acquired IPR&D assets are considered indefinite-lived
intangible assets and are not subject to amortization. An
IPR&D asset must be tested for impairment annually or more
frequently if events or changes in circumstances indicate that
the asset might be impaired. The impairment test consists of a
comparison of the fair value of the IPR&D asset with its
carrying amount. If the carrying amount of the IPR&D asset
exceeds its fair value, an impairment loss must be recognized in
an amount equal to that excess. After an impairment loss is
recognized, the
F-12
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
adjusted carrying amount of the IPR&D asset will be its new
accounting basis. Subsequent reversal of a previously recognized
impairment loss is prohibited. The initial determination and
subsequent evaluation for impairment of the IPR&D asset
requires management to make significant judgments and estimates.
Once an IPR&D project has been completed, the useful life
of the IPR&D asset is determined and amortized accordingly.
If an IPR&D project has been abandoned, it is immediately
expensed.
Advertising
The Company expenses advertising costs as
incurred. Advertising expense was approximately
W1,483 million,
W1,137 million and
W1,853 million for the years ended
December 31, 2008, 2009 and 2010, respectively.
Accrued
severance benefits and pension plan
Employees and directors with one year or more of service are
entitled to receive a lump-sum payment upon termination of their
employment with the Company based on the length of service and
rate of pay at the time of termination. Accrued severance
benefits are estimated assuming all eligible employees were to
terminate their employment at the balance sheet date in
compliance with relevant laws in Korea. The annual severance
benefits expense charged to operations is calculated based upon
the net change in the accrued severance benefits payable at the
balance sheet date based on the guidance of ASC 715,
Compensation-Retirement Benefits.
The Company introduced a defined contribution pension plan in
2005 and provides an individual account for each participant. A
plans defined contributions to an individuals
account are to be made for periods in which that individual
renders services, the net pension cost for a period shall be the
contribution called for in that period.
Foreign
currency translation
The Korean parent company and its subsidiaries use their local
currencies as their functional currencies. The financial
statements of the subsidiaries in functional currencies other
than the Korean Won are translated into the Korean Won in
accordance with ASC 830, Foreign Currency Matters.
All assets and liabilities of the foreign subsidiaries are
translated into the Korean Won at the exchange rate in effect at
the end of the period, and capital accounts are determined to be
of a permanent nature and are therefore translated using
historical exchange rates. Revenues and expenses are translated
at average exchange rates during the period. The effects of
foreign currency translation adjustments are reflected in the
cumulative translation adjustment account, reported as a
separate component of comprehensive income in shareholders
equity.
Foreign
currency transactions
Net gains and losses resulting from foreign exchange
transactions are included in foreign currency income (losses) in
the consolidated statements of operations.
Income
taxes
The Company accounts for income taxes under the provisions of
ASC 740, Income Taxes. Under ASC 740, income
taxes are accounted for under the asset and liability method.
Deferred income taxes are determined based upon differences
between the financial reporting and tax bases of assets and
liabilities at currently enacted statutory tax rates for the
years in which the differences are expected to reverse.
A valuation allowance is provided on deferred income tax assets
to the extent that it is more likely than not that such deferred
income tax assets will not be realized. The total income tax
provision includes current tax expenses under applicable tax
regulations and the change in the balance of deferred income tax
assets and liabilities.
The Company follows ASC 740, Income Taxes, which
prescribes a recognition threshold and measurement attribute for
tax positions taken or expected to be taken in a tax return.
This standard also provides guidance on
F-13
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
derecognition, classification, interest and penalties,
accounting in interim periods, disclosure and transition. The
evaluation of a tax position in accordance with this standard is
a two-step process. In the first step, recognition, the Company
determines whether it is more likely than not that a tax
position will be sustained upon examination, including
resolution of any related appeals or litigation processes, based
on the technical merits of the position. The second step
addresses measurement of a tax position that meets the
more-likely-than-not criteria. The tax position is measured at
the largest amount of benefit that has a likelihood of greater
than 50 percent of being realized upon ultimate settlement.
Differences between tax positions taken in a tax return and
amounts recognized in the financial statements will generally
result in (a) an increase in a liability for income taxes
payable or a reduction of an income tax refund receivable,
(b) a reduction in a deferred income tax asset or an
increase in a deferred income tax liability or (c) both
(a) and (b).
Fair
value of financial instruments
The Companys carrying amounts of cash and cash
equivalents, short-term financial instruments, accounts
receivable, accounts payable and accrued liabilities approximate
fair value due to the short maturity of these instruments.
The Company adopted ASC 820, Fair Value Measurements and
Disclosures, in two steps; effective January 1, 2008,
the Company adopted it for all financial instruments and
non-financial instruments accounted for at fair value on a
recurring basis and effective January 1, 2009, for all
non-financial instruments accounted for at fair value on a
non-recurring basis. This guidance establishes a new framework
for measuring fair value and expands related disclosures
(Note 9).
Accounting
for stock-based compensation
The Company accounts for stock-based compensation under
ASC 718.
The Company uses a Black-Scholes model to determine the fair
value of equity-based awards at the date of grant. Compensation
cost for stock option grants are measured at the grant date
based on the fair value of the award and recognized over the
service period, which is usually the vesting period. As
stock-based compensation expense recognized in the consolidated
statements of operations for each period is based on awards
ultimately expected to vest, it is reduced for estimated
forfeitures. The Company estimates forfeitures at the time of
grant and revises, if necessary, in subsequent periods if actual
forfeitures differ from those estimates.
Earning
(loss) per share
Basic earning (loss) per share is computed by dividing net
income (loss) attributable to common shareholders by the
weighted average number of common shares outstanding for all
periods. Diluted earning (loss) per share is computed by
dividing net earning (loss) by the weighted average number of
common shares outstanding, increased by common stock
equivalents. Common stock equivalents are calculated using the
treasury stock method and represent incremental shares issuable
upon exercise of the Companys outstanding stock options.
However, potential common shares are not included in the
denominator of the diluted earning (loss) per share calculation
when inclusion of such shares would be anti-dilutive, such as in
a period in which a net loss is recorded.
Recent
accounting pronouncements
In October 2009, the Financial Accounting Standards Board
(FASB) issued Accounting Standards Update
(ASU)
No. 2009-13,
Revenue Recognition (Topic 605)
Multiple-Deliverable Revenue Arrangements.
This update establishes a selling price hierarchy for
determining the selling price of a deliverable. The amendments
of this update will replace the term fair value in
the revenue allocation guidance with selling price
to clarify that the allocation of revenue is based on
entity-specific assumptions rather than assumptions of a
marketplace participant. The amendments of this update will
eliminate the residual method of allocation and require that
F-14
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
arrangement consideration be allocated at the inception of the
arrangement to all deliverables using the relative selling price
method. The amendments in this update will require that a vendor
determine its best estimated selling price in a manner
consistent with that used to determine the price to sell the
deliverable on a standalone basis. This standard is effective
for the Companys revenue arrangements entered into or
materially modified in fiscal years beginning on or after
June 15, 2010. The Company will evaluate the impact of this
standard on the Companys financial statements when
reviewing its new or materially modified revenue arrangements
with multiple deliverables when it becomes applicable.
In January 2010, the FASB issued ASU
2010-06,
which amends the disclosure requirements of ASC 820,
Fair Value Measurements and Disclosures, as of
January 1, 2010. ASU
2010-06
requires new disclosures for any transfers of fair value into
and out of Level 1 and 2 fair value measurements and
separate presentation of purchases, sales, issuances and
settlements within the reconciliation of Level 3
unobservable inputs. The Company previously adopted ASC 820
on January 1, 2009 for financial and nonfinancial assets
and liabilities. ASU
2010-06 is
effective for annual and interim periods beginning after
December 15, 2009, except for the Level 3
reconciliation which is effective for annual and interim periods
beginning after December 15, 2010. The adoption of ASU
2010-06 as
of January 1, 2010 did not have a material effect on the
Companys financial condition or results of operations. The
Company does not expect the adoption of ASU
2010-06 in
relation to the Level 3 reconciliation to have any impact
on the Companys financial condition, results of operations
or cash flows, as its requirements only pertain to financial
statement footnote disclosure.
In February 2010, the FASB issued ASU
2010-09,
Subsequent Events (Topic 855)
Amendments to Certain Recognition and
Disclosure Requirements, which amends ASC 855,
Subsequent Events, so that SEC filers, as defined in the
ASU, no longer are required to disclose the date through which
subsequent events have been evaluated in originally issued and
revised financial statements. The Company adopted the amendments
effective immediately, and the adoption did not impact the
Companys financial condition and results of operations.
In March 2010, the FASB issued ASU
2010-11,
Derivatives and Hedging (Topic 815)
Scope Exception Related to Embedded Credit
Derivatives, to clarify how embedded credit-derivative features
should be analyzed to determine whether those features should be
accounted for separately. The FASB intended that an embedded
credit-derivative feature related to subordination would always
meet the embedded credit-derivative scope exception, excluding
circumstances where a holder of an interest in a tranche of a
securitized financial instrument may be required to make
additional payments to the issuing entity. The amendments in
this ASU are effective for each reporting entity at the
beginning of its first fiscal quarter beginning after
June 15, 2010. The Company adopted the amendments effective
immediately, and the adoption did not impact the Companys
financial condition and results of operations.
In December 2010, the FASB issued ASU
2010-28,
when to perform step 2 of the goodwill impairment test for
reporting units with zero or negative carrying amounts (a
consensus of the FASB Emerging Issues Task Force). The ASU
modifies step 1 of the goodwill impairment test under
ASC 350, Intangibles Goodwill and Other,
for reporting units with zero or negative carrying amounts to
require an entity to perform step 2 of the goodwill impairment
test if it is more likely than not that a goodwill impairment
exists. In determining whether it is more likely than not that a
goodwill impairment exists and whether an interim goodwill
impairment test between annual test dates is necessary, an
entity should consider whether there are adverse qualitative
factors, including the examples provided in ASC
paragraph 350-20-35-30,
in determining whether an interim goodwill impairment test
between annual test dates is necessary. The ASU is effective for
fiscal years, and interim periods within those years, beginning
after December 15, 2010, for a public entity. The Company
is currently assessing the potential impact of the guidance.
In December 2010, the FASB issued ASU
2010-29,
Disclosure of Supplementary Pro Forma Information for
Business Combinations. This ASU specifies that if a public
company presents comparative financial statements, the entity
should only disclose revenue and earnings of the combined entity
as though the business combination(s) that occurred during the
current year had occurred as of the beginning of the comparable
prior annual reporting
F-15
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
period. ASU
2010-29 is
effective prospectively for business combinations for which the
acquisition date is on or after the beginning of the first
annual reporting period beginning on or after December 15,
2010, with early adoption permitted. The Company early adopted
this amendments as of January 1, 2010, however, the
adoption of
ASU 2010-29
did not impact our financial position, results of operations, or
cash flows, as its requirements only pertain to financial
statement footnote disclosure.
|
|
3.
|
Convenience
Translation into United States Dollar Amounts
|
The Company reports its consolidated financial statements in the
Korean Won. The United States dollar
(US dollar) amounts disclosed in the
accompanying consolidated financial statements are presented
solely for the convenience of the reader, and have been
converted at the rate of 1,097.25 Korean Won to one US dollar,
which is the noon buying rate of the U.S. Federal Reserve
Bank of New York in effect on March 31, 2011. Such
translations should not be construed as representations that the
Korean Won amounts represent, have been, or could be, converted
into, US dollars at that or any other rate. The US dollar
amounts are unaudited and are not presented in accordance with
generally accepted accounting principles generally accepted
either in the Republic of Korea or the United States of America.
As of December 31, 2010, one of the Companys
subsidiaries, Gravity Interactive, Inc. has issued an
irrevocable letter of credit in the amount of $500,000 to its
landlord in relation to an office lease agreement with no
amounts drawn on this letter of credit as of December 31,
2010. Additionally a bank deposit amounting to $500,000 was
provided to a bank as collateral for this letter of credit. The
Company records this restricted investment as other non-current
assets.
|
|
5.
|
Allowance
for Accounts Receivable
|
Changes in the allowance for accounts receivable for the years
ended December 31, 2008, 2009 and 2010 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Balance at beginning of year
|
|
W
|
139
|
|
|
W
|
67
|
|
|
W
|
2
|
|
Provision for allowances
|
|
|
47
|
|
|
|
|
|
|
|
5
|
|
Reversal of previous provision
|
|
|
|
|
|
|
(65
|
)
|
|
|
|
|
Write-offs
|
|
|
(119
|
)
|
|
|
|
|
|
|
(2
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at end of year
|
|
W
|
67
|
|
|
W
|
2
|
|
|
W
|
5
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
F-16
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
|
|
6.
|
Available-for-sale
Investments
|
The cost, gross unrealized gains and fair value of
available-for-sale
securities as of December 31, 2009 and 2010 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross
|
|
|
|
|
|
|
Cost or
|
|
|
Unrealized
|
|
|
|
|
|
|
Carrying Value
|
|
|
Losses
|
|
|
Fair Value
|
|
|
|
(In millions of Korean Won)
|
|
|
As of December 31, 2009
|
|
|
|
|
|
|
|
|
|
|
|
|
Current portion of
available-for-sale:
|
|
|
|
|
|
|
|
|
|
|
|
|
ELS fund (accounted for at fair value under ASC 825)
|
|
W
|
4,973
|
|
|
W
|
|
|
|
W
|
4,973
|
|
Non-current portion of
available-for-sale:
|
|
|
|
|
|
|
|
|
|
|
|
|
Public bond
|
|
|
21
|
|
|
|
1
|
|
|
|
20
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
4,994
|
|
|
W
|
1
|
|
|
W
|
4,993
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of December 31, 2010
|
|
|
|
|
|
|
|
|
|
|
|
|
Current portion of
available-for-sale:
|
|
|
|
|
|
|
|
|
|
|
|
|
ELS fund (accounted for at fair value under ASC 825)
|
|
W
|
5,000
|
|
|
W
|
|
|
|
W
|
5,000
|
|
Non-current portion of
available-for-sale:
|
|
|
|
|
|
|
|
|
|
|
|
|
Public bond
|
|
|
21
|
|
|
|
1
|
|
|
|
20
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
5,021
|
|
|
W
|
1
|
|
|
W
|
5,020
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
From 2009 to 2010, the Company invested
W5,000 million each year in the
Equity-Linked Securities fund (ELS fund), which is
comprised of bonds, marketable equity securities and trust funds
as of December 31, 2009 and 2010. These investments are
classified as short-term available for sale investments on the
balance sheet. The fair value of bonds is derived based on
quoted prices in active markets, the fair value of marketable
securities is derived based on quoted prices in active exchange
markets, and the fair value of the trust funds is derived based
on quoted prices in markets that are not active or other inputs
that are observable. The trust fund portion of these investments
contains an embedded derivative. The Company has determined it
is not practical to bifurcate the embedded derivative and
account for separately. In accordance with ASC 825 the
Company has elected the fair value option to account for these
investments and has assessed the fair value of the instruments
as a whole. During 2010, the Company sold ELS fund that were
invested in 2009 and the difference of
W335 million between the proceeds and
carrying amount was recognized as other income.
In January 2006, the Company invested
W21 million in public bond and classified
this as long-term
available-for-sale
investments within other long-term assets on the balance sheet
in the amount of W20 million based on its
estimated fair value. Changes in the estimated fair market value
has been recorded as a component of accumulated other
comprehensive income, net of tax. There has been no change in
the fair value from 2007 through 2010.
|
|
7.
|
Acquisitions
of the investment in Barunson Interactive Corp.
|
In October 2010, the Company acquired an aggregate of 50.83% of
the voting common shares of Barunson Interactive Corp. (the
Barunson) for a purchase price of
W11,688 million in cash. Barunson is a
developer of Dragonica, a multi-player online role playing game
in Korea.
The acquisition was accounted for as a purchase. The purchase
price was allocated to the assets acquired and liabilities
assumed based on their respective fair values. Barunsons
results of operations are included in the Companys
consolidated financial statements from the date of acquisition.
The excess amount of the purchase price
F-17
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
over the fair market value of the net assets acquired is
accounted for as goodwill. The Company believes the resulting
amount of goodwill reflects its expectations of the synergistic
benefits of being able to leverage Barunsons multi-player
online role playing game service with the Companys own
services to provide a wide variety game titles to the
Companys global network user base. The goodwill is not
deductible for income tax purposes.
Acquisition-related costs of W25 million
have been recognized and included with as selling, general and
administrative expenses.
The estimated fair value of assets acquired and liabilities
assumed on the acquisition date were:
|
|
|
|
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Consideration cash
|
|
W
|
11,688
|
|
|
|
|
|
|
Current assets
|
|
W
|
2,150
|
|
Non-current assets
|
|
|
|
|
Property and equipment
|
|
|
357
|
|
Game product technology
|
|
|
11,856
|
|
In-process research and development technology
|
|
|
8,503
|
|
Other non-current assets
|
|
|
106
|
|
Current liabilities
|
|
|
(460
|
)
|
Non-current liabilities
|
|
|
(4,064
|
)
|
Deferred income tax liabilities
|
|
|
(2,739
|
)
|
|
|
|
|
|
Total identified net assets
|
|
|
15,709
|
|
|
|
|
|
|
Non-controlling interest
|
|
|
(10,802
|
)
|
Goodwill
|
|
|
6,781
|
|
|
|
|
|
|
|
|
W
|
11,688
|
|
|
|
|
|
|
The fair value of current assets acquired includes accounts
receivable from its customers and loan receivable with a fair
value of W1,094 million. The gross amount
due under the contract is W1,182 million,
of which W88 million is expected to be
uncollectible.
Acquired in-process research and development
(IPR&D) technology relates to the East
Road project and has not been completed at the acquisition
date. IPR&D assets are initially recognized at fair value
and have indefinite useful lives until the successful completion
or abandonment of the associated research and development
efforts. Accordingly, during the development period, these
assets will not be amortized into the results of operations.
Instead, these assets will be subject to periodic impairment
testing. Upon successful completion of the development process
for the IPR&D project, the determination of the useful life
of the asset will be made. At that point in time, the asset
would then be considered as having a finite-life and the Company
would begin to amortize the asset into earnings.
The excess earnings method was applied as a valuation method
that establishes the estimated fair value of the intangible
assets based on a stream of future economic benefits, such as
net cash flows, discounted to their present value. This
calculation is highly sensitive to both the estimated future
cash flows from the game product technology and IPR&D
project and the discount rate assumed in these calculations.
These components are discussed below:
|
|
|
|
|
Estimated future cash flows
|
The key variables that the Company must estimate to determine
future cash flows include assumptions for future revenue and
costs, and other economic or market-related factors. Significant
management judgment
F-18
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
is involved in estimating these variables, and they include
inherent uncertainties since they are forecasting future events.
The Company employs a Weighted Average Cost of Capital
(WACC) approach to determine the Companys
discount rate for the valuation on the intangible assets. The
Companys WACC calculation includes factors such as the
risk free rate of return, cost of debt and expected equity
premiums. The factors in this calculation are largely external
to the Company, and therefore are beyond the Companys
control.
The Company recorded amortization expense of
W395 million for the game product
technology asset, using straight-line method and useful life of
five years, in cost of revenue.
The Company measured the fair value of the non-controlling
interest based on the fair value of the enterprise on a
per-share basis (49.2%). There was no quoted market price
available since the acquired company was a non-public company.
Therefore, an income approach (discounted cash flow model) was
primarily used to estimate the enterprise value and public
company market multiple were also considered.
The following unaudited pro forma information presents the
revenue and net income of the combined entity for the years
ended December 31, 2009 and 2010 as if the acquisition of
Barunson had been completed on January 1, 2009 with
adjustments to give effect to pro forma events that are directly
attributable to the acquisition. The unaudited pro forma results
do not reflect any operating efficiencies or potential cost
savings which may result from acquisitions of the investment in
Barunson. Accordingly, these unaudited pro forma results are
presented for illustrative purposes and are not intended to
represent or be indicative of the actual results of operations
of the combined company that would have been achieved had the
acquisition occurred at the beginning of the comparable prior
annual reporting period presented, nor are they intended to
represent or be indicative of future results of operations.
The unaudited pro forma revenue and net income are as follows:
|
|
|
|
|
|
|
|
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won except per share data)
|
|
|
Revenue
|
|
W
|
60,689
|
|
|
W
|
57,930
|
|
Net Income
|
|
|
5,093
|
|
|
|
3,446
|
|
|
|
|
|
|
|
|
|
|
Basic earnings per share
|
|
|
733
|
|
|
|
496
|
|
|
|
|
|
|
|
|
|
|
Diluted earnings per share
|
|
|
733
|
|
|
|
496
|
|
|
|
|
|
|
|
|
|
|
The amounts of revenue and net loss of Barunson included in the
Companys consolidated statements of operations from the
acquisition date to December 31, 2010 are
W748 million and
W211 million, respectively.
|
|
8.
|
Equity
Method Investment
|
The Companys equity method investment balance is comprised
of the following at December 31 :
|
|
|
|
|
|
|
|
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Animation Production Committee
|
|
W
|
|
|
|
W
|
|
|
Online Game Revolution Fund No. 1
|
|
|
1,100
|
|
|
|
838
|
|
Ingamba, LLC
|
|
|
|
|
|
|
498
|
|
|
|
|
|
|
|
|
|
|
Total equity method investments
|
|
W
|
1,100
|
|
|
W
|
1,336
|
|
|
|
|
|
|
|
|
|
|
F-19
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
The Companys equity income (loss) on investments is
comprised of the following for the years ended December 31 :
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Animation Production Committee
|
|
W
|
|
|
|
W
|
|
|
|
W
|
|
|
Online Game Revolution Fund No. 1
|
|
|
(5,119
|
)
|
|
|
(1,424
|
)
|
|
|
(358
|
)
|
Ingamba, LLC
|
|
|
|
|
|
|
|
|
|
|
13
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total equity loss on investments
|
|
W
|
(5,119
|
)
|
|
W
|
(1,424
|
)
|
|
W
|
(345
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Animation
Production Committee
In April 2004, the Companys subsidiary, Gravity
Entertainment Corp., invested ¥123 million
(W1,358 million) for a 30% interest in
Animation Production Committee, a joint venture,
which was incorporated in Japan to produce an animation of
Ragnarok. The investment was accounted for under the equity
method of accounting. In 2006, the Company discontinued applying
equity method as the investment was reduced to zero. The Company
does not have contractual obligation to fund the further losses
of joint venture.
Online
Game Revolution Fund No. 1
In 2005, the Company entered into a limited liability
partnership agreement to invest the committed amount of
¥1,000 million (W8,713 million)
in Online Game Revolution Fund No. 1, a limited
liability partnership (the Partnership). In 2005,
2006, 2008 and 2009, the Company invested ¥100 million
(W869 million), ¥150 million
(W1,245 million), ¥642 million
(W6,054 million) and ¥18 million
(W229 million), respectively. As of
December 31, 2010, the Company has 16.39% interest in the
Partnership as a limited partner, and cannot significantly
influence over the Partnerships operation and financial
policies per the limited liability partnership agreement.
However, the Company accounts for the investment under equity
method of accounting in accordance with ASC 323,
Investment- Equity Method and Joint Ventures, which
requires the use of the equity method unless the investors
interest is so minor that the limited partner may have virtually
no influence over the Partnerships operating and financial
policies. The Company recorded as equity loss of the Partnership
amounting to W5,119 million,
W1,424 million and
W358 million in 2008, 2009 and 2010,
respectively.
Summarized financial information of the Partnership at
December 31, 2009 and 2010 is as follows:
Balance
Sheets
|
|
|
|
|
|
|
|
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Current assets
|
|
W
|
3,423
|
|
|
W
|
4,296
|
|
Noncurrent assets
|
|
|
9,491
|
|
|
|
1,863
|
|
|
|
|
|
|
|
|
|
|
Total Assets
|
|
|
12,914
|
|
|
|
6,159
|
|
|
|
|
|
|
|
|
|
|
Current liabilities
|
|
|
32
|
|
|
|
28
|
|
Noncurrent liabilities
|
|
|
6,172
|
|
|
|
1,018
|
|
Shareholders equity
|
|
|
6,710
|
|
|
|
5,113
|
|
Percentage of ownership in equity investees
|
|
|
16.39
|
%
|
|
|
16.39
|
%
|
|
|
|
|
|
|
|
|
|
Investment in equity investees at cost plus equity undistributed
earnings since acquisition
|
|
W
|
1,100
|
|
|
W
|
838
|
|
|
|
|
|
|
|
|
|
|
F-20
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
Statements
of operations
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Revenues
|
|
W
|
40
|
|
|
W
|
1,795
|
|
|
W
|
2,180
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost and expense
|
|
|
33,420
|
|
|
|
10,483
|
|
|
|
9,856
|
|
Operating loss
|
|
|
33,380
|
|
|
|
8,688
|
|
|
|
7,676
|
|
Other income, net
|
|
|
|
|
|
|
|
|
|
|
5,492
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Loss before income taxes
|
|
|
33,380
|
|
|
|
8,688
|
|
|
|
2,184
|
|
Income tax expense
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Loss
|
|
|
33,380
|
|
|
|
8,688
|
|
|
|
2,184
|
|
Percentage of ownership in equity investees
|
|
|
16.39
|
%
|
|
|
16.39
|
%
|
|
|
16.39
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Equity in net loss of equity method investees
|
|
W
|
5,119
|
|
|
W
|
1,424
|
|
|
W
|
358
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This Partnership is operated in Japan and the objective of the
Partnership is to invest in business relating to online games
for the benefit of all the partners. During 2008, the
Partnership purchased an online game under development of which
technological feasibility had not been established, therefore,
the Partnership charged the purchase price of the game to
expense, which contributed to the loss in 2008. The Partnership
did not have any debt outstanding at December 31, 2008,
2009 and 2010. The Partnership is under liquidation during 2011.
The Company has estimated that the Companys share of such
liquidation proceeds will be at least equal to the
Companys carrying value of its investment in the
Partnership at December 31, 2010 (See Note 20).
INGAMBA,
LLC.
In June 2010, the Company invested RUB 13 million, which
represents 25% of INGAMBA, LLC.s total capital, in order
to distribute the Companys games in Russia. The investment
in INGAMBA, LLC. was accounted for as an equity method
investment.
|
|
9.
|
Fair
value of financial instruments
|
The Company adopted ASC 820, Fair Value Measurements and
Disclosures effective January 1, 2009, for all
financial assets and liabilities as required. This statement
defines fair value as the price that would be received from
selling an asset or paid to transfer a liability in an orderly
transaction between market participants at the measurement date.
When determining fair value, the Company considers the principal
or most advantageous market in which the Company would transact,
and the Company considers assumptions that market participants
would use when pricing the asset or liability, such as inherent
risk, transfer restrictions and risk of non-performance.
The Companys financial instruments are measured and
recorded at fair value, except for cost method investments. The
Companys non-financial assets, such as goodwill,
intangible assets, and property, plant and equipment, are
measured at fair value when there is an indicator of impairment
and recorded at fair value only when an impairment charge is
recognized
As discussed in Note 2, the Company adopted ASC 825,
which permits entities to choose to measure financial
instruments and certain other items at fair value and
consequently report unrealized gains and losses on these items
in earnings. ASC 825 was effective for the Companys
fiscal year beginning January 1, 2009. The Company has
elected the fair value option to measure its short-term
available-for-sale
investments.
The estimated fair value of financial assets is determined by
the Company, using available market information and valuation
methodologies considered to be appropriate. However,
considerable judgment is required in interpreting market data to
develop the estimates of fair value.
F-21
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
The following methods and assumptions were used to estimate the
fair value of each class of significant financial assets and
financial liabilities:
|
|
(i)
|
Cash and
cash equivalents, short-term financial instruments, accounts
receivable and accounts payable
|
The carrying amount approximates fair value because of the short
maturities of these balances.
|
|
(ii)
|
Short-term
available-for-sale
investments with an embedded derivatives features
|
The Companys short-term available for sale securities are
the investment in Equity-Linked Securities fund (ELS
fund) which represents equity interests in a fund that is
comprised of bonds and trust funds as of December 31, 2010.
The fair value of bonds is derived based on quoted prices in
active markets, and the fair value of trust funds is derived
based on quoted prices in markets that are not active or other
inputs that are observable. The trust fund portion of this
investment contains an embedded derivative. The Company has
determined that it is not practical to bifurcate the embedded
derivative and account for separately as the host contract and
embedded derivative are closely related. Pursuant to
ASC 825, the Company has elected the fair value option to
account for this investment. Accordingly, the entire change in
estimated fair value in the beneficiary certificates is included
in the consolidated statements of operations.
|
|
(iii)
|
Long-term
available-for-sale
investments
|
The fair value of market traded investments such as listed
companys stocks, public bonds and other marketable
securities are based on quoted market prices for those
investments.
The Companys financial assets and liabilities are valued
utilizing the market approach to measure fair value. The market
approach uses prices and other relevant information generated by
market transactions involving identical or comparable assets or
liabilities. The standard describes a fair value hierarchy based
on three levels of inputs that may be used to measure fair value
which are the following:
|
|
|
|
|
Level 1 Quoted prices in active exchange
markets involving identical assets or liabilities.
|
|
|
|
Level 2 Inputs other than Level 1
that are observable, either directly or indirectly, such as
quoted prices for similar assets or liabilities; quoted prices
in markets that are not active; or other inputs that are
observable or can be corroborated by observable market data for
substantially the full term of the assets or liabilities.
|
|
|
|
Level 3 Unobservable inputs for the
asset or liability, either directly or indirectly, and
management assessments and inputs using a binomial lattice model
as the valuation technique.
|
Additionally, the Company considers both counterparty credit
risk and its creditworthiness in determining fair value. The
Company attempts to mitigate credit risk to third parties by
actively monitoring the creditworthiness of counterparties and
its exposure to credit risk by selecting major financial
institutions with healthy financial position as counterparties
F-22
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
The following table summarizes the Companys financial
assets measured at fair value on a recurring basis in accordance
with ASC 820 and ASC 825 at December 31, 2009 and
2010:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Quoted
|
|
|
Significant
|
|
|
|
|
|
|
|
|
|
Market Price
|
|
|
Other
|
|
|
Significant
|
|
|
|
|
|
|
in Active
|
|
|
Observable
|
|
|
Unobservable
|
|
|
|
|
|
|
Market
|
|
|
Inputs
|
|
|
Inputs
|
|
|
|
|
December 31, 2010
|
|
(Level 1)
|
|
|
( Level 2)
|
|
|
( Level 3)
|
|
|
Total
|
|
|
|
(In millions of Korean Won)
|
|
|
Short term available for sale investments
|
|
W
|
|
|
|
W
|
5,000
|
|
|
W
|
|
|
|
W
|
5,000
|
|
Long term available for sale investments (other non-current
assets)
|
|
|
20
|
|
|
|
|
|
|
|
|
|
|
|
20
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total available for sale investments
|
|
W
|
20
|
|
|
W
|
5,000
|
|
|
W
|
|
|
|
W
|
5,020
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Quoted
|
|
|
Significant
|
|
|
|
|
|
|
|
|
|
Market Price
|
|
|
Other
|
|
|
Significant
|
|
|
|
|
|
|
in Active
|
|
|
Observable
|
|
|
Unobservable
|
|
|
|
|
|
|
Market
|
|
|
Inputs
|
|
|
Inputs
|
|
|
|
|
December 31, 2009
|
|
(Level 1)
|
|
|
( Level 2)
|
|
|
( Level 3)
|
|
|
Total
|
|
|
|
(In millions of Korean Won)
|
|
|
Short term available for sale investments
|
|
W
|
|
|
|
W
|
4,973
|
|
|
W
|
|
|
|
W
|
4,973
|
|
Long term available for sale investments (other non-current
assets)
|
|
|
20
|
|
|
|
|
|
|
|
|
|
|
|
20
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total available for sale investments
|
|
W
|
20
|
|
|
W
|
4,973
|
|
|
W
|
|
|
|
W
|
4,993
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In 2010 and 2009, there were no transfers of financial
instruments between different categories of fair value.
|
|
10.
|
Change of
subsidiaries
|
Liquidation
of L5 Games Inc.
L5 Games Inc., which is a Gravity Interactive, Inc.s
affiliate in the United States, was liquidated in 2010. As a
result, L5 Games Inc. was excluded from the consolidation.
Acquisition
of Barunson Interactive Corp.
In October 2010, the Company acquired an aggregate of 50.83% of
the voting common share of Barunson Interactive Corp., which
resulted in the Companys ownership more than 50%, and as a
result Barunson was included in the Companys consolidation
under US GAAP (See Note 7).
F-23
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
|
|
11.
|
Property
and Equipment, Net
|
Property and equipment as of December 31, 2009 and 2010
consist of the following:
|
|
|
|
|
|
|
|
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Computer and equipment
|
|
W
|
12,236
|
|
|
W
|
11,608
|
|
Furniture and fixtures
|
|
|
1,468
|
|
|
|
1,717
|
|
Vehicles
|
|
|
83
|
|
|
|
92
|
|
Capital lease assets
|
|
|
436
|
|
|
|
837
|
|
Leasehold improvements
|
|
|
765
|
|
|
|
763
|
|
Software externally-purchased
|
|
|
8,899
|
|
|
|
9,534
|
|
|
|
|
|
|
|
|
|
|
|
|
|
23,887
|
|
|
|
24,551
|
|
Less: accumulated depreciation
|
|
|
(21,050
|
)
|
|
|
(21,879
|
)
|
|
|
|
|
|
|
|
|
|
|
|
W
|
2,837
|
|
|
W
|
2,672
|
|
|
|
|
|
|
|
|
|
|
Depreciation expenses for the years ended December 31,
2008, 2009 and 2010 were W3,880 million,
W2,924 million and
W1,856 million, respectively.
The Company recognized an impairment loss of
W11 million for property and equipment in
2008 and no impairment loss was recorded for the years ended
December 31, 2009 and 2010.
|
|
12.
|
Goodwill
and other intangible asset
|
Goodwill and other intangible assets as of December 31,
2009 and 2010 consist of the following:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
At December 31, 2009
|
|
|
At December 31, 2010
|
|
|
|
Gross
|
|
|
|
|
|
Net
|
|
|
Gross
|
|
|
|
|
|
Net
|
|
|
|
Carrying
|
|
|
Accumulated
|
|
|
Carrying
|
|
|
Carrying
|
|
|
Accumulated
|
|
|
Carrying
|
|
|
|
Amount
|
|
|
Amortization
|
|
|
Amount
|
|
|
Amount
|
|
|
Amortization
|
|
|
Amount
|
|
|
|
(In millions of Korean Won)
|
|
|
Capitalized software development cost
|
|
W
|
17,203
|
|
|
W
|
(6,197
|
)
|
|
W
|
11,006
|
|
|
W
|
21,446
|
|
|
W
|
(7,746
|
)
|
|
W
|
13,700
|
|
Acquired intangible assets
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Product technology
|
|
|
6,526
|
|
|
|
(6,526
|
)
|
|
|
|
|
|
|
18,382
|
|
|
|
(6,921
|
)
|
|
|
11,461
|
|
IPR&D technology
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
8,503
|
|
|
|
|
|
|
|
8,503
|
|
Goodwill
|
|
|
1,210
|
|
|
|
|
|
|
|
1,210
|
|
|
|
7,991
|
|
|
|
|
|
|
|
7,991
|
|
Trademarks
|
|
|
418
|
|
|
|
(231
|
)
|
|
|
187
|
|
|
|
450
|
|
|
|
(281
|
)
|
|
|
169
|
|
Others
|
|
|
133
|
|
|
|
(81
|
)
|
|
|
52
|
|
|
|
176
|
|
|
|
(169
|
)
|
|
|
7
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
25,490
|
|
|
W
|
(13,035
|
)
|
|
W
|
12,455
|
|
|
W
|
56,948
|
|
|
W
|
(15,117
|
)
|
|
W
|
41,831
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The company capitalized W2,746 million and
W4,243 amount of R&D costs in accordance
with ASC 985, Costs of Software to be Sold, Leased, or
Marketed in 2009 and 2010.
All of the Companys intangible assets other than goodwill
and IPR&D are subject to amortization. No significant
residual value is estimated for the intangible assets. Aggregate
amortization expense for intangible assets for the years ended
December 31, 2008, 2009 and 2010 was
W4,621 million,
W2,703 million and
W2,099 million, respectively.
The Company recognized an impairment loss of
W475 million for other intangible asset in
2010 and the gross carrying amount of impaired asset was
W519 million.
F-24
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
Changes in goodwill balances for the years ended
December 31, 2009 and 2010 are as follows:
|
|
|
|
|
|
|
|
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Balance at beginning of the year
|
|
|
|
|
|
|
|
|
Goodwill
|
|
W
|
1,451
|
|
|
W
|
1,451
|
|
Accumulated impairment losses
|
|
|
|
|
|
|
(241
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
1,451
|
|
|
|
1,210
|
|
|
|
|
|
|
|
|
|
|
Impairment losses
|
|
|
(241
|
)
|
|
|
|
|
Acquisition in the business combination
|
|
|
|
|
|
|
6,781
|
|
Balance at end of the year
|
|
|
|
|
|
|
|
|
Goodwill
|
|
|
1,451
|
|
|
|
8,232
|
|
Accumulated impairment losses
|
|
|
(241
|
)
|
|
|
(241
|
)
|
|
|
|
|
|
|
|
|
|
|
|
W
|
1,210
|
|
|
W
|
7,991
|
|
|
|
|
|
|
|
|
|
|
As described in Note 2, the Company performed annual
impairment test for goodwill at each reporting unit, NeoCyon,
Inc. and Barunson Interactive Corp., using data as of
December 31, 2010. In performing the valuations, the
Company used cash flows that reflected managements
forecasts and discount rates that reflect the risks associated
with the current market. Based on the results of our testing,
the fair values of the business reporting unit for NeoCyon, Inc.
and Barunson Interactive Corp. exceeded their book values, and
therefore, the second step of the impairment test (in which fair
value of the reporting units assets and liabilities are
measured) was not required to be performed.
The fair values of the reporting units were estimated
principally using the expected present value of future cash
flows. In performing the impairment analysis for goodwill and
IPR&D, which have indefinite useful lives, the Company used
income approach to determine the fair value of the reporting
unit. The fair value was determined based on the present value
of estimated future cash flows, discounted at a risk-adjusted
rate. The Company used internal forecasts to estimate future
cash flows and included an estimate of long-term future growth
rates based on most recent views of the long-term outlook for
each business. The Company derived the discount rates by
applying the capital asset pricing model.
During the fiscal year ended December 31, 2009, the Company
recorded impairment losses of W241 million
in reporting units in the Russian business due to the overall
decline in the fair value of the reporting units and uncertainty
in the future. The impairment losses of
W241 million represented the entire
outstanding balance of goodwill in the reporting unit before the
impairment losses.
Expected amortization expense related to current net carrying
amount of intangible assets is as follows:
|
|
|
|
|
|
|
(In millions of Korean Won)
|
|
|
2011
|
|
W
|
3,557
|
|
2012
|
|
|
8,375
|
|
2013
|
|
|
8,374
|
|
2014
|
|
|
7,232
|
|
2015
|
|
|
3,411
|
|
|
|
|
|
|
|
|
W
|
30,949
|
|
|
|
|
|
|
F-25
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
|
|
13.
|
Accrued
Severance Benefits
|
Changes in accrued severance benefits for the years ended
December 31, 2008, 2009 and 2010 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Balance at beginning of year
|
|
W
|
715
|
|
|
W
|
926
|
|
|
W
|
478
|
|
Acquisition of Barunson Interactive Corp.
|
|
|
|
|
|
|
|
|
|
|
427
|
|
Provisions for severance benefits
|
|
|
885
|
|
|
|
436
|
|
|
|
234
|
|
Severance payments
|
|
|
(616
|
)
|
|
|
(832
|
)
|
|
|
(91
|
)
|
Terminated but not paid
|
|
|
(58
|
)
|
|
|
(52
|
)
|
|
|
(17
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at end of year
|
|
W
|
926
|
|
|
W
|
478
|
|
|
W
|
1,031
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In 2005, Gravity introduced a defined contribution pension plan
(Pension Plan) in accordance with the Employee
Benefit Security Act of Korea and entered into a
nonparticipating defined contribution insurance contract with a
life insurance company. The Companys contribution to the
Pension Plan was W1,221 million,
W1,027 million and
W1,075 million in 2008, 2009 and 2010,
respectively. As of December 31, 2010, Gravitys
subsidiaries had not introduced this Pension Plan.
|
|
14.
|
Commitments
and Contingencies
|
Commitments
The Company has contracts for the exclusive right of Ragnarok
Online II game distribution and sales with GungHo Online
Entertainment, Inc. (GungHo) in Japan, AsiaSoft
Corporation Co., Ltd. in Thailand, Shanghai The 9 Information
Technology Ltd., in China, Level up! Inc. in Philippines,
AsiaSoft Corporation Public Co., Ltd., in Malaysia, AsiaSoft
Corporation Public Co., Ltd. in Vietnam, PT. Lyto Datarindo
Fortuna in Indonesia and Level up! Interactive S.A. in Brazil.
The contract periods of these license agreements range from two
to four years after commercialization in each geographical
location.
In November 2006, the Company entered into an agreement with
Infocomm Asia Holding Pte. Ltd, a company located in Singapore
to service, use, promote, distribute and market Emil Chronicle
Online (ECO) in the following countries: Singapore, Malaysia,
Brunei, Thailand, Philippines, Indonesia, Vietnam, Australia and
New Zealand. In February 2007, the Company and Infocomm Asia
granted the distribution rights of ECO in Thailand to Onenet
Co., Ltd. In 2008, the Company amended the agreement with
Infocomm Asia to take back Infocomm Asias distribution
rights in countries in which Infocomm Asia had not yet entered
into service agreements with
sub-licensees.
As a result, the Company took back the distribution rights for
the remaining eight countries excluding Thailand. In 2007, the
Company entered into an agreement with GameCyber Technology Ltd.
in Taiwan and Hong Kong. In 2008, the Company entered into an
agreement with Run Up Game Distribution and Development Sdn.
Bhd. in Singapore and Malaysia. In February 2009, the Company
entered into an agreement with PT. Wave Wahana Wisesa in
Indonesia. These agreements grant each licensee exclusive sales
and distribution right for three years from the time ECO is
locally commercialized.
As of December 31, 2010, the Company has outstanding
licensing agreements of Dragonica with seven companies
domestically and internationally. Based on the agreements with
the licensees, the Company receives certain amount (21% to 40%)
of licensees revenues as royalty.
In December 2007, Gravity Interactive, Inc. entered into a
capital lease agreement with respect to the open beta testing
server for the commercial distribution of Requiem with a total
lease payment of $271 thousand over a
two-year-period.
In 2008, this capital lease agreement was amended, thereby
decreasing the total lease payment by $140 thousand to $131
thousand. The Company also entered into additional capital lease
agreements to utilize more assets including servers during the
year, which increased the total capital lease payment by $123
thousand. In 2008,
F-26
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
the Company made principal and interest payments of $80 thousand
and $26 thousand, respectively. In 2009, the Company made
principal and interest payments of $153 thousand and $33
thousand, respectively. The Company also entered into additional
capital lease agreements to utilize more assets including
servers and equipment in 2010, which increased the total capital
lease payment by $326 thousand. Therefore, the Company made
principal and interest payments of $124 thousand and $28
thousand in 2010, respectively.
Future minimum lease payments for the leases as of
December 31, 2010, are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2011
|
|
2012
|
|
2013
|
|
|
Principal
|
|
Interest
|
|
Principal
|
|
Interest
|
|
Principal
|
|
Interest
|
|
|
(In thousands of US dollars)
|
|
Capital lease
|
|
$135
|
|
$43
|
|
$142
|
|
$24
|
|
$91
|
|
$5
|
In addition to the capital lease above, the Company leases
certain properties. The Companys operating leases consist
of various property leases expiring in 2012. Rental expenses
incurred under these operating leases were approximately
W4,579 million,
W3,759 million and
W2,823 million for the years ended
December 31, 2008, 2009 and 2010, respectively. The Company
entered into a lease agreement with Korea Software Industry
Promotion Agency in 2008 and recorded a guarantee deposit of
W1,242 million as of December 31,
2010.
Future minimum rental payments for the leases as of
December 31, 2010, are as follows:
|
|
|
|
|
|
|
|
|
|
|
2011
|
|
2012
|
|
|
(In millions of Korean Won)
|
|
Operating lease
|
|
W
|
2,542
|
|
|
W
|
2,330
|
|
In 2009, the Company entered into an agreement with Naru
Entertainment Corp. (Naru) to acquire publishing right of the
game in process of being developed by Naru in Korea for
W1,500 million has accounted for the
prepayment of W400 million as other
current assets. Per the agreement, the Company retains right to
claim refund on the amounts paid if the development game is
delayed or failed, and the Company also has the option to
acquire new shares of Naru after the commercial launch of the
game.
In 2010, the Company and Naru entered into a
W1,300 million loan agreement and
terminated the publishing agreement. According to the new loan
agreement, repayment of the loan balance should be made by Naru
within 3 years from the date of the agreement at 8% annual
interest rate. Once the principal and interest have been fully
paid, Naru is permanently required to make further revenue
sharing payments, which amounts to 5% of operating income from
the game. Furthermore, if the sum of initial fees and minimum
guarantees of the license agreements entered by July 31,
2011 is less than W3.5 billion, or if
initial fees from 5 countries (Korea, Japan, USA, Russia and
Taiwan) is less than W1.5 billion (or sum
of initial fees and minimum guarantees is less than
W2.5 billion), the Company has the right
to enter into a publishing right agreement of the game with Naru.
Litigation
In May 2006, another former investor of Ragnarok Online filed a
lawsuit in Korean Court against the Company with related claim
amount of W1,344 million claiming that the
Company failed to distribute the earnings from certain amount of
net sales due to the embezzlement of royalty revenue committed
by a former chairman of the Company from 2002 to 2005. In
October 2006, Softstar Entertainment, Inc., the Companys
former licensee in Taiwan, Hong Kong and Macau for R.O.S.E.
Online, filed a lawsuit in Singapore against the Company
insisting that the Company caused it to incur a loss in their
business by providing them a materially deficient program.
Two pending litigations as discussed above as of
December 31, 2008 were closed in 2009 upon settlement or
through court decision. The Company won the lawsuit in Korean
Court filed by the former investor of Ragnarok Online to claim
additional distribution of earnings, and the Company entered
into a settlement agreement with Softstar Entertainment, Inc.
regarding a compensation lawsuit Softstar Entertainment, Inc.
filed in 2009. As a result, the Company paid $2 million to
Softstar Entertainment, Inc. and recognized the loss of
W1,649 million, which is the
F-27
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
difference between the settlement and the existing deferred
revenue balance under prior years statements of operations.
In April 2009, the Company repatriated
W1,820 million ($1.4 million) from
Gravity Middle East & Africa
FZ-LLC
(ME&A), the subsidiary in United Arab Emirates,
which comprised most of remaining net assets of ME&A.
ME&A had been in process of liquidation since September
2008. In June 2009, a director and manager of the Companys
subsidiary in the UAE asserted to the Company a claim for his
salary for the past twenty months, which amounts to
W229 million (AED 721,022). The Company
did not record any accrual from the claim at this time as the
Company believes that they had not entered into a valid contract
with this director which required the payment of salary. While
there is no significant progress on this case in 2010, the
Company is unable to predict the ultimate outcome of this case.
In June 2010, NeoCyon proposed a lawsuit amounting to
W1,294 million and related interests
against former CEO of NeoCyon, the defendant, of whom was
accused of being given unauthorized surplus of compensations in
retirement and retirement bonus funds from NeoCyon. Former CEO
of NeoCyon filed suit against NeoCyon while noting that he
should be paid an additional amount of
W81 million and related interests in
retirement and retirement bonus funds. As of December 2010, the
court proceedings of the two lawsuit cases are in progress and
the Company is unable to predict the ultimate outcome of the
above matters.
In April and May 2010, the Company was charged by a former
executive of the Company regarding an accusation of wrongful
dismissal and a claim request for remuneration, due regarding
the remainder of his term under his employment contract, of
compensation amounts of W2,743 million
($2.5 million). The two cases were dismissed in April and
May 2011, respectively, and the plaintiff filed appeals against
the dismissals of the lawsuits with the Seoul High Court in
April and May 2011, respectively. In addition, the former
executive of the Company filed a suit against the Company and
its representative director on the subject of them being accused
of withdrawing and spending capital funds of Gravity Middle
East & Africa FZ-LLC for personal uses. The plaintiff,
former executive of the Company, filed a claim against the
defendant for a aggregate of
W1,550 million (AED 5 million) and
related interests plus litigation costs. The Company is unable
to predict the ultimate outcome of the above matters.
In November 2010, the Gravity Interactive, Inc. and THQ INC. and
others were accused of a trademark infringement by the trademark
owner of Dragonica, VICTOR GARCIA, and was filed a lawsuit at
the United States District Court for the Southern District of
California. The plaintiff has currently filed a claim on all
gains for the defendant, losses for the plaintiff and other
compensations occurring through the trademark infringement. In
February 2011, Gravity Interactive, Inc. sent a written defense
to the United States District Court for the Southern District of
California, noting that there was no trademark infringement of
Dragonica. The Company is unable to predict the
ultimate outcome of the above matters.
As of December 31, 2010, Gravity is authorized to issue a
total of 40 million shares with a par value of
W500 per share, in registered form, consisting
of common shares and non-voting preferred shares. Of this
authorized amount, Gravity is authorized to issue up to
2 million non-voting preferred shares. Under the articles
of incorporation, holders of non-voting preferred shares are
entitled to receive dividends of not less than 1% and up to 15%
of the par value of such shares, the exact rate to be determined
by Gravitys Board of Directors at the time of issuance,
provided that the holders of preferred shares are entitled to
receive dividend at a rate not lower than that determined for
holders of common shares. Gravity does not have any non-voting
preferred shares outstanding.
As of December 31, 2010, the Company had a total of
6,948,900 common shares issued and outstanding. All of the
issued and outstanding shares are fully paid and are registered.
F-28
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
|
|
16.
|
Stock
Purchase Option Plan
|
A summary of option activity under the Option Plan as of
December 31, 2010, and changes during the years then ended
is as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted
|
|
|
Weighted
|
|
|
|
|
|
|
Average
|
|
|
Average
|
|
|
|
Number of
|
|
|
Exercise
|
|
|
Remaining
|
|
|
|
Stock
|
|
|
Price
|
|
|
Contractual
|
|
|
|
Options
|
|
|
per Share
|
|
|
Life
|
|
|
Stock options outstanding as of January 1, 2008
|
|
|
69,637
|
|
|
W
|
46,400
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options expired
|
|
|
15,548
|
|
|
|
45,431
|
|
|
|
|
|
Options forfeited
|
|
|
22,994
|
|
|
|
48,367
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
December 31, 2008
|
|
|
31,095
|
|
|
W
|
45,431
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options expired
|
|
|
13,526
|
|
|
|
45,431
|
|
|
|
|
|
Options forfeited
|
|
|
4,044
|
|
|
|
45,431
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
December 31, 2009
|
|
|
13,525
|
|
|
W
|
45,431
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options expired
|
|
|
13,525
|
|
|
|
45,431
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock options outstanding as of December 31, 2010
|
|
|
|
|
|
W
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vested and expected to vest as of December 31, 2010
|
|
|
|
|
|
W
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exercisable as of December 31, 2010
|
|
|
|
|
|
W
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
During 2010, 13,525 out of 271,000 stock options granted to
officers and employees on December 24, 2004 expired (the
accumulated number of stock options which expired until 2009 was
59,742) and none of stock options were cancelled due to the
retirement of the officers and employees (the accumulated number
of stock options which were cancelled until 2009 were 197,733).
The total compensation expense relating to the grant of stock
options is recognized over the five year vesting period using
the ASC 718, Compensation-Stock Compensation, graded
attribution model. The Company recognized
W121 million and
W148 million in stock compensation expense
for the years ended December 31, 2008 and 2009,
respectively. Stock compensation expenses are included in
selling, general and administrative expenses, research and
development expenses, and cost of revenue in the consolidated
statements of operations.
As there is no stock option outstanding as of December 31,
2010, no compensation cost has been recognized for the year
ended December 31, 2010.
|
|
17.
|
Earning
(Loss) Per Share
|
The components of basic and diluted earning (loss) per share are
as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won,
|
|
|
|
except per share data)
|
|
|
Net income (loss) available for common shareholders (A)
|
|
W
|
(2,773
|
)
|
|
W
|
6,917
|
|
|
W
|
3,730
|
|
Weighted average outstanding shares of common shares (B)
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Earnings (Losses) per share Basic and diluted (A/B)
|
|
W
|
(399
|
)
|
|
W
|
995
|
|
|
W
|
537
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
F-29
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
The 31,095 and 13,525 stock options outstanding as of
December 31, 2008 and 2009, respectively, are excluded from
the Companys calculation of earnings (losses) per share as
their effect is anti-dilutive.
Income tax expenses (benefit) for the years ended
December 31, 2008, 2009 and 2010 consist of the following:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Income (loss) before income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
W
|
13,075
|
|
|
W
|
15,044
|
|
|
W
|
10,395
|
|
Foreign
|
|
|
(7,281
|
)
|
|
|
(2,082
|
)
|
|
|
(2,133
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
5,794
|
|
|
|
12,962
|
|
|
|
8,262
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Current income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
|
4,274
|
|
|
|
4,477
|
|
|
|
4,458
|
|
Foreign
|
|
|
(190
|
)
|
|
|
(19
|
)
|
|
|
12
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
4,084
|
|
|
|
4,458
|
|
|
|
4,470
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Deferred income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
|
(656
|
)
|
|
|
86
|
|
|
|
(263
|
)
|
Foreign
|
|
|
(49
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(705
|
)
|
|
|
86
|
|
|
|
(263
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total income tax expenses
|
|
W
|
3,379
|
|
|
W
|
4,544
|
|
|
W
|
4,207
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The tax effects of temporary differences that give rise to
significant portions of the deferred income tax assets and
deferred income tax liabilities as of December 31, 2009 and
2010 are as follows:
|
|
|
|
|
|
|
|
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Deferred tax assets
|
|
|
|
|
|
|
|
|
Accrued expense
|
|
W
|
62
|
|
|
W
|
73
|
|
Allowance for doubtful
|
|
|
127
|
|
|
|
360
|
|
Depreciation and amortization
|
|
|
291
|
|
|
|
321
|
|
Deferred revenue
|
|
|
|
|
|
|
1,124
|
|
Provisions for severance benefits
|
|
|
95
|
|
|
|
196
|
|
Unrealized foreign exchange losses
|
|
|
142
|
|
|
|
102
|
|
Net operation loss carryforwards in subsidiaries
|
|
|
4,726
|
|
|
|
5,095
|
|
Foreign tax credit carryforwards
|
|
|
20,451
|
|
|
|
19,356
|
|
Tax credit carryforwards for research and human resource
development
|
|
|
4,515
|
|
|
|
3,490
|
|
Others
|
|
|
98
|
|
|
|
203
|
|
|
|
|
|
|
|
|
|
|
Total deferred tax assets
|
|
|
30,507
|
|
|
|
30,320
|
|
Less: Valuation allowance
|
|
|
(30,193
|
)
|
|
|
(28,643
|
)
|
|
|
|
|
|
|
|
|
|
|
|
W
|
314
|
|
|
W
|
1,677
|
|
|
|
|
|
|
|
|
|
|
F-30
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
|
|
|
|
|
|
|
|
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Deferred tax liabilities
|
|
|
|
|
|
|
|
|
Accrued income
|
|
W
|
88
|
|
|
W
|
54
|
|
Depreciation and amortization
|
|
|
|
|
|
|
220
|
|
Intangible assets
|
|
|
|
|
|
|
3,137
|
|
Unrealized foreign exchange gains
|
|
|
|
|
|
|
2
|
|
Others
|
|
|
123
|
|
|
|
7
|
|
|
|
|
|
|
|
|
|
|
Total deferred tax liabilities
|
|
|
211
|
|
|
|
3,420
|
|
Net deferred tax assets (liabilities)
|
|
W
|
103
|
|
|
W
|
(1,743
|
)
|
|
|
|
|
|
|
|
|
|
Reported as
|
|
|
|
|
|
|
|
|
Current portion of deferred income tax assets
|
|
W
|
375
|
|
|
W
|
857
|
|
Non-current deferred income tax liabilities
|
|
W
|
272
|
|
|
W
|
2,600
|
|
Deferred income tax assets are recognized only to the extent
that realization of the related tax benefit is more likely than
not. Realization of the future tax benefits related to the
deferred income tax assets is dependent on many factors,
including the Companys ability to generate taxable income
within the period during which the temporary differences
reverse, the outlook for the economic environment in which the
Company operates, and the overall future industry outlook.
In assessing the realizability of deferred income tax assets,
management considered whether it was more likely than not that
some portion or all of the deferred income tax assets would not
be realized. Especially, significant portion of the tax credit
carryforwards is expected to expire if the Company does not
generate sufficient taxable income in Korea. The ultimate
realization of deferred income tax asset is dependent upon the
generation of future taxable income during the periods in which
those temporary differences became deductible. Management
considered the scheduled reversal of deferred tax liabilities,
uncertainty in the future taxable income, the tax structure of
the Company and tax planning strategies in making this
assessment. Based upon the level of historical taxable income
and uncertainty in the future taxable income over the periods in
which the deferred tax assets were deductible, management
believed it was more likely than not that Gravity and certain
subsidiaries could not realize the benefits of these deductible
differences and tax credit carryforwards, and recognized full
allowances from deferred income tax assets.
As of December 31, 2010, Gravity Co., Ltd. in Korea had
temporary differences of W4,892 million,
foreign tax credit carryforwards and tax credit carryforwards
for research and human resource development etc. of
W19,036 million and
W3,490 million, respectively, which expire
from 2011 to 2015. Based on the Companys historical and
projected net and taxable income, the Company determined that it
would not be able to realize these temporary differences and tax
credits carryforwards, and recognized a valuation allowance of
W23,665 million on the full amount of
temporary differences and available tax credit carryforwards at
an effective rate expected to be incurred to Gravity.
As of December 31, 2010, Gravity Entertainment Corp., the
Companys 100% owned subsidiary in Japan, had temporary
differences of W242 million and available
loss carryforwards of W1,324 million which
expire from 2011 to 2017. Based on this subsidiarys
historical and projected net and taxable income, the Company
determined that it would not be able to realize these temporary
differences and loss carryforwards, and recognized a valuation
allowance of W659 million on the full
amount of the temporary differences and available loss
carryforwards at an effective rate expected to be incurred in
Japan.
As of December 31, 2010, Gravity RUS Co., Ltd. and Gravity
CIS Co., Ltd., the Companys 100% owned subsidiaries in
Russia, had available loss carryforwards of
W2,177 million which expire from 2015 to
2020. Based
F-31
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
on these subsidiaries historical and projected net and
taxable income, the Company determined that it would not be able
to realize these loss carryforwards, and recognized a valuation
allowance of W435 million on the full
amount of the available loss carryforwards at an effective rate
expected to be incurred in Russia.
As of December 31, 2010, Gravity EU SASU, the
Companys 100% owned subsidiary in France, had available
loss carryforwards of W4,091 million which
do not have the time limit. Based on this subsidiarys
history of net and taxable losses and expected projected net and
taxable losses, the Company determined that it would not be able
to realize these loss carryforwards, and recognized a valuation
allowance of W1,364 million on the full
amount of the available loss carryforwards at an effective rate
expected to be incurred in France.
As of December 31, 2010, Gravity Interactive, Inc., the
Companys 100% owned subsidiary in US, had available loss
carryforwards of W6,301 million for
federal tax and W6,754 million for state
tax, respectively, which expire from 2027 to 2030. Based on this
subsidiarys historical and projected net and taxable
income, the Company determined that it would not be able to
realize these loss carryforwards, and recognized a valuation
allowance of W2,520 million on the full
amount of the available loss carryforwards at an effective rate
expected to be incurred in U.S.
Statutory tax rate applicable to the Company is 27.5%, 24.2% and
24.2% for the years ended December 31, 2008, 2009 and 2010,
respectively. In accordance with the revised Corporate Income
Tax Law, statutory tax rate applicable to the Company is 24.2%
until 2011 and 22% thereafter.
A reconciliation of income tax expense at the Korean statutory
income tax rate to actual income tax expense is as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Tax expense at Korean statutory tax rate (2008: 27.5%, 2009,
2010: 24.2%)
|
|
W
|
1,593
|
|
|
W
|
3,137
|
|
|
W
|
1,999
|
|
Income tax exemption
|
|
|
|
|
|
|
|
|
|
|
(67
|
)
|
Foreign tax credit
|
|
|
(366
|
)
|
|
|
(427
|
)
|
|
|
(414
|
)
|
Tax credit carryforwards for research and human resource
development
|
|
|
(1,000
|
)
|
|
|
365
|
|
|
|
(585
|
)
|
Foreign tax differential
|
|
|
(481
|
)
|
|
|
(254
|
)
|
|
|
(234
|
)
|
Income not assessable for tax purpose
|
|
|
(31
|
)
|
|
|
(2
|
)
|
|
|
|
|
Expense not deductible for tax purpose
|
|
|
181
|
|
|
|
135
|
|
|
|
233
|
|
Change in statutory tax rate
|
|
|
905
|
|
|
|
(261
|
)
|
|
|
(14
|
)
|
Change in valuation allowances
|
|
|
3,309
|
|
|
|
454
|
|
|
|
(1,551
|
)
|
Tax loss carryback
|
|
|
(195
|
)
|
|
|
|
|
|
|
|
|
Effect of change in foreign currency exchange rate
|
|
|
(546
|
)
|
|
|
199
|
|
|
|
124
|
|
Expiration of unused foreign tax credit and unused net operating
loss carryforwards
|
|
|
9
|
|
|
|
1,240
|
|
|
|
4,430
|
|
Income tax penalties
|
|
|
|
|
|
|
|
|
|
|
133
|
|
Others
|
|
|
1
|
|
|
|
(42
|
)
|
|
|
154
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total income tax expense
|
|
W
|
3,379
|
|
|
W
|
4,544
|
|
|
W
|
4,207
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The Company assessed uncertain tax positions and measured
unrecognized tax benefits for open tax years in accordance with
ASC 740, Income Taxes. The Companys policy is
that it recognizes interest expenses and penalties related to
income tax matters as a component of income tax expense.
Accordingly, the company assesses its income tax positions and
records tax benefits for all years subject to examinations based
upon the evaluation of the facts, circumstances and information
available at that reporting date. For those tax positions for
which it is more likely
F-32
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
than not that a tax benefit will be sustained, the company
records the amount that has a greater than 50% likelihood of
being realized upon settlement with a taxing authority that has
full knowledge of all relevant information. If the company does
not believe that it is more likely than not that a tax benefit
will be sustained, no tax benefit is recognized.
Based on the approach above, the company assessed the uncertain
tax positions and did not record any unrecognized tax benefits
as the company believes that it is more likely than not that
there will not be any unrecognized tax benefits.
In 2011, Gravity was subject to a tax examination by the
National Tax Service of Korea for fiscal years 2006 through
2009. As a result of the tax examination, the Company recognized
W133 million of income tax expense for
penalties and W608 million of withholding
taxes for transfer pricing adjustments that arose from the
difference between the actual transaction price and the
estimated arms length price. The
W133 million of penalties was recorded as
a component of the income tax provision, and the
W608 million of withholding taxes due was
recorded as a component of selling, general and administrative
expenses for the year ended December 31, 2010. The National
Tax Service of Korea is a Korean government agency responsible
for tax collection and tax law enforcement.
Allowances for deferred income tax assets for the three years
ended December 31, 2008, 2009 and 2010 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at
|
|
|
|
|
|
Balance at
|
|
|
Beginning of Year
|
|
Deduction
|
|
Increase
|
|
End of Year
|
|
|
(In millions of Korean Won)
|
|
2008
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Valuation allowance
|
|
W
|
26,431
|
|
|
W
|
|
|
|
W
|
3,309
|
|
|
W
|
29,740
|
|
2009
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Valuation allowance
|
|
|
29,740
|
|
|
|
|
|
|
|
454
|
|
|
|
30,194
|
|
2010
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Valuation allowance
|
|
|
30,194
|
|
|
|
1,551
|
|
|
|
|
|
|
|
28,643
|
|
|
|
19.
|
Operations
by Geographic Area
|
Geographic information for the years ended December 31,
2008, 2009 and 2010 is based on the location of the distribution
entity. Revenues by geographic region are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Korea
|
|
W
|
14,009
|
|
|
W
|
11,544
|
|
|
W
|
9,737
|
|
Japan
|
|
|
27,037
|
|
|
|
31,991
|
|
|
|
29,186
|
|
Taiwan and Hong Kong
|
|
|
2,301
|
|
|
|
1,887
|
|
|
|
2,926
|
|
United States
|
|
|
3,620
|
|
|
|
5,800
|
|
|
|
4,759
|
|
Russia
|
|
|
1,078
|
|
|
|
1,298
|
|
|
|
647
|
|
Brazil
|
|
|
1,006
|
|
|
|
1,096
|
|
|
|
1,114
|
|
Thailand
|
|
|
989
|
|
|
|
1,150
|
|
|
|
936
|
|
Other
|
|
|
3,130
|
|
|
|
2,637
|
|
|
|
3,057
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
53,170
|
|
|
W
|
57,403
|
|
|
W
|
52,362
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Approximately 73% and 26% of the Companys property, plant
and equipment are located in Korea and the United States,
respectively as of December 31, 2010.
F-33
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
|
|
20.
|
Related
Party Transactions
|
During the years ended December 31, 2008, 2009 and 2010,
there were related party transactions with a shareholder and an
equity investee as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
2009
|
|
2010
|
|
|
(In millions of Korean Won)
|
|
Sales to related parties
|
|
W
|
26,724
|
|
|
W
|
31,987
|
|
|
W
|
29,065
|
|
Purchases from related parties
|
|
|
604
|
|
|
|
670
|
|
|
|
4,182
|
|
Amounts due from related parties
|
|
|
3,358
|
|
|
|
2,473
|
|
|
|
3,149
|
|
Amounts due to related parties
|
|
|
5,869
|
|
|
|
6,608
|
|
|
|
7,412
|
|
On April 1, 2008, GungHo Online Entertainment, Inc. became
a majority shareholder by acquiring 52.39% of the voting shares
from Heartis, Inc., the former majority shareholder, and
acquired additional 6.92% voting shares on June 23 and
June 24, 2008. The transactions with GungHo and the related
balances during 2008, 2009 and 2010 were included in related
party transactions above.
On November 20, 2007, Son Asset Management, Inc. became a
principal shareholder by acquiring 52.39% of the voting shares
from EZER, INC., the former majority shareholder. Subsequently
on February 13, 2008, Son Asset Management, LLC transferred
52.39% of the voting shares to Heartis Inc., resulting in a
change of majority shareholder.
Investment
in Online Game Revolution Fund No. 1
In 2005, the Company entered into a limited liability
partnership agreement to invest the committed amount of
¥1,000 million (W8,713 million)
in Online Game Revolution Fund No. 1, or the
Partnership, a limited liability partnership. In 2005, 2006,
2008 and 2009, the Company invested ¥100 million
(W869 million), ¥150 million
(W1,245 million), ¥642 million
(W6,054 million) and ¥18 million
(W229 million), respectively. As of
December 31, 2010, the Company has 16.39% interest in the
Partnership as a limited partner, and cannot significantly
influence over the Partnerships operation and financial
policies per the limited liability partnership agreement,
however, the Company accounts for the investment under equity
method of accounting in accordance with ASC 323,
Investment- Equity Method and Joint Ventures, which
requires the use of the equity method unless the investors
interest is so minor that the limited partner may have virtually
no influence over the Partnerships operating and financial
policies. The Company recorded as equity loss of the Partnership
amounting to W5,119 million,
W1,424 million and
W358 million in 2008, 2009 and 2010,
respectively.
This Partnership is operated in Japan and the objective of the
Partnership is to invest in business relating to online games
for the benefit of all the partners. The Company invested
¥892 million (W8,168 million)
until 2008, and made an additional investment amounting to
¥18 million (W229 million) in
2009. As of December 31, 2010, the Company, SoftBank Corp.
and GungHo Online Entertainment, Inc. (GungHo) have
interests of 16.39%, 49.18% and 8.20%, respectively, in Online
Game Revolution Fund No. 1. On December 28, 2007
and January 7, 2008, the Partnership entered into purchase
agreement and service agreement with GungHo Online Entertainment
to purchase online game of GRANDIA ONLINE under development by
GungHo for ¥2,600 million
(W23,089 million), and for GungHo to
continue providing development service, promotions, operating
service and maintenance service after commercialization for
revenue sharing from the game. On July 11, 2008, the
Partnership also entered into a partnership agreement with
GungHo Works, Inc., the subsidiary of GungHo, to share profit
from its online game, HEROS SAGA LAEVATEIN,
and paid GungHo Works, Inc. ¥124 million
(W1,220 million).
On December 31, 2010, the term of the Partnership expired
and it is under liquidation during 2011. The Partnership had
invested in eight games since its operation. The Company is
expecting that the Partnership will be able to sell certain
games before the consummation of the liquidation, the remaining
disposable assets including cash and receivables will be
distributed to each investor of the Partnership upon
dissolution. The Company has
F-34
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
estimated that the Companys share of such liquidation
proceeds will be at least equal to the Companys carrying
value of its investment in the Partnership at December 31,
2010.
|
|
21.
|
Variable
Interest Entity
|
A Variable Interest Entity (VIE) is an entity that
either (i) has insufficient equity to permit the entity to
finance its activities without additional subordinated financial
support or (ii) has equity investors who lack the
characteristics of a controlling financial interest. A VIE is
consolidated by its primary beneficiary. The primary beneficiary
has both the power to direct the activities that most
significantly impact the entitys economic performance and
the obligation to absorb losses or the right to receive benefits
from the entity that could potentially be significant to the VIE.
In evaluating whether the Company have the power to direct, as
defined in the standard, the Company considers the purpose for
which the VIE was created, the importance of each of the
activities in which it is engaged and the Companys
decision-making role, if any, in those activities that
significantly determine the entitys economic performance
as compared to other economic interest holders. This evaluation
requires consideration of all facts and circumstances relevant
to decision-making that affects the entitys future
performance and the exercise of professional judgment in
deciding which decision-making rights are most important.
In determining whether the Company has the right to receive
benefits or the obligation to absorb losses that could
potentially be significant to the VIE, the Company evaluates all
of economic interests in the entity, regardless of form (debt,
equity, management and servicing fees, and other contractual
arrangements). This evaluation considers all relevant factors of
the entitys design, including: the entitys capital
structure, contractual rights to earnings (losses),
subordination of our interests relative to those of other
investors, contingent payments, as well as other contractual
arrangements that have potential to be economically significant.
The evaluation of each of these factors in reaching a conclusion
about the potential significance of the Companys economic
interests is a matter that requires the exercise of professional
judgment.
In November 2009, the Company entered into an agreement with
Naru Entertainment (Naru) to acquire publishing
right of the game in development by Naru, which is a VIE of
which the Company is not the primary beneficiary, and which is
not consolidated as of December 31, 2009 and 2010. Based on
2010 unaudited financial statement, the total assets and
liabilities of Naru at December 31, 2010 were
W1,948 million and
W2,356 million, respectively.
In 2010, the Company and Naru entered into a loan agreement and
terminated the existing publishing agreement from 2009. Under
this arrangement, the Company provided loans to Naru in the
amount of W1,300 million and recorded it
as short-term loans receivable (see Note 14). Therefore,
the Companys maximum exposure to loss is
W1,300 million (the invested loan) as of
December 31, 2010.
As of January 1, 2010 and subsequently, the Company has
evaluated if any of its unconsolidated investments fall within
the scope of the amended ASC 810. The Company has concluded
that none of its unconsolidated investments fall within the
scope of ASC 810.
F-35
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
Comprehensive income for the years ended December 31, 2008,
2009 and 2010 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
|
(In millions of Korean Won)
|
|
|
Net income (loss)
|
|
W
|
(2,704
|
)
|
|
W
|
6,994
|
|
|
W
|
3,710
|
|
Other comprehensive income
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect of foreign currency translation adjustments
|
|
|
3,647
|
|
|
|
(140
|
)
|
|
|
290
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Comprehensive income
|
|
W
|
943
|
|
|
W
|
6,854
|
|
|
W
|
4,000
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Controlling interest
|
|
W
|
874
|
|
|
W
|
6,777
|
|
|
W
|
4,020
|
|
Non controlling interest
|
|
W
|
69
|
|
|
W
|
77
|
|
|
W
|
(20
|
)
|
|
|
23.
|
Supplemental
Cash Flow Information and Non-Cash Activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
2009
|
|
2010
|
|
|
(In millions of Korean Won)
|
|
Supplemental cash flow information
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash paid during the year for income taxes
|
|
W
|
3,933
|
|
|
W
|
4,439
|
|
|
W
|
3,752
|
|
Interest paid
|
|
|
31
|
|
|
|
41
|
|
|
|
32
|
|
Supplemental non-cash activities
|
|
|
|
|
|
|
|
|
|
|
|
|
Reclassification of prepayment to leasehold deposits
|
|
W
|
586
|
|
|
W
|
|
|
|
W
|
|
|
Reclassification of leasehold deposits to other account
receivable
|
|
|
409
|
|
|
|
|
|
|
|
|
|
Reclassification of long-term deferred revenue to deferred
revenue
|
|
|
1,570
|
|
|
|
1,643
|
|
|
|
1,749
|
|
Offset of long-term deferred revenue and accounts payable
|
|
|
|
|
|
|
876
|
|
|
|
1,161
|
|
Reclassification of prepayment to intangible assets
|
|
|
|
|
|
|
86
|
|
|
|
92
|
|
F-36